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TeamLiquid Map Contest 4 - Page 16

Forum Index > SC2 General
311 CommentsPost a Reply
Prev 1 14 15 16 All
Big J
Profile Joined March 2011
Austria16289 Posts
April 21 2014 14:53 GMT
#301
Lot's of great blink maps in that contest. As it has always been in all mappools.

Surely, blink has never been a problem, it was the maps that were just as standard as always that made the problems.
Kinshini
Profile Joined January 2010
United States26 Posts
April 22 2014 01:39 GMT
#302
My entry: (4) Elevation Burrow Image link

Thread: http://www.teamliquid.net/forum/sc2-maps/448750-4-elevation-burrow
Melee Map-Maker Since 2008
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 22 2014 01:52 GMT
#303
As usual I completely disagree with Ragoo

My top 10 1v1 maps:

KTV Foxtrot Labs
AEM Colonial Province
Into The Wilds
AEM Samsara
AEM Nature Spirit
KTV Kamala Park
Purifier
Cactus Valley
Moon Lab

Also, never heard of AEM.

Top 5 team maps:

Korhal Carnage Knockout
Sacred Path
AEM Solar Flare
Koprulu Clash
Korhal Traffic

I have no shame in putting my maps on these lists, of course that's part of the reason why people like me aren't judging
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 22 2014 08:49 GMT
#304
ragoo I will never understand some of your map likes.

but that's okay.
Comprehensive strategic intention: DNE
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 22 2014 12:12 GMT
#305
If you could be more specific I couldt provide a good answer.

In general I guess I prefer maps with very few drastic new ideas and then the simplest execution with clean aesthetics. Barely do I like maps which get overly complicated and are lost in an abundance of features with aesthetics that are too complicated and not helpful to easily see what is going on.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 22 2014 21:26 GMT
#306
On April 22 2014 21:12 Ragoo wrote:
If you could be more specific I couldt provide a good answer.

In general I guess I prefer maps with very few drastic new ideas and then the simplest execution with clean aesthetics. Barely do I like maps which get overly complicated and are lost in an abundance of features with aesthetics that are too complicated and not helpful to easily see what is going on.

I agree with you there, strong simple design is hard to come by. I guess we just have different dealbreakers such as 3rd base or close spawn viability that rule out maps for me that otherwise look good.

But don't ever change. :D
Comprehensive strategic intention: DNE
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 23 2014 06:54 GMT
#307
On April 22 2014 21:12 Ragoo wrote:
In general I guess I prefer maps with very few drastic new ideas

I'm too revolutionary for Ragoo.
Twitter: @iamcaustic
Semmo
Profile Joined June 2011
Korea (South)627 Posts
April 27 2014 19:41 GMT
#308
Really like Return of Samus by Namf and Coriolis by Negative. Hope they make it! 12 base 4p maps for the win!!
Mapmaker of Frost, Fruitland and Bridgehead
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2014 22:11 GMT
#309
Hype for the finalists!
SC2 Mapmaker
Iceblaze
Profile Joined April 2014
Belarus2 Posts
May 08 2014 11:22 GMT
#310
So, when can we see results?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 08 2014 11:44 GMT
#311
It's literally on the front page of this site: http://www.teamliquid.net/forum/starcraft-2/449858-tlmc4-results
Administrator~ Spirit will set you free ~
Iceblaze
Profile Joined April 2014
Belarus2 Posts
May 08 2014 11:58 GMT
#312
Thanks
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