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[TLMC4] Finalists and Voting - Page 4

Forum Index > SC2 General
193 CommentsPost a Reply
Prev 1 2 3 4 5 6 8 9 10 Next All
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
April 30 2014 09:58 GMT
#61
Biome looks amazing. Foxtrot seems like top dog but I'd really love to see these two tie for 1st place
Lorch
Profile Joined June 2011
Germany3684 Posts
April 30 2014 10:03 GMT
#62
Was really hard for me to pick between Foxtrot and Biome. In the end I decided to give my vote to Biome but I hope we'll see both maps on ladder soon!
friedchicken
Profile Joined May 2011
United States143 Posts
April 30 2014 10:38 GMT
#63
Foxtrot and Biome have some interesting mechanics that I've never played with. Kamala Park looks god damn pretty. I'd be happy with any of those three. Deadwing and Catallena seem kinda bland and boring to me. In the end I put my vote toward Foxtrot.
"Don't panic" - The Hitchhiker's Guide to the Galaxy
Ferisii
Profile Joined February 2011
Denmark199 Posts
April 30 2014 10:40 GMT
#64
http://i.imgur.com/NtboAMJ.jpg
This needs fixing too. Only 1 player slot is open on Korhal Carnage. <.<;
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Editor_In_Chimp
Profile Joined July 2010
Australia36 Posts
April 30 2014 10:46 GMT
#65
Really liking the look of Catallena. I hope to play on this map in the upcoming seasons!
"There is no shame in defeat, so long as the spirit is unconquered" - Fenix
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2014-04-30 11:06:29
April 30 2014 11:05 GMT
#66
I voted for Kamala Park and Preservation but it would have been nice if there was a video of pros playing on each map to make a more informed choice.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Meerel
Profile Joined March 2012
Germany713 Posts
April 30 2014 11:09 GMT
#67
get this biome map out of here, 1 attack path is the worst thing you can do as a mapmaker. unbelievable
SDMF
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2014-04-30 11:29:29
April 30 2014 11:28 GMT
#68
On April 30 2014 20:09 Meerel wrote:
get this biome map out of here, 1 attack path is the worst thing you can do as a mapmaker. unbelievable

what's scary is that based on people's comments it might actually be winning the vote...
vibeo gane,
figq
Profile Blog Joined May 2010
12519 Posts
April 30 2014 11:32 GMT
#69
Biome ftw!
If you stand next to my head, you can hear the ocean. - Day[9]
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
April 30 2014 12:09 GMT
#70
Only teammap that looks playable is AEM Lunar Curtain. But then again my hate for shared bases knows no limits and I guess I should go back to playing BW since I wont get away from that nannystate shit.
I have the best fucking lawyers in the country including the man they call the Malmis.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
April 30 2014 12:17 GMT
#71
As an update for anyone who wants to play these - they're available on NA, not (yet?) on EU
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 30 2014 12:45 GMT
#72
voted for the "awful" map!
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51490 Posts
April 30 2014 12:49 GMT
#73
Biome my favorite, reminds me of that old map from WOL which i thought was really fun.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 30 2014 12:51 GMT
#74
Isn't sacred path allready in "premier competition", or is shoutcraft to small to count?
"Not you."
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-04-30 13:11:40
April 30 2014 12:55 GMT
#75
On April 30 2014 21:51 19Meavis93 wrote:
Isn't sacred path allready in "premier competition", or is shoutcraft to small to count?


Asked Plexa about this a long time ago and it's fine.

Plexa wrote:
'Premier' competition is basically WCS/PL/DH/IEM and whatnot. Clan wars probably falls under major tournament so I'm happy to consider those maps.


Thought about sending in my (Wiki)New Pompeii (more nat friendly edition) but in the end decided not to. But after looking at these results now... probably should have. :p
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
FoShao
Profile Joined November 2012
United States256 Posts
April 30 2014 12:57 GMT
#76
CJ Biome looks soooo sick
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2014-04-30 13:06:51
April 30 2014 13:01 GMT
#77
On April 30 2014 16:16 Ragoo wrote:
Excluding Foxtrot these maps are all bland/turtly as fuck. Honestly easy 4-5 bases is not what I like to see in SC2.
From my point of view just about the worst finalists that could be picked (for comparison maps I liked best).
Imo big mistake to let only TL strategy members pick maps and not have a balanced board of judges. Hell I mean when I judged the guy from TL strategy (monk) at least was very open to new interesting maps and not just too the turtly bland shit that makes everyone macro peacefully that was carefully chosen here.

Also no offense to NemRaC (I think you're relatively new) but if you think Biome looks good think again. In every area there is basically only 2 textures being used which greatly limits how well you can texture it. Also the texture work isn't even particularly good, the doodads are almost non-existant and the way textures come together in the middle.....


I agree with Whitewing, 3 out of the 5 maps are fairly aggressive, I don't understand why you believe all the maps are turtly. Monk helped us judge these maps and specifically ruled out Arcadia, Colonial Province, and Hunting Grounds with us.

The other maps on your list either made securing a third base (or fourth base for Zerg) nearly impossible, with the exception of Purifier, which is a great map but a little TOO choky (and thus impossible for Zerg). Again, our goal was to pick maps with new and interesting concepts without sacrificing playability and releasing a completely broken map for judging. We believe that these maps provide very interesting and fascinating angles for strategy while still holding true enough to the principles of mapmaking and preventing any kind of unplayable scenarios.


On April 30 2014 20:09 Meerel wrote:
get this biome map out of here, 1 attack path is the worst thing you can do as a mapmaker. unbelievable


The middle area is actually quite open and the circular center allows for a surprising amount of movement in the late game. We DID test this against SH to see if turtly SH play would be too powerful, and we found out that there is still plenty of room to abuse the mobility of the SH in the middle as well as tons of drop space.

I highly encourage everyone to take a look at the maps and test them out themselves on BNet.

On April 30 2014 21:55 Ferisii wrote:
Show nested quote +
On April 30 2014 21:51 19Meavis93 wrote:
Isn't sacred path allready in "premier competition", or is shoutcraft to small to count?


Asked Plexa about this a long time and it's fine.

Show nested quote +
Plexa wrote:
'Premier' competition is basically WCS/PL/DH/IEM and whatnot. Clan wars probably falls under major tournament so I'm happy to consider those maps.


Thought about sending in my (Wiki)New Pompeii (more nat friendly edition) but in the end decided not to. But after looking at these results now... probably should have. :p


Quick shoutout to New Pompeii: You can never ever ever make a map work with two ramps into the main. It's just not a possibility as it completely breaks the matchups. However, I really like the idea of a circular map with destructible rocks that opens into a larger middle area. Cactus Valley was similar in concept and almost got selected for playtesting in the TLMC. Unfortunately, we believe it's a little too difficult to make these concepts work in game without some kind of rotational imbalance or incredibly boring game.
StrategyAllyssa Grey <3<3
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2014-04-30 13:05:11
April 30 2014 13:02 GMT
#78
Why only 5 maps 1v1?
Btw everything looks bad ( should i say totally crap ? ) except Ktv maps , even if they have some gameplay issues they look very good

uh the 5p map is totally retarded , only 1 path per player ? Are you kidding me ?
Author of Coda and Eastwatch.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
April 30 2014 13:08 GMT
#79
Ok... I saw it this morning and really didn't have anything to say, and now I see it again... And I am just amazed how GREAT these submissions are! Well done strategy team and anyone who decided on these maps! They are truely the best that our community has got! All these maps look like they spent hours and hours on them. None of these maps are turtlemaps at all, the 4th bases are relatively hard to take too! Amazing!
Mapmaker of Frost, Fruitland and Bridgehead
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
April 30 2014 13:12 GMT
#80
Sacred Path reminds me of (Wiki)Arid Wastes, these types of maps produce fun-to-watch cars'n'dogs ZT v ZT minigames but aren't that interesting in the long run maybe? I think AEM Preservation seems like a great 2v2 map.
Team Liquid
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