If successful, i'd love to see the concept expanded (islands?).
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Goibon
New Zealand8185 Posts
If successful, i'd love to see the concept expanded (islands?). | ||
Mahanaim
Korea (South)1002 Posts
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SidianTheBard
United States2474 Posts
I suppose protoss all-ins being able to blink and/or warp over the walls might be a little strong as well, but overall at least in my opinion was one of the more fun maps to spectate. Just throwing this out there, but if any map maker wants any feedback from me shoot me a PM, I'm usually more then happy to help a fellow mapper. I'm keeping my fingers crossed that maybe Red Bull will use top 3 maps in their tournament(or just use 7 since there is a huge assortment of map variation!) The more the merrier! | ||
herMan
Japan2053 Posts
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TeslasPigeon
464 Posts
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Tosster
Poland299 Posts
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Plansix
United States60190 Posts
On November 13 2013 23:11 Tosster wrote: Can't believe that people got hooked on that trick... People got tired of the maps boiling down to easy and hard to take 3rds and 4ths. I want to see more stuff like this, like cliffs that block flying vision or maps with tunnels. New stuff is good stuff. | ||
moskonia
Israel1448 Posts
On November 13 2013 23:24 Plansix wrote: People got tired of the maps boiling down to easy and hard to take 3rds and 4ths. I want to see more stuff like this, like cliffs that block flying vision or maps with tunnels. New stuff is good stuff. There is a difference between stuff like lava, which is interesting but mostly useless, to map features that are simply unused. Open natural maps could really give a whole new set of builds and strategies, allowing for more low econ games which are really cool imo. The lava is something that attracted attention and thus got its votes. While concepts like the lava are interesting, I feel that should be experimented before normal map features that are unused start to be used. | ||
Randomaccount#77123
United States5003 Posts
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Slydie
1885 Posts
Zerg is forced to go muta. Terran is forced to drop. Protoss has warpgates, mass recall and strong air. Rally pushes are impossible. Tvt will be even more about air control. Maybe the new timings would be interresting for a little while, but once they are figured out, I think lava will feel limiting rather than exciting. | ||
TeslasPigeon
464 Posts
On November 14 2013 03:05 Slydie wrote: I think the lava will prove to be very unbalanced unfortunately. Zerg is forced to go muta. Terran is forced to drop. Protoss has warpgates, mass recall and strong air. Rally pushes are impossible. Tvt will be even more about air control. Maybe the new timings would be interresting for a little while, but once they are figured out, I think lava will feel limiting rather than exciting. I think if the lava didn't turn the map into an island, but allowed a pathway(s) to the mains, people wouldn't hate it as much. Also if you borrow your units does the lava kill them? I hope it doesn't because it would allow an interesting mechanic. | ||
Randomaccount#77123
United States5003 Posts
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Waise
3165 Posts
On November 14 2013 03:05 Slydie wrote: I think the lava will prove to be very unbalanced unfortunately. Zerg is forced to go muta. Terran is forced to drop. Protoss has warpgates, mass recall and strong air. Rally pushes are impossible. Tvt will be even more about air control. Maybe the new timings would be interresting for a little while, but once they are figured out, I think lava will feel limiting rather than exciting. this is what people are talking about when they say people are too resistant to metagame change in maps. if you theorycraft away literally anything that undermines "standard" play, standard play will never change i understand that initially things may seem like balance concerns, but it is 100% necessary to actually test a map with many real games to understand how it can play out. if it's out there for a while and everyone hates it for balance, it can always be forgotten or replaced. but not trying new things is the worst option | ||
SidianTheBard
United States2474 Posts
The only thing I dislike about the lava is the fact that it will kill creep tumors. Sure you can spread creep with overlords but then that puts a lot of your overlords in harms way, especially with marines/blink stalkers/phoenix/muta all being fairly popular in todays meta. | ||
NewSunshine
United States5938 Posts
On November 14 2013 08:41 Barrin wrote: BTW where you say "horizontal symmetry" what you really mean is "reflection symmetry". It's not even horizontal; it's vertical. This is literally the first topic I wrote about SC2 mapmaking over 3 years ago; "Vertical Axis Reflection Symmetry" or VARS was identified as the most perfectly balanced type of symmetry (vertical > horizontal!) for reasons you can read about there (worker spawn no longer applicable, now that I think about it maybe I had something to do with that lol). This is hardly significant, I'm just kind of a stickler about accuracy in communication and documentation, for posterity if nothing else. Considering how "fast" we're moving forward, we can't afford to move backwards any inches. --- Speaking of communication, documentation, and posterity... Finalists Judges? The reflection itself, however, is horizontal. While what you say is technically true, to use it in casual conversation on the subject is cumbersome, since there is some parsing of the terms involved. An equivalent would be in algebra, talking about the numbers in an equation for a parabola, when the net result is the vertex moves 2 units. The result is what people think in terms of because it's easiest. There's no backtracking, rather the opposite, we've come to understand the technicals of mapmaking, and are moving forward with practical methods derived from those technicals. Nothing wrong with that. | ||
Randomaccount#77123
United States5003 Posts
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neobowman
Canada3324 Posts
On November 14 2013 00:43 Barrin wrote: This isn't even registering on my hype-meter. What gives? This is probably what the topic should switch to. For any concerned tournament organizer, I have read the Official Rules carefully multiple times; while Red Bull / TL can now do whatever they want with these maps, the authors of the map still hold any ownership/IP/licensing rights to their maps (that are not already legitimately claimed by blizzard). Is/was that a concern? In the past (when Blizzard ladder was not on the table) discussion between judges and mapmakers about how to improve their maps is what kept these threads alive-ish. Keeping the thread alive is hardly a noble goal in comparison to helping mapmakers improve their maps. But... like... who even are these "Finalist Judges"? They haven't even identified themselves. Are they even allowed to? I'm pretty sure they were listed in the finalists post before it was edited. Dunno if the names were edited out for privacy concerns but I'll stay mum on the issue. | ||
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Plexa
Aotearoa39261 Posts
On November 14 2013 15:08 neobowman wrote: I'm pretty sure they were listed in the finalists post before it was edited. Dunno if the names were edited out for privacy concerns but I'll stay mum on the issue. It wasn't edited out for privacy concerns (or at all, the information is here), the judges were Me, Monitor and Yoshi Kirishima (TL strategy rep). | ||
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nimdil
Poland3747 Posts
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KingLeonardo
12 Posts
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