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[TLMC4] Finalists and Voting - Page 5

Forum Index > SC2 General
193 CommentsPost a Reply
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Olli
Profile Blog Joined February 2012
Austria24422 Posts
April 30 2014 13:13 GMT
#81
Hmmm I just played CJ Biome, it's waaay smaller than it looks. Basically you move out from your third with slow protoss stuff and 20 in game seconds later you're at theirs.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2014-04-30 13:34:31
April 30 2014 13:13 GMT
#82
On April 30 2014 22:08 Semmo wrote:
Ok... I saw it this morning and really didn't have anything to say, and now I see it again... And I am just amazed how GREAT these submissions are! Well done strategy team and anyone who decided on these maps! They are truely the best that our community has got! All these maps look like they spent hours and hours on them. None of these maps are turtlemaps at all, the 4th bases are relatively hard to take too! Amazing!


my sarcasm detector exploded ;_;

On April 30 2014 22:12 Liquid`Snute wrote:
cars'n'dogs ZT v ZT minigames


this is the funniest and most accurate description of 2v2 meta I've seen yet
"Not you."
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
April 30 2014 13:27 GMT
#83
Firsst and last 1v1 maps looks great.
algue
Profile Joined July 2011
France1436 Posts
April 30 2014 13:57 GMT
#84
The maps look rather uninspired imo.

2 in 1 maps are just stupid and no one likes to play them (see Waystation and Korhal Floating Island), they are just 2 players map with the problems of a 4 player map.
Biome and Deadwing are uber turtlemaps
Catallena looks like a work in progress...

I don't see Blizzard choosing any of these maps for the next seasons map pool. How many maps were submited ?

rly ?
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 30 2014 14:01 GMT
#85
On April 30 2014 22:57 algue wrote:
The maps look rather uninspired imo.

2 in 1 maps are just stupid and no one likes to play them (see Waystation and Korhal Floating Island), they are just 2 players map with the problems of a 4 player map.
Biome and Deadwing are uber turtlemaps
Catallena looks like a work in progress...

I don't see Blizzard choosing any of these maps for the next seasons map pool. How many maps were submited ?



120 were submitted, 25 survived the first filter, 12 the second filter, makes me wonder what those 12 were.
"Not you."
algue
Profile Joined July 2011
France1436 Posts
April 30 2014 14:05 GMT
#86
On April 30 2014 23:01 19Meavis93 wrote:
Show nested quote +
On April 30 2014 22:57 algue wrote:
The maps look rather uninspired imo.

2 in 1 maps are just stupid and no one likes to play them (see Waystation and Korhal Floating Island), they are just 2 players map with the problems of a 4 player map.
Biome and Deadwing are uber turtlemaps
Catallena looks like a work in progress...

I don't see Blizzard choosing any of these maps for the next seasons map pool. How many maps were submited ?



120 were submitted, 25 survived the first filter, 12 the second filter, makes me wonder what those 12 were.


120 maps !? I can't believe those five maps made it :s
rly ?
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2014-04-30 16:37:16
April 30 2014 14:06 GMT
#87
On April 30 2014 22:01 SC2John wrote:
Quick shoutout to New Pompeii: You can never ever ever make a map work with two ramps into the main. It's just not a possibility as it completely breaks the matchups. However, I really like the idea of a circular map with destructible rocks that opens into a larger middle area. Cactus Valley was similar in concept and almost got selected for playtesting in the TLMC. Unfortunately, we believe it's a little too difficult to make these concepts work in game without some kind of rotational imbalance or incredibly boring game.


So there's just no hope for closed off middle area maps to spice things up?
Or would've it been better with a more even "air-space access" to the mains, layout? (think Korhal Carnage, Shrieking Breeze)

Edit: No need to answer now. Plexa answered most of my questions. :p
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
April 30 2014 14:12 GMT
#88
Biome has my vote
ESPORTS ILLUMINATI
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 30 2014 14:22 GMT
#89
I don't want to see any of these maps in the 1v1 ladder - will just rush into my veto poll.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Tosster
Profile Joined August 2011
Poland299 Posts
April 30 2014 14:23 GMT
#90
All these 1v1 maps looks amazing. Blizzard should just take 'em all and put into ladder.
Deadwing and Kamala are my favourite though, why can't I upvote both
anguished
Profile Joined September 2011
Austria6 Posts
April 30 2014 14:50 GMT
#91
-> kamala park: looks about as good as a "2in1" map can get, really like it! (my vote)
-> foxtrot labs: looks funky and new, especially the layout of natural and 3rd/4th bases... could be pretty hard for zerg to find a good engagement on this map tho
-> catallena: looks like an okay map, doesn't bring anything exciting or new.. bases look reaaaaaally small.. pretty bad symmetry
-> deadwing: 4 bases WAY too easy, better than alterzim tho... still bad for entertainment value
-> biome: looks cool, but is just a crappy map
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 30 2014 14:55 GMT
#92
The last day of the submission process i was actually incredibly surprised that almost none of you guys submitted standard maps, i saw lots of very extremely awesome maps with very non standard layouts (Return of Samus!? Epik), but the thing here we like it or not, is that the big chunk of players don't like to play on those kind of maps, that's the reason why no one plays on reversed temple, but lots play on let's say, Python.

I mean, can you imagine what would happen if a map with a backdoor reached gold or bronze league? Can you wrap your head around the outrage that would cause? To further this, many non standard layouts can perfectly be pulled off and be balanced for a good amount of time, we know this, but those layouts would need to have stuff with modified values, such as hardened rocks, triggered bridges and whatnot. One example of this could be Shrine of the Fallen, it has a backdoor and the layout is solid, but with only 2000hp and 3 armor the rocks they can be taken down just too easily, making the map volatile as a whole.

Same deal with Colonial Province (Korhal Compound textures ♥). Many non standard layouts require non standard values for debris, otherwise the map becomes volatile. IeZ did exactly this with his map with the bridges (sorry can't recall the name atm )

The thing here is that we can't use other values that are not the default ones for rocks and such, making many many non standard layouts not viable.

This TLMC is not for Red Bull, we can't expect maps such as Shrieking Breeze or Jungle Valley to get picked because we need to aim for the lowest denominator too, not just top players.

So yeah, i thinks those are my thoughts on the issue, also i'm saddened because we are not going to have an awesome tournament to showcase the maps this time! :/ and for what i'm seeing (or lack) is that there doesn't seem to be a prize as well (?)

For those that want to check more Info about my maps go here!

+ Show Spoiler [Pretty Pics
] +

Foxtrot labs
http://imgur.com/a/xqmih

Kamala Park
http://imgur.com/a/FYZbl


#2014YearofKantu (?)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 30 2014 15:22 GMT
#93
people complain about swarm hosts but those 20 base maps are asking for make 4 hours games.
Dominions 4: "Thrones of Ascension".
matthy
Profile Joined January 2013
66 Posts
April 30 2014 15:36 GMT
#94
Catallena looks really innovative
dehydrogenaza
Profile Joined October 2011
Poland122 Posts
April 30 2014 16:03 GMT
#95
Foxtrot looks good, I'd like to have it on Ladder. The others... not so much. Especially NOT Deadwing.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 30 2014 16:16 GMT
#96
Don't know to think about these maps, guess Catallena is cool.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 30 2014 16:17 GMT
#97
TLMC is always a cool contest, the prizes are always a joke, too bad.

"Considered" and "maybe" other prizes. T_T

Best of luck to all the mapmakers, the maps look damn solid as always!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2014-04-30 16:41:48
April 30 2014 16:36 GMT
#98
On April 30 2014 23:55 Uvantak wrote:
I mean, can you imagine what would happen if a map with a backdoor reached gold or bronze league? Can you wrap your head around the outrage that would cause? To further this, many non standard layouts can perfectly be pulled off and be balanced for a good amount of time, we know this, but those layouts would need to have stuff with modified values, such as hardened rocks, triggered bridges and whatnot. One example of this could be Shrine of the Fallen, it has a backdoor and the layout is solid, but with only 2000hp and 3 armor the rocks they can be taken down just too easily, making the map volatile as a whole.

Same deal with Colonial Province (Korhal Compound textures ♥). Many non standard layouts require non standard values for debris, otherwise the map becomes volatile. IeZ did exactly this with his map with the bridges (sorry can't recall the name atm )



"NO FUN ALLOWED !

You poor little bronze player wanna play on a map where the element of surprise is key because the element of surprise plays a big role in any RTS game ? TOO BAD, YOU AND YOUR OPPONENT ARE WAY TOO DUMB TO UNDERSTAND THAT THOSE ROCKS CAN BE DESTROYED. I'M NOT EVEN SURE THE IDEA OF BUILDING SOME STATIC DEFENSES COULD CROSS YOUR MIND.

Here, play on this map with 4 xel naga towers and one single path to get across the map. Remember that you shouldn't drop or try sneaky stuff because it creats volatile games if your opponent hasn't built a fuck ton of turrets in his base."

User was temp banned for this post.
rly ?
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 30 2014 16:39 GMT
#99
On May 01 2014 01:36 algue wrote:
Show nested quote +
On April 30 2014 23:55 Uvantak wrote:
I mean, can you imagine what would happen if a map with a backdoor reached gold or bronze league? Can you wrap your head around the outrage that would cause? To further this, many non standard layouts can perfectly be pulled off and be balanced for a good amount of time, we know this, but those layouts would need to have stuff with modified values, such as hardened rocks, triggered bridges and whatnot. One example of this could be Shrine of the Fallen, it has a backdoor and the layout is solid, but with only 2000hp and 3 armor the rocks they can be taken down just too easily, making the map volatile as a whole.

Same deal with Colonial Province (Korhal Compound textures ♥). Many non standard layouts require non standard values for debris, otherwise the map becomes volatile. IeZ did exactly this with his map with the bridges (sorry can't recall the name atm )



NO FUN ALLOWED !

You poor little bronze player wanna play on a map where the element of surprise is key because the element of surprise plays a big role in any RTS game ? TOO BAD, YOU AND YOUR OPPONENT ARE WAY TOO DUMB TO UNDERSTAND THAT THOSE ROCKS CAN BE DESTROYED. I'M NOT EVEN SURE THE IDEA OF BUILDING SOME STATIC DEFENSES COULD CROSS YOUR MIND.


Caps lock was really necessary here.
TheDougler
Profile Joined April 2010
Canada8323 Posts
Last Edited: 2014-04-30 16:57:48
April 30 2014 16:48 GMT
#100
My goodness these are some cool maps.

Part of me says Foxtrot, and part of me really wants to play CJ Biome because it''s so unique.

This guy makes a good point though:

On April 30 2014 11:30 S1eth wrote:
I have a hard time imagining how those 1v1 maps are going to play out (and I'm surely not the only one).
I take it that there won't be a TLMC tournament this time? So most people will decide on a whim based on looks...

CJBiome. A completely flat (except for the mains) map without any chokes whatsoever?


I definitely voted CJBiome based on the review before I realized the total flatness.

Still, I think this pentagram style map has the potential to be a very dynamic experience and balancing a 5 person map with cross spawns only is BRILLIANT. Olli mentioned it's smaller than it looks which also should reduce turtling.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
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