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[TLMC4] Results

Forum Index > SC2 General
138 CommentsPost a Reply
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[TLMC4] Results

Text byPlexa
Graphics byshiroiusagi
May 6th, 2014 00:15 GMT

The TeamLiquid map contest has a long history of providing top quality maps and some of those have found their way into competitive use. Today we get to add to that legacy with the results of the latest edition of the TLMC. Last week we asked the community to vote for their favorite maps from our selection of hand picked finalists by the TeamLiquid Strategy team. You can find the complete list of finalists here. Now it's come time to announce the results of those polls.

As always, the maps presented here will be considered for use on the ladder or WCS -- this doesn't mean than any of the maps below will definitely be used! But we are confident that if they are, they will carry on the TLMC legacy and be worth successors to their predecessors.


Prizes


For this contest Blizzard have kindly donated the following prizes. The top three will each receive a dev team signed HotS Collectors Edition and with preference from first to third be able to select one of the following:
- Razor Banshee Headset
- Razor Marauder Keyboard
- Razor Spectre Mouse

and one of
- SC2 Battlecruiser Blocks
- SC2 Raynor Figure
- SC2 Kerrigan Mousepad



TLMC Winners (Team)


Honorable Mention

Solar Flare

by NewSunshine




It seemed cruel to not mention Solar Flare as one of the top maps in the team play contest. Literally a single vote separated it from third place. The map has four possible spawn locations for the teams (corners) which already makes it an interesting map. It also uses interesting map architecture to give each player their own natural which is separated from their team mates. This allows for some interesting strategies around exploiting the vulnerability of a split natural via timing attacks. A truly top quality map.


Third Place

Lava Storm

by lefix




Lava Storm takes the split map concept to the extreme - splitting the map into two halves connected by small passageways. Players will have to make decisions about whether to focus their efforts entirely on one half of the map or to try and control both sides of the map at the same time. Air units will likely prove very powerful as they're able to pass from one side of the map to the other unimpeded. How players approach this map will create interesting and varied game play.


Second Place

Preservation

by Timetwister22




While all of the maps in the team play competition were top notch, the competition for first was really a two horse race. Preservation started out in the vote very strongly, but the first place finisher was able to squeeze out a win. Preservation is a modern version of the classic 2v2 formula. Players have an in base natural and accessible bases close to each main, this means that players will be able to play a macro oriented game -- unlike earlier maps using this style. After the first bases the map progresses in a natural team-oriented way meaning this map will reward strong team synergy more than the other finalists. To top it off, not only is this map beautiful but it also has the blessing of Snute.


First Place

Sacred Path

by IeZaeL




The winner of the team play portion of the competition is also the only finalist to be actively used in current tournaments - currently Sacred Path is in use in TotalBiscuit's SHOUTcraft clan wars. The map is in use for a good reason, it's an exciting twist on how we should approach team play maps. Separate mains in 2v2 isn't a concept that has been explored at a professional or on the ladder in any significant way. This means that when people play this map they will have to devise new 2v2 strategies to best make use of the fact their allies are so far away.

The map itself is inspired by the famous Brood War 2v2 map Iron Curtain by 송기범 (skb9728_CyGnus). There is a distinctive line down the center of both the BW original and Sacred Path. However, Sacred Path deviates from the original by firstly having a small opening which can be used earlier on and secondly making the entire line out of destructible rocks. This gives teams control over how they want to shape the battlefield and adds another dimension to the strategies teams will employ. IeZaeL has done a fantastic job creating a map which does justice to the legacy of the original map while providing enough difference to be considered a masterpiece in it's own right.

+ Show Spoiler [Full Results] +

1. Sacred Path by IeZaeL
2. Preservation by Timetwister22
3. Lava Storm by lefix
4. Solar Flare by NewSunshine
5. Korhal Carnage by Sidianthebard
6. Lunar Curtain by NewSunshine




TLMC Winners (1v1)


Third Place

KTV Kamala Park

by Uvantak

[image loading]


Kamala Park, like waystation, is a two in one map. Players will always spawn in cross positions, but top left/bottom right (industrial) spawns will provide a different architecture than top right/bottom left (grassy) spawns on the map. The two different starting positions on Kamala Park play similarly to one another but the slight differences provide just enough variation without creating positional imbalances that greatly favor any single race. A good mix of open space and ramps in the center of the map will emphasize strong positioning when entering into any engagement.

The high ground third base is an interesting aspect of the map. The "industrial" spawn position will find the high ground third more difficult to take, as the destructible debris needs to be destroyed in order to make it more easily defensible when taken early. In the "grassy" spawn positions, the third base is easier to take, with the destructible debris making it easier to hold against aggression. The high ground third also provides strong defensive options thanks to the ramp. Losing control of this high ground gives your opponent a very powerful forward position to attack you from making its defense absolutely critical in a macro game. Free airspace on the edges of the map is also limited making drop play more difficult to hide from your opponent, weakening harass oriented play on this map considerably.


Second Place

KTV Foxtrot Labs

by Uvantak



Second place in this contest also goes to Uvantak, which is a truly incredible feat. Innovation did not go unrewarded in this competition. Foxtrot represents quite possibly, the greatest push towards "non-standard" that doesn't rely on gimmicks, poor map design, or by providing any one race an overwhelming advantage over another. The map structure with two high ground lanes in the center is reminiscent of Cloud Kingdom, one of the greatest maps in StarCraft 2 history, and the winner of the first TLMC.

The base layout is non-intuitive and provides for a lot of strategic depth. For now, we believe the map's main focus will be securing one of the main ridges on the map providing control over various attack paths and protecting most of your bases on the low ground. Keep in mind, there are no vertical spawns on this map, which might take some getting used to. Mining out a gold base does more than provide you with minerals on this map, it gives you an additional attack path. However, the gold base is extremely exposed, making the choice to take it a tactical one. Cross positions will also give a slightly different set of tactical choices and attack paths compared to spawning horizontally making this map almost like a two in one map without relying on top/bottom vs left/right asymmetry.


First Place

CJ Biome

by NemRaC



While perhaps not as pretty as the previous two maps, the community was clear that it was seeking a map to radically challenge the norms of 1v1 maps. While Foxtrot subtly pushes the game in interesting directions, Biome is anything but subtle as a 5 player map which breaks all the rules. With forced cross positions, you will always have two bases to scout in order to find your opponent. Rotational symmetry often leads to concerns regarding the third and fourth bases favoring one spawn over another. Surprisingly, Biome seems to break this curse by making everyone's third and fourth bases relatively easy to take and forcing cross spawns.

Well, with easy third and fourth bases you might assume that the games are boring with a lot of turtle play however the air space in this map ensures that this cannot happen. You cannot simply contain your opponent to 4 bases and take the rest of the map. The 360 degree air space you need to defend poses a challenge to turtle play we haven't quite yet seen in StarCraft 2 to date. Warp prisms, dropships, and mutalisks will always be in the back of your mind while playing on this map. The large center also provides a lot of options to outmaneuver any attempt at a contain. Playing this map is all about controlling the center area while staying protected against the gigantic airspace around your four bases. Congratulations NemRaC on your achievement!

+ Show Spoiler [Full Results] +
1. Biome by NemRaC
2. KTV Foxtrot Labs by Uvantak
3. KTV Kamala Park by Uvantak
4. Deadwing by JessicaSc2
5. Catallena by Timmay


Thank you to everyone who entered, voted or left a comment in any of the TLMC threads. As always it's an honor to be able to host this contest and we look forward to doing it again in the future. Congratulations to all of the winners.




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Administrator~ Spirit will set you free ~
DJCALEEYAN
Profile Joined February 2012
Canada2 Posts
May 06 2014 00:20 GMT
#2
Congrats to Everyone!
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-05-06 00:29:25
May 06 2014 00:29 GMT
#3
I think we learned something today - that this would have been on ladder if it looked like Testbug.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-05-06 00:47:53
May 06 2014 00:31 GMT
#4
I'm terribly glad you guys liked my maps so much, all those years making maps are worth it! And if they get chosen by blizzard i hope you have fun playing them!

Btw my maps can be found under custom games with the usual KTV tag in the 4 servers, you will find different versions of Kamala Park and Foxtrot Labs, including the original version of Kamala Park with the in-base natural and lack of ramp! The maps are Gameheart ready and are open to edition for any one that wants to check them out in the map editor.

The version that are In custom games are:

Foxtrot Labs (Original Version, same you see here)
Foxtrot Labs SE (Standard Edition, same map with some "fun stuff" removed, minor stuff i must add)

Kamala Park (Original Version)
Kamala Park MCE (Map Contest Edition, The same version that this TLMC had)
Kamala Park SE (Standard Edition, a slightly less turtly version of the map for the Top Right and Bottom Left Spawns)

Also go and check my older maps, i need to rework some of them, some are funky (Monlyth Heights) some others not so much (Foresta & Foresta RS), but they should give you some fun games even if they are a bit older

I'm so pumped by this! That I almost forgot to say congrats to NemRac & IeZ for getting the first places! And thanks to TL & the Strategy team for this competition!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Waxangel
Profile Blog Joined September 2002
United States33388 Posts
May 06 2014 00:32 GMT
#5
FOXTROT WAS ROBBED
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2014-05-06 04:09:12
May 06 2014 00:37 GMT
#6
Sorry Uva, you would have done better if only one of your maps was in the top 5.

Congratulations to all map makers. I hope to see Foxtrot and Kamala Park in tournament rotation at some point in the future.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 06 2014 00:39 GMT
#7
:O

I'm floored. I thought Uvantak was totally getting first and second with Kamala and Foxtrot (either order, they are pretty close). They seemed the clear favorites.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
May 06 2014 00:41 GMT
#8
On May 06 2014 09:32 Waxangel wrote:
FOXTROT WAS ROBBED


This is now officially a figure skating competition!
Although, I did prefer Foxtrot too
I'm a mennonite, yes I'm allowed to use a computer
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 06 2014 00:45 GMT
#9
I'm not surprised, nor entirely happy to see Biome win, but it was to expected after all, since the popular vote will always go to the map that stands out the most superficially, due to how the vote splitting works. On the other hand I really like Sacred Path, though its ascension was also influenced by the same sort of thinking.

Of course, ultimately, the results of the contest don't really matter, since Blizzard decides which maps go into the map pool and which don't, and they don't need to consider the results of the vote at all, but I really wish the voting system was more representative (maybe asking users to give a rating to each map?).
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 06 2014 00:45 GMT
#10
On May 06 2014 09:39 FrostedMiniWheats wrote:
:O

I'm floored. I thought Uvantak was totally getting first and second with Kamala and Foxtrot (either order, they are pretty close). They seemed the clear favorites.

Biome mang, too stronk ;b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
May 06 2014 00:47 GMT
#11
On May 06 2014 09:32 Waxangel wrote:
FOXTROT WAS ROBBED


StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
May 06 2014 00:56 GMT
#12
Hope Biome doesn't go on ladder or it'll be instant veto for me. Would love to see both the other maps in and of course almost all of the 2v2 maps! :D
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
Last Edited: 2014-05-06 01:07:21
May 06 2014 01:07 GMT
#13
I... I wanted Foxtrot though :c

Oh well, gratz to the top placers anyways.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
anguished
Profile Joined September 2011
Austria6 Posts
Last Edited: 2014-05-06 01:25:33
May 06 2014 01:17 GMT
#14
CJ Biome... srsly?

yeah it's a 5-player map and that's new and all, but..
...like... once u have actually spawned, the map offers nothing new or exciting at all, it's not even pretty to look at... i really can't understand people who voted for this over Foxtrot/Kamala...

well.. hope i wont see Biome on the ladder..

would love Kamala tho...

anyways congrats to the winners!

(edit: also i think it would be cool to have a voting system with points for 1st/2nd/3rd place or something)
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 06 2014 01:19 GMT
#15
I feel so bad for NemRaC right now. Jesus, the guy wins, and everyone shits on his map.
Cereal
Timetwister22
Profile Joined March 2011
United States538 Posts
May 06 2014 01:36 GMT
#16
On May 06 2014 10:19 InfCereal wrote:
I feel so bad for NemRaC right now. Jesus, the guy wins, and everyone shits on his map.


I know his feels...
Former ESV Mapmaker | @Timetwister22
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1685 Posts
Last Edited: 2014-05-06 01:38:29
May 06 2014 01:36 GMT
#17
The fucking Auto-4-base map won? holy shit what the fuck. like do you not understand the zerg can defend all 4 so fucking easily? do you guys know what speedlings are? how fast they are? the map is also horrendous looking

well, majority voted for it so gratz i guess
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 06 2014 01:47 GMT
#18
Honestly, I think Preservation and Biome are awful maps and that I could do better. Annoyed to see they did so well.
At least both Uvantak maps placed, he's probably my favorite mapmaker at this point
Moderatorshe/her
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2014-05-06 01:49:25
May 06 2014 01:48 GMT
#19
On May 06 2014 09:32 Waxangel wrote:
FOXTROT WAS ROBBED


I AGREE!

On May 06 2014 10:36 ShowTheLights wrote:
The fucking Auto-4-base map won? holy shit what the fuck. like do you not understand the zerg can defend all 4 so fucking easily? do you guys know what speedlings are? how fast they are? the map is also horrendous looking

well, majority voted for it so gratz i guess



Looks can be fixed. We decided to put one more "macro" oriented map in the top 5 and Biome really won out by the community voting. Personally I liked Foxtrot way more
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Silvana
Profile Blog Joined September 2013
3713 Posts
May 06 2014 01:50 GMT
#20
I liked Biome since the beginning

On May 06 2014 10:36 ShowTheLights wrote:
The fucking Auto-4-base map won? holy shit what the fuck. like do you not understand the zerg can defend all 4 so fucking easily? do you guys know what speedlings are? how fast they are? the map is also horrendous looking

well, majority voted for it so gratz i guess


Why do you need to be so harsh? Geez.
blacksheepwall
Profile Joined June 2011
China1530 Posts
May 06 2014 01:54 GMT
#21
These maps look awesome. Congrats to everyone.

Hopefully TB will start using these maps so we can see some high level games on them.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
May 06 2014 02:00 GMT
#22
YEAH Biome!
Celebrating Starcraft since... a long time ago.
ivancype
Profile Joined December 2012
Brazil485 Posts
May 06 2014 02:04 GMT
#23
CJ Biome's idea is pretty cool, but the free expansions killed it for me. Also, I think that avilo, goody and every other turtle mech player joined forces to get votes for the map

Anyways, congrats!

Hopefully there is going to be a TLMC every season to keep the mapmakers busy
The other race is OP
EarthwormJim
Profile Joined February 2014
Canada94 Posts
May 06 2014 02:17 GMT
#24
Foxtrot is definitely the more 'ladder' map... but Biome is definitely the coolest.
Groovy
fezvez
Profile Blog Joined January 2011
France3021 Posts
May 06 2014 02:17 GMT
#25
Great!

I was hoping that Uvantak take the top two slots, but congrats to the winner!

And the team maps look awesome!
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2014-05-06 02:35:45
May 06 2014 02:34 GMT
#26
These maps are so sick
1v1 on Sacred Ridge!
You mappers are gold.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
May 06 2014 02:34 GMT
#27
Awesome!
Really excited to see such an unorthodox map in play
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2014 02:38 GMT
#28
On May 06 2014 10:50 silvana wrote:
I liked Biome since the beginning

Show nested quote +
On May 06 2014 10:36 ShowTheLights wrote:
The fucking Auto-4-base map won? holy shit what the fuck. like do you not understand the zerg can defend all 4 so fucking easily? do you guys know what speedlings are? how fast they are? the map is also horrendous looking

well, majority voted for it so gratz i guess


Why do you need to be so harsh? Geez.

Because Biome reduces TLMC to near joke levels. Blizzard won't even look twice at it. This TLMC is a really poor representation of what the community is capable of.
SC2 Mapmaker
DreddSC
Profile Joined May 2014
United States9 Posts
May 06 2014 02:45 GMT
#29
Are there any good replays or VODs of games played on Biome?
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2014 02:49 GMT
#30
On May 06 2014 10:19 InfCereal wrote:
I feel so bad for NemRaC right now. Jesus, the guy wins, and everyone shits on his map.

So he can wipe his tears with his 1st place.......
SC2 Mapmaker
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
May 06 2014 03:07 GMT
#31
Nice, I look forward to seeing how blizzard moves forward with this. They are all great maps!
Silvana
Profile Blog Joined September 2013
3713 Posts
May 06 2014 03:15 GMT
#32
On May 06 2014 11:38 lorestarcraft wrote:
Show nested quote +
On May 06 2014 10:50 silvana wrote:
I liked Biome since the beginning

On May 06 2014 10:36 ShowTheLights wrote:
The fucking Auto-4-base map won? holy shit what the fuck. like do you not understand the zerg can defend all 4 so fucking easily? do you guys know what speedlings are? how fast they are? the map is also horrendous looking

well, majority voted for it so gratz i guess


Why do you need to be so harsh? Geez.

Because Biome reduces TLMC to near joke levels. Blizzard won't even look twice at it. This TLMC is a really poor representation of what the community is capable of.


My point is that you can express your opinion and disagreement without being an asshole to the people who put so much hours in making the map and making the contest.
dudecrush
Profile Joined August 2010
Canada418 Posts
May 06 2014 03:20 GMT
#33
I like all the maps. While Biome could use some visual work, it's still a great map, and worth of its place.
rivera
Profile Joined October 2010
Chile83 Posts
May 06 2014 03:22 GMT
#34
Congrats Kantuva, really glad to see you doing well with your maps!

Mis felicidades!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 06 2014 03:38 GMT
#35
Congrats to the winners. Was personally hoping for Kamala Park but oh well. Hope to see at least one of the maps make it onto the ladder, especially the team ones since I play more of those games lately
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Redrot
Profile Blog Joined September 2012
United States446 Posts
May 06 2014 03:52 GMT
#36
I can't say I'm a huge fan of biome, but it is certainly a cool map and I look forward to trying it out (as a zerg, hehehehehe). Well won all, especially uventek with the 2nd and 3rd!

And sacred path is still awesome :D
I root for CJ because their fb posts are hilarious
Bodzilla
Profile Joined March 2011
Australia472 Posts
May 06 2014 04:01 GMT
#37
On May 06 2014 09:32 Waxangel wrote:
FOXTROT WAS ROBBED

i amen brother.
The coolest looking map i've ever seen.
when life gives you lemons, make banelings
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 06 2014 04:06 GMT
#38
I understand a lot of people are upset about Biome making it through when Kamala Park and Foxtrot were both excellent maps. I do want to remind everyone, though, that Habitation Station came in second last TLMC, but was still later picked for usage on ladder due to its excellent and unique design.

In other words, have faith. There's no reason to bash Biome so harshly and shame the SC2 community for "picking a shitty map"; it deserved to be a finalist, and it just so happened that most of the community liked the cool 5-player layout. Winning the contest is not a definitive position with the map's future, nor does it mean that the other maps will be completely overlooked.

This contest was a good thing for the community, and it got us thinking about more interesting ways to create maps. The only restriction on this tournament was that the maps had to be greater than 2-player maps. As a result, we ended with finalists that were all unique, and not even a single one was a standard 4-player map. I believe the mapmakers, as well as the community, have succeeded in pushing map-making in a more positive direction - that's what this contest is all about!
StrategyAllyssa Grey <3<3
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
May 06 2014 04:24 GMT
#39
Let's face it Biome stood out from the rest especially on the surface level. It's risky but the people want to see different.
Someone call down the Thunder?
Maenander
Profile Joined November 2002
Germany4926 Posts
May 06 2014 04:46 GMT
#40
These maps make me want to play again. Excellent job.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 06 2014 04:50 GMT
#41
First time I've been disappointed by TLMC results. No reason to shit on the maps though; they got their votes fair and square.

The results do reinforce my personal opinions on the current outlook of SC2 gameplay, however. Map designs that promote excessive resource saturation (e.g. 3 base economy before the 10-minute in-game mark) have skewed the match ups and the way people play the game. It's gotten to a point where people are saying a map is bad if they cannot acquire these resources freely, because the current meta wouldn't be accommodated. I think Biome is a very good example of such community expectation, regardless of my opinion that it's detrimental to the game. In that regard, I can't say I'm surprised it got the first place and its opening sentence mentions "the community was clear".

I'm not convinced it will radically challenge 1v1 gameplay. I think the differences will be nuanced and focus almost entirely on early game scouting. If it gets used by tournaments, I'll be paying close attention to that.

TL;DR I have opinions and congrats to the winners.
Twitter: @iamcaustic
vult
Profile Blog Joined February 2012
United States9400 Posts
May 06 2014 05:05 GMT
#42
Nooo Foxtrot
I used to play random, but for you I play very specifically.
People_Eater
Profile Joined December 2013
United States1 Post
May 06 2014 05:24 GMT
#43
Foxtrot was his own Ross Perot to his own George HW Bush.
figq
Profile Blog Joined May 2010
12519 Posts
May 06 2014 05:31 GMT
#44
First for me to have voted for both winners congrats!
If you stand next to my head, you can hear the ocean. - Day[9]
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 06 2014 06:09 GMT
#45
Congrats to all the winners!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
nunez
Profile Blog Joined February 2011
Norway4003 Posts
May 06 2014 06:15 GMT
#46
bad ass maps.
uvantak tour de force. kamala park is my fav.
conspired against by a confederacy of dunces.
gongshow41
Profile Joined May 2011
Korea (South)49 Posts
Last Edited: 2014-05-06 07:09:59
May 06 2014 07:00 GMT
#47
Loving all the maps!

Foxtrot looks really interesting and I am excited to see how ZvP plays out. A weird combo of really easy to scout natural gasses, but overall hard main to scout in the bottom left and top right expansions could make for some fun "mind game" While the top right and bottom left are more standard in size and layout, Overall this map makes me the most excited.

However I really like what Biome represents. I don't know if its the best execution (hard to say about any map without play) but damn does it make me excited to see this idea used and in action. And if it ends up not being the best hopefully people can work to refine something similar. Cost and Benifits of turtling vs the easy air harass potential could be interesting to see.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
May 06 2014 07:03 GMT
#48
Grats to Uvantak for landing two top 3 spots! Can't say I'm surprised that Biome won even though I personally didn't like playing on it.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
May 06 2014 07:34 GMT
#49
All these maps look amazing to me, I'd love to play on any of them.

To all the people who say that biome is unfair in favor of Zerg, consider that it's easier to keep mutalisks out with turrets than it is to keep drops out with spores. This is about as close as you can get to an island map in modern Starcraft.
To ease another's heartache is to forget one's own - Lincoln
Destructicon
Profile Blog Joined September 2011
4713 Posts
May 06 2014 07:38 GMT
#50
Damn, for the firsts time in years I'm really disappointed with the top 1 vs 1 maps, I see huge glaring issues with all of them with people getting fed up of them after 1 season.

None the less congratulations to the winners.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
robson1
Profile Joined March 2013
3632 Posts
Last Edited: 2014-05-06 07:42:00
May 06 2014 07:41 GMT
#51
Jeez i hate Biodome.... it looks terrible and i feel the whole map is a giant gimmick. No disrespect to the author personally, congratz to him, the majority liked your map, I just don't think Biodome is a good map. Foxtrot on the other hand should be a GSL map, a WCS map, a Ladder map.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 06 2014 07:41 GMT
#52
so disappoint, community
Comprehensive strategic intention: DNE
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
Last Edited: 2014-05-06 07:43:30
May 06 2014 07:42 GMT
#53
Really, just look at the fourth base on Biome, and imagine trying to defend an early fourth base there.....you don't have enough units, and suddenly you have a drop that is bouncing back and fourth between that and the second faster than your speedlings can move, and you also have some units attacking your third, maybe soon dropping into the main (as soon as a couple more medivacs come out). And against Protoss, void-rays will go wild. There's so much space for them to hide.

An early four-base zerg is just asking for pain there. Of course if you can't drop, them you're in trouble
To ease another's heartache is to forget one's own - Lincoln
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
May 06 2014 07:43 GMT
#54
On May 06 2014 09:39 FrostedMiniWheats wrote:
:O

I'm floored. I thought Uvantak was totally getting first and second with Kamala and Foxtrot (either order, they are pretty close). They seemed the clear favorites.

I think he would have won easily in ranked voting system - unless Biome got ~50% of total votes.
Lambertus
Profile Joined February 2010
South Africa975 Posts
May 06 2014 07:43 GMT
#55
Congratz and thanks for this. I always liked the freshness of the maps the last years!
The only known Reverend on TL playing SC2 and BW (http://www.teamliquid.net/forum/viewmessage.php?topic_id=409226)
Big J
Profile Joined March 2011
Austria16289 Posts
May 06 2014 07:49 GMT
#56
Congrats. Say what you want about biome, it's a thousand times better than the forcfield hells behind it.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
May 06 2014 08:20 GMT
#57
On May 06 2014 16:03 DarkLordOlli wrote:
even though I personally didn't like playing on it.


not enough proxy locations?
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 06 2014 08:24 GMT
#58
I should probably say something of substance instead of just whining. The real disappointment here is that a TLMC designed to produce "multi spawn maps" gave us no 3- or 4-player maps.
Comprehensive strategic intention: DNE
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
May 06 2014 08:24 GMT
#59
Biome you are victorious :D
Good job all round, another successful TL Map contest. Thanks all for these great creations!
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Olli
Profile Blog Joined February 2012
Austria24417 Posts
May 06 2014 08:26 GMT
#60
On May 06 2014 17:20 lichter wrote:
Show nested quote +
On May 06 2014 16:03 DarkLordOlli wrote:
even though I personally didn't like playing on it.


not enough proxy locations?


Oh, more than enough actually.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Big J
Profile Joined March 2011
Austria16289 Posts
May 06 2014 08:43 GMT
#61
On May 06 2014 17:24 EatThePath wrote:
I should probably say something of substance instead of just whining. The real disappointment here is that a TLMC designed to produce "multi spawn maps" gave us no 3- or 4-player maps.

Biome is basically 3player, right?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 06 2014 08:46 GMT
#62
On May 06 2014 17:43 Big J wrote:
Show nested quote +
On May 06 2014 17:24 EatThePath wrote:
I should probably say something of substance instead of just whining. The real disappointment here is that a TLMC designed to produce "multi spawn maps" gave us no 3- or 4-player maps.

Biome is basically 3player, right?

Yeah, but...
Comprehensive strategic intention: DNE
xuanzue
Profile Joined October 2010
Colombia1747 Posts
May 06 2014 08:58 GMT
#63
this has been the most disappointing TLMC yet.
Dominions 4: "Thrones of Ascension".
Big J
Profile Joined March 2011
Austria16289 Posts
May 06 2014 09:02 GMT
#64
On May 06 2014 17:58 xuanzue wrote:
this has been the most disappointing TLMC yet.

Na, the last one was worse with a map winning that wasnt suited for any form of Starcraft.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-05-06 09:05:31
May 06 2014 09:05 GMT
#65
--- Nuked ---
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
May 06 2014 09:22 GMT
#66
On May 06 2014 17:58 xuanzue wrote:
this has been the most disappointing TLMC yet.

Well Blizzard's 'generous' donations of a souvenir and a headset/keyboard/mouse hardly encourage the best of the best.

Despite, that I like the look of all the winners. Hopefully they get some play at pro-level before the theorycrafters trash them too much.
Yhamm is the god of predictions
ACrow
Profile Joined October 2011
Germany6583 Posts
May 06 2014 09:25 GMT
#67
Congratulations, all the winning maps deserve it! There were so many excellent entrants this time around, I hope to see many of the maps in the ladder pool
Get off my lawn, young punks
Tuczniak
Profile Joined September 2010
1561 Posts
May 06 2014 09:29 GMT
#68
I hope Biome wins because of it's looks. I hope the actual games will be at least decent on it.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
May 06 2014 09:40 GMT
#69
gonna expand my thoughts.

my vote was for kamala, mainly because is not that free the 3rd.

still i have a problem that maps tend to bring 16 bases (with 8 patches) and make too long games. distances are so long, that most players don't care about to send a worker to explore, and then get blind countered by build orders.

tournament organizers actually are heavy focused in a bo3/5/7 format, with group stages of double elimination that trend to make long sessions (ro 32/16 in wcs) and those maps bring longer games, than overall makes me bored.

I mostly disappointed with the trend of huge maps + free expos, every contest bring bigger maps than the previous session.
Dominions 4: "Thrones of Ascension".
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
May 06 2014 10:37 GMT
#70
Any idea when the next contest is?
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 06 2014 10:41 GMT
#71
from what I understand every 2 WCS seasons
"Not you."
MilkmanSC
Profile Joined April 2012
United Kingdom22 Posts
May 06 2014 11:28 GMT
#72
I'd actually love to play some games on Biome, looks pretty cool to look at.
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
May 06 2014 11:33 GMT
#73
On May 06 2014 18:02 Big J wrote:
Show nested quote +
On May 06 2014 17:58 xuanzue wrote:
this has been the most disappointing TLMC yet.

Na, the last one was worse with a map winning that wasnt suited for any form of Starcraft.

But the runner up ended up as very solid addition to the map pool. This may be the case here: Biome has opportunity to proof itself, but if it will fail both 2nd and 3rd map look like good and very solid addition.
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 06 2014 12:49 GMT
#74
Nice !
Time to update the Signature.
Author of Coda and Eastwatch.
Edpayasugo
Profile Joined April 2013
United Kingdom2215 Posts
May 06 2014 12:58 GMT
#75
Thanks for making them

FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Scarx
Profile Joined June 2013
Germany49 Posts
May 06 2014 13:00 GMT
#76
Really liked Kamala Park and Foxtrott Labs as a nice and solid maps, but I think you can't deny that CJ Biome benifitet more from it's unconvential look rather than its actual quality. Than again I don't want to take anything away from the winner, the community liked it, so it was well deserved. Congrats to both Uvantak and NemRaC!
[PkF] Wire
Profile Joined March 2013
France24202 Posts
May 06 2014 13:22 GMT
#77
Congratulations to the winner, but I'm really disappointed an Uvantak map didn't win. Foxtrot and, especially, Kamala (which was amazingly gorgeous and really fresh to play), were infinitely superior to Biome to my mind. Then again, the community has voted and the choice of the majority shall be accepted, bad though it looks to me.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 06 2014 13:28 GMT
#78
Underwhelming nominations, underwhelming result... :/
Really Blizz, really? - Darnell
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2014-05-06 13:39:15
May 06 2014 13:37 GMT
#79
On May 06 2014 10:54 blacksheepwall wrote:
These maps look awesome. Congrats to everyone.

Hopefully TB will start using these maps so we can see some high level games on them.


With most of them, probably not. They're far too standard. I don't see a reason to use CJ Biome over New Pompeii for instance, which is a more interesting map with the same 5 spawn idea. The TLMCs flagrant dismissal of "gimmicks" is also a turnoff. SHOUTcraft isn't interested in running a tournament with ladder maps, everyone else does that and frankly there's nothing wrong with a "gimmick" or two to liven things up.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2014-05-06 14:07:44
May 06 2014 14:07 GMT
#80
So the 2v2 map contest is won by an almost 1:1 conversion of a BW map and the 1v1 map contest is won by a map that we will never see in a good tournament or on ladder.

Cool contest.

On May 06 2014 22:37 TotalBiscuit wrote:
Show nested quote +
On May 06 2014 10:54 blacksheepwall wrote:
These maps look awesome. Congrats to everyone.

Hopefully TB will start using these maps so we can see some high level games on them.


With most of them, probably not. They're far too standard. I don't see a reason to use CJ Biome over New Pompeii for instance, which is a more interesting map with the same 5 spawn idea. The TLMCs flagrant dismissal of "gimmicks" is also a turnoff. SHOUTcraft isn't interested in running a tournament with ladder maps, everyone else does that and frankly there's nothing wrong with a "gimmick" or two to liven things up.


Why don't you host a contest then? :o
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
CYFAWS
Profile Joined October 2012
Sweden275 Posts
May 06 2014 14:25 GMT
#81
love these maps. love biome just for being weird. dont agree with it being ugly, especially since i think it graphically ties into the old tradition of extremely fucking weird bw maps.
Sogetsu
Profile Joined July 2011
514 Posts
May 06 2014 14:41 GMT
#82
Hahaha congrats Kantu!! It is a shame I can't play SC2 anymore, I always needed to use ladder maps because yours wasn't "known" for the others I was playing, so now shouldn't be any excuse, but my VGA... :'(
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 06 2014 15:10 GMT
#83
On May 06 2014 23:07 FlopTurnReaver wrote:
Show nested quote +
On May 06 2014 22:37 TotalBiscuit wrote:
On May 06 2014 10:54 blacksheepwall wrote:
These maps look awesome. Congrats to everyone.

Hopefully TB will start using these maps so we can see some high level games on them.


With most of them, probably not. They're far too standard. I don't see a reason to use CJ Biome over New Pompeii for instance, which is a more interesting map with the same 5 spawn idea. The TLMCs flagrant dismissal of "gimmicks" is also a turnoff. SHOUTcraft isn't interested in running a tournament with ladder maps, everyone else does that and frankly there's nothing wrong with a "gimmick" or two to liven things up.


Why don't you host a contest then? :o

YES!!!!! TB Plz! I and the other mapmakers have so many ideas that we can't take to fruition because people would whine horribly, Shoutcraft allow us to transform those ideas into solid maps that can be played on, i mean just check some of these maps.

On May 06 2014 23:41 Sogetsu wrote:
Hahaha congrats Kantu!! It is a shame I can't play SC2 anymore, I always needed to use ladder maps because yours wasn't "known" for the others I was playing, so now shouldn't be any excuse, but my VGA... :'(

What why? what happened to your graphic card? D:
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Nightwishone
Profile Joined July 2012
Italy391 Posts
May 06 2014 15:47 GMT
#84
Foxtrot and Kamala look amazing! I really hope blizz add them to ladder because I would love playing on them. I'm not sure about Biome. I like the rounded shape, but I'm afraid the third and fourth expansions are too easy to defend. We'll have to see I guess.
Great job map makers!
TaeJa IS a bonjwa. TLO - Scarlett - Snute - MaNa - HerO - TeamLiquid fighting!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 06 2014 16:29 GMT
#85
On May 06 2014 23:07 FlopTurnReaver wrote:
So the 2v2 map contest is won by an almost 1:1 conversion of a BW map and the 1v1 map contest is won by a map that we will never see in a good tournament or on ladder.

Cool contest.

Show nested quote +
On May 06 2014 22:37 TotalBiscuit wrote:
On May 06 2014 10:54 blacksheepwall wrote:
These maps look awesome. Congrats to everyone.

Hopefully TB will start using these maps so we can see some high level games on them.


With most of them, probably not. They're far too standard. I don't see a reason to use CJ Biome over New Pompeii for instance, which is a more interesting map with the same 5 spawn idea. The TLMCs flagrant dismissal of "gimmicks" is also a turnoff. SHOUTcraft isn't interested in running a tournament with ladder maps, everyone else does that and frankly there's nothing wrong with a "gimmick" or two to liven things up.


Why don't you host a contest then? :o

Capital idea!
Comprehensive strategic intention: DNE
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 06 2014 16:59 GMT
#86
The look of Biome looks weird but that's going to be fun as hell to play on.

What is the size? A map with 20 bases can't be that small....
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Waise
Profile Joined June 2013
3165 Posts
May 06 2014 17:02 GMT
#87
like i said in the other thread, i voted biome because it's bold and weird and i like both of those things the job of selecting well balanced maps for ladder play falls on blizzard. my job as a voter was to vote for what i'd like to play on :D
Meerel
Profile Joined March 2012
Germany713 Posts
May 06 2014 17:13 GMT
#88
this community doesnt deserve better maps rofl.....fucking idiots how can aynone vote for biome if you still have one braincell left after you played this game for 3 years. fucking idiots

seriously, thats just fucking sad to see

User was warned for this post
SDMF
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
May 06 2014 17:15 GMT
#89
On May 06 2014 23:07 FlopTurnReaver wrote:
So the 2v2 map contest is won by an almost 1:1 conversion of a BW map and the 1v1 map contest is won by a map that we will never see in a good tournament or on ladder.

Cool contest.

Show nested quote +
On May 06 2014 22:37 TotalBiscuit wrote:
On May 06 2014 10:54 blacksheepwall wrote:
These maps look awesome. Congrats to everyone.

Hopefully TB will start using these maps so we can see some high level games on them.


With most of them, probably not. They're far too standard. I don't see a reason to use CJ Biome over New Pompeii for instance, which is a more interesting map with the same 5 spawn idea. The TLMCs flagrant dismissal of "gimmicks" is also a turnoff. SHOUTcraft isn't interested in running a tournament with ladder maps, everyone else does that and frankly there's nothing wrong with a "gimmick" or two to liven things up.


Why don't you host a contest then? :o


Because I'm too busy for that shit.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Hot_Ice
Profile Joined January 2013
139 Posts
Last Edited: 2014-05-06 18:20:50
May 06 2014 18:01 GMT
#90
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
May 06 2014 18:06 GMT
#91
GJ Iez <3
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gene(S)is
Profile Joined May 2010
Sweden419 Posts
May 06 2014 18:29 GMT
#92
Awesome maps in this years competition!
For the swarm
opisska
Profile Blog Joined February 2011
Poland8852 Posts
May 06 2014 18:30 GMT
#93
Well, TL has two options: either they can run a completely irrelevant contest with creative maps (which Blizzard will never even look at and thus they will be quickly forgotten thanks to the WCS map pool dictatorship) or an utterly boring one with some real impact. Not an easy choice.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Axxis
Profile Joined May 2010
United States133 Posts
May 06 2014 18:50 GMT
#94
I liked biome as well. Pretty innovative even if there are some flaws. Having the guts to submit something like this is great. Props to all the creators though, great maps.
What we obtain too cheaply; we esteem too lightly. It is in dearness only that gives everything it's value.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
May 06 2014 20:07 GMT
#95
On May 07 2014 02:13 Meerel wrote:
this community doesnt deserve better maps rofl.....[censored] [censored] how can aynone vote for biome if you still have one braincell left after you played this game for 3 years. [censored] [censored]

seriously, thats just [censored] sad to see

Am I allowed to quote this if I censor profanity?
+ Show Spoiler [Expect Critism] +
While Meerel does express himself offensively, I do get where he (as well as the others who criticized Biome in this thread) is coming from. I must admit that I cought myself smiling (frankly, on the borderline of laughing) akwardly when Biome was nominated. With the results announced though, my smile disappeared very quickly, seeing as Biome placed first. I tried to resist commenting it - I really tried. I do not have any kind of hate towards the map nor the author (I actually don't know him, so no offense intented), I just happen to have a hard time wrapping my head around it placing first, when there's so many maps of higher quality. If anybody wants me to elaborate why I think it's a map of lower quality than at least a handful of other candidates, feel free to say so in a private message.


That said, I congratulate both winners - ending up in a TLMC top 3 is a great achievement - something to be proud of. I wish you the best.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2014-05-06 20:13:28
May 06 2014 20:12 GMT
#96
I am really curious, why did the Reb Bull TLMC winner (New Polaris Rhapsody) never got played anywhere (except at RBB) whereas the second place is now a staple of tournaments (Habitation Station)

I just wonder what happened, I wanted to check if 2nd and 3rd place still have a chance
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 06 2014 20:16 GMT
#97
On May 07 2014 05:12 fezvez wrote:
I am really curious, why did the Reb Bull TLMC winner (New Polaris Rhapsody) never got played anywhere (except at RBB) whereas the second place is now a staple of tournaments (Habitation Station)

I just wonder what happened, I wanted to check if 2nd and 3rd place still have a chance


Isn't it because of the lava mechanic?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Waise
Profile Joined June 2013
3165 Posts
May 06 2014 20:17 GMT
#98
On May 07 2014 05:12 fezvez wrote:
I am really curious, why did the Reb Bull TLMC winner (New Polaris Rhapsody) never got played anywhere (except at RBB) whereas the second place is now a staple of tournaments (Habitation Station)

I just wonder what happened, I wanted to check if 2nd and 3rd place still have a chance

because blizzard is not obligated to use the winning maps for official ladder or tournament pools, it is still their decision. it would be a bit silly for a handful of fans on TL to be able to vote any map they want into the official map pool
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 06 2014 20:48 GMT
#99
On May 06 2014 22:37 TotalBiscuit wrote:
Show nested quote +
On May 06 2014 10:54 blacksheepwall wrote:
These maps look awesome. Congrats to everyone.

Hopefully TB will start using these maps so we can see some high level games on them.


With most of them, probably not. They're far too standard. I don't see a reason to use CJ Biome over New Pompeii for instance, which is a more interesting map with the same 5 spawn idea. The TLMCs flagrant dismissal of "gimmicks" is also a turnoff. SHOUTcraft isn't interested in running a tournament with ladder maps, everyone else does that and frankly there's nothing wrong with a "gimmick" or two to liven things up.

And you're more than welcome to do that. SHOUTcraft adds an invaluable platform for maps to be played at the highest level, and in turn add more knowledge about what features work and which don't to the map community as a whole. Franky, I'm glad that we have an avenue like that and Red Bull Battlegrounds where non-standard maps have a place to shine and be seen. However this contest is firstly about providing a balanced maps for consideration for ladder, and with that objective the results are always going to be more vanilla than SHOUTcraft.
Administrator~ Spirit will set you free ~
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2014-05-06 21:12:22
May 06 2014 21:12 GMT
#100
Seeing all these talks of "most disappointing TLMC ever" I browsed Liquipedia and... no results?

Damn, that just can't be, so I created an entry for TLMC

It's still very rough, but if you spot any mistake, please, help us =)
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 06 2014 22:03 GMT
#101
On May 07 2014 03:30 opisska wrote:
Well, TL has two options: either they can run a completely irrelevant contest with creative maps (which Blizzard will never even look at and thus they will be quickly forgotten thanks to the WCS map pool dictatorship) or an utterly boring one with some real impact. Not an easy choice.

Or like this TLMC. Neither.
SC2 Mapmaker
zelevin
Profile Joined January 2012
United States260 Posts
May 06 2014 22:03 GMT
#102
20 base is a joke.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 06 2014 22:29 GMT
#103
Jeez some of you guys are a bunch of ninnies. Too much variation, not enough variety, etc. I think the reason we have so many captain standard maps is because they don't offend anyone.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 06 2014 22:35 GMT
#104
On May 07 2014 07:29 [UoN]Sentinel wrote:
Jeez some of you guys are a bunch of ninnies. Too much variation, not enough variety, etc. I think the reason we have so many captain standard maps is because they don't offend anyone.

Check this first, this is the list of all the maps that were published here on TL

http://www.teamliquid.net/forum/starcraft-2/447228-teamliquid-map-contest-4?page=14#274
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
May 06 2014 23:20 GMT
#105
Biome looks insane for mech. Practically impossible to break until 4 bases secured.

Put this in the ladder muahahahah
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2014-05-07 01:37:18
May 07 2014 01:34 GMT
#106
On May 07 2014 05:12 fezvez wrote:
I am really curious, why did the Reb Bull TLMC winner (New Polaris Rhapsody) never got played anywhere (except at RBB) whereas the second place is now a staple of tournaments (Habitation Station)

I just wonder what happened, I wanted to check if 2nd and 3rd place still have a chance


Probably because most tournaments lack gumption and are terrified players will freak out if they put anything other than ladder maps into their pool.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Whitewing
Profile Joined October 2010
United States7483 Posts
May 07 2014 03:14 GMT
#107
I really want to see Foxtrot on ladder, it's a cool map. I had a ton of fun testing it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Waise
Profile Joined June 2013
3165 Posts
May 07 2014 04:51 GMT
#108
On May 07 2014 10:34 TotalBiscuit wrote:
Show nested quote +
On May 07 2014 05:12 fezvez wrote:
I am really curious, why did the Reb Bull TLMC winner (New Polaris Rhapsody) never got played anywhere (except at RBB) whereas the second place is now a staple of tournaments (Habitation Station)

I just wonder what happened, I wanted to check if 2nd and 3rd place still have a chance


Probably because most tournaments lack gumption and are terrified players will freak out if they put anything other than ladder maps into their pool.
i like experimentation and new-for-the-sake-of-new as much as anyone, hell, i voted biome. i like metagame shifts as much as anyone. i understand that the lack of participation in shoutcraft bothers you because you're trying to do something good for the viewers. but it's unnecessary and kind of rude and hostile for you to insult the players and orgs who provide the content we're all here to watch by saying that they're "terrified" and insinuating that the pros are having hissy fits because they want to maximize their success and earnings in high-pressure tournaments and avoid situations where they lose to a mechanically inferior player just because that player practiced the map a few more times beforehand

you openly advertise the fact that koreans have struggled in shoutcraft due to foreign teams studying the maps and taking wins off of them for pride. and i understand that. the storyline of foreigners beating koreans is a hot button issue and something that a lot of people get excited about. but if i'm watching shoutcraft and i know a strong korean player is foundering because he didn't prepare for the map and he looks lost while playing on it, that's not something i personally find exciting. it comes off as more of a parlor trick than a community service. if you're a professional wrestler and i invite you to my backyard wrestling match with all sorts of zany made-up rules and pitfalls and gimmicks in the ring, aren't you going to say "hmm, this guy wants to take some money off of me for his buddies who already know the local rules" and think twice about showing up?

i don't blame you for what you're trying to do, but with posts like this it's like you're angry that they're not falling for the trap so you shout "cluck cluck, CHICKEN! come at us, bros!". you want to boast that they don't understand how to win at your tournament, but then you complain when they don't show up. why would they knowingly walk into an unfavorable situation? it's not the players' job to partner with you in creating a new metagame. if some players choose to do so then that's great and i applaud them, but i don't see why you have to snark and condescend to those who choose not to
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
Last Edited: 2014-05-07 06:17:44
May 07 2014 06:16 GMT
#109
On May 07 2014 10:34 TotalBiscuit wrote:
Show nested quote +
On May 07 2014 05:12 fezvez wrote:
I am really curious, why did the Reb Bull TLMC winner (New Polaris Rhapsody) never got played anywhere (except at RBB) whereas the second place is now a staple of tournaments (Habitation Station)

I just wonder what happened, I wanted to check if 2nd and 3rd place still have a chance

if you're a professional wrestler and i invite you to my backyard wrestling match with all sorts of zany made-up rules and pitfalls and gimmicks in the ring, aren't you going to say "hmm, this guy wants to take some money off of me for his buddies who already know the local rules" and think twice about showing up?

The wrestling comparison to the Shoutcraft tournament is a little off. It's more like this:
First: "You" are a wrestler! An amateur perhaps and only with average skills, but you know what wrestling is all about and how it works. Then you invite professional players to your "backyard" for a couple of matches. And you tell them in the very beginning, that there will be "zany made-up rules and pitfalls and gimmicks in the ring" and it will be a little bit different. But they can come around any time, no charge, and check it out and make themselves comfortable with the setting. And the professional player agrees to that, but only thinks "ha, easy money, beating the crap out of this lowskiller!" and never shows up to check out the premises. And after the first match, that he looses because of the "twists" there are, he is not like "oh, damn, I have to check it out 2-3 times, so I can still beat the crap out of these lowskiller!" but he is angry and only shows up if he really has nothing else to do ... still without any real knowledge what is going on.

If you can say "cluck cluck, CHICKEN! come at us, bros!" we can discuss, but it's definitely not very nice, how it turned out!

Back to Starcraft: There were actually quite a few tournament or special matches - especially in BW - where players had to play on unknown/uncomfortable maps. These were only for "show off" most of the time, but I believe, that especially the "underdogs" actually tried to learn these maps, so that they can "boast" a win over a top-class player! Basically that's it all about in these matches!

Back to this TLMC: I can totally understand the win of Biome. People want to see more than the usual "2/4-player in symmetric corners" maps. Maybe Biome is a little "overboard" and some small "twists" would be enough, but most of "us" are not playing competitive, but for fun. And Biome seems like real fun! Checking new things out, playing "completely" different than usual ... that's what keeps us playing. We are not on the level of "ok, I have to train this build 30 times, so I get it always right and on the mark". THAT's boring! ... but if you want to be on the top you probably have to do this!
There can only be one Geisterkarle
Daeracon
Profile Joined March 2011
Sweden199 Posts
May 07 2014 08:36 GMT
#110
Biome looks really interesting. It would be quite fun to see some games on it!

I would like to see a good map maker create a map that would make a stab at the economy system. Like make the bases with just one gas and less mineral patches but increase the amount of each to match the total to what we have now. Maybe on the map there could be a few bases to expand to with two gases or several mineral patches.

Make it more difficult to max out on a few bases forcing people to expand more and spread out the action.
Big changes yes....but fun experiment.
You can't use your breaks to get over a hill
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 07 2014 09:10 GMT
#111
On May 07 2014 17:36 Daeracon wrote:
Biome looks really interesting. It would be quite fun to see some games on it!

I would like to see a good map maker create a map that would make a stab at the economy system. Like make the bases with just one gas and less mineral patches but increase the amount of each to match the total to what we have now. Maybe on the map there could be a few bases to expand to with two gases or several mineral patches.

Make it more difficult to max out on a few bases forcing people to expand more and spread out the action.
Big changes yes....but fun experiment.


GL when contest rules forbid that
"Not you."
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 07 2014 09:17 GMT
#112
On May 07 2014 17:36 Daeracon wrote:
Biome looks really interesting. It would be quite fun to see some games on it!

I would like to see a good map maker create a map that would make a stab at the economy system. Like make the bases with just one gas and less mineral patches but increase the amount of each to match the total to what we have now. Maybe on the map there could be a few bases to expand to with two gases or several mineral patches.

Make it more difficult to max out on a few bases forcing people to expand more and spread out the action.
Big changes yes....but fun experiment.

This was actually a really big thing in the mapmaking community a while ago.
vibeo gane,
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 07 2014 13:36 GMT
#113
Really disappointed that Biome actually won as I believe the only reason it won is because it's a 5p map and because it has "testbug/dualsight like" textures. Either way, I did my write up in the other thread if you really want to know my thoughts on all the 5 1v1 maps. To be fair though, Blizzard doesn't have to take 1st place, so I'm still hoping they just pick up Foxtrot since it is without a doubt the best map out of the final 5.

As for team maps, I do like Sacred Path & Preservation a lot, but since anybody who has ever watched Shoutcraft would have seen Sacred Path in action, it does seem maybe it was a little unfair since players will most likely just vote for it because they've seen it played out. Either way, I'm hoping Blizzard picks up Sacred Path and Preservation.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Daeracon
Profile Joined March 2011
Sweden199 Posts
May 07 2014 13:46 GMT
#114
On May 07 2014 18:17 -NegativeZero- wrote:
Show nested quote +
On May 07 2014 17:36 Daeracon wrote:
Biome looks really interesting. It would be quite fun to see some games on it!

I would like to see a good map maker create a map that would make a stab at the economy system. Like make the bases with just one gas and less mineral patches but increase the amount of each to match the total to what we have now. Maybe on the map there could be a few bases to expand to with two gases or several mineral patches.

Make it more difficult to max out on a few bases forcing people to expand more and spread out the action.
Big changes yes....but fun experiment.

This was actually a really big thing in the mapmaking community a while ago.


Ok, too bad I missed it then.
I will see if I find some nice replays/vods of that.
You can't use your breaks to get over a hill
And G
Profile Joined May 2012
Germany491 Posts
May 07 2014 15:46 GMT
#115
On May 07 2014 22:36 SidianTheBard wrote:
Blizzard doesn't have to take 1st place

Blizzard doesn't have to take any of the finalists. And I don't just say that because Blizzard hasn't officially committed to anything, but also because unlike at the Red Bull TLMC, this time there was no tournament of pros playing on the finalists which means that from Blizzard's perspective, the only thing that sets the finalists apart from all other submitted maps is that the TLMC jury considers those maps to be superior in some regards. And going by the majority of posts in this thread, that jury's judgment seems not entirely uncontroversial.

So Blizzard saying "we'll use this top-three map on the ladder next season rather than some other cool map because that one didn't make the finalists" would be like saying "the TLMC jury knows better what kind of maps we want on ladder than we do ourselves" which would be really weird and stupid.

The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.
not a community mapmaker
BisuDagger
Profile Blog Joined October 2009
Bisutopia19237 Posts
May 07 2014 15:55 GMT
#116
If biome makes it on ladder I will officially start laddering again.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 07 2014 18:11 GMT
#117
On May 08 2014 00:46 And G wrote:The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.

XD
Comprehensive strategic intention: DNE
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 07 2014 21:03 GMT
#118
On May 08 2014 00:46 And G wrote:
Show nested quote +
On May 07 2014 22:36 SidianTheBard wrote:
Blizzard doesn't have to take 1st place

Blizzard doesn't have to take any of the finalists. And I don't just say that because Blizzard hasn't officially committed to anything, but also because unlike at the Red Bull TLMC, this time there was no tournament of pros playing on the finalists which means that from Blizzard's perspective, the only thing that sets the finalists apart from all other submitted maps is that the TLMC jury considers those maps to be superior in some regards. And going by the majority of posts in this thread, that jury's judgment seems not entirely uncontroversial.

So Blizzard saying "we'll use this top-three map on the ladder next season rather than some other cool map because that one didn't make the finalists" would be like saying "the TLMC jury knows better what kind of maps we want on ladder than we do ourselves" which would be really weird and stupid.

The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.

Sorry mate but you're about 2 years late. Combinations of natural and technical textures are all the rage right now. Or just use as many different looking ambiente types as possible, seems to work great too.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
MediKing
Profile Joined January 2014
United States153 Posts
May 07 2014 21:21 GMT
#119
That Biome map is terrible. Im sorry, but it shouldnt have even been in the finals...!
Timetwister22
Profile Joined March 2011
United States538 Posts
May 07 2014 21:55 GMT
#120
On May 08 2014 00:46 And G wrote:
Show nested quote +
On May 07 2014 22:36 SidianTheBard wrote:
Blizzard doesn't have to take 1st place

Blizzard doesn't have to take any of the finalists. And I don't just say that because Blizzard hasn't officially committed to anything, but also because unlike at the Red Bull TLMC, this time there was no tournament of pros playing on the finalists which means that from Blizzard's perspective, the only thing that sets the finalists apart from all other submitted maps is that the TLMC jury considers those maps to be superior in some regards. And going by the majority of posts in this thread, that jury's judgment seems not entirely uncontroversial.

So Blizzard saying "we'll use this top-three map on the ladder next season rather than some other cool map because that one didn't make the finalists" would be like saying "the TLMC jury knows better what kind of maps we want on ladder than we do ourselves" which would be really weird and stupid.

The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.


A little butthurt much? Many maps didn't make it simply because they had a minor or major design issues that broke the map. Many maps would have made it if there was a 'correction' period in which TL strat came back to mapmakers of maps that had minor issues, and let them fix those issues. However, as a result of the small time window, there was no time for such a thing. Thus, we have a group of finalists that just got it right the first time. So, I will say that this TLMC was a bit sloppy, yet the idea of TLMC is still young, and things are bound to happen that will lead to future changes. Overall though, better to have a TLMC than no TLMC at all.
Former ESV Mapmaker | @Timetwister22
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
May 08 2014 02:59 GMT
#121
Some tournaments do have unusual maps. Proleague right now is using Maze which is weird, but whatever. The RedBull tournament had a map with Lava on it.

I am so glad lava didn't become standard in the ladder.
To ease another's heartache is to forget one's own - Lincoln
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 08 2014 03:15 GMT
#122
On May 08 2014 00:46 And G wrote:
The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.

I hope this last bit was serious, I found it quite funny.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 08 2014 05:34 GMT
#123
On May 08 2014 00:46 And G wrote:
The Red Bull TLMC was a proving ground. TLMC4 was a popularity contest. I had planned to use this to my advantage by submitting an entirely beach-themed map, but my plan was discovered and the map didn't make the finalists because the TLMC staff was afraid it would be getting all the votes. At least that's what I'm convinced happened, because otherwise I'd surely have won this contest.

Best paragraph in the thread. The Walrus will rise again!
Twitter: @iamcaustic
ElvenAshwin
Profile Joined October 2013
169 Posts
May 08 2014 09:26 GMT
#124
Oh biome is a really bad map. I mean it looks okay but you can so easily just get 4 bases... it doesn't seem fun to play on. There were so many better maps. Oh well, voters preferred it so that is that.
In Jaedong we trust
And G
Profile Joined May 2012
Germany491 Posts
Last Edited: 2014-05-08 12:31:14
May 08 2014 12:30 GMT
#125
On May 08 2014 12:15 NewSunshine wrote:
I hope this last bit was serious, I found it quite funny.
Not quite serious. I chose that theme because I'm horrible at aesthetics and sand plus a few trees seemed easy to do. (It still took me a lot of time...)

On May 08 2014 06:55 Timetwister22 wrote:
A little butthurt much?
Nah, apart from the fact that a map like Biome actually won. I'm not denying that some maps didn't make the finalists simply because they were poorly executed, and that this may apply to my own maps as well. I'm just saying that from Blizzard's perspective there is nothing that makes the top three stand out above other good maps (or perhaps "interesting maps" is a better choice of words, since the qualities of Biome have been called into question by like half of the posters in this thread) that didn't make the finalists, and the whole selection process wasn't transparent at all. So why would Blizzard want to confine themselves to choosing only from the top three? It makes no sense to me.
not a community mapmaker
Whitewing
Profile Joined October 2010
United States7483 Posts
May 08 2014 19:44 GMT
#126
On May 08 2014 21:30 And G wrote:
Show nested quote +
On May 08 2014 12:15 NewSunshine wrote:
I hope this last bit was serious, I found it quite funny.
Not quite serious. I chose that theme because I'm horrible at aesthetics and sand plus a few trees seemed easy to do. (It still took me a lot of time...)

Show nested quote +
On May 08 2014 06:55 Timetwister22 wrote:
A little butthurt much?
Nah, apart from the fact that a map like Biome actually won. I'm not denying that some maps didn't make the finalists simply because they were poorly executed, and that this may apply to my own maps as well. I'm just saying that from Blizzard's perspective there is nothing that makes the top three stand out above other good maps (or perhaps "interesting maps" is a better choice of words, since the qualities of Biome have been called into question by like half of the posters in this thread) that didn't make the finalists, and the whole selection process wasn't transparent at all. So why would Blizzard want to confine themselves to choosing only from the top three? It makes no sense to me.


It was open to a public vote based on the maps that were decided were playable. Those who voted very clearly wanted biome to win.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
TerribleDamage
Profile Joined May 2014
United States1 Post
May 10 2014 04:23 GMT
#127
Wow..very dissapointing TLMC.

Serioulsy 20 base maps need to go!!!!!....everyone whines about alterzim and waystation etc...and yet somehow biome wins. I was shocked at the finalists...so many better options IMO. But yeah biome sucks....I'm sorry. It's super UGLY to boot....I'm all for different tilesets in maps but it just looks so amateur.


Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2014-05-10 04:42:38
May 10 2014 04:42 GMT
#128
I'm afraid Biome is going to suck tremendously in actual matches... But at least it gives a bit of variety.

Foxtrot is the rightful winner, imo.
RookUK
Profile Blog Joined August 2012
United Kingdom283 Posts
May 11 2014 22:22 GMT
#129
Congratulations to everyone - particularly Uvantak. To get two maps in the top three is truly amazing, and I've always been a huge fan of your maps.
Balosaar
Profile Joined August 2012
United States35 Posts
Last Edited: 2014-05-12 06:30:26
May 12 2014 06:26 GMT
#130
i personally thing that biome should have had an ice and a water biome
i like Kamala Park. I think it is really pretty.
2014 WCS Champion StarTale Life ... Best Zerg of Heart of the Swarm
cutler
Profile Joined March 2010
Germany609 Posts
May 12 2014 07:23 GMT
#131
these new maps look nice. I hope they will make it on ladder someday
Code
Profile Blog Joined June 2009
Canada634 Posts
May 12 2014 15:37 GMT
#132
Congrats to the finalists! I love these map making contests.

I really liked Kamala Park.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
May 13 2014 23:00 GMT
#133
Really liked Foxtrot and Kamala Park.
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 19 2014 20:48 GMT
#134
Interesting choices. I'd like to assume that Biome was chosen as the winner because it's a circular map.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
May 19 2014 21:11 GMT
#135
Grats to Biome and Sacred Path -- my vote has been heard. XD
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Slydie
Profile Joined August 2013
1917 Posts
May 27 2014 07:06 GMT
#136
Luckily Blizzard has been more sensible than the community before, adding Habitation Station to ladder and making us all forget that lava map which won that TLMC...
Buff the siegetank
Phanekim
Profile Joined April 2003
United States777 Posts
June 25 2014 05:24 GMT
#137
some of the 2v2 maps are awful. too hellion ling favored.
i like cheese
ejozl
Profile Joined October 2010
Denmark3381 Posts
June 25 2014 07:42 GMT
#138
Foxtrot looks so positional, an amazing TvT map.

Don't you think Sacred Paths could be used for 1v1? it's super interesting, I wonder if you had a Shakuras Plateau spin, where you can only spawn on opposite sides of the wall.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
September 30 2014 08:57 GMT
#139
solar flare aesthetically looks very boring from the overview. hope it has some nice light effects that come with it.
Once rode a waterslide with PartinG and TaeJa ✌
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