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On November 13 2013 01:26 moskonia wrote:Show nested quote +On November 13 2013 01:06 Plansix wrote:On November 13 2013 01:01 moskonia wrote: Picking the lava map because of the lava is like picking a car because the commercial has a hot woman driving it. Good thing that isn't the only reason they picked it. Also, your analogy sucks, you don't get the hot woman with the car. I am not saying the only reason they picked it is because of the lava, but people got excited over the gimmick and chose it because of it, not because of the layout, which is really not that good imo. I think Graveside and Synapse are much more interesting, the backdoor and the 1 width ramp 3rd are both cool concepts that I would love to see pro's develop builds for, unlike the lava thing which could be interesting, but will probably do little difference to the gameplay of the map, besides maybe a timing attack which could kill a 3rd while the army is at the nat, or drop the main if the army is at the 3rd, but with proper map control and scouting the lava will probably do nothing. About the analogy, well I am not good with analogies, but I think the point was understood. Show nested quote +On November 13 2013 01:18 Uvantak wrote:On November 13 2013 01:01 moskonia wrote: Picking the lava map because of the lava is like picking a car because the commercial has a hot woman driving it. Stay jealous Mosko ~ Congrats Mereel!!!! ^^! I wasn't a finalist so why would I be jealous? While I would have liked to get my maps picked, I am mostly a player. I was just joking u.u But yeah i agree with you, NPR layout's is quite standard with a slightly hard third base, as you said what we will see will mostly be interesting timing attacks and some cool ways to use the lava to your advantage but no much more than that, i don't think we will be seeing a complete revamped metagame like it would happen with maps like Jungle Valley or Shrieking Breeze, but i feel that the fact that this map won is enough and may get tournament organizers to explore more options other than the ladder maps. The only thing that worries me here is that the very same maps that made players actually think and practice are the ones that got the least votes (Jungle Valley & Shrieking Breeze) so that consolidates my thought that the biggest part of the community wants only standard maps :|.
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lol, everyone is gonna veto this map. Can't believe it won. :D
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I hope it ends up being mandatory first map in each bo# 
Gimmicks are important. We've currently got a huge number of maps that have just been plain. Kespa adds gimmicks to BW maps and they're applauded. They changed things drastically using ideas that nobody would have expected. Even if NPR ends up being terrible in competitive play, it is a new and exciting idea. And with RedBull accepting this map as a tournament map, maybe this will say to other map makers that the "gimmicky" or "weird" ideas that they have aren't as impossible to realize and accept as we think.
I think it's win-win for all.
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Shit I didn't know lava rises on that map. Would have got my vote haha. Still won which is cool. Unique maps with more features should be more common, it would spice up the otherwise stale gameplay that the meta-game is prone to develop.
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On November 13 2013 04:10 Incubus1993 wrote: Shit I didn't know lava rises on that map. Would have got my vote haha. Still won which is cool. Unique maps with more features should be more common, it would spice up the otherwise stale gameplay that the meta-game is prone to develop. You should really inform yourself before voting. (that goes for all polls/elections)
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wouldn't that lava map just promote sitting in your base? There's no point in walking your army across the map to only be cut off from your base while a counter attack happens.
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On November 13 2013 04:27 Northern_iight wrote: wouldn't that lava map just promote sitting in your base? There's no point in walking your army across the map to only be cut off from your base while a counter attack happens.
I think it will promote two-base play, but the thing is, if I rmemeber correctly, the lava comes up every five minutes. A lot of heavy two-base allins will actually be delayed by the lava, because they'd want to leave their base around the time it flows up.
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Yay NPR won!!! Are there any casted vods of matches being played on that map so we can see the lava rising in action?
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On November 13 2013 06:13 dinosrwar wrote: Yay NPR won!!! Are there any casted vods of matches being played on that map so we can see the lava rising in action?
i don't want to take anything away from the winning map or its author (hi, mereel!) but i really hope the attitude expressed above is not something typical within this community. to put it more clearly: why do people care and vote for maps they have not seen in action before? not going to start discussing public votes here, cause we should celebrate that finally community maps get a bit more attention (thanks Plexa, thanks TL, thanks red bull).
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Preach it Barrin!
Anyway, I'm sure there are plenty of us who'd love to hear thought on our submissions from the judges
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Congrats to the winners... I'm pretty happy with the way the voting turned out. I do still like Jungle Valley and hope it isn't forgotten after all this (as well as Shrieking Breeze of course.) BTW, did anyone catch the 6th/7th place at the end? It was tied the last time I checked.
I made a few small tweaks (basically bug fixes) to Shrieking Valley and I want to use that version for games in the near future. I want to get more testing games on it, especially now post-patch, so I'll publish it and hopefully people will start playing on that one. I'll be looking to obs some games.
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So time to watch a tourney where every match they veto it
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On November 13 2013 05:54 InvictusRage wrote:Show nested quote +On November 13 2013 04:27 Northern_iight wrote: wouldn't that lava map just promote sitting in your base? There's no point in walking your army across the map to only be cut off from your base while a counter attack happens. I think it will promote two-base play, but the thing is, if I rmemeber correctly, the lava comes up every five minutes. A lot of heavy two-base allins will actually be delayed by the lava, because they'd want to leave their base around the time it flows up.
The 5 minute lava mostly hurts 4 gate all-ins and 7 roach rushes because nothing else other than scouting workers will be wandering around.
The 10 minute lava flow mostly inhibits ground-based all ins as they cannot attack through the middle lest they get stalled out and melt when the lava rises. But things like drops or warp prisms can punish a 3rd at the lava timing because if the army is trying to defend the 3rd, it can't go to the main.
the 15 minute lava flow is more interesting, because that's around the time when air harass really is deadly. I would suppose that dropping the main while attacking the 3rd would be hard to defend and for example in TvP, protoss probably will not be able to do it with colossus-based armies. Templar first styles may be forced on this map.
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Very interesting winner. I would really like to see it implemented in more tournament map pools.
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Hopefully they make NPR mandatory (no veto) so we can get some games on it. Most games will probably end in some form of all-in (as with a lot of new maps), but all we need is 1 game to go lategame to see what potential this map + gimmick has. Can't wait for Battlegrounds!
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I published the update to Shrieking Breeze which includes rocks at the main ramps just in case and an adjustment to the rock towers so the nats can be walled properly. I'll be hoping to get games played on this version so they're of some use to me.
I hope it's okay I still flagged it as [TLMC] so people can find it more easily.
We have the group "ESV Map Testers" (at least on AM) for people to use to organize games. I'll be there sometimes if I'm looking to obs.
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All maps were great to play on. But Lava map omg <3 congrats to the winner and thank you for that awesome map :3 .
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I'd appreciate if anyone masters+ who plays on Shrieking Breeze (especially new version) could upload their reps and like post them here or PM them to me.
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your Country52797 Posts
Congrats to NPR, even though I think graveside/habilitation are better. By the way, I'd not mind if the people that didn't win got feedback on their maps too -_^
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