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On the other side of the map this does not happen.
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Incand
143 Posts
http://postimg.org/image/vke47s4oj/ On the other side of the map this does not happen. | ||
Samro225am
Germany982 Posts
On November 08 2013 06:46 geokilla wrote: Are there streams or VODs of these games? On November 05 2013 09:10 Samro225am wrote: Replay packs in TLMC Battle Grounds Qualifier Thread in case anybody missed these! Selected VODs in the OP. | ||
Tchado
Jordan1831 Posts
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Qwyn
United States2778 Posts
Even now it has caused a few cool interactions ^^. | ||
mrRoflpwn
United States2618 Posts
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MaestroSC
United States2073 Posts
am kinda disappointed to see competitive sc2 come to this... i obviously dont agree with the popular opinion on this one though, so I am not expecting much agreement in this thread, just posting my $.02 | ||
Barrin
United States5003 Posts
After watching replays I've got no problem putting one foot in this New Polaris Rhapsody bandwagon; I thoroughly approve the area(s) the lava does/doesn't cover. In particular I enjoy how it gives an advantage to heavily using air units; the rest of the beauty follows from there. NPR seems like a clear top 3 winner for this competition, hands down. Jungle Valley and Shrieking Breeze are losing, and frankly should be imo (sry <3). Unfortunately my original faith in Graveside may have been misguided; it seems circle syndrome got the best of it after all. Blitzkrieg and Habitation Station are neck and neck in the polls fighting for second place, which seems reasonable to me (NPR being somewhat over-hyped). The gold bases play out better than I expected; HS seems like a solid winner. Ultimately I really love the concept(s) behind Blitzkrieg and its execution is the best we have, so my vote goes to Blitzkrieg. I'm glad to find that I agree with the people's verdict of HBR, HS, and Blitz as the top 3 maps. Throw EtcetRa that last $100 xD; there is hidden genius in GS even if it failed. | ||
EatThePath
United States3943 Posts
On November 11 2013 05:17 Barrin wrote: While I do have certain reservations about the [~metagame] impact of using this lava mechanic in serious competition (I too had hoped for more subtle important changes instead of gimmicks), I'm going to write it off as inevitable/fitting and (of course) cool/"fun" in its own right. After watching replays I've got no problem putting one foot in this New Polaris Rhapsody bandwagon; I thoroughly approve the area(s) the lava does/doesn't cover. In particular I enjoy how it gives an advantage to heavily using air units; the rest of the beauty follows from there. NPR seems like a clear top 3 winner for this competition, hands down. Jungle Valley and Shrieking Breeze are losing, and frankly should be imo (sry <3). Unfortunately my original faith in Graveside may have been misguided; it seems circle syndrome got the best of it after all. Blitzkrieg and Habitation Station are neck and neck in the polls fighting for second place, which seems reasonable to me (NPR being somewhat over-hyped). The gold bases play out better than I expected; HS seems like a solid winner. Ultimately I really love the concept(s) behind Blitzkrieg and its execution is the best we have, so my vote goes to Blitzkrieg. I'm glad to find that I agree with the people's verdict of HBR, HS, and Blitz as the top 3 maps. Throw EtcetRa that last $100 xD; there is hidden genius in GS even if it failed. I don't think you can call any map in the finals a failure weighed by the standards of previous competition-tested maps that have failed, but I think you can definitely make a case for some to rise past the others here. For what it's worth, what are your thoughts on resource density on blitzkrieg? | ||
MaestroSC
United States2073 Posts
I thought design wise it was superior to all of the other maps, i just am not comfortable voting for a gimmick just for the lol's. I dont like the free 3 bases... i think it promotes the stale type of games that happened at the end of WoL where you just sit in ur base til 200/200 mega deathball. I also dont like close by air, because there is a reason Scrap Station was played drastically different than other maps, and why we stopped playing/making close by air maps. The one with rocks blocking all non-air/reaper scouting was really silly too as it just promotes playing super greedy and just maxing workers then going 200/200 deathball again. IDK I like the map itself, but again am not a fan of the gimmick. | ||
Plexa
Aotearoa39261 Posts
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neobowman
Canada3324 Posts
Gratz to the winners. Just wish my map could be used in the tournament. When do we get the money? :D | ||
Ljas
Finland725 Posts
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Plexa
Aotearoa39261 Posts
On November 12 2013 04:16 neobowman wrote: Kinda disappointed that Blitz got third because of twenty last minute votes coming from nowhere after being ahead for most of the voting period but hey. Gratz to the winners. Just wish my map could be used in the tournament. When do we get the money? :D Check your PM | ||
Uvantak
Uruguay1381 Posts
On November 12 2013 05:05 Ljas wrote: It's a shame they only take one map for the tournament. I voted NPR because it was the only one to at least try doing something truly different, but Graveside looks like a cool map, too. So you mean that Shrieking Breeze or Jungle Valley are nothing more than normal standard maps? NPR is a excellent standard map with a really nice gimmick, but calling that it was the only map that did something truly different is a little over the top. As for the winners congrats! and enjoy the moneyzzz! ^^ | ||
lorestarcraft
United States1046 Posts
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Samro225am
Germany982 Posts
congrats to the winners, well played. i guess i should have put more work in that idea and create a more memorable design (regarding the overview). until the next time i can call myself triple tlmc finalist and have to be content with that. btw we should brief the casters next time about all maps' details, so that they need less than 3 casted matches to understand what's going on | ||
Barrin
United States5003 Posts
On November 11 2013 11:57 EatThePath wrote: Show nested quote + On November 11 2013 05:17 Barrin wrote: While I do have certain reservations about the [~metagame] impact of using this lava mechanic in serious competition (I too had hoped for more subtle important changes instead of gimmicks), I'm going to write it off as inevitable/fitting and (of course) cool/"fun" in its own right. After watching replays I've got no problem putting one foot in this New Polaris Rhapsody bandwagon; I thoroughly approve the area(s) the lava does/doesn't cover. In particular I enjoy how it gives an advantage to heavily using air units; the rest of the beauty follows from there. NPR seems like a clear top 3 winner for this competition, hands down. Jungle Valley and Shrieking Breeze are losing, and frankly should be imo (sry <3). Unfortunately my original faith in Graveside may have been misguided; it seems circle syndrome got the best of it after all. Blitzkrieg and Habitation Station are neck and neck in the polls fighting for second place, which seems reasonable to me (NPR being somewhat over-hyped). The gold bases play out better than I expected; HS seems like a solid winner. Ultimately I really love the concept(s) behind Blitzkrieg and its execution is the best we have, so my vote goes to Blitzkrieg. I'm glad to find that I agree with the people's verdict of HBR, HS, and Blitz as the top 3 maps. Throw EtcetRa that last $100 xD; there is hidden genius in GS even if it failed. I don't think you can call any map in the finals a failure weighed by the standards of previous competition-tested maps that have failed, but I think you can definitely make a case for some to rise past the others here. For what it's worth, what are your thoughts on resource density on blitzkrieg? The local resource density of the first 5 bases is quite high, and it is a tad high in general. Actually, the high local resource density of the first 5 bases isn't much of a boon to the "utilizing the whole map" thing and the high ground above it - a lot of the action will stay near the top of the map for a long time. Any "extra" resource density is definitely counteracted by the raw vulnerabilities of the bases. | ||
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