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Red Bull TLMC Finalists

Forum Index > SC2 General
96 CommentsPost a Reply
Normal

Red Bull TLMC Finalists

Text byPlexa
November 4th, 2013 21:24 GMT

Results can be found here.

Red Bull TLMC Finalists


Blitzkrieg

by: neobowman

Graveside

by: eTcetRa

Habitation Station

by: Sidianthebard

Jungle Valley

by: Samro225am

New Polaris Rhapsody

by: Meerel

Shrieking Breeze

by: Gfire

Synapse

by: -NegativeZero-



The maps can all be found on Battle.net (all servers) by searching for the tag [TLMC] in the custom games section.

Map Notes



Blitzkrieg
Replays

[image loading]

The double entrance to the natural makes aggressive play particularly strong

- Spawns are top left and top right.
- Large units (siege tanks, ultralisks, archons and thors) can't pass the shortest path between mains
- Naturals have two entrances to them, and a wide open space which makes attacks stronger than usual
- Space control is essential as the game goes longer

Highlights: Avenge vs Skyhigh, Polt vs Hack


Graveside
Replays

[image loading]

The vulnerability of the in base natural as the game goes on will be a recurring theme

- Spawns are top left and bottom right
- Naturals are in base with a back door blocked by destructible rocks
- The naturals will become a focus for attacks as the games go longer

Highlights: Bunny vs Leenock, Avenge vs Skyhigh


Habitation Station
Replays

[image loading]
The gold bases offer a tempting prize, but are difficult to defend

- Spawns are top left and top right
- One of the most developed and tested maps from the pool
- The option of a gold base for the third can be enticing, but could split your army when defending it

Highlights: Rain vs Alive, Polt vs sleep


Jungle Valley
Replays

[image loading]

The semi-island nature of the map opens up unique strategies like Polt's 2Rax reaper vs herO

- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)
- Semi-island map, paths can be opened up once destructible rocks have been cleared
- Map makes a lot of unique strategies viable, and encourages air strategies
- One gas on the third/fourths are blocked by rocks

Highlights: JYP vs Hydra, Polt vs herO


New Polaris Rhapsody
Replays

[image loading]

Goswser uses the time the lava is up to deal game ending damage

- Spawns are top left and bottom right
- Low ground floods with lava every 5 minutes killing anything remaining there (similar to WoL campaign) (includes creep tumors)
- Warning/countdown for lava rise provided, lava rises half way up ramps
- Watch for progamers timing their attacks to coincide with lava timings

Highlights: TLO vs Skyhigh, goswser vs trap


Shrieking Breeze
Replays

[image loading]
Harass oriented style will be essential for victory, as san illustrates against Revival


- Spawns are top left, top right, bottom right, bottom left (all spawns enabled)
- Map is partitioned into four separate areas which connect through the middle and edges only
- Green geysers are high yield
- Map creates highly unique macro games in which harass is essential for victory

Highlights: san vs Revival, Skyhigh vs gamja


Synapse
Replays

[image loading]

The central ramps and narrow path leading into them will be a focal point for long games

- Spawns are bottom left and top right
- Path through the middle of the map is wide enough for all units
- Green geysers are high yield
- Utilization of the central ramps in the mid-game will be essential

Highlights: Losira vs bbyong, hOpe vs jjakji

Prizes


Red Bull have generously provided the largest prize pool the map making community has seen. Not only is there a $1000 prize pool up for grabs, but the winner will be flown to Red Bull Battle Grounds to be there as their map is played by some of the best progamers in the world. The prize breakdown is as follows:

First Place:• $400
  • Map used in Red Bull Battle Grounds
• Trip to Red Bull Battle Grounds
Second Place:• $300
Third Place:• $200
Fourth Place:• $100
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Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 04 2013 21:27 GMT
#2
Cool stuff! I voted for synapse but was tempted by graveside.
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 04 2013 21:33 GMT
#3
REPLAYS!!!! Damn i'll eat them all!

I voted for Shrieking Breeze, even tho i would LOVE to see them ALL in the battlegrounds, i personally get tired of the maps pretty damn quickly (one of the reasons why i'm a mapmaker, so i can make my own maps when i get tired of other peoples work! ^^).
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
November 04 2013 21:33 GMT
#4
Anyone have links to twitch/YT vods of skyhigh's games?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2013-11-04 21:43:47
November 04 2013 21:38 GMT
#5
Is there a VOD of Goswser vs Trap on New Polaris Rhapsody?

edit:
only 1 vote?
I wish I could assign points. Map A: 5 points, Map B: 4 points, Map C 3 points, etc.

I think Graveside is the best map overall, but I want to see more games on Polaris...
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 04 2013 21:39 GMT
#6
Damn I'd say Polaris fuck yea, but with the current results my vote has to go to Jungle Valley. Even tho semi-island might sound turtly at first this map certainly isn't. Would give us some really different kind of games and strategies!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 04 2013 21:39 GMT
#7
On November 05 2013 06:33 GTPGlitch wrote:
Anyone have links to twitch/YT vods of skyhigh's games?
On November 05 2013 06:38 S1eth wrote:
Is there a VOD of Goswser vs Trap on New Polaris Rhapsody?

I dont believe so. With so many games our communtiy casters couldn't get around to everything. I will keep looking for these though.
Administrator~ Spirit will set you free ~
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 04 2013 21:40 GMT
#8
Common Polaris!
Refer to my post.
Drake
Profile Joined October 2010
Germany6146 Posts
November 04 2013 21:51 GMT
#9
nathanias on the rb page is talking not the truth about the lava in new polaris, to bad he not watched a single game before on it ...
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Incubus1993
Profile Joined February 2013
Canada140 Posts
November 04 2013 22:12 GMT
#10
Was hard to choose but............... Shrieking Breeze you got my vote! Awesome work by all the mappers!
"I like to keep an open mind, but not so open my brains fall out."
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 04 2013 22:22 GMT
#11
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.
algue
Profile Joined July 2011
France1436 Posts
November 04 2013 22:26 GMT
#12
On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.


OMG THE FUN IS RUINING THIS GAME !
rly ?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-11-04 22:33:56
November 04 2013 22:27 GMT
#13
Good luck to everybody!

I suggest for those who would like to see an awesome game on Habitation Station that was played during the TLMC qualifiers check out Jjakji vs Hope. It's a great TvZ that pretty much showcases everything on the map. Golds, rotations, drops, mutas, why using the ramps in the middle benefits you so much! Great game!

http://drop.sc/364265

ps.
I also think Polaris, if it wins, should change the timer on the lava. Either keep it at 5minutes but make it stay elevated for a longer period of time or change it to pop up every 3 to 4 minutes so it appears faster!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
unifo
Profile Joined September 2009
Canada65 Posts
November 04 2013 22:36 GMT
#14
On November 05 2013 07:26 algue wrote:
Show nested quote +
On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.


OMG THE FUN IS RUINING THIS GAME !


I don't necessarily think fun is ruling the game, but the public wants to see serious innovation with the maps, especially some crazy stuff! The lava mechanic is "innovative" and adds a dimension to strategy (and the fact that it destroys a lot of stuff!) that hasn't been seen in public maps... and that people want to see new stuff than seeing the "old" stuff. The irony is that THAT lava MECHANIC ALREADY EXISTS since WoL, yet no map maker actually dared using it.

I do think that the pros will really hate that map though... as they are creatures of habit, and want to just play on the same maps over and over and over again.
None
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 04 2013 22:41 GMT
#15
I would be happy if any of these maps were used, seriously. I have things disqualifying several of them from my "best map" vote, though. I was torn between Shrieking Breeze and NPR, because I see nothing wrong with either and both will be great choices with real and immediate metagame effects, and some unique situations throughout all stages of any matchup.

The thing that tipped the scales is that NPR changes the game for mapmakers, because we've never had a custom game element accepted in a competitive map. We've been stuck in the vanilla 8m2g box for so long, these map needs to be the banner that heralds the overdue awakening of the community to the potential and necessity of maps. Thankfully, it's winning the vote!

On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.

...No doubt largely for this reason. But, even apart from the "this is what I want anyway" factor, is this such a bad thing? There is definitely real value in, well, spectator value.

On November 05 2013 07:12 Incubus1993 wrote:
Was hard to choose but............... Shrieking Breeze you got my vote! Awesome work by all the mappers!

So close for me too. <3 gfire



Also I'm super impressed by everybody's work in the chosen submissions and proud of our mapping community, can't really go wrong with the voting this time.
Comprehensive strategic intention: DNE
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 04 2013 22:44 GMT
#16
On November 05 2013 07:36 unifo wrote:
Show nested quote +
On November 05 2013 07:26 algue wrote:
On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.


OMG THE FUN IS RUINING THIS GAME !


I don't necessarily think fun is ruling the game, but the public wants to see serious innovation with the maps, especially some crazy stuff! The lava mechanic is "innovative" and adds a dimension to strategy (and the fact that it destroys a lot of stuff!) that hasn't been seen in public maps... and that people want to see new stuff than seeing the "old" stuff. The irony is that THAT lava MECHANIC ALREADY EXISTS since WoL, yet no map maker actually dared using it.

I do think that the pros will really hate that map though... as they are creatures of habit, and want to just play on the same maps over and over and over again.

I don't think all the pros will hate it once it starts getting some play. Much of the time it will seem completely normal. It's a good layout without the lava anyway.

But please don't say "no mapmakers dared use [innovative thing]". We have since the beginning, and have been repeatedly slapped down by a heedless community and Blizzard's insistence on rigid and boring map standards.
Comprehensive strategic intention: DNE
nakam
Profile Joined April 2010
Sweden245 Posts
November 04 2013 22:56 GMT
#17
A bit disappointed with the finalists. Most maps screams 3-base macrofest without action as all the maps in the current map pool.

Voting New Polaris Rhapsody not only because I want to see lava, but because I like the layout of it.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 04 2013 22:59 GMT
#18
Again, I'm not trying to be critical of Polaris Rhapsody. Its a great map, and it was a map I loved in Brood War. I just think that some people aren't thinking of the map itself, but just looking at the lava and going HOLY SHIT LAVA, I WANT THAT! That said, if you look at Polaris, like the lava mechanic and think the layout is great, of course, vote the shit out of it. But I'm just worried about the masses who tend not to think too hard about it.
Redrot
Profile Blog Joined September 2012
United States446 Posts
November 04 2013 23:04 GMT
#19
Habitation station is still one of my favorites... the design is awesome and for some reason it reminds me of daybreak which I liked a ton. It has potential for fantastic games.
I root for CJ because their fb posts are hilarious
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-11-04 23:08:09
November 04 2013 23:07 GMT
#20
On November 05 2013 07:59 neobowman wrote:
Again, I'm not trying to be critical of Polaris Rhapsody. Its a great map, and it was a map I loved in Brood War. I just think that some people aren't thinking of the map itself, but just looking at the lava and going HOLY SHIT LAVA, I WANT THAT! That said, if you look at Polaris, like the lava mechanic and think the layout is great, of course, vote the shit out of it. But I'm just worried about the masses who tend not to think too hard about it.

Yeah, not pointing any fingers. And this usually bugs me on principle. But out of the pool of finalists we have no maps that are ganking votes with a "cool gimmick" with no substance, we have a bunch of solid maps and a solid map with a gimmick with something behind it, which is nice because then I can feel populist like I so rarely do. XD


On November 05 2013 08:04 Redrot wrote:
Habitation station is still one of my favorites... the design is awesome and for some reason it reminds me of daybreak which I liked a ton. It has potential for fantastic games.

I really does, I'm pretty bummed I don't get to vote for it.
Comprehensive strategic intention: DNE
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-11-04 23:08:37
November 04 2013 23:08 GMT
#21
where is the use all maps option >:3
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 04 2013 23:10 GMT
#22
On November 05 2013 08:08 FeyFey wrote:
where is the use all maps option >:3

This is what I'm saying. Can't we just audible into this for upcoming season map pool?
Comprehensive strategic intention: DNE
VieuxSinge
Profile Joined February 2011
France231 Posts
November 04 2013 23:11 GMT
#23
Habitation station is so beautiful, I gave it my vote.

But I don't mind the lava map winning though :D

Anyway, thank you Red Bull for doing this, you guys are awesome!
Another clue to my existence.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
November 04 2013 23:12 GMT
#24
The Jungle might bring some cool warfare. Jungle it is.
Mark Munoz looks like Gretorp
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-11-04 23:21:56
November 04 2013 23:19 GMT
#25
On November 05 2013 08:07 EatThePath wrote:

I really does, I'm pretty bummed I don't get to vote for it.


I see how it is...next time you ask for feedback on one of your maps............... :D

robpsimpson wrote:
Only one guaranteed! Who knows what the rest of the map pool will look like


Was said on Reddit so maybe they would use multiple maps from this tournament. Would be pretty awesome.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 04 2013 23:53 GMT
#26
Voted for Polaris since it has good mechanics for third bases as well as everything else. It's not just the lava <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 04 2013 23:53 GMT
#27
I love every map in the map pool so I can't vote for my favourite

Mappers did an excellent job this season.
Administrator~ Spirit will set you free ~
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 04 2013 23:55 GMT
#28
I have to vote for the Lava map because Bomber is playing at the tournament, losing your entire army to lava is clearly the evolution of nuking your own army.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
November 04 2013 23:59 GMT
#29
Habitation Station ALL THE WAY. Very cool map!
"The flame that burns twice as bright burns half as long." - Lao Tzu
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
November 05 2013 00:02 GMT
#30
Synapse !
RIP MKP
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2013-11-05 00:10:29
November 05 2013 00:10 GMT
#31
Replay packs in TLMC Battle Grounds Qualifier Thread in case anybody missed these!
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 05 2013 00:12 GMT
#32
Pretty decent maps I should say. Gonna watch the replays before giving my all-important vote.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
unifo
Profile Joined September 2009
Canada65 Posts
November 05 2013 00:21 GMT
#33
On November 05 2013 07:44 EatThePath wrote:
Show nested quote +
On November 05 2013 07:36 unifo wrote:
On November 05 2013 07:26 algue wrote:
On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.


OMG THE FUN IS RUINING THIS GAME !


I don't necessarily think fun is ruling the game, but the public wants to see serious innovation with the maps, especially some crazy stuff! The lava mechanic is "innovative" and adds a dimension to strategy (and the fact that it destroys a lot of stuff!) that hasn't been seen in public maps... and that people want to see new stuff than seeing the "old" stuff. The irony is that THAT lava MECHANIC ALREADY EXISTS since WoL, yet no map maker actually dared using it.

I do think that the pros will really hate that map though... as they are creatures of habit, and want to just play on the same maps over and over and over again.

I don't think all the pros will hate it once it starts getting some play. Much of the time it will seem completely normal. It's a good layout without the lava anyway.

But please don't say "no mapmakers dared use [innovative thing]". We have since the beginning, and have been repeatedly slapped down by a heedless community and Blizzard's insistence on rigid and boring map standards.


I apologize for this ignorance (as I don't see things from the mapmaker point of view) as it just simply appears this way through the casual viewer of SC2.

However, if this lava map does actually go through, then I think we might start to see the change of "standards that exist for tourney maps". And maybe finally we can actually see some real change for maps in the standard map pool than what we see today.

I do still think the lava map has the VIEWERs vote, as the Viewers love to see everything blown up by lava... hands down. So for pure spectator point of view, this map probably has the most to offer in terms of tense situations (especially when the events are outside of the player's control). Just note that I'm not saying that this map is the most interesting strategically wise... but just the thought of everything melting in lava and that it got approved in this map pool... oh that thought excites me.

None
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 05 2013 00:44 GMT
#34
On November 05 2013 09:21 unifo wrote:
Show nested quote +
On November 05 2013 07:44 EatThePath wrote:
On November 05 2013 07:36 unifo wrote:
On November 05 2013 07:26 algue wrote:
On November 05 2013 07:22 neobowman wrote:
It seems like a lot of people are voting for Polaris Rhapsody just for the Lava. Not that its a bad map but it seems just like a thing the public vote for for fun :/.


OMG THE FUN IS RUINING THIS GAME !


I don't necessarily think fun is ruling the game, but the public wants to see serious innovation with the maps, especially some crazy stuff! The lava mechanic is "innovative" and adds a dimension to strategy (and the fact that it destroys a lot of stuff!) that hasn't been seen in public maps... and that people want to see new stuff than seeing the "old" stuff. The irony is that THAT lava MECHANIC ALREADY EXISTS since WoL, yet no map maker actually dared using it.

I do think that the pros will really hate that map though... as they are creatures of habit, and want to just play on the same maps over and over and over again.

I don't think all the pros will hate it once it starts getting some play. Much of the time it will seem completely normal. It's a good layout without the lava anyway.

But please don't say "no mapmakers dared use [innovative thing]". We have since the beginning, and have been repeatedly slapped down by a heedless community and Blizzard's insistence on rigid and boring map standards.


I apologize for this ignorance (as I don't see things from the mapmaker point of view) as it just simply appears this way through the casual viewer of SC2.

However, if this lava map does actually go through, then I think we might start to see the change of "standards that exist for tourney maps". And maybe finally we can actually see some real change for maps in the standard map pool than what we see today.

I do still think the lava map has the VIEWERs vote, as the Viewers love to see everything blown up by lava... hands down. So for pure spectator point of view, this map probably has the most to offer in terms of tense situations (especially when the events are outside of the player's control). Just note that I'm not saying that this map is the most interesting strategically wise... but just the thought of everything melting in lava and that it got approved in this map pool... oh that thought excites me.


No worries, I just have to put it out there because it sucks that we haven't been able to use all the coolness of the editor this whole time. I definitely agree with you and that's why I'm pulling for LAVA. *bold* I really hope so! :D


sidian my feedback will always come crawling back to you
Comprehensive strategic intention: DNE
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
November 05 2013 01:07 GMT
#35
Honestly, I like New Polaris Rhapsody in theory, but it doesn't really make for great games in practice.
Tezkat
Profile Blog Joined March 2011
Canada72 Posts
November 05 2013 01:16 GMT
#36
Wow... New Polaris Rhapsody has an enormous lead. Not sure how I feel about that. On the one hand, it's a kinda cool map with a very unique mechanic, and I'm eager to see what kinda crazy stuff pro players concoct to exploit it. We didn't really see enough games on that map during the tournament to get a feel for how that would affect play. It also opens the door for more of the quirky map mechanics folks like TLO have been pushing for. On the other hand... the lava thing is probably very unbalanced in some matchups, especially with respect to things like automatically wiping out creep every five minutes.


Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 05 2013 01:44 GMT
#37
On November 05 2013 10:16 Tezkat wrote:
Wow... New Polaris Rhapsody has an enormous lead. Not sure how I feel about that. On the one hand, it's a kinda cool map with a very unique mechanic, and I'm eager to see what kinda crazy stuff pro players concoct to exploit it. We didn't really see enough games on that map during the tournament to get a feel for how that would affect play. It also opens the door for more of the quirky map mechanics folks like TLO have been pushing for. On the other hand... the lava thing is probably very unbalanced in some matchups, especially with respect to things like automatically wiping out creep every five minutes.
It could just mean that zergs will use overlords to spread creep more, which would be an interesting development imo
Administrator~ Spirit will set you free ~
gobbledydook
Profile Joined October 2012
Australia2599 Posts
November 05 2013 02:16 GMT
#38
On November 05 2013 10:44 Plexa wrote:
Show nested quote +
On November 05 2013 10:16 Tezkat wrote:
Wow... New Polaris Rhapsody has an enormous lead. Not sure how I feel about that. On the one hand, it's a kinda cool map with a very unique mechanic, and I'm eager to see what kinda crazy stuff pro players concoct to exploit it. We didn't really see enough games on that map during the tournament to get a feel for how that would affect play. It also opens the door for more of the quirky map mechanics folks like TLO have been pushing for. On the other hand... the lava thing is probably very unbalanced in some matchups, especially with respect to things like automatically wiping out creep every five minutes.
It could just mean that zergs will use overlords to spread creep more, which would be an interesting development imo


Zerg can still spread creep around the sides, and Terran cannot parade push through the middle because every 5 minutes he has to pack up and leave lol
I am a dirty Protoss bullshit abuser
Aircooled
Profile Joined July 2012
United States79 Posts
November 05 2013 02:35 GMT
#39
Voted for Graveside but I don't mind New Polaris Rhapsody because it might convince Blizzard or other tournaments that that kind of thing is okay but maybe I'm hoping for too much. I wish it didn't have that much of a lead though.
gobbledydook
Profile Joined October 2012
Australia2599 Posts
November 05 2013 02:41 GMT
#40
An interesting thing about New Polar Rhapsody: Your third is cut off every time lava comes up. So possibly a snipe on the third while the lava is going up?
I am a dirty Protoss bullshit abuser
goswser
Profile Blog Joined May 2009
United States3519 Posts
November 05 2013 02:59 GMT
#41
I wish we got to see more games on these maps, and to play more games on these maps. Hope some tournament can pick some of them up for a map pool, but given how every tournament just sticks to ladder maps, doubt it will happen ><.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
astray71
Profile Joined February 2012
United States325 Posts
November 05 2013 03:04 GMT
#42
Graveside looks awesome and the idea for New Polaris Rhapsody is interesting
There is no victory without the blessing of god, and there is no god but Madlife.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 05 2013 03:44 GMT
#43
On November 05 2013 11:59 goswser wrote:
I wish we got to see more games on these maps, and to play more games on these maps. Hope some tournament can pick some of them up for a map pool, but given how every tournament just sticks to ladder maps, doubt it will happen ><.

Your voice makes a difference man.
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 05 2013 04:40 GMT
#44
Well, there go my hopes and dreams of going to Red Bull battleground =(.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
November 05 2013 04:43 GMT
#45
Lava? Can't beat that.
Someone call down the Thunder?
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 05 2013 04:46 GMT
#46
Well, remember what they say....1st is the worst, 2nd is the best........

Come on Habitation Station!!!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Darthsanta13
Profile Joined July 2011
United States564 Posts
November 05 2013 04:52 GMT
#47
Looks like that guy from reddit is going to have to eat a TL shirt
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
November 05 2013 05:17 GMT
#48
After watching replays for the maps I was interested in, I decided to vote for NPR first (because of the radical lava feature), followed by Shrieking Breeze second (I like the map better, but what NPR would do to the mapmaking scene makes it worth my vote)
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
Batiste
Profile Joined May 2013
United Kingdom69 Posts
November 05 2013 07:48 GMT
#49
Wish I put my map in now So much better then these
Professional Virtual Fifa Player trying SC2
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-11-05 08:04:55
November 05 2013 08:00 GMT
#50
Voted for Polaris Rhapsody not because I love the lava function, but because it's a great map layout in general, and also because of the potential to set a precedent for non-standard map features becoming more accepted (possibly ironic coming from the guy who made the most standard map in the finals, lol). Graveside was a very close second place though.

Anyway, pls don't vote for Synapse, it's a boring map and doesn't have lava.
vibeo gane,
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
November 05 2013 09:15 GMT
#51
Is red bull going to have a veto system at the tournament? Because if so, I have a feeling that we won't be seeing any games on the new map.
"See you space cowboy"
Slydie
Profile Joined August 2013
1913 Posts
November 05 2013 10:28 GMT
#52
Seems like NPR is winning. Is the lava really cool? I have serious doubts and nightmares about rallying units drowning... warpgates seem imba!
Buff the siegetank
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
November 05 2013 10:47 GMT
#53
Where does those replay come from ? Was there a mini tourney on those maps ? Or is it just tests by pros ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
November 05 2013 10:50 GMT
#54
On November 05 2013 19:47 FFW_Rude wrote:
Where does those replay come from ? Was there a mini tourney on those maps ? Or is it just tests by pros ?

the replays come from this http://wiki.teamliquid.net/starcraft2/Red_Bull_Battle_Grounds_New_York_City/Qualifiers_3
Moderatorlickypiddy
watchlulu
Profile Joined February 2013
Germany474 Posts
November 05 2013 11:01 GMT
#55
I guess it's kind of unfair that one map out of the pool is not really standard and has crazy lava action going on...
Well, let's hope it's mad fun
Have a nice day!
digmouse
Profile Blog Joined November 2010
China6327 Posts
November 05 2013 11:04 GMT
#56
New Polaris Rhapsody is winning atm.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2013-11-05 11:13:57
November 05 2013 11:10 GMT
#57
Not surprised at all NPR is winning, people love the lava.

Personally, I don't think it's that good a map if you look past that though. One of the weakest up there really.

I really like the layout and aesthetics of Shrieking Breeze. Think I'm finally going to vote for that one.

edit: and ofc it's in last place...lol. Damn looks like I might go only 2/3 in calling the winner of these :p
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Quateras
Profile Joined August 2012
Germany867 Posts
November 05 2013 11:19 GMT
#58
Cant believe people are voting for NPR, the map itself isnt too bad, but the whole Lava mechanic makes the whole "competetive and professional szene a farce" that involves luck to an extent that is unbelievable and gimicky.

Makes me sad that people vote for that

Definetely would have preferred simpler things that are unusual like blinding clouds to change tactical positions.Instead we get "hey dont go to spot B within the next x seconds, or you lose the game instantly".

Really starting to like habitation station and blitzkrieg tho, they would have definetely been my fav maps if it werent for the Xel Naga towers.

Gogo graveside !
"If you don't know where you are going, you can never get lost."
S1eth
Profile Joined November 2011
Austria221 Posts
November 05 2013 11:45 GMT
#59
On November 05 2013 20:19 Quateras wrote:
Cant believe people are voting for NPR, the map itself isnt too bad, but the whole Lava mechanic makes the whole "competetive and professional szene a farce" that involves luck to an extent that is unbelievable and gimicky.

Makes me sad that people vote for that

Definetely would have preferred simpler things that are unusual like blinding clouds to change tactical positions.Instead we get "hey dont go to spot B within the next x seconds, or you lose the game instantly".

Really starting to like habitation station and blitzkrieg tho, they would have definetely been my fav maps if it werent for the Xel Naga towers.

Gogo graveside !


The lava is on a set timer. If pro players lose units there, it's 100% their fault.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
November 05 2013 12:00 GMT
#60
On November 05 2013 19:50 NovemberstOrm wrote:
Show nested quote +
On November 05 2013 19:47 FFW_Rude wrote:
Where does those replay come from ? Was there a mini tourney on those maps ? Or is it just tests by pros ?

the replays come from this http://wiki.teamliquid.net/starcraft2/Red_Bull_Battle_Grounds_New_York_City/Qualifiers_3


Oh thank you sir.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Ramiz1989
Profile Joined July 2012
12124 Posts
November 05 2013 12:36 GMT
#61
On November 05 2013 20:45 S1eth wrote:
Show nested quote +
On November 05 2013 20:19 Quateras wrote:
Cant believe people are voting for NPR, the map itself isnt too bad, but the whole Lava mechanic makes the whole "competetive and professional szene a farce" that involves luck to an extent that is unbelievable and gimicky.

Makes me sad that people vote for that

Definetely would have preferred simpler things that are unusual like blinding clouds to change tactical positions.Instead we get "hey dont go to spot B within the next x seconds, or you lose the game instantly".

Really starting to like habitation station and blitzkrieg tho, they would have definetely been my fav maps if it werent for the Xel Naga towers.

Gogo graveside !


The lava is on a set timer. If pro players lose units there, it's 100% their fault.

I completely agree with the guy that you have quoted. It is their fault, but Lava also kills creep tumors, which means no creep spreading and creep spreading is among better macro mechanics in SC2 and it is what differs solid from great macro players.

I love the tension between the player that tries to clear the creep, and the player that spreads it, and constant small skirmishes for that kind of things, and this map just kills that. And because of it, it seems that you will depend largely on timing-attacks and all-ins, or just air play that has the advantage because you won't be forced to go to the some route on the map just because of it with your ground units. And I had enough of all-ins in SC2.

I still think that map is awesome and that it looks amazing, but in my opinion, I would remove the Lava mechanic.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
DiLiGu
Profile Joined December 2011
United States185 Posts
November 05 2013 14:38 GMT
#62
On November 05 2013 21:36 Ramiz1989 wrote:
Show nested quote +
On November 05 2013 20:45 S1eth wrote:
On November 05 2013 20:19 Quateras wrote:
Cant believe people are voting for NPR, the map itself isnt too bad, but the whole Lava mechanic makes the whole "competetive and professional szene a farce" that involves luck to an extent that is unbelievable and gimicky.

Makes me sad that people vote for that

Definetely would have preferred simpler things that are unusual like blinding clouds to change tactical positions.Instead we get "hey dont go to spot B within the next x seconds, or you lose the game instantly".

Really starting to like habitation station and blitzkrieg tho, they would have definetely been my fav maps if it werent for the Xel Naga towers.

Gogo graveside !


The lava is on a set timer. If pro players lose units there, it's 100% their fault.

I completely agree with the guy that you have quoted. It is their fault, but Lava also kills creep tumors, which means no creep spreading and creep spreading is among better macro mechanics in SC2 and it is what differs solid from great macro players.

I love the tension between the player that tries to clear the creep, and the player that spreads it, and constant small skirmishes for that kind of things, and this map just kills that. And because of it, it seems that you will depend largely on timing-attacks and all-ins, or just air play that has the advantage because you won't be forced to go to the some route on the map just because of it with your ground units. And I had enough of all-ins in SC2.

I still think that map is awesome and that it looks amazing, but in my opinion, I would remove the Lava mechanic.



I love having a map with a unique, non-random mechanic. Both players know when and what is coming. It's an exciting map to watch fun and unique games on - and it's *especially* good for newer viewers. Aren't we trying to grow the community?

I would probably make creep tumors immune to the lava though, it seems like Zerg might be unfairly disadvantaged by losing creep that way.
MavivaM
Profile Joined November 2011
1535 Posts
November 05 2013 15:11 GMT
#63
Still have to watch VODs or play, but on a first glimpse I really like Shrieking Breeze.
It seems so... dunno, "flexible" to many kind of playstyles: you get to choose where to expand, middle path can be opened in mid game and all spawning positions enabled.
I like it.

New Polaris Rhapsody may take a "new" mechanic in tournaments - it's not the first interactive map, but since lava it's not a random element but actually something that will be taken in consideration for timings and strategies I think we should give it a try.
Keru didn't make it, Khalims Will neither... third time's the charm?

I hope I get the time to see them all in action before voting.
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Arceus
Profile Blog Joined February 2008
Vietnam8332 Posts
November 05 2013 15:24 GMT
#64
Vote Neo Polaris Rhapsody because it's Polaris Rhapsody. Dont care about the lava that much, if it's taken out this map is still great
onlyRox
Profile Blog Joined April 2012
Germany26 Posts
November 05 2013 19:21 GMT
#65
you wrote "Synapse" instead of replays for the link of the synapse map xD
TaeJa Life InnoVatioN Maru PartinG <3
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-11-05 19:26:15
November 05 2013 19:23 GMT
#66
On November 06 2013 04:21 onlyRox wrote:
you wrote "Synapse" instead of replays for the link of the synapse map xD

haha thanks
On November 05 2013 21:36 Ramiz1989 wrote:
Show nested quote +
On November 05 2013 20:45 S1eth wrote:
On November 05 2013 20:19 Quateras wrote:
Cant believe people are voting for NPR, the map itself isnt too bad, but the whole Lava mechanic makes the whole "competetive and professional szene a farce" that involves luck to an extent that is unbelievable and gimicky.

Makes me sad that people vote for that

Definetely would have preferred simpler things that are unusual like blinding clouds to change tactical positions.Instead we get "hey dont go to spot B within the next x seconds, or you lose the game instantly".

Really starting to like habitation station and blitzkrieg tho, they would have definetely been my fav maps if it werent for the Xel Naga towers.

Gogo graveside !


The lava is on a set timer. If pro players lose units there, it's 100% their fault.

I completely agree with the guy that you have quoted. It is their fault, but Lava also kills creep tumors, which means no creep spreading and creep spreading is among better macro mechanics in SC2 and it is what differs solid from great macro players.

I love the tension between the player that tries to clear the creep, and the player that spreads it, and constant small skirmishes for that kind of things, and this map just kills that. And because of it, it seems that you will depend largely on timing-attacks and all-ins, or just air play that has the advantage because you won't be forced to go to the some route on the map just because of it with your ground units. And I had enough of all-ins in SC2.

I still think that map is awesome and that it looks amazing, but in my opinion, I would remove the Lava mechanic.

It could be that it just forces overlords to be positioned to spread creep. That in itself would makes things pretty interesting.
Administrator~ Spirit will set you free ~
nachtkap
Profile Joined February 2011
Germany195 Posts
November 06 2013 00:18 GMT
#67
On November 05 2013 23:38 DiLiGu wrote:
I love having a map with a unique, non-random mechanic. Both players know when and what is coming. [..]

Does your love include a screwed map vote that otherwise would be based on merits alone? Right now that lava travesty has 42% of the total votes.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
November 06 2013 01:10 GMT
#68
Lol the poll results get cut off before Synapse is listed, I can't see how well my map is doing (not that it has any chance of winning, but still I'd enjoy seeing the percentage).
vibeo gane,
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 06 2013 01:11 GMT
#69
On November 06 2013 10:10 -NegativeZero- wrote:
Lol the poll results get cut off before Synapse is listed, I can't see how well my map is doing (not that it has any chance of winning, but still I'd enjoy seeing the percentage).


Synapse 9% (99 votes)

Total Votes: 1,079
Administrator~ Spirit will set you free ~
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
November 06 2013 01:31 GMT
#70
On November 06 2013 10:11 Plexa wrote:
Show nested quote +
On November 06 2013 10:10 -NegativeZero- wrote:
Lol the poll results get cut off before Synapse is listed, I can't see how well my map is doing (not that it has any chance of winning, but still I'd enjoy seeing the percentage).


Show nested quote +
Synapse 9% (99 votes)

Total Votes: 1,079

Thanks, did the poll actually display properly for you?
vibeo gane,
Gfire
Profile Joined March 2011
United States1699 Posts
November 06 2013 01:47 GMT
#71
For me it was cut off but I could scroll down with middle mouse.
all's fair in love and melodies
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 06 2013 01:48 GMT
#72
What Gfire said!
Administrator~ Spirit will set you free ~
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2013-11-06 08:51:22
November 06 2013 08:50 GMT
#73
On November 06 2013 04:23 Plexa wrote:
It could be that it just forces overlords to be positioned to spread creep. That in itself would makes things pretty interesting.

Which is a lot more risky than just not having creep... I don't know, I still don't like it. As I said, even if the Lava thing isn't random, players will plan timings and all-ins around it. The standard, macro play, would be almost non-existent, every game we will see all-ins and timings, and I don't like map that forces you to do that.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
VieuxSinge
Profile Joined February 2011
France231 Posts
Last Edited: 2013-11-06 12:48:15
November 06 2013 12:47 GMT
#74
On November 06 2013 17:50 Ramiz1989 wrote:
Show nested quote +
On November 06 2013 04:23 Plexa wrote:
It could be that it just forces overlords to be positioned to spread creep. That in itself would makes things pretty interesting.

Which is a lot more risky than just not having creep... I don't know, I still don't like it. As I said, even if the Lava thing isn't random, players will plan timings and all-ins around it. The standard, macro play, would be almost non-existent, every game we will see all-ins and timings, and I don't like map that forces you to do that.


And this is a good thing. Be open minded, diversity is good. Every map doesn't necessary have to be played the same (what you call "standard macro play").
Another clue to my existence.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
November 06 2013 15:48 GMT
#75
I like Synapse the best, but it's not surprising that a BW remake is winning by so much. :S
It would have been my second choice though, so now biggie. :Þ
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Weavel
Profile Joined January 2010
Finland9221 Posts
November 06 2013 19:51 GMT
#76
New polaris rhapsody ftw!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Dyme
Profile Joined November 2010
Germany523 Posts
November 06 2013 20:17 GMT
#77
On November 06 2013 10:10 -NegativeZero- wrote:
Lol the poll results get cut off before Synapse is listed, I can't see how well my map is doing (not that it has any chance of winning, but still I'd enjoy seeing the percentage).

Next time your map name should start with A.
enord
Profile Blog Joined September 2013
France258 Posts
Last Edited: 2013-11-07 17:10:41
November 07 2013 12:13 GMT
#78
Thank you team liquid
(thank you Plexa or Monk or any other tl admin/mod/other) who lobbied persuaded accepted (or other)
and made
this huge step forward possible to take place
(i am off course referring to inducting a map featuring the "lava mechanic" in tlmc3).

THIS IS A TEST, a benchmark for all future tlmcs / tournament future evolution
(or at least that is how an old goat like me understood it).

Team Liquid is the premiere sc2 site, if they try out new "non random" possibly competitive game mechanics.. then every other organisations will follow suit (and lets face it .. you have to chose one to start out with, the "lava mechanic" bringing reminiscences of the campaign seems like a sensible choice).

Please, dear tl members/users.. i humbly of all of you to try not to dwell too much on the specific issue per say (whether you like or dislike it.. one needs to try out stuff to understand its reality) .. and wholeheartedly courageously embrace this GIANT step forward in the GAME ITSELF by supporting this tlcm endeavor.

maps are the life of the game
players (soul of the game) out thinking mapmakers and mapmakers re out thinking players is the only true way things ought to be done.

the issue:+ Show Spoiler +
pro players: you guys are smart and i think you will gain more than you think out of a map boom.. on every level

normal players: embrace the unknown, you are among players, among a family shaping a wonderful kid (sc2), you will enjoy rediscovering your own past time, trust me


the issue in itself:+ Show Spoiler +
i think the "lava mechanic" would be best honed (accepted) with maps that only close off accesses (like a bridge being open or closed).. as opposed to huge combat areas being dangerous to be in. This until the mechanic may be broadened by general consensus.
personally i love this mechanic and i'm wishing for this to be expanded to fly zones


edit: typo

ps: + Show Spoiler +
thank you team liquid, keep at it, and have a marvelous tl + Show Spoiler +
me:
make / have a good tl .. ohhh and i want my icon back :°D
geokilla
Profile Joined May 2011
Canada8224 Posts
November 07 2013 21:46 GMT
#79
Are there streams or VODs of these games?
Big J
Profile Joined March 2011
Austria16289 Posts
November 07 2013 21:59 GMT
#80
Should be interesting. Not a big fan of the Lava mechanic in itself, but it's probably the best one for showing that we like some changes.
Incand
Profile Joined November 2012
143 Posts
Last Edited: 2013-11-07 22:38:50
November 07 2013 22:33 GMT
#81
I've just tried out the first map, blitzkrieg, and it seems to me that the gases or minerals on the third (3 o clock base) is misplaced. The base will be forced to be to far away from minerals by the gases. I guess this is not intended?
http://postimg.org/image/vke47s4oj/
On the other side of the map this does not happen.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 08 2013 17:26 GMT
#82
On November 08 2013 06:46 geokilla wrote:
Are there streams or VODs of these games?


On November 05 2013 09:10 Samro225am wrote:
Replay packs in TLMC Battle Grounds Qualifier Thread in case anybody missed these!


Selected VODs in the OP.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
Last Edited: 2013-11-10 07:59:44
November 10 2013 07:53 GMT
#83
I voted for new polaris rhapsody , adding this kind of mechanic to a game of sc2 sounds fun , and even if it didnt happen , I think its a great map.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 10 2013 08:13 GMT
#84
Ok I've flip-flopped regarding NPR (LOL), but I have to say one thing which has never changed - and that is that the map is gorgeous. I still think the map's mains are slightly if (a bit toooo much) too big, and that the lava timer should be shortened so that the even happens more frequently. Much more of a chance to influence gameplay than it does now.

Even now it has caused a few cool interactions ^^.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
November 10 2013 19:05 GMT
#85
It was a hard decision between shrieking breeze and new polaris rapsody. I went with shriekend breeze though because of how their are two main ramps.
Long live the Boss Toss!
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-11-10 19:26:16
November 10 2013 19:17 GMT
#86
I think the lava mechanic is ridiculous and has no place in competitive play. Its a cute campaign mechanic... but it's one of those things that is going to completely ruin a lot of games. Zerg cant creep spread, Terran cant set up defensively. Is going to completely ruin climax moments, when you see a full army get wiped because its being chased into the lava by enemy team, not to mention its going to make people never leave their base because they are worried about it, even though its on a timer.

am kinda disappointed to see competitive sc2 come to this...

i obviously dont agree with the popular opinion on this one though, so I am not expecting much agreement in this thread, just posting my $.02
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-11-10 20:31:28
November 10 2013 20:17 GMT
#87
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 11 2013 02:57 GMT
#88
On November 11 2013 05:17 Barrin wrote:
While I do have certain reservations about the [~metagame] impact of using this lava mechanic in serious competition (I too had hoped for more subtle important changes instead of gimmicks), I'm going to write it off as inevitable/fitting and (of course) cool/"fun" in its own right.

After watching replays I've got no problem putting one foot in this New Polaris Rhapsody bandwagon; I thoroughly approve the area(s) the lava does/doesn't cover. In particular I enjoy how it gives an advantage to heavily using air units; the rest of the beauty follows from there. NPR seems like a clear top 3 winner for this competition, hands down.

Jungle Valley and Shrieking Breeze are losing, and frankly should be imo (sry <3). Unfortunately my original faith in Graveside may have been misguided; it seems circle syndrome got the best of it after all.

Blitzkrieg and Habitation Station are neck and neck in the polls fighting for second place, which seems reasonable to me (NPR being somewhat over-hyped). The gold bases play out better than I expected; HS seems like a solid winner. Ultimately I really love the concept(s) behind Blitzkrieg and its execution is the best we have, so my vote goes to Blitzkrieg.

I'm glad to find that I agree with the people's verdict of HBR, HS, and Blitz as the top 3 maps. Throw EtcetRa that last $100 xD; there is hidden genius in GS even if it failed.

I don't think you can call any map in the finals a failure weighed by the standards of previous competition-tested maps that have failed, but I think you can definitely make a case for some to rise past the others here. For what it's worth, what are your thoughts on resource density on blitzkrieg?
Comprehensive strategic intention: DNE
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
November 11 2013 04:49 GMT
#89
I thought that map-wise the Lava mechanic map was one of the better designs. The only thing I dont like about it... is the gimmick.

I thought design wise it was superior to all of the other maps, i just am not comfortable voting for a gimmick just for the lol's.

I dont like the free 3 bases... i think it promotes the stale type of games that happened at the end of WoL where you just sit in ur base til 200/200 mega deathball.

I also dont like close by air, because there is a reason Scrap Station was played drastically different than other maps, and why we stopped playing/making close by air maps.

The one with rocks blocking all non-air/reaper scouting was really silly too as it just promotes playing super greedy and just maxing workers then going 200/200 deathball again.

IDK I like the map itself, but again am not a fan of the gimmick.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 11 2013 08:04 GMT
#90
Thanks everyone for voting!
Administrator~ Spirit will set you free ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 11 2013 19:16 GMT
#91
Kinda disappointed that Blitz got third because of twenty last minute votes coming from nowhere after being ahead for most of the voting period but hey.

Gratz to the winners. Just wish my map could be used in the tournament.

When do we get the money? :D
Ljas
Profile Joined July 2012
Finland725 Posts
November 11 2013 20:05 GMT
#92
It's a shame they only take one map for the tournament. I voted NPR because it was the only one to at least try doing something truly different, but Graveside looks like a cool map, too.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 11 2013 20:07 GMT
#93
On November 12 2013 04:16 neobowman wrote:
Kinda disappointed that Blitz got third because of twenty last minute votes coming from nowhere after being ahead for most of the voting period but hey.

Gratz to the winners. Just wish my map could be used in the tournament.

When do we get the money? :D

Check your PM
Administrator~ Spirit will set you free ~
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 11 2013 20:37 GMT
#94
On November 12 2013 05:05 Ljas wrote:
It's a shame they only take one map for the tournament. I voted NPR because it was the only one to at least try doing something truly different, but Graveside looks like a cool map, too.

So you mean that Shrieking Breeze or Jungle Valley are nothing more than normal standard maps? NPR is a excellent standard map with a really nice gimmick, but calling that it was the only map that did something truly different is a little over the top.

As for the winners congrats! and enjoy the moneyzzz! ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 11 2013 20:43 GMT
#95
We need another contest yesterday. The tournament scene needs to separate themselves from the ladder maps once again.
SC2 Mapmaker
Samro225am
Profile Joined August 2010
Germany982 Posts
November 11 2013 20:50 GMT
#96
meh, i guess half of the people did not understand Jungle Valley's concept and half of the other half did not like it at all.

congrats to the winners, well played. i guess i should have put more work in that idea and create a more memorable design (regarding the overview). until the next time i can call myself triple tlmc finalist and have to be content with that. btw we should brief the casters next time about all maps' details, so that they need less than 3 casted matches to understand what's going on
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 13 2013 15:20 GMT
#97
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