Results can be found here.
Red Bull TLMC Finalists
The maps can all be found on Battle.net (all servers) by searching for the tag [TLMC] in the custom games section.
Map Notes
- Spawns are top left and top right.
- Large units (siege tanks, ultralisks, archons and thors) can't pass the shortest path between mains
- Naturals have two entrances to them, and a wide open space which makes attacks stronger than usual
- Space control is essential as the game goes longer
Highlights: Avenge vs Skyhigh, Polt vs Hack
Graveside
Replays
The vulnerability of the in base natural as the game goes on will be a recurring theme
Replays
The vulnerability of the in base natural as the game goes on will be a recurring theme
- Spawns are top left and bottom right
- Naturals are in base with a back door blocked by destructible rocks
- The naturals will become a focus for attacks as the games go longer
Highlights: Bunny vs Leenock, Avenge vs Skyhigh
- Spawns are top left and top right
- One of the most developed and tested maps from the pool
- The option of a gold base for the third can be enticing, but could split your army when defending it
Highlights: Rain vs Alive, Polt vs sleep
Jungle Valley
Replays
The semi-island nature of the map opens up unique strategies like Polt's 2Rax reaper vs herO
Replays
The semi-island nature of the map opens up unique strategies like Polt's 2Rax reaper vs herO
- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)
- Semi-island map, paths can be opened up once destructible rocks have been cleared
- Map makes a lot of unique strategies viable, and encourages air strategies
- One gas on the third/fourths are blocked by rocks
Highlights: JYP vs Hydra, Polt vs herO
- Spawns are top left and bottom right
- Low ground floods with lava every 5 minutes killing anything remaining there (similar to WoL campaign) (includes creep tumors)
- Warning/countdown for lava rise provided, lava rises half way up ramps
- Watch for progamers timing their attacks to coincide with lava timings
Highlights: TLO vs Skyhigh, goswser vs trap
Shrieking Breeze
Replays
Harass oriented style will be essential for victory, as san illustrates against Revival
Replays
Harass oriented style will be essential for victory, as san illustrates against Revival
- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)
- Map is partitioned into four separate areas which connect through the middle and edges only
- Green geysers are high yield
- Map creates highly unique macro games in which harass is essential for victory
Highlights: san vs Revival, Skyhigh vs gamja
Synapse
Replays
The central ramps and narrow path leading into them will be a focal point for long games
Replays
The central ramps and narrow path leading into them will be a focal point for long games
- Spawns are bottom left and top right
- Path through the middle of the map is wide enough for all units
- Green geysers are high yield
- Utilization of the central ramps in the mid-game will be essential
Highlights: Losira vs bbyong, hOpe vs jjakji
Prizes
Red Bull have generously provided the largest prize pool the map making community has seen. Not only is there a $1000 prize pool up for grabs, but the winner will be flown to Red Bull Battle Grounds to be there as their map is played by some of the best progamers in the world. The prize breakdown is as follows:
First Place: | • $400 | |
• Map used in Red Bull Battle Grounds | ||
• Trip to Red Bull Battle Grounds | ||
Second Place: | • $300 | |
Third Place: | • $200 | |
Fourth Place: | • $100 |