On November 12 2013 21:37 TLHP wrote: Do we have Polaris Rhapsody with lava coverage? Just want to see which area is unlivable :D
That's the area covered by lava
I'm not sure it's a good thing to have lava between the natural and the third, this could be problematic. But anyway, all those maps are awesome! Thank you so much mappers, and thank you so much red bull for doing this
gonna be really interesting to see how people deal with drop play during the lava rise; you cant get from your main to your third so there's gonna be a lot more small micro! looks fun :D
On November 12 2013 21:37 TLHP wrote: Do we have Polaris Rhapsody with lava coverage? Just want to see which area is unlivable :D
That's the area covered by lava
I'm not sure it's a good thing to have lava between the natural and the third, this could be problematic.
I think it should be cross spawn only. Then you can just build on the side your opponent isn't on. That still leaves air, but that will probably be how the pros deal with the lava anyway.
It's a shame that we only got to see a couple of build order win PvPs on new polaris during the qualifier tourney cast. Were there any longer games played on it that I could watch from the replay pack?
Congrats to all the finalist! I wish I was able to cast up matches on New polaris during the TLMC but most of the pros avoided that map when given the choice :X Makes me wonder if the only time we'll see the map is if some of the players are feeling crazy or for the finals as a last map choice
On November 12 2013 20:56 partydude89 wrote: personally i would of loved to see habitation station win. i thought it was a really cool/well designed map
I can only agree... without the lava mechanics New Polaris would hardly place top 4
On November 13 2013 01:01 moskonia wrote: Picking the lava map because of the lava is like picking a car because the commercial has a hot woman driving it.
Good thing that isn't the only reason they picked it. Also, your analogy sucks, you don't get the hot woman with the car.
On November 13 2013 01:01 moskonia wrote: Picking the lava map because of the lava is like picking a car because the commercial has a hot woman driving it.
On November 13 2013 01:01 moskonia wrote: Picking the lava map because of the lava is like picking a car because the commercial has a hot woman driving it.
Good thing that isn't the only reason they picked it. Also, your analogy sucks, you don't get the hot woman with the car.
I am not saying the only reason they picked it is because of the lava, but people got excited over the gimmick and chose it because of it, not because of the layout, which is really not that good imo. I think Graveside and Synapse are much more interesting, the backdoor and the 1 width ramp 3rd are both cool concepts that I would love to see pro's develop builds for, unlike the lava thing which could be interesting, but will probably do little difference to the gameplay of the map, besides maybe a timing attack which could kill a 3rd while the army is at the nat, or drop the main if the army is at the 3rd, but with proper map control and scouting the lava will probably do nothing.
About the analogy, well I am not good with analogies, but I think the point was understood.
On November 13 2013 01:01 moskonia wrote: Picking the lava map because of the lava is like picking a car because the commercial has a hot woman driving it.
Stay jealous Mosko ~
Congrats Mereel!!!! ^^!
I wasn't a finalist so why would I be jealous? While I would have liked to get my maps picked, I am mostly a player.
I don't like the gimmicky lava thing, but I gotta admit I'm excited to see how this play out in a couple of pro games. I do hope stuff like this doesn't become the norm though, I don't mind dynamic maps, but I don't want to see map mechanics dominate a game.