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Red Bull TLMC Finalists

Forum Index > SC2 General
96 CommentsPost a Reply
1 2 3 4 5 Next All

Red Bull TLMC Finalists

Text byPlexa
November 4th, 2013 21:24 GMT

Results can be found here.

Red Bull TLMC Finalists


Blitzkrieg

by: neobowman

Graveside

by: eTcetRa

Habitation Station

by: Sidianthebard

Jungle Valley

by: Samro225am

New Polaris Rhapsody

by: Meerel

Shrieking Breeze

by: Gfire

Synapse

by: -NegativeZero-



The maps can all be found on Battle.net (all servers) by searching for the tag [TLMC] in the custom games section.

Map Notes



Blitzkrieg
Replays

[image loading]

The double entrance to the natural makes aggressive play particularly strong

- Spawns are top left and top right.
- Large units (siege tanks, ultralisks, archons and thors) can't pass the shortest path between mains
- Naturals have two entrances to them, and a wide open space which makes attacks stronger than usual
- Space control is essential as the game goes longer

Highlights: Avenge vs Skyhigh, Polt vs Hack


Graveside
Replays

[image loading]

The vulnerability of the in base natural as the game goes on will be a recurring theme

- Spawns are top left and bottom right
- Naturals are in base with a back door blocked by destructible rocks
- The naturals will become a focus for attacks as the games go longer

Highlights: Bunny vs Leenock, Avenge vs Skyhigh


Habitation Station
Replays

[image loading]
The gold bases offer a tempting prize, but are difficult to defend

- Spawns are top left and top right
- One of the most developed and tested maps from the pool
- The option of a gold base for the third can be enticing, but could split your army when defending it

Highlights: Rain vs Alive, Polt vs sleep


Jungle Valley
Replays

[image loading]

The semi-island nature of the map opens up unique strategies like Polt's 2Rax reaper vs herO

- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)
- Semi-island map, paths can be opened up once destructible rocks have been cleared
- Map makes a lot of unique strategies viable, and encourages air strategies
- One gas on the third/fourths are blocked by rocks

Highlights: JYP vs Hydra, Polt vs herO


New Polaris Rhapsody
Replays

[image loading]

Goswser uses the time the lava is up to deal game ending damage

- Spawns are top left and bottom right
- Low ground floods with lava every 5 minutes killing anything remaining there (similar to WoL campaign) (includes creep tumors)
- Warning/countdown for lava rise provided, lava rises half way up ramps
- Watch for progamers timing their attacks to coincide with lava timings

Highlights: TLO vs Skyhigh, goswser vs trap


Shrieking Breeze
Replays

[image loading]
Harass oriented style will be essential for victory, as san illustrates against Revival


- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)
- Map is partitioned into four separate areas which connect through the middle and edges only
- Green geysers are high yield
- Map creates highly unique macro games in which harass is essential for victory

Highlights: san vs Revival, Skyhigh vs gamja


Synapse
Replays

[image loading]

The central ramps and narrow path leading into them will be a focal point for long games

- Spawns are bottom left and top right
- Path through the middle of the map is wide enough for all units
- Green geysers are high yield
- Utilization of the central ramps in the mid-game will be essential

Highlights: Losira vs bbyong, hOpe vs jjakji

Prizes


Red Bull have generously provided the largest prize pool the map making community has seen. Not only is there a $1000 prize pool up for grabs, but the winner will be flown to Red Bull Battle Grounds to be there as their map is played by some of the best progamers in the world. The prize breakdown is as follows:

First Place:• $400
  • Map used in Red Bull Battle Grounds
• Trip to Red Bull Battle Grounds
Second Place:• $300
Third Place:• $200
Fourth Place:• $100
Facebook Twitter Reddit
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 04 2013 21:27 GMT
#2
Cool stuff! I voted for synapse but was tempted by graveside.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2013 21:33 GMT
#3
REPLAYS!!!! Damn i'll eat them all!

I voted for Shrieking Breeze, even tho i would LOVE to see them ALL in the battlegrounds, i personally get tired of the maps pretty damn quickly (one of the reasons why i'm a mapmaker, so i can make my own maps when i get tired of other peoples work! ^^).
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
November 04 2013 21:33 GMT
#4
Anyone have links to twitch/YT vods of skyhigh's games?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2013-11-04 21:43:47
November 04 2013 21:38 GMT
#5
Is there a VOD of Goswser vs Trap on New Polaris Rhapsody?

edit:
only 1 vote?
I wish I could assign points. Map A: 5 points, Map B: 4 points, Map C 3 points, etc.

I think Graveside is the best map overall, but I want to see more games on Polaris...
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 04 2013 21:39 GMT
#6
Damn I'd say Polaris fuck yea, but with the current results my vote has to go to Jungle Valley. Even tho semi-island might sound turtly at first this map certainly isn't. Would give us some really different kind of games and strategies!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 04 2013 21:39 GMT
#7
On November 05 2013 06:33 GTPGlitch wrote:
Anyone have links to twitch/YT vods of skyhigh's games?
On November 05 2013 06:38 S1eth wrote:
Is there a VOD of Goswser vs Trap on New Polaris Rhapsody?

I dont believe so. With so many games our communtiy casters couldn't get around to everything. I will keep looking for these though.
Administrator~ Spirit will set you free ~
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 04 2013 21:40 GMT
#8
Common Polaris!
Refer to my post.
Drake
Profile Joined October 2010
Germany6146 Posts
November 04 2013 21:51 GMT
#9
nathanias on the rb page is talking not the truth about the lava in new polaris, to bad he not watched a single game before on it ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Incubus1993
Profile Joined February 2013
Canada140 Posts
November 04 2013 22:12 GMT
#10
Was hard to choose but............... Shrieking Breeze you got my vote! Awesome work by all the mappers!
"I like to keep an open mind, but not so open my brains fall out."
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 04 2013 22:22 GMT
#11
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.
algue
Profile Joined July 2011
France1436 Posts
November 04 2013 22:26 GMT
#12
On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.


OMG THE FUN IS RUINING THIS GAME !
rly ?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-11-04 22:33:56
November 04 2013 22:27 GMT
#13
Good luck to everybody!

I suggest for those who would like to see an awesome game on Habitation Station that was played during the TLMC qualifiers check out Jjakji vs Hope. It's a great TvZ that pretty much showcases everything on the map. Golds, rotations, drops, mutas, why using the ramps in the middle benefits you so much! Great game!

http://drop.sc/364265

ps.
I also think Polaris, if it wins, should change the timer on the lava. Either keep it at 5minutes but make it stay elevated for a longer period of time or change it to pop up every 3 to 4 minutes so it appears faster!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
unifo
Profile Joined September 2009
Canada65 Posts
November 04 2013 22:36 GMT
#14
On November 05 2013 07:26 algue wrote:
Show nested quote +
On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.


OMG THE FUN IS RUINING THIS GAME !


I don't necessarily think fun is ruling the game, but the public wants to see serious innovation with the maps, especially some crazy stuff! The lava mechanic is "innovative" and adds a dimension to strategy (and the fact that it destroys a lot of stuff!) that hasn't been seen in public maps... and that people want to see new stuff than seeing the "old" stuff. The irony is that THAT lava MECHANIC ALREADY EXISTS since WoL, yet no map maker actually dared using it.

I do think that the pros will really hate that map though... as they are creatures of habit, and want to just play on the same maps over and over and over again.
None
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 04 2013 22:41 GMT
#15
I would be happy if any of these maps were used, seriously. I have things disqualifying several of them from my "best map" vote, though. I was torn between Shrieking Breeze and NPR, because I see nothing wrong with either and both will be great choices with real and immediate metagame effects, and some unique situations throughout all stages of any matchup.

The thing that tipped the scales is that NPR changes the game for mapmakers, because we've never had a custom game element accepted in a competitive map. We've been stuck in the vanilla 8m2g box for so long, these map needs to be the banner that heralds the overdue awakening of the community to the potential and necessity of maps. Thankfully, it's winning the vote!

On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.

...No doubt largely for this reason. But, even apart from the "this is what I want anyway" factor, is this such a bad thing? There is definitely real value in, well, spectator value.

On November 05 2013 07:12 Incubus1993 wrote:
Was hard to choose but............... Shrieking Breeze you got my vote! Awesome work by all the mappers!

So close for me too. <3 gfire



Also I'm super impressed by everybody's work in the chosen submissions and proud of our mapping community, can't really go wrong with the voting this time.
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 04 2013 22:44 GMT
#16
On November 05 2013 07:36 unifo wrote:
Show nested quote +
On November 05 2013 07:26 algue wrote:
On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.


OMG THE FUN IS RUINING THIS GAME !


I don't necessarily think fun is ruling the game, but the public wants to see serious innovation with the maps, especially some crazy stuff! The lava mechanic is "innovative" and adds a dimension to strategy (and the fact that it destroys a lot of stuff!) that hasn't been seen in public maps... and that people want to see new stuff than seeing the "old" stuff. The irony is that THAT lava MECHANIC ALREADY EXISTS since WoL, yet no map maker actually dared using it.

I do think that the pros will really hate that map though... as they are creatures of habit, and want to just play on the same maps over and over and over again.

I don't think all the pros will hate it once it starts getting some play. Much of the time it will seem completely normal. It's a good layout without the lava anyway.

But please don't say "no mapmakers dared use [innovative thing]". We have since the beginning, and have been repeatedly slapped down by a heedless community and Blizzard's insistence on rigid and boring map standards.
Comprehensive strategic intention: DNE
nakam
Profile Joined April 2010
Sweden245 Posts
November 04 2013 22:56 GMT
#17
A bit disappointed with the finalists. Most maps screams 3-base macrofest without action as all the maps in the current map pool.

Voting New Polaris Rhapsody not only because I want to see lava, but because I like the layout of it.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 04 2013 22:59 GMT
#18
Again, I'm not trying to be critical of Polaris Rhapsody. Its a great map, and it was a map I loved in Brood War. I just think that some people aren't thinking of the map itself, but just looking at the lava and going HOLY SHIT LAVA, I WANT THAT! That said, if you look at Polaris, like the lava mechanic and think the layout is great, of course, vote the shit out of it. But I'm just worried about the masses who tend not to think too hard about it.
Redrot
Profile Blog Joined September 2012
United States446 Posts
November 04 2013 23:04 GMT
#19
Habitation station is still one of my favorites... the design is awesome and for some reason it reminds me of daybreak which I liked a ton. It has potential for fantastic games.
I root for CJ because their fb posts are hilarious
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-11-04 23:08:09
November 04 2013 23:07 GMT
#20
On November 05 2013 07:59 neobowman wrote:
Again, I'm not trying to be critical of Polaris Rhapsody. Its a great map, and it was a map I loved in Brood War. I just think that some people aren't thinking of the map itself, but just looking at the lava and going HOLY SHIT LAVA, I WANT THAT! That said, if you look at Polaris, like the lava mechanic and think the layout is great, of course, vote the shit out of it. But I'm just worried about the masses who tend not to think too hard about it.

Yeah, not pointing any fingers. And this usually bugs me on principle. But out of the pool of finalists we have no maps that are ganking votes with a "cool gimmick" with no substance, we have a bunch of solid maps and a solid map with a gimmick with something behind it, which is nice because then I can feel populist like I so rarely do. XD


On November 05 2013 08:04 Redrot wrote:
Habitation station is still one of my favorites... the design is awesome and for some reason it reminds me of daybreak which I liked a ton. It has potential for fantastic games.

I really does, I'm pretty bummed I don't get to vote for it.
Comprehensive strategic intention: DNE
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