• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:50
CEST 12:50
KST 19:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2011 users

Red Bull TLMC Results - Page 4

Forum Index > SC2 General
101 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Goibon
Profile Joined May 2010
New Zealand8185 Posts
November 13 2013 03:34 GMT
#61
So cool. Can't wait to see some pro games played on it. I really enjoyed the Lava Stage during the WoL campaign but I do worry that the Lava could decide a game. I have fond and not so fond memories of 5v5 Arenas back in WoW on Nagrand before they removed the whirlwinds, and i always hated Orgrimmar Arena. However the lava being only in the center of the map is very smart and i think will allow for more strategy than bullshit at the end of the day.

If successful, i'd love to see the concept expanded (islands?).
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
November 13 2013 04:00 GMT
#62
siiick city!
Celebrating Starcraft since... a long time ago.
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 13 2013 07:35 GMT
#63
I'd just like to point out that I'm surprised Jungle Valley didn't get as many votes. Watching games played on that map in my opinion was very enjoyable. I can see why it could be frustrating because not allowing the super early scouts might make that map kind of a coin flip with build orders. But still, you'd see a lot more air play/harass. You'd see 3 hatch before anything. I thought I even recall there being a nexus first into gateway into 3rd nexus? (or maybe it was CC>Rax>CC) which is just interesting.

I suppose protoss all-ins being able to blink and/or warp over the walls might be a little strong as well, but overall at least in my opinion was one of the more fun maps to spectate.

Just throwing this out there, but if any map maker wants any feedback from me shoot me a PM, I'm usually more then happy to help a fellow mapper.

I'm keeping my fingers crossed that maybe Red Bull will use top 3 maps in their tournament(or just use 7 since there is a huge assortment of map variation!) The more the merrier!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
herMan
Profile Joined November 2010
Japan2056 Posts
November 13 2013 07:53 GMT
#64
I'm loving the lava part already. Please replace Alterzim in the ladder map pool with this one!
TeslasPigeon
Profile Joined March 2012
464 Posts
November 13 2013 08:07 GMT
#65
I think the lava mechanic is very cool, I just wish it wouldn't turn the map into an island but allow some long distance path to the mains. Still a very cool innovative map, I hope we see some awesome games on it at RBBG and maybe have it come to the ladder to break up the serious monotone that 1v1 exudes.
Tosster
Profile Joined August 2011
Poland299 Posts
November 13 2013 14:11 GMT
#66
Can't believe that people got hooked on that trick...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 13 2013 14:24 GMT
#67
On November 13 2013 23:11 Tosster wrote:
Can't believe that people got hooked on that trick...

People got tired of the maps boiling down to easy and hard to take 3rds and 4ths. I want to see more stuff like this, like cliffs that block flying vision or maps with tunnels. New stuff is good stuff.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
November 13 2013 14:30 GMT
#68
On November 13 2013 23:24 Plansix wrote:
Show nested quote +
On November 13 2013 23:11 Tosster wrote:
Can't believe that people got hooked on that trick...

People got tired of the maps boiling down to easy and hard to take 3rds and 4ths. I want to see more stuff like this, like cliffs that block flying vision or maps with tunnels. New stuff is good stuff.

There is a difference between stuff like lava, which is interesting but mostly useless, to map features that are simply unused. Open natural maps could really give a whole new set of builds and strategies, allowing for more low econ games which are really cool imo. The lava is something that attracted attention and thus got its votes. While concepts like the lava are interesting, I feel that should be experimented before normal map features that are unused start to be used.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 13 2013 15:43 GMT
#69
--- Nuked ---
Slydie
Profile Joined August 2013
1935 Posts
November 13 2013 18:05 GMT
#70
I think the lava will prove to be very unbalanced unfortunately.

Zerg is forced to go muta. Terran is forced to drop. Protoss has warpgates, mass recall and strong air. Rally pushes are impossible. Tvt will be even more about air control. Maybe the new timings would be interresting for a little while, but once they are figured out, I think lava will feel limiting rather than exciting.
Buff the siegetank
TeslasPigeon
Profile Joined March 2012
464 Posts
November 13 2013 19:55 GMT
#71
On November 14 2013 03:05 Slydie wrote:
I think the lava will prove to be very unbalanced unfortunately.

Zerg is forced to go muta. Terran is forced to drop. Protoss has warpgates, mass recall and strong air. Rally pushes are impossible. Tvt will be even more about air control. Maybe the new timings would be interresting for a little while, but once they are figured out, I think lava will feel limiting rather than exciting.


I think if the lava didn't turn the map into an island, but allowed a pathway(s) to the mains, people wouldn't hate it as much.

Also if you borrow your units does the lava kill them? I hope it doesn't because it would allow an interesting mechanic.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 13 2013 23:41 GMT
#72
--- Nuked ---
Waise
Profile Joined June 2013
3165 Posts
November 13 2013 23:42 GMT
#73
On November 14 2013 03:05 Slydie wrote:
I think the lava will prove to be very unbalanced unfortunately.

Zerg is forced to go muta. Terran is forced to drop. Protoss has warpgates, mass recall and strong air. Rally pushes are impossible. Tvt will be even more about air control. Maybe the new timings would be interresting for a little while, but once they are figured out, I think lava will feel limiting rather than exciting.

this is what people are talking about when they say people are too resistant to metagame change in maps. if you theorycraft away literally anything that undermines "standard" play, standard play will never change

i understand that initially things may seem like balance concerns, but it is 100% necessary to actually test a map with many real games to understand how it can play out. if it's out there for a while and everyone hates it for balance, it can always be forgotten or replaced. but not trying new things is the worst option
SidianTheBard
Profile Joined October 2010
United States2475 Posts
November 14 2013 00:22 GMT
#74
Also the lava only comes up every 5 minutes and it only stays up for like 5 seconds so it's not like it's "that" much of an impact. It'll just make more mindgames between the players because maybe they want to push out at 9:30, but instead lava comes up at 10 so maybe they'll change their builds up so it pushes out at 9:15 so they can get across the map before the lava. Or maybe it'll force the parade push to start at 10:05 and go til 14:50 instead of starting at 9:30 and going the rest of the game.

The only thing I dislike about the lava is the fact that it will kill creep tumors. Sure you can spread creep with overlords but then that puts a lot of your overlords in harms way, especially with marines/blink stalkers/phoenix/muta all being fairly popular in todays meta.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 14 2013 01:37 GMT
#75
On November 14 2013 08:41 Barrin wrote:
BTW where you say "horizontal symmetry" what you really mean is "reflection symmetry". It's not even horizontal; it's vertical. This is literally the first topic I wrote about SC2 mapmaking over 3 years ago; "Vertical Axis Reflection Symmetry" or VARS was identified as the most perfectly balanced type of symmetry (vertical > horizontal!) for reasons you can read about there (worker spawn no longer applicable, now that I think about it maybe I had something to do with that lol).

This is hardly significant, I'm just kind of a stickler about accuracy in communication and documentation, for posterity if nothing else. Considering how "fast" we're moving forward, we can't afford to move backwards any inches.

---

Speaking of communication, documentation, and posterity... Finalists Judges?

The reflection itself, however, is horizontal. While what you say is technically true, to use it in casual conversation on the subject is cumbersome, since there is some parsing of the terms involved. An equivalent would be in algebra, talking about the numbers in an equation for a parabola, when the net result is the vertex moves 2 units. The result is what people think in terms of because it's easiest. There's no backtracking, rather the opposite, we've come to understand the technicals of mapmaking, and are moving forward with practical methods derived from those technicals. Nothing wrong with that.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-11-14 03:52:50
November 14 2013 02:32 GMT
#76
--- Nuked ---
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2013-11-14 06:09:28
November 14 2013 06:08 GMT
#77
On November 14 2013 00:43 Barrin wrote:
This isn't even registering on my hype-meter. What gives? This is probably what the topic should switch to.

For any concerned tournament organizer, I have read the Official Rules carefully multiple times; while Red Bull / TL can now do whatever they want with these maps, the authors of the map still hold any ownership/IP/licensing rights to their maps (that are not already legitimately claimed by blizzard). Is/was that a concern?

Show nested quote +
FINALIST SELECTION:

After the Promotion Period, representatives selected by Sponsor (the “Finalist Judges”) will review the eligible entries. The Finalist Judges will judge each eligible entry based on the following criteria: (a) creativity/originality, (b) functionality/playability, and (c) aesthetics. The Finalist Judges will determine seven (7) finalists (the “Finalists”).


In the past (when Blizzard ladder was not on the table) discussion between judges and mapmakers about how to improve their maps is what kept these threads alive-ish. Keeping the thread alive is hardly a noble goal in comparison to helping mapmakers improve their maps. But... like... who even are these "Finalist Judges"? They haven't even identified themselves.

Are they even allowed to?


I'm pretty sure they were listed in the finalists post before it was edited. Dunno if the names were edited out for privacy concerns but I'll stay mum on the issue.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-11-14 10:57:49
November 14 2013 10:51 GMT
#78
On November 14 2013 15:08 neobowman wrote:
Show nested quote +
On November 14 2013 00:43 Barrin wrote:
This isn't even registering on my hype-meter. What gives? This is probably what the topic should switch to.

For any concerned tournament organizer, I have read the Official Rules carefully multiple times; while Red Bull / TL can now do whatever they want with these maps, the authors of the map still hold any ownership/IP/licensing rights to their maps (that are not already legitimately claimed by blizzard). Is/was that a concern?

FINALIST SELECTION:

After the Promotion Period, representatives selected by Sponsor (the “Finalist Judges”) will review the eligible entries. The Finalist Judges will judge each eligible entry based on the following criteria: (a) creativity/originality, (b) functionality/playability, and (c) aesthetics. The Finalist Judges will determine seven (7) finalists (the “Finalists”).


In the past (when Blizzard ladder was not on the table) discussion between judges and mapmakers about how to improve their maps is what kept these threads alive-ish. Keeping the thread alive is hardly a noble goal in comparison to helping mapmakers improve their maps. But... like... who even are these "Finalist Judges"? They haven't even identified themselves.

Are they even allowed to?


I'm pretty sure they were listed in the finalists post before it was edited. Dunno if the names were edited out for privacy concerns but I'll stay mum on the issue.

It wasn't edited out for privacy concerns (or at all, the information is here), the judges were Me, Monitor and Yoshi Kirishima (TL strategy rep).
Administrator~ Spirit will set you free ~
nimdil
Profile Blog Joined January 2011
Poland3753 Posts
November 14 2013 13:18 GMT
#79
I was thinking about Lava on progaming maps since I finished campaign but I figured it would be awful, unbalanceable experience for progamers. I still think that the idea is not worthy of progaming but I would be happy to be wrong
KingLeonardo
Profile Joined August 2011
12 Posts
November 14 2013 13:41 GMT
#80
Can't believe Habitation Station got second place. Gold minerals at potential third base will be a huge problem in ZvP.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #126
IndyStarCraft 116
TKL 112
CranKy Ducklings112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 138
SortOf 119
ProTech119
IndyStarCraft 103
Lowko102
StarCraft: Brood War
Sea 10687
Horang2 6361
Calm 3713
Bisu 1451
Jaedong 1280
Aegong 420
Hyuk 420
Larva 368
Mini 231
Stork 217
[ Show more ]
EffOrt 179
actioN 179
Killer 162
Light 142
Shuttle 126
Soulkey 120
ZerO 102
Rush 85
HiyA 52
sorry 46
Hm[arnc] 43
Sharp 39
Mind 35
sSak 34
Backho 30
hero 27
Free 24
soO 24
zelot 22
Shinee 20
ajuk12(nOOB) 16
Noble 13
Terrorterran 10
[sc1f]eonzerg 7
Dota 2
XcaliburYe937
XaKoH 503
Counter-Strike
olofmeister3213
fl0m827
zeus511
edward56
Other Games
Liquid`RaSZi801
Happy257
crisheroes180
Pyrionflax147
Mew2King66
ZerO(Twitch)11
Organizations
Counter-Strike
PGL14368
Other Games
gamesdonequick822
BasetradeTV498
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HappyZerGling 83
• StrangeGG 59
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt923
Upcoming Events
PiGosaur Cup
13h 10m
Replay Cast
22h 10m
Kung Fu Cup
1d 1h
Replay Cast
1d 13h
The PondCast
1d 23h
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
3 days
WardiTV Team League
4 days
[ Show More ]
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.