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Red Bull TLMC Finalists - Page 5

Forum Index > SC2 General
96 CommentsPost a Reply
Prev 1 2 3 4 5 All
Incand
Profile Joined November 2012
143 Posts
Last Edited: 2013-11-07 22:38:50
November 07 2013 22:33 GMT
#81
I've just tried out the first map, blitzkrieg, and it seems to me that the gases or minerals on the third (3 o clock base) is misplaced. The base will be forced to be to far away from minerals by the gases. I guess this is not intended?
http://postimg.org/image/vke47s4oj/
On the other side of the map this does not happen.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 08 2013 17:26 GMT
#82
On November 08 2013 06:46 geokilla wrote:
Are there streams or VODs of these games?


On November 05 2013 09:10 Samro225am wrote:
Replay packs in TLMC Battle Grounds Qualifier Thread in case anybody missed these!


Selected VODs in the OP.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
Last Edited: 2013-11-10 07:59:44
November 10 2013 07:53 GMT
#83
I voted for new polaris rhapsody , adding this kind of mechanic to a game of sc2 sounds fun , and even if it didnt happen , I think its a great map.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
November 10 2013 08:13 GMT
#84
Ok I've flip-flopped regarding NPR (LOL), but I have to say one thing which has never changed - and that is that the map is gorgeous. I still think the map's mains are slightly if (a bit toooo much) too big, and that the lava timer should be shortened so that the even happens more frequently. Much more of a chance to influence gameplay than it does now.

Even now it has caused a few cool interactions ^^.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
November 10 2013 19:05 GMT
#85
It was a hard decision between shrieking breeze and new polaris rapsody. I went with shriekend breeze though because of how their are two main ramps.
Long live the Boss Toss!
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-11-10 19:26:16
November 10 2013 19:17 GMT
#86
I think the lava mechanic is ridiculous and has no place in competitive play. Its a cute campaign mechanic... but it's one of those things that is going to completely ruin a lot of games. Zerg cant creep spread, Terran cant set up defensively. Is going to completely ruin climax moments, when you see a full army get wiped because its being chased into the lava by enemy team, not to mention its going to make people never leave their base because they are worried about it, even though its on a timer.

am kinda disappointed to see competitive sc2 come to this...

i obviously dont agree with the popular opinion on this one though, so I am not expecting much agreement in this thread, just posting my $.02
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-11-10 20:31:28
November 10 2013 20:17 GMT
#87
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 11 2013 02:57 GMT
#88
On November 11 2013 05:17 Barrin wrote:
While I do have certain reservations about the [~metagame] impact of using this lava mechanic in serious competition (I too had hoped for more subtle important changes instead of gimmicks), I'm going to write it off as inevitable/fitting and (of course) cool/"fun" in its own right.

After watching replays I've got no problem putting one foot in this New Polaris Rhapsody bandwagon; I thoroughly approve the area(s) the lava does/doesn't cover. In particular I enjoy how it gives an advantage to heavily using air units; the rest of the beauty follows from there. NPR seems like a clear top 3 winner for this competition, hands down.

Jungle Valley and Shrieking Breeze are losing, and frankly should be imo (sry <3). Unfortunately my original faith in Graveside may have been misguided; it seems circle syndrome got the best of it after all.

Blitzkrieg and Habitation Station are neck and neck in the polls fighting for second place, which seems reasonable to me (NPR being somewhat over-hyped). The gold bases play out better than I expected; HS seems like a solid winner. Ultimately I really love the concept(s) behind Blitzkrieg and its execution is the best we have, so my vote goes to Blitzkrieg.

I'm glad to find that I agree with the people's verdict of HBR, HS, and Blitz as the top 3 maps. Throw EtcetRa that last $100 xD; there is hidden genius in GS even if it failed.

I don't think you can call any map in the finals a failure weighed by the standards of previous competition-tested maps that have failed, but I think you can definitely make a case for some to rise past the others here. For what it's worth, what are your thoughts on resource density on blitzkrieg?
Comprehensive strategic intention: DNE
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
November 11 2013 04:49 GMT
#89
I thought that map-wise the Lava mechanic map was one of the better designs. The only thing I dont like about it... is the gimmick.

I thought design wise it was superior to all of the other maps, i just am not comfortable voting for a gimmick just for the lol's.

I dont like the free 3 bases... i think it promotes the stale type of games that happened at the end of WoL where you just sit in ur base til 200/200 mega deathball.

I also dont like close by air, because there is a reason Scrap Station was played drastically different than other maps, and why we stopped playing/making close by air maps.

The one with rocks blocking all non-air/reaper scouting was really silly too as it just promotes playing super greedy and just maxing workers then going 200/200 deathball again.

IDK I like the map itself, but again am not a fan of the gimmick.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 11 2013 08:04 GMT
#90
Thanks everyone for voting!
Administrator~ Spirit will set you free ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 11 2013 19:16 GMT
#91
Kinda disappointed that Blitz got third because of twenty last minute votes coming from nowhere after being ahead for most of the voting period but hey.

Gratz to the winners. Just wish my map could be used in the tournament.

When do we get the money? :D
Ljas
Profile Joined July 2012
Finland725 Posts
November 11 2013 20:05 GMT
#92
It's a shame they only take one map for the tournament. I voted NPR because it was the only one to at least try doing something truly different, but Graveside looks like a cool map, too.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 11 2013 20:07 GMT
#93
On November 12 2013 04:16 neobowman wrote:
Kinda disappointed that Blitz got third because of twenty last minute votes coming from nowhere after being ahead for most of the voting period but hey.

Gratz to the winners. Just wish my map could be used in the tournament.

When do we get the money? :D

Check your PM
Administrator~ Spirit will set you free ~
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 11 2013 20:37 GMT
#94
On November 12 2013 05:05 Ljas wrote:
It's a shame they only take one map for the tournament. I voted NPR because it was the only one to at least try doing something truly different, but Graveside looks like a cool map, too.

So you mean that Shrieking Breeze or Jungle Valley are nothing more than normal standard maps? NPR is a excellent standard map with a really nice gimmick, but calling that it was the only map that did something truly different is a little over the top.

As for the winners congrats! and enjoy the moneyzzz! ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 11 2013 20:43 GMT
#95
We need another contest yesterday. The tournament scene needs to separate themselves from the ladder maps once again.
SC2 Mapmaker
Samro225am
Profile Joined August 2010
Germany982 Posts
November 11 2013 20:50 GMT
#96
meh, i guess half of the people did not understand Jungle Valley's concept and half of the other half did not like it at all.

congrats to the winners, well played. i guess i should have put more work in that idea and create a more memorable design (regarding the overview). until the next time i can call myself triple tlmc finalist and have to be content with that. btw we should brief the casters next time about all maps' details, so that they need less than 3 casted matches to understand what's going on
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 13 2013 15:20 GMT
#97
--- Nuked ---
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