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TeamLiquid Map Contest 4 - Page 13
Forum Index > SC2 General |
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The_Templar
your Country52797 Posts
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TheFish7
United States2824 Posts
Bleeding Star 3v3 ![]() | ||
NewSunshine
United States5938 Posts
1v1: AEM Chimaera ![]() AEM Nature Spirit ![]() 2v2: AEM Solar Flare ![]() 3v3: AEM Lunar Curtain ![]() | ||
Namrufus
United States396 Posts
On April 14 2014 02:23 IeZaeL wrote: Man i love Arcadia and Shrine of the Fallen. Any chance we get some pretty pictures ? Sure. + Show Spoiler [zee pretty pictures] + ![]() ![]() ![]() On April 17 2014 22:56 IMTB wrote: Close combat 1V1 map <pictures removed for space> It may be helpful to enable "Tools->Brush->Allow Cliff Merging" in the editor, allowing you to paint different types of cliffs without the editor adding the extra "buffer space" (as seen around your Protoss cliffs). Make sure to cover up the gaps between the cliff types with a "Cliff Gap Filler" doodad or similar! (search "Cliff" or "Gap" in the doodad area.) Also, I submitted my maps today, also including this Gaema Gowon remake. (4) Return of Samus ![]() Edit: @NewSunshine: I love those long skinny hallways on Nature Spirit. | ||
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Plexa
Aotearoa39261 Posts
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Arceus
Vietnam8332 Posts
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Leveler
Finland1 Post
4v4 Ramparts https://dl.dropboxusercontent.com/u/108473333/ramparts_lowres.jpg Two images of the bases Base at 9 o'clock. Three entrances, but one towards the enemy is blocked with debris. https://dl.dropboxusercontent.com/u/108473333/ramparts_details1_lowres.jpg Base at 11 o'clock. https://dl.dropboxusercontent.com/u/108473333/ramparts_details2_lowres.jpg (As a new user, I was not allowed to use img tag.) | ||
And G
Germany491 Posts
![]() When I started working on the aesthetics I thought it would all look a lot more awesome once finished, but I guess I suck at this. Lava ≠ water, right? | ||
Phaenoman
568 Posts
Red Ruins [2v2] ![]() Thread on Custom Maps will follow this day :D | ||
NinjaDuckBob
175 Posts
Bermuda Circle ![]() Debris and towers took a fair amount of time to get right. Apparently destructible tower debris explodes if it falls on top the edge of other debris X-D Zerglings getting through cracks made it kind of difficult to get the right positioning on the rocks and towers so that they could fully block off a place without exploding, but I finally got it down. | ||
Meerel
Germany713 Posts
On April 18 2014 22:14 And G wrote: This will be my other 1v1 submission, with super close spawns disabled (obviously): ![]() When I started working on the aesthetics I thought it would all look a lot more awesome once finished, but I guess I suck at this. Lava ≠ water, right? you shouldnt play with the lighting so much, standard lighting is usually the best. you can test it with an archon if you messed it up | ||
Uvantak
Uruguay1381 Posts
KTV Foxtrot Labs ![]() 30º Overview Main to Main distance: Vertical Spawns disabled! NW-SE: 69 seconds SW-NE: 63 seconds SW-NW: 61 seconds NW-NE: 61 seconds Natural to Natural distance: NW-SE: 44 seconds SW-NE: 50 seconds SW-NW: 42 seconds NW-NE: 42 seconds Analyzer Image Pretty Pics http://imgur.com/a/xqmih KTV Kamala Park ![]() 30º Overview Main to Main distance: NW-SE: 62 seconds SW-NE: 49 seconds Natural to Natural distance: NW-SE: 50 seconds SW-NE: 62 seconds Analyzer Image Pretty Pics http://imgur.com/a/FYZbl | ||
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The_Templar
your Country52797 Posts
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Uvantak
Uruguay1381 Posts
The trick to make a pretty map is just to dump many many hours on it, or at least that's MY trick, also i'll accept if you come up with good names for my maps! | ||
TheFish7
United States2824 Posts
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Uvantak
Uruguay1381 Posts
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The_Templar
your Country52797 Posts
On April 19 2014 06:00 Uvantak wrote: Can a map submitted for the TLMC have more than 1 mapmaker? Uhmmm it would interesting to see what happens... iirc you guys at TPW did a map this way, one of your very first ones i can't recall th name of it for my life, it was a destroyed city theme iirc The trick to make a pretty map is just to dump many many hours on it, or at least that's MY trick, also i'll accept if you come up with good names for my maps! Names are the other thing I am terrible at ![]() My aesthetics are improving, but so are everyone else's, and faster ![]() . . . .| edit: | case in point ![]() . . . .v | ||
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-NegativeZero-
United States2141 Posts
![]() Analyzer + Show Spoiler + ![]() Probably my only entry, unless I can manage to quickly and crappily decorate another layout sometime within the next 9 hours. | ||
Timetwister22
United States538 Posts
AEM Preservation 2v2 + Show Spoiler + My submissions. Colonial Province has Korhal Compound aesthetics, as a friend requested. | ||
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