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On November 05 2013 20:45 S1eth wrote:Show nested quote +On November 05 2013 20:19 Quateras wrote:Cant believe people are voting for NPR, the map itself isnt too bad, but the whole Lava mechanic makes the whole "competetive and professional szene a farce" that involves luck to an extent that is unbelievable and gimicky. Makes me sad that people vote for that Definetely would have preferred simpler things that are unusual like blinding clouds to change tactical positions.Instead we get "hey dont go to spot B within the next x seconds, or you lose the game instantly". Really starting to like habitation station and blitzkrieg tho, they would have definetely been my fav maps if it werent for the Xel Naga towers. Gogo graveside ! The lava is on a set timer. If pro players lose units there, it's 100% their fault. I completely agree with the guy that you have quoted. It is their fault, but Lava also kills creep tumors, which means no creep spreading and creep spreading is among better macro mechanics in SC2 and it is what differs solid from great macro players.
I love the tension between the player that tries to clear the creep, and the player that spreads it, and constant small skirmishes for that kind of things, and this map just kills that. And because of it, it seems that you will depend largely on timing-attacks and all-ins, or just air play that has the advantage because you won't be forced to go to the some route on the map just because of it with your ground units. And I had enough of all-ins in SC2.
I still think that map is awesome and that it looks amazing, but in my opinion, I would remove the Lava mechanic.
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On November 05 2013 21:36 Ramiz1989 wrote:Show nested quote +On November 05 2013 20:45 S1eth wrote:On November 05 2013 20:19 Quateras wrote:Cant believe people are voting for NPR, the map itself isnt too bad, but the whole Lava mechanic makes the whole "competetive and professional szene a farce" that involves luck to an extent that is unbelievable and gimicky. Makes me sad that people vote for that Definetely would have preferred simpler things that are unusual like blinding clouds to change tactical positions.Instead we get "hey dont go to spot B within the next x seconds, or you lose the game instantly". Really starting to like habitation station and blitzkrieg tho, they would have definetely been my fav maps if it werent for the Xel Naga towers. Gogo graveside ! The lava is on a set timer. If pro players lose units there, it's 100% their fault. I completely agree with the guy that you have quoted. It is their fault, but Lava also kills creep tumors, which means no creep spreading and creep spreading is among better macro mechanics in SC2 and it is what differs solid from great macro players. I love the tension between the player that tries to clear the creep, and the player that spreads it, and constant small skirmishes for that kind of things, and this map just kills that. And because of it, it seems that you will depend largely on timing-attacks and all-ins, or just air play that has the advantage because you won't be forced to go to the some route on the map just because of it with your ground units. And I had enough of all-ins in SC2. I still think that map is awesome and that it looks amazing, but in my opinion, I would remove the Lava mechanic.
I love having a map with a unique, non-random mechanic. Both players know when and what is coming. It's an exciting map to watch fun and unique games on - and it's *especially* good for newer viewers. Aren't we trying to grow the community?
I would probably make creep tumors immune to the lava though, it seems like Zerg might be unfairly disadvantaged by losing creep that way.
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Still have to watch VODs or play, but on a first glimpse I really like Shrieking Breeze. It seems so... dunno, "flexible" to many kind of playstyles: you get to choose where to expand, middle path can be opened in mid game and all spawning positions enabled. I like it.
New Polaris Rhapsody may take a "new" mechanic in tournaments - it's not the first interactive map, but since lava it's not a random element but actually something that will be taken in consideration for timings and strategies I think we should give it a try. Keru didn't make it, Khalims Will neither... third time's the charm?
I hope I get the time to see them all in action before voting.
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Vote Neo Polaris Rhapsody because it's Polaris Rhapsody. Dont care about the lava that much, if it's taken out this map is still great
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you wrote "Synapse" instead of replays for the link of the synapse map xD
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Aotearoa39261 Posts
On November 06 2013 04:21 onlyRox wrote: you wrote "Synapse" instead of replays for the link of the synapse map xD haha thanks
On November 05 2013 21:36 Ramiz1989 wrote:Show nested quote +On November 05 2013 20:45 S1eth wrote:On November 05 2013 20:19 Quateras wrote:Cant believe people are voting for NPR, the map itself isnt too bad, but the whole Lava mechanic makes the whole "competetive and professional szene a farce" that involves luck to an extent that is unbelievable and gimicky. Makes me sad that people vote for that Definetely would have preferred simpler things that are unusual like blinding clouds to change tactical positions.Instead we get "hey dont go to spot B within the next x seconds, or you lose the game instantly". Really starting to like habitation station and blitzkrieg tho, they would have definetely been my fav maps if it werent for the Xel Naga towers. Gogo graveside ! The lava is on a set timer. If pro players lose units there, it's 100% their fault. I completely agree with the guy that you have quoted. It is their fault, but Lava also kills creep tumors, which means no creep spreading and creep spreading is among better macro mechanics in SC2 and it is what differs solid from great macro players. I love the tension between the player that tries to clear the creep, and the player that spreads it, and constant small skirmishes for that kind of things, and this map just kills that. And because of it, it seems that you will depend largely on timing-attacks and all-ins, or just air play that has the advantage because you won't be forced to go to the some route on the map just because of it with your ground units. And I had enough of all-ins in SC2. I still think that map is awesome and that it looks amazing, but in my opinion, I would remove the Lava mechanic. It could be that it just forces overlords to be positioned to spread creep. That in itself would makes things pretty interesting.
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On November 05 2013 23:38 DiLiGu wrote: I love having a map with a unique, non-random mechanic. Both players know when and what is coming. [..] Does your love include a screwed map vote that otherwise would be based on merits alone? Right now that lava travesty has 42% of the total votes.
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Lol the poll results get cut off before Synapse is listed, I can't see how well my map is doing (not that it has any chance of winning, but still I'd enjoy seeing the percentage).
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Aotearoa39261 Posts
On November 06 2013 10:10 -NegativeZero- wrote: Lol the poll results get cut off before Synapse is listed, I can't see how well my map is doing (not that it has any chance of winning, but still I'd enjoy seeing the percentage).
Synapse 9% (99 votes) Total Votes: 1,079
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On November 06 2013 10:11 Plexa wrote:Show nested quote +On November 06 2013 10:10 -NegativeZero- wrote: Lol the poll results get cut off before Synapse is listed, I can't see how well my map is doing (not that it has any chance of winning, but still I'd enjoy seeing the percentage). Thanks, did the poll actually display properly for you?
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For me it was cut off but I could scroll down with middle mouse.
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Aotearoa39261 Posts
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On November 06 2013 04:23 Plexa wrote: It could be that it just forces overlords to be positioned to spread creep. That in itself would makes things pretty interesting. Which is a lot more risky than just not having creep... I don't know, I still don't like it. As I said, even if the Lava thing isn't random, players will plan timings and all-ins around it. The standard, macro play, would be almost non-existent, every game we will see all-ins and timings, and I don't like map that forces you to do that.
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On November 06 2013 17:50 Ramiz1989 wrote:Show nested quote +On November 06 2013 04:23 Plexa wrote: It could be that it just forces overlords to be positioned to spread creep. That in itself would makes things pretty interesting. Which is a lot more risky than just not having creep... I don't know, I still don't like it. As I said, even if the Lava thing isn't random, players will plan timings and all-ins around it. The standard, macro play, would be almost non-existent, every game we will see all-ins and timings, and I don't like map that forces you to do that.
And this is a good thing. Be open minded, diversity is good. Every map doesn't necessary have to be played the same (what you call "standard macro play").
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I like Synapse the best, but it's not surprising that a BW remake is winning by so much. :S It would have been my second choice though, so now biggie. :Þ
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New polaris rhapsody ftw!
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On November 06 2013 10:10 -NegativeZero- wrote: Lol the poll results get cut off before Synapse is listed, I can't see how well my map is doing (not that it has any chance of winning, but still I'd enjoy seeing the percentage). Next time your map name should start with A.
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Thank you team liquid (thank you Plexa or Monk or any other tl admin/mod/other) who lobbied persuaded accepted (or other) and made this huge step forward possible to take place (i am off course referring to inducting a map featuring the "lava mechanic" in tlmc3).
THIS IS A TEST, a benchmark for all future tlmcs / tournament future evolution (or at least that is how an old goat like me understood it).
Team Liquid is the premiere sc2 site, if they try out new "non random" possibly competitive game mechanics.. then every other organisations will follow suit (and lets face it .. you have to chose one to start out with, the "lava mechanic" bringing reminiscences of the campaign seems like a sensible choice).
Please, dear tl members/users.. i humbly of all of you to try not to dwell too much on the specific issue per say (whether you like or dislike it.. one needs to try out stuff to understand its reality) .. and wholeheartedly courageously embrace this GIANT step forward in the GAME ITSELF by supporting this tlcm endeavor.
maps are the life of the game players (soul of the game) out thinking mapmakers and mapmakers re out thinking players is the only true way things ought to be done.
the issue:+ Show Spoiler +pro players: you guys are smart and i think you will gain more than you think out of a map boom.. on every level
normal players: embrace the unknown, you are among players, among a family shaping a wonderful kid (sc2), you will enjoy rediscovering your own past time, trust me
the issue in itself:+ Show Spoiler +i think the "lava mechanic" would be best honed (accepted) with maps that only close off accesses (like a bridge being open or closed).. as opposed to huge combat areas being dangerous to be in. This until the mechanic may be broadened by general consensus. personally i love this mechanic and i'm wishing for this to be expanded to fly zones
edit: typo
ps: + Show Spoiler +
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Are there streams or VODs of these games?
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Should be interesting. Not a big fan of the Lava mechanic in itself, but it's probably the best one for showing that we like some changes.
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