• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:04
CEST 19:04
KST 02:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 238ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 ASL22 General Discussion ASL 22 Proposed Map Pool BW General Discussion
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4997 users

Red Bull TLMC Results - Page 4

Forum Index > SC2 General
101 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Goibon
Profile Joined May 2010
New Zealand8185 Posts
November 13 2013 03:34 GMT
#61
So cool. Can't wait to see some pro games played on it. I really enjoyed the Lava Stage during the WoL campaign but I do worry that the Lava could decide a game. I have fond and not so fond memories of 5v5 Arenas back in WoW on Nagrand before they removed the whirlwinds, and i always hated Orgrimmar Arena. However the lava being only in the center of the map is very smart and i think will allow for more strategy than bullshit at the end of the day.

If successful, i'd love to see the concept expanded (islands?).
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
November 13 2013 04:00 GMT
#62
siiick city!
Celebrating Starcraft since... a long time ago.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 13 2013 07:35 GMT
#63
I'd just like to point out that I'm surprised Jungle Valley didn't get as many votes. Watching games played on that map in my opinion was very enjoyable. I can see why it could be frustrating because not allowing the super early scouts might make that map kind of a coin flip with build orders. But still, you'd see a lot more air play/harass. You'd see 3 hatch before anything. I thought I even recall there being a nexus first into gateway into 3rd nexus? (or maybe it was CC>Rax>CC) which is just interesting.

I suppose protoss all-ins being able to blink and/or warp over the walls might be a little strong as well, but overall at least in my opinion was one of the more fun maps to spectate.

Just throwing this out there, but if any map maker wants any feedback from me shoot me a PM, I'm usually more then happy to help a fellow mapper.

I'm keeping my fingers crossed that maybe Red Bull will use top 3 maps in their tournament(or just use 7 since there is a huge assortment of map variation!) The more the merrier!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
herMan
Profile Joined November 2010
Japan2057 Posts
November 13 2013 07:53 GMT
#64
I'm loving the lava part already. Please replace Alterzim in the ladder map pool with this one!
TeslasPigeon
Profile Joined March 2012
464 Posts
November 13 2013 08:07 GMT
#65
I think the lava mechanic is very cool, I just wish it wouldn't turn the map into an island but allow some long distance path to the mains. Still a very cool innovative map, I hope we see some awesome games on it at RBBG and maybe have it come to the ladder to break up the serious monotone that 1v1 exudes.
Tosster
Profile Joined August 2011
Poland299 Posts
November 13 2013 14:11 GMT
#66
Can't believe that people got hooked on that trick...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 13 2013 14:24 GMT
#67
On November 13 2013 23:11 Tosster wrote:
Can't believe that people got hooked on that trick...

People got tired of the maps boiling down to easy and hard to take 3rds and 4ths. I want to see more stuff like this, like cliffs that block flying vision or maps with tunnels. New stuff is good stuff.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
November 13 2013 14:30 GMT
#68
On November 13 2013 23:24 Plansix wrote:
Show nested quote +
On November 13 2013 23:11 Tosster wrote:
Can't believe that people got hooked on that trick...

People got tired of the maps boiling down to easy and hard to take 3rds and 4ths. I want to see more stuff like this, like cliffs that block flying vision or maps with tunnels. New stuff is good stuff.

There is a difference between stuff like lava, which is interesting but mostly useless, to map features that are simply unused. Open natural maps could really give a whole new set of builds and strategies, allowing for more low econ games which are really cool imo. The lava is something that attracted attention and thus got its votes. While concepts like the lava are interesting, I feel that should be experimented before normal map features that are unused start to be used.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 13 2013 15:43 GMT
#69
--- Nuked ---
Slydie
Profile Joined August 2013
1984 Posts
November 13 2013 18:05 GMT
#70
I think the lava will prove to be very unbalanced unfortunately.

Zerg is forced to go muta. Terran is forced to drop. Protoss has warpgates, mass recall and strong air. Rally pushes are impossible. Tvt will be even more about air control. Maybe the new timings would be interresting for a little while, but once they are figured out, I think lava will feel limiting rather than exciting.
Buff the siegetank
TeslasPigeon
Profile Joined March 2012
464 Posts
November 13 2013 19:55 GMT
#71
On November 14 2013 03:05 Slydie wrote:
I think the lava will prove to be very unbalanced unfortunately.

Zerg is forced to go muta. Terran is forced to drop. Protoss has warpgates, mass recall and strong air. Rally pushes are impossible. Tvt will be even more about air control. Maybe the new timings would be interresting for a little while, but once they are figured out, I think lava will feel limiting rather than exciting.


I think if the lava didn't turn the map into an island, but allowed a pathway(s) to the mains, people wouldn't hate it as much.

Also if you borrow your units does the lava kill them? I hope it doesn't because it would allow an interesting mechanic.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 13 2013 23:41 GMT
#72
--- Nuked ---
Waise
Profile Joined June 2013
3165 Posts
November 13 2013 23:42 GMT
#73
On November 14 2013 03:05 Slydie wrote:
I think the lava will prove to be very unbalanced unfortunately.

Zerg is forced to go muta. Terran is forced to drop. Protoss has warpgates, mass recall and strong air. Rally pushes are impossible. Tvt will be even more about air control. Maybe the new timings would be interresting for a little while, but once they are figured out, I think lava will feel limiting rather than exciting.

this is what people are talking about when they say people are too resistant to metagame change in maps. if you theorycraft away literally anything that undermines "standard" play, standard play will never change

i understand that initially things may seem like balance concerns, but it is 100% necessary to actually test a map with many real games to understand how it can play out. if it's out there for a while and everyone hates it for balance, it can always be forgotten or replaced. but not trying new things is the worst option
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 14 2013 00:22 GMT
#74
Also the lava only comes up every 5 minutes and it only stays up for like 5 seconds so it's not like it's "that" much of an impact. It'll just make more mindgames between the players because maybe they want to push out at 9:30, but instead lava comes up at 10 so maybe they'll change their builds up so it pushes out at 9:15 so they can get across the map before the lava. Or maybe it'll force the parade push to start at 10:05 and go til 14:50 instead of starting at 9:30 and going the rest of the game.

The only thing I dislike about the lava is the fact that it will kill creep tumors. Sure you can spread creep with overlords but then that puts a lot of your overlords in harms way, especially with marines/blink stalkers/phoenix/muta all being fairly popular in todays meta.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 14 2013 01:37 GMT
#75
On November 14 2013 08:41 Barrin wrote:
BTW where you say "horizontal symmetry" what you really mean is "reflection symmetry". It's not even horizontal; it's vertical. This is literally the first topic I wrote about SC2 mapmaking over 3 years ago; "Vertical Axis Reflection Symmetry" or VARS was identified as the most perfectly balanced type of symmetry (vertical > horizontal!) for reasons you can read about there (worker spawn no longer applicable, now that I think about it maybe I had something to do with that lol).

This is hardly significant, I'm just kind of a stickler about accuracy in communication and documentation, for posterity if nothing else. Considering how "fast" we're moving forward, we can't afford to move backwards any inches.

---

Speaking of communication, documentation, and posterity... Finalists Judges?

The reflection itself, however, is horizontal. While what you say is technically true, to use it in casual conversation on the subject is cumbersome, since there is some parsing of the terms involved. An equivalent would be in algebra, talking about the numbers in an equation for a parabola, when the net result is the vertex moves 2 units. The result is what people think in terms of because it's easiest. There's no backtracking, rather the opposite, we've come to understand the technicals of mapmaking, and are moving forward with practical methods derived from those technicals. Nothing wrong with that.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-11-14 03:52:50
November 14 2013 02:32 GMT
#76
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2013-11-14 06:09:28
November 14 2013 06:08 GMT
#77
On November 14 2013 00:43 Barrin wrote:
This isn't even registering on my hype-meter. What gives? This is probably what the topic should switch to.

For any concerned tournament organizer, I have read the Official Rules carefully multiple times; while Red Bull / TL can now do whatever they want with these maps, the authors of the map still hold any ownership/IP/licensing rights to their maps (that are not already legitimately claimed by blizzard). Is/was that a concern?

Show nested quote +
FINALIST SELECTION:

After the Promotion Period, representatives selected by Sponsor (the “Finalist Judges”) will review the eligible entries. The Finalist Judges will judge each eligible entry based on the following criteria: (a) creativity/originality, (b) functionality/playability, and (c) aesthetics. The Finalist Judges will determine seven (7) finalists (the “Finalists”).


In the past (when Blizzard ladder was not on the table) discussion between judges and mapmakers about how to improve their maps is what kept these threads alive-ish. Keeping the thread alive is hardly a noble goal in comparison to helping mapmakers improve their maps. But... like... who even are these "Finalist Judges"? They haven't even identified themselves.

Are they even allowed to?


I'm pretty sure they were listed in the finalists post before it was edited. Dunno if the names were edited out for privacy concerns but I'll stay mum on the issue.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-11-14 10:57:49
November 14 2013 10:51 GMT
#78
On November 14 2013 15:08 neobowman wrote:
Show nested quote +
On November 14 2013 00:43 Barrin wrote:
This isn't even registering on my hype-meter. What gives? This is probably what the topic should switch to.

For any concerned tournament organizer, I have read the Official Rules carefully multiple times; while Red Bull / TL can now do whatever they want with these maps, the authors of the map still hold any ownership/IP/licensing rights to their maps (that are not already legitimately claimed by blizzard). Is/was that a concern?

FINALIST SELECTION:

After the Promotion Period, representatives selected by Sponsor (the “Finalist Judges”) will review the eligible entries. The Finalist Judges will judge each eligible entry based on the following criteria: (a) creativity/originality, (b) functionality/playability, and (c) aesthetics. The Finalist Judges will determine seven (7) finalists (the “Finalists”).


In the past (when Blizzard ladder was not on the table) discussion between judges and mapmakers about how to improve their maps is what kept these threads alive-ish. Keeping the thread alive is hardly a noble goal in comparison to helping mapmakers improve their maps. But... like... who even are these "Finalist Judges"? They haven't even identified themselves.

Are they even allowed to?


I'm pretty sure they were listed in the finalists post before it was edited. Dunno if the names were edited out for privacy concerns but I'll stay mum on the issue.

It wasn't edited out for privacy concerns (or at all, the information is here), the judges were Me, Monitor and Yoshi Kirishima (TL strategy rep).
Administrator~ Spirit will set you free ~
nimdil
Profile Blog Joined January 2011
Poland3769 Posts
November 14 2013 13:18 GMT
#79
I was thinking about Lava on progaming maps since I finished campaign but I figured it would be awful, unbalanceable experience for progamers. I still think that the idea is not worthy of progaming but I would be happy to be wrong
KingLeonardo
Profile Joined August 2011
12 Posts
November 14 2013 13:41 GMT
#80
Can't believe Habitation Station got second place. Gold minerals at potential third base will be a huge problem in ZvP.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro4 M2
Bonyth vs Hawk
Airneanach78
LiquipediaDiscussion
Showmatch
15:00
Shopify Rebellion Sunday #7
SHIN vs TBDLIVE!
Harstem774
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 774
SpeCial 125
BRAT_OK 91
Vindicta 38
StarCraft: Brood War
Britney 20937
Calm 3667
Shuttle 1230
Hyuk 850
Jaedong 537
Mini 364
ggaemo 160
firebathero 124
Soulkey 124
actioN 103
[ Show more ]
Mong 87
ToSsGirL 43
soO 37
Free 36
Sexy 29
scan(afreeca) 29
HiyA 22
Rock 22
zelot 16
Purpose 15
Hm[arnc] 12
yabsab 11
Noble 8
Dota 2
qojqva2435
XaKoH 762
Counter-Strike
fl0m2262
Heroes of the Storm
Liquid`Hasu348
Other Games
gofns24647
B2W.Neo1343
Liquid`RaSZi1257
Beastyqt423
Hui .237
ArmadaUGS92
Rex11
Organizations
Other Games
gamesdonequick2456
BasetradeTV256
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3675
Other Games
• Shiphtur266
Upcoming Events
OSC
6h 56m
GSL
17h 56m
Monday Night Weeklies
22h 56m
Replay Cast
1d 6h
WardiTV Weekly
1d 17h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.