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TeamLiquid Map Contest 4 - Page 13

Forum Index > SC2 General
311 CommentsPost a Reply
Prev 1 11 12 13 14 15 16 Next All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-04-18 01:49:03
April 17 2014 17:31 GMT
#241
edit: fixed
ModeratorI am still alive, somehow
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 18 2014 03:16 GMT
#242
Here is my lone entry, wish I had time to do more than 1 map this time around.

Bleeding Star
3v3

[image loading]
~ ~ <°)))><~ ~ ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 18 2014 03:17 GMT
#243
My submissions:

1v1:
AEM Chimaera
[image loading]

AEM Nature Spirit

[image loading]

2v2:
AEM Solar Flare
[image loading]

3v3:
AEM Lunar Curtain
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2014-04-18 04:30:41
April 18 2014 04:18 GMT
#244
Cool 3v3 map Fish, reminds me of the Broodwar map Hitchhiker.

On April 14 2014 02:23 IeZaeL wrote:
Man i love Arcadia and Shrine of the Fallen. Any chance we get some pretty pictures ?

Sure.
+ Show Spoiler [zee pretty pictures] +
[image loading]
[image loading]
[image loading]


On April 17 2014 22:56 IMTB wrote:
Close combat
1V1 map
<pictures removed for space>

It may be helpful to enable "Tools->Brush->Allow Cliff Merging" in the editor, allowing you to paint different types of cliffs without the editor adding the extra "buffer space" (as seen around your Protoss cliffs). Make sure to cover up the gaps between the cliff types with a "Cliff Gap Filler" doodad or similar! (search "Cliff" or "Gap" in the doodad area.)



Also, I submitted my maps today, also including this Gaema Gowon remake.

(4) Return of Samus
[image loading]

Edit: @NewSunshine: I love those long skinny hallways on Nature Spirit.
This is it... the alpaca lips.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2014-04-18 05:47:51
April 18 2014 05:47 GMT
#245
Hi Gaema Gowon :3 that takes me back haha
Administrator~ Spirit will set you free ~
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 18 2014 06:05 GMT
#246
lol Gaema Gowon remake <3 Gotta say I love this since at first sight it looks less messy than 80% of the maps in this thread nat to nat distance of close spawn seems worrisome though
Leveler
Profile Joined April 2014
Finland1 Post
April 18 2014 10:45 GMT
#247
My map:

4v4
Ramparts
https://dl.dropboxusercontent.com/u/108473333/ramparts_lowres.jpg

Two images of the bases

Base at 9 o'clock. Three entrances, but one towards the enemy is blocked with debris.
https://dl.dropboxusercontent.com/u/108473333/ramparts_details1_lowres.jpg

Base at 11 o'clock.
https://dl.dropboxusercontent.com/u/108473333/ramparts_details2_lowres.jpg

(As a new user, I was not allowed to use img tag.)
And G
Profile Joined May 2012
Germany491 Posts
April 18 2014 13:14 GMT
#248
This will be my other 1v1 submission, with super close spawns disabled (obviously):

[image loading]

When I started working on the aesthetics I thought it would all look a lot more awesome once finished, but I guess I suck at this. Lava ≠ water, right?
not a community mapmaker
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2014-04-18 13:48:20
April 18 2014 13:22 GMT
#249
Hey guys, this will be my only submission since it took me so long to finish. Thx for all the feedback in the WIP-Thread!

Red Ruins [2v2]

[image loading]

Thread on Custom Maps will follow this day :D
Random is hard work dude...
NinjaDuckBob
Profile Joined March 2014
187 Posts
Last Edited: 2014-04-18 20:04:00
April 18 2014 17:30 GMT
#250
My 1v1 submission, tried to be creative with it.

Bermuda Circle

[image loading]

Debris and towers took a fair amount of time to get right. Apparently destructible tower debris explodes if it falls on top the edge of other debris X-D Zerglings getting through cracks made it kind of difficult to get the right positioning on the rocks and towers so that they could fully block off a place without exploding, but I finally got it down.
NinjaDuckBob ~ Fear the fuzzy!
Meerel
Profile Joined March 2012
Germany713 Posts
April 18 2014 19:48 GMT
#251
On April 18 2014 22:14 And G wrote:
This will be my other 1v1 submission, with super close spawns disabled (obviously):

[image loading]

When I started working on the aesthetics I thought it would all look a lot more awesome once finished, but I guess I suck at this. Lava ≠ water, right?


you shouldnt play with the lighting so much, standard lighting is usually the best.
you can test it with an archon if you messed it up
SDMF
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 18 2014 20:35 GMT
#252
Maps sent! ^^

KTV Foxtrot Labs


[image loading]


30º Overview


Main to Main distance: Vertical Spawns disabled!

NW-SE: 69 seconds
SW-NE: 63 seconds
SW-NW: 61 seconds
NW-NE: 61 seconds

Natural to Natural distance:

NW-SE: 44 seconds
SW-NE: 50 seconds
SW-NW: 42 seconds
NW-NE: 42 seconds


Analyzer Image


Pretty Pics

http://imgur.com/a/xqmih



KTV Kamala Park


[image loading]


30º Overview


Main to Main distance:

NW-SE: 62 seconds
SW-NE: 49 seconds

Natural to Natural distance:

NW-SE: 50 seconds
SW-NE: 62 seconds


Analyzer Image


Pretty Pics

http://imgur.com/a/FYZbl
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 18 2014 20:44 GMT
#253
please do my aesthetics next map contest T_T
ModeratorI am still alive, somehow
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-04-18 21:06:19
April 18 2014 21:00 GMT
#254
Can a map submitted for the TLMC have more than 1 mapmaker? Uhmmm it would interesting to see what happens... iirc you guys at TPW did a map this way, one of your very first ones i can't recall th name of it for my life, it was a destroyed city theme iirc

The trick to make a pretty map is just to dump many many hours on it, or at least that's MY trick, also i'll accept if you come up with good names for my maps!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 18 2014 21:03 GMT
#255
You're thinking of Concrete Dreams
~ ~ <°)))><~ ~ ~
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 18 2014 21:09 GMT
#256
Oh yeah that one, i still don't understand they managed to make a coherent theme with all the plp working on the same map, one thing that disappointed me about TPW is that they never again used that cool custom TPW billboard
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2014-04-18 21:42:55
April 18 2014 21:23 GMT
#257
On April 19 2014 06:00 Uvantak wrote:
Can a map submitted for the TLMC have more than 1 mapmaker? Uhmmm it would interesting to see what happens... iirc you guys at TPW did a map this way, one of your very first ones i can't recall th name of it for my life, it was a destroyed city theme iirc

The trick to make a pretty map is just to dump many many hours on it, or at least that's MY trick, also i'll accept if you come up with good names for my maps!

Names are the other thing I am terrible at

My aesthetics are improving, but so are everyone else's, and faster
. . . .|
edit: | case in point
. . . .v
ModeratorI am still alive, somehow
TL+ Member
Timmay
Profile Joined April 2005
United States112 Posts
April 18 2014 21:34 GMT
#258
(3) Catallena

[image loading]
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 18 2014 22:06 GMT
#259
AEM Coriolis

[image loading]

Analyzer
+ Show Spoiler +
[image loading]


Probably my only entry, unless I can manage to quickly and crappily decorate another layout sometime within the next 9 hours.
vibeo gane,
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2014-04-18 23:37:51
April 18 2014 22:39 GMT
#260
AEM Jungle Remedy
1v1 (cross spawn only - 2in1)
+ Show Spoiler +
[image loading]


AEM Colonial Province
1v1 (all spawns)
+ Show Spoiler +
[image loading]


AEM Emrel Coast
2v2
+ Show Spoiler +
[image loading]


AEM Preservation
2v2
+ Show Spoiler +
[image loading]


My submissions. Colonial Province has Korhal Compound aesthetics, as a friend requested.
Former ESV Mapmaker | @Timetwister22
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