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TeamLiquid Map Contest 4 - Page 12

Forum Index > SC2 General
311 CommentsPost a Reply
Prev 1 10 11 12 13 14 16 Next All
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2014-04-13 07:26:31
April 13 2014 07:26 GMT
#221
Man looking at Tyrador Battlements, I really miss the shadows on overview pictures on the maps.. One patch they just disappeared and now all overviews look really ugly.
Mapmaker of Frost, Fruitland and Bridgehead
lorestarcraft
Profile Joined April 2011
United States1049 Posts
Last Edited: 2014-04-13 15:01:32
April 13 2014 15:00 GMT
#222
Trying to get back into the swing of things, my 2 1v1 submissions:
Shrine of the Fallen
[image loading]
Dragon's Nest
[image loading]
SC2 Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 13 2014 17:23 GMT
#223
Man i love Arcadia and Shrine of the Fallen. Any chance we get some pretty pictures ?
Author of Coda and Eastwatch.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
April 13 2014 19:11 GMT
#224
On April 13 2014 04:58 MarcusRife wrote:
Show nested quote +
On April 12 2014 05:46 LaLuSh wrote:
Feedback for IeZael

+ Show Spoiler +
[image loading]


This would make a great BW map. I think it could make a good SC2 map too if the edges of the 9 and 3 o clock bases would be low ground pathable terrain that opened up a route to the expansions. Looks too easy for a race to cut another race off in the middle atm.

I think this should be a 2 spawning position map if there is a way to make the low ground pathable.



I get the impression you don't know this is a 2v2 map. See Shoutcraft Clan Wars for example games.


I didn't know.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 13 2014 21:19 GMT
#225
On April 14 2014 02:23 IeZaeL wrote:
Man i love Arcadia and Shrine of the Fallen. Any chance we get some pretty pictures ?

When I get a map thread up for it
SC2 Mapmaker
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2014-04-14 05:01:27
April 14 2014 04:59 GMT
#226
Going to submit these two:

Charlotte's Reach
[image loading]


Guardsmen
[image loading]
Both are still undergoing minor refinements, like the lack of unbuildable plates at the ramps on Guardsmen
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 14 2014 18:15 GMT
#227
Well since my fog is is not working my overviews will be on a 30º degree angle (thnks AndG, damn u Blizz -.-


Unnamed 1


[image loading]

90º Overview

Data:

3in1 4 players map
Vertical spawns disabled
148x148 iirc
2 gold bases
0 xel'nagas


Unnamed 2


[image loading]

90º Overview

Data:

2in1 4 players map
144x148
0 xel'nagas
TR-BL players don't spawn in the lowground, they spawn at their "naturals".


Unnamed 3


[image loading]

90º Overview

Data:

Ring of air pathing blockers
154x154
0 xel'nagas
short rush distances (~178)


I'm not sure which one i'll be submitting, neither of them area ready yet, but i'm heading to submit the first one and the third one, but i may submit an older one like Star Sapphire with some minor editing.

Poll: Which maps should i submit?

Unnamed 1 (Terran Installation 3in1 map (3)
 
60%

Unnamed 2 (Korhal city 2in1 map) (1)
 
20%

Unnamed 3 (Desertic temple 3 players map) (1)
 
20%

Star Sapphire (0)
 
0%

Other (0)
 
0%

5 total votes

Your vote: Which maps should i submit?

(Vote): Unnamed 1 (Terran Installation 3in1 map
(Vote): Unnamed 2 (Korhal city 2in1 map)
(Vote): Unnamed 3 (Desertic temple 3 players map)
(Vote): Star Sapphire
(Vote): Other


@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-04-14 19:23:18
April 14 2014 19:23 GMT
#228
Can't you just submit them all? They all look so good T_T
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 14 2014 22:59 GMT
#229
Okay, i think that i can call the first map finished, i'll probably retouch a couple things tomorrow before sending it but for the most part it is done.

KTV Foxtrot Labs


30º Overview
[image loading]

70º Overview
+ Show Spoiler +

[image loading]


Pretty Shots
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Data

Vertical Spawns disabled
2 gold bases
148x148

Distances

TR-BL: 211
TR-TL: 202
BR-BL: 202
TL-BR: 216
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
April 15 2014 15:19 GMT
#230
Just sent this 4p 2 in1 Cross Spawns only
Map Name: Lost Cavern
[image loading]

Main to Main distance: 60s
Natural to Natural distance: ~47s
GL everyone.
I look like someone's uncle after a hard life
And G
Profile Joined May 2012
Germany491 Posts
April 16 2014 12:47 GMT
#231
[image loading]

[image loading]
not a community mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 16 2014 15:34 GMT
#232
Ok, so I've changed my mind and there are the maps I am going to enter (click for details) :
Void Of Humanity
[image loading]
Land Of Insanity
[image loading]
Gl hf to everyone !
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
April 16 2014 18:39 GMT
#233
time to reveal my entries

1v1

Fallen empire
[image loading]

ancient vault
[image loading]


team

Shakuras battleground (2v2)
[image loading]

tarantula(4v4)
[image loading]
"Not you."
vult
Profile Blog Joined February 2012
United States9400 Posts
April 16 2014 18:43 GMT
#234
Really liking that Void of Humanity map alot, Looks really nice and most playable.
I used to play random, but for you I play very specifically.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 16 2014 19:14 GMT
#235
Nice team maps meavis. Tarantula looks awesome. ^^
Comprehensive strategic intention: DNE
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
April 17 2014 13:47 GMT
#236
My entries, Behold!

River Battlements (2vs2)
[image loading]

Radiant Darkness (2vs2)
[image loading]
IMTB
Profile Joined March 2014
Taiwan37 Posts
April 17 2014 13:56 GMT
#237
Close combat
1V1 map
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 17 2014 13:57 GMT
#238
So much maps that look awesome. I reallly wish these replace the current ma ppool :D
FreezingAcidRain
Profile Joined January 2013
Canada18 Posts
April 17 2014 14:32 GMT
#239
map pool should be bigger with all these great maps, Is there an easy trick to add trim for borders?
Axieoqu
Profile Joined October 2005
Finland204 Posts
April 17 2014 16:42 GMT
#240
Can't wait to see all the results! I love how the air blocking enables different kinds of builds
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