• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:27
CET 00:27
KST 08:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1511 users

[M] (4) Void Of Humanity

Forum Index > SC2 Maps & Custom Games
Post a Reply
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-04-13 16:17:00
April 12 2014 13:27 GMT
#1
Void Of Humanity

by OtherWorld



Map Size (playable) : 156x156
Published on : [EU]

Overview :
[image loading]
Analyser :
[image loading]
Other pics :
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


So, this is my first published map and a 4-player map with all spawns enabled. It features middle-ground mains, high-ground naturals and two third bases to choose from. Because of the middle-ground mains, Terran players must wall with depot-depot-barracks as opposed to the traditional depot-barracks-depot. Also, textures look buggy in the overview and the pics taken from far away, but in-game they are not.

Vertical spawns :
  • Main to Main is 64.7s
  • Nat to Nat 45.5s

Horizontal spawns :
  • Main to Main is 56.4s
  • Nat to Nat 39.6s

Cross spawns :
  • Main to Main is 69.5s
  • Nat to Nat 50.3s


Hope you enjoy it, and don't hesitate to comment and criticize it

Changelog :

+ Show Spoiler +

v2, 13/04/2014 :
  • Number of bases reduced from 20 to 18
  • The area between the natural and the center of the map is now more open
  • Lights at the middle of the map are now all of the same color, making it looks like more like actual lights and less like Christmas tree


Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
And G
Profile Joined May 2012
Germany491 Posts
April 12 2014 13:38 GMT
#2
On April 12 2014 22:27 OtherWorld wrote:
It features middle-ground mains, high-ground naturals

I'd be interested in hearing why you chose this setup, and why you think it will work.
not a community mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 12 2014 21:51 GMT
#3
On April 12 2014 22:38 And G wrote:
Show nested quote +
On April 12 2014 22:27 OtherWorld wrote:
It features middle-ground mains, high-ground naturals

I'd be interested in hearing why you chose this setup, and why you think it will work.


Well, why the hell not :p Seriously though, I wanted to limit the effectiveness of blink play without totally deny it or deny reaper play, because denying one often comes with denying the other, which is a shame. This is why there is that little access to the main from one of the thirds, and the middle-ground mains allow reapers to use that way, something a high-ground main would not allow. I also wanted the natural to be higher than the area in front of it, for defensive/vision purpose, and found interesting the idea of reverting the traditional high main/low nat design. I don't know if they are legit reasons though :D As for why it will work, I don't see why it wouldn't, the only "issue" I ran into being the way Terran has to wall the main with depot/depot/rax instead of depot/rax/depot.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-04-12 22:14:50
April 12 2014 22:01 GMT
#4
I would switch the size of the ramps leading into the natural, with a 1x ramp going down from it, giving you the ability to wall off at the nat in a relatively normal fashion. It comes with the drawback of leaving you more open to harass early on, such as reapers, but defending most other plays is still normal. I did this same kind of setup on this map.

Also, 20 bases on a 4-spawn map is quite a lot, most of them have 16 total bases, avoiding over- or under-saturation of resources. If you run 20 bases, things can get dense, or it could be like Alterzim where the map is huge. If you have 12, it can be very difficult giving players a proper third base. On your map, fixing it is pretty simple, one of the bases along the middle can be cut.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2014-04-13 16:18:00
April 13 2014 15:27 GMT
#5
Well, I'm not sure if I like the idea of switching the ramps, as I feel it would become too difficult to finish off/counter-attack a player that would have just failed an attack/is way behind in term of army, but I could be wrong. Considering the bases number, I know 20 is a lot, and maybe the high-ground bases near the center will be replaced by only two bases (removing them totally would create too much "empty" space imo).
Edit : Well, map now updated with less bases, which makes the map more open, something that I find good.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
CranKy Ducklings69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 29
StarCraft: Brood War
Shuttle 755
Artosis 424
UpATreeSC 151
Free 129
Dota 2
monkeys_forever124
Super Smash Bros
PPMD31
Other Games
Grubby4915
shahzam495
Liquid`Hasu218
Maynarde132
ZombieGrub46
fpsfer 5
Organizations
Other Games
BasetradeTV91
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta50
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Eskiya23 19
• mYiSmile15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21292
League of Legends
• imaqtpie3342
• TFBlade862
Other Games
• Scarra1043
• Shiphtur255
Upcoming Events
WardiTV Korean Royale
12h 33m
OSC
17h 33m
Replay Cast
23h 33m
Replay Cast
1d 9h
Kung Fu Cup
1d 12h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 23h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.