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Red Bull TLMC Results

Forum Index > SC2 General
101 CommentsPost a Reply
1 2 3 4 5 6 Next All

Red Bull TLMC Results

Text byPlexa
November 12th, 2013 11:15 GMT

Thank you everyone for taking the time to vote in the Red Bull TL Map Contest. We're really pleased with how the finalists played out during the Red Bull TLMC Battle Grounds qualifier and some of the great games that resulted are a testament to the quality of these maps. While the competition for first place was never really in any doubt, only a few votes separated 2nd-3rd and 4th-5th, so every vote mattered right up to the end of the contest. Without any further delay the winners are....

Fourth Place


Synapse

by -NegativeZero-




Congratulations to -NegativeZero- for grabbing fourth place and $100! Synapse is a map which places great emphasis on space control in long games. While this map should play out like many other maps up until the third bases are taken, the real beauty of this map is what it does to the late game. To take a fourth base players need to be able control sections of the map culminating in controlling their side of the ridge which divides the map. This in addition to the Blue Storm-esque path through the middle of the map was well received within the community. The map grabbed 10% of the overall vote (only .41% ahead of Graveside!) and a well deserved fourth place.

Third Place


Blitzkrieg

by Neobowman




Congratulations to Neobowman for grabbing third place and $200! Any time you have a 2 player map with horizontal symmetry a key question a mapper must ask is how do you promote players to utilize the entire map, not just the short distance between the mains. Blitzkrieg approaches that problem through two ways; firstly the size restriction on units that are capable of passing through the shortest distance and secondly the watch tower which looks over the next shortest distance. This allows games to develop initially over the short distances and progress to the longer distances and makes for a dynamic map. In addition to this the map feature complicated and interesting design and a double ramp at the natural. Truly an exception map worthy of a top 3 finish in this contest. The map received 12.01% of the vote.

Red Bull TLMC Runner-Up


Habitation Station

by Sidianthebard




Congratulations to Sidianthebard for clinching second place and $300! The version of Habitation Station that you see today is the product of countless revisions after considering input from progamers and mappers alike. The first version of the map was entered in the previous TLMC but was unsuccessful. Sidian took that feedback a really made substantial improvements to the map and the result is outstanding. In comparison to Blitzkrieg, Habitation faces the horizontal symmetry problem head on, using gold bases to entice conflict between the short distances in the earlier stages of the game. Once these have been exhausted and the bases on the south side are taken, then the game continues to promote conflict through counter attacks and the proximity of the two bases at 6. As such the map favors aggressive macro play which should make for extremely exciting games. Habitation Station received 12.84% of the vote.

Red Bull TLMC Winner


New Polaris Rhapsody

by Meerel



Congratulations to Meerel for winning the Red Bull TL Map Contest, and winning himself $400 and a trip to New York to watch his map in action at the Red Bull Battle Grounds. Even before we announced the finalists to the public, New Polaris Rhapsody was the #1 ranked map by our panel of judges who were all eager to see what this map could offer to influence the metagame. Once we announced the finalists we knew that this map would be a contender for first. Word that a map in the Red Bull TLMC was using the rising lava mechanic soon spread and seemingly captured the communities excitement. Even the casters of the Red Bull TLMC Qualifier [Tod and Rotterdam] remarked at how they had heard of this map and were excited to see how things would play out.

The lava mechanic offers a new dimension to the metagame. Players will need to be mindful of when the lava is rising else their units will be obliterated. We really look forward to progamers not only being mindful, but using the lava mechanic to launch attacks -- dropping once the lava rises, using mutalisks to pull an army one way before the lava rises so that they can dart into the main once the lava is up, using forcefields to trap units on the low ground before they're consumed by fire -- these possibilities make us very excited, and we hope that the map lives up to the potential that it offers. While some Zergs may find the map unattractive due to limitations on where they can place creep tumors, we hope that they embrace this challenge rather than shun it and look to alternatives like overlords dropping creep in place of creep tumors in lava-prone areas.

While we've talked a lot about the lava mechanic, the rest of the map is also well designed. For starters, the map brings back the same height natural-main which has been absent since Tal'Darim Altar. The area behind the natural also can make for interesting drop play. Looking past the first two bases, as lava only floods the central chasm of the map, a lot of focus will be given to how the game develops on the east and west wings of the map. With a natural third-fourth-fifth base flow on either side a normal game can develop despite the lava. It's this beautiful combination of standard and non-standard which won the hearts of the community and was the clear victor with 40.17% of the total vote.


Red Bull TLMC Finalists


Blitzkrieg

by: neobowman

Graveside

by: eTcetRa

Habitation Station

by: Sidianthebard

Jungle Valley

by: Samro225am

New Polaris Rhapsody

by: Meerel

Shrieking Breeze

by: Gfire

Synapse

by: -NegativeZero-



The maps can all be found on Battle.net (all servers) by searching for the tag [TLMC] in the custom games section. Replays from the Red Bull Battle Grounds TLMC Qualifier can be found here.
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Administrator~ Spirit will set you free ~
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 12 2013 11:17 GMT
#2
Congratulations to the mastermind map designers.
AdministratorBreak the chains
Jade
Profile Joined January 2011
Poland289 Posts
November 12 2013 11:21 GMT
#3
Seriously now...
@KRN_Jade "Patience is a small price to pay for perfection."
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
November 12 2013 11:21 GMT
#4
congrats to the winners!

however, will red bull have some kind of veto system? because if so, I think it will be highly unlikely that we ever see any games on new polaris...
"See you space cowboy"
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
November 12 2013 11:22 GMT
#5
Wow that map seems really cool. I'll have to try it out sometime.
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 12 2013 11:42 GMT
#6
I really like the winning map, it's truly a fresh idea with great implementation. I also like the other maps (wish there were more winners). Too bad for the lava mechanic, Blizz just decided to nerf bio and thus drop play Congratulations to the winners, and looking forward to the RB battle grounds!
Cry 'havoc' and let slip the dogs of war
Railgan
Profile Joined August 2010
Switzerland1507 Posts
November 12 2013 11:48 GMT
#7
On November 12 2013 20:42 Ghanburighan wrote:
I really like the winning map, it's truly a fresh idea with great implementation. I also like the other maps (wish there were more winners). Too bad for the lava mechanic, Blizz just decided to nerf bio and thus drop play Congratulations to the winners, and looking forward to the RB battle grounds!

Nerfing the mine doesn't equal a bio nerf.... and mech also has really strong drops
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
partydude89
Profile Blog Joined August 2012
1850 Posts
November 12 2013 11:56 GMT
#8
personally i would of loved to see habitation station win. i thought it was a really cool/well designed map
#1 Official Hack Fan|#2 Bomber behind Wintex.|Curious|Life|Flash|TY|Cure|Maru|sOs|Jin Air Green Wings fighting!|SBENU Fighting!|
Railgan
Profile Joined August 2010
Switzerland1507 Posts
November 12 2013 11:58 GMT
#9
On November 12 2013 20:56 partydude89 wrote:
personally i would of loved to see habitation station win. i thought it was a really cool/well designed map

I can only agree...
without the lava mechanics New Polaris would hardly place top 4
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 12 2013 12:03 GMT
#10
sorry etcetra, 4th should have been yours...

Anyway, congrats to Mereel on the win! Looking forward to seeing how exactly NPR can break the metagame.
vibeo gane,
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 12 2013 12:14 GMT
#11
I think it's awesome that a map with laava mechanic is going to be featured in a major tournament. It would be really cool to see some major evolution in what's accepted in terms of competitive maps!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-11-12 12:27:23
November 12 2013 12:26 GMT
#12
I'm not very happy with the aesthetics of the rising lava, it looks very artificial. I think that if this map gets played a lot that some luminous people should investigate whether this can be made to look better.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
November 12 2013 12:32 GMT
#13
sOs should be happy with New Polaris Rhapsody since it's the best cannon rush map ever made
TLHP
Profile Joined October 2011
Vietnam52 Posts
November 12 2013 12:37 GMT
#14
Do we have Polaris Rhapsody with lava coverage?
Just want to see which area is unlivable :D
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2013-11-12 12:42:15
November 12 2013 12:40 GMT
#15
Kinda sad Graveside didn't make it, and in the same time Habitation did.. But w/e I guess.. GGs..

gratz to the four
Another world, another place, another universe, won the race.. :) ;) :P
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 12 2013 12:51 GMT
#16
On November 12 2013 21:37 TLHP wrote:
Do we have Polaris Rhapsody with lava coverage?
Just want to see which area is unlivable :D

[image loading]

That's the area covered by lava
Administrator~ Spirit will set you free ~
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
November 12 2013 12:59 GMT
#17
Glad Polaris Rhapsidy won, even without the lava it's a genuinly interesting map in regards to base placement and that's such a huge improvement over recent maps we've had.

All the top 4 were interesting but my favourites there were Synapse for the Blue Storm esque center and Polaris.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
November 12 2013 13:09 GMT
#18
On November 12 2013 21:32 Xaeldaren wrote:
sOs should be happy with New Polaris Rhapsody since it's the best cannon rush map ever made


He can win games straight up vs. zerg lol, cannon from natural to main to shut down both or even can keep a probe on both sides of the map to cannon the 3rd since it wont be accessible once lava is up.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Sprouter
Profile Joined December 2009
United States1724 Posts
November 12 2013 13:42 GMT
#19
Eh, lava can't be that much more different than having neutral arbiters or command centers on the map.
Weavel
Profile Joined January 2010
Finland9221 Posts
November 12 2013 13:55 GMT
#20
Amazing that polaris managed to win. Can't wait to see pros play on that map.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
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