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TeamLiquid Map Contest 4 - Page 15
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CoraBlue
United States24 Posts
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EatThePath
United States3943 Posts
On April 20 2014 05:48 Coppermantis wrote: I never actually ended up submitting mine because I wasn't able to get them to a satisfactory state by the deadline, other things came up. Oh well, making them was fun. I like Emrel Coast and Southbound Voyager. Look like they'd be fun to play on, even though I don't do many team games. Same here, oh wells, make good maps for next time! I only had one layout I really liked for entry specifically for this TLMC with it's given restrictions, but I only perfected it with 2 days before the deadline. Make a pact with me -- we shall complete our maps and have them waiting in the armory for use in the next contest. Keep forging. To mappers: remember it's not about winning, it's about making the game better. ![]() | ||
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The_Templar
your Country52797 Posts
On April 20 2014 06:06 EatThePath wrote: Same here, oh wells, make good maps for next time! I only had one layout I really liked for entry specifically for this TLMC with it's given restrictions, but I only perfected it with 2 days before the deadline. Make a pact with me -- we shall complete our maps and have them waiting in the armory for use in the next contest. Keep forging. To mappers: remember it's not about winning, it's about making the game better. ![]() I can only make the game better if I win though ;_; | ||
EatThePath
United States3943 Posts
On April 20 2014 06:30 The_Templar wrote: I can only make the game better if I win though ;_; Give the judges the best possible pool of maps to choose from. ![]() | ||
Qwyn
United States2779 Posts
Go, go! Blizzard take all his maps ![]() | ||
Ragoo
Germany2773 Posts
On April 20 2014 07:31 Qwyn wrote: Namrufus your 2v2 maps are fucking sick! Holy crap man those are so awesome. Go, go! Blizzard take all his maps ![]() inb4 Blizzard uses no team maps again anyway~ | ||
NewSunshine
United States5938 Posts
ahem- | ||
Coppermantis
United States845 Posts
On April 20 2014 06:06 EatThePath wrote: Same here, oh wells, make good maps for next time! I only had one layout I really liked for entry specifically for this TLMC with it's given restrictions, but I only perfected it with 2 days before the deadline. Make a pact with me -- we shall complete our maps and have them waiting in the armory for use in the next contest. Keep forging. To mappers: remember it's not about winning, it's about making the game better. ![]() Quite. It is good that TLMCs are becoming more regular, more chances! | ||
Arceus
Vietnam8332 Posts
lol I first thought it's some BW Xel'Naga temples | ||
tomastaz
United States976 Posts
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neobowman
Canada3324 Posts
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TheFish7
United States2824 Posts
For 1v1 it is hard to pick... but I like Purifier, Catellana, Shrine of the Fallen, Providence, and Boondock wastes. I think the judges have a tough job this time. | ||
Qwyn
United States2779 Posts
Plexa, please, please, PRETTY PLEASE add bowman's maps into your pool. They're usually amazing! So many good maps here I look forward to it. I haven't even glanced at half of them, so I'm sure the winning maps are going to be a great surprise! | ||
And G
Germany491 Posts
AndG + Show Spoiler + Cruzader ![]() Nice overlay. ![]() Also, I had posted a second map here. The name is Paradise Found. | ||
Norx81
Germany5 Posts
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Plexa
Aotearoa39261 Posts
We are aiming to have the finalists announced and voting begin on the 29th of April. Voting will conclude on the 4th of May. | ||
Uvantak
Uruguay1381 Posts
On April 20 2014 16:39 And G wrote: Nice overlay. ![]() Also, I had posted a second map here. The name is Paradise Found. Oh my~ Senpai noticed me :3 Also, oh man i missed so many maps -.-; | ||
Qwyn
United States2779 Posts
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MrMotionPicture
United States4327 Posts
On April 21 2014 01:06 Plexa wrote: Thank you to everyone who submitted. We had over 90 entries in the contest and quite a number of fresh faces entering! We are aiming to have the finalists announced and voting begin on the 29th of April. Voting will conclude on the 4th of May. Awesome! Can't wait to see the results! | ||
Ragoo
Germany2773 Posts
1. Coriolis by NegativeZero + Show Spoiler + Very simple with very clean aesthetics. Yet the idea of the far gold third on a 12 base 4p roational and the nat split are very intriguing. 2. Return of Samus by Namrufus + Show Spoiler + Again really simple altho it doesn't look as visually nice from the overview. The way natural and third are set up however is so unique! Also noteworthy that this is the absolute rare case for a 3p/4p map where taking other starting positions doesn't feel like you take 2 free bases (natural and main) at once. 3. Purifier by Samro225am + Show Spoiler + Certainly much more complex but the distribution of open areas and chokes, the many different pathways and the mix of rotational and mirrored symmetry makes for a whole lot of possibilities on this one. Also the aesthetics by Samro are stunning as usual. 4. Colonial Province by Timetwister + Show Spoiler + This one probably takes the old standard of a turtly 4p mirrored and just makes it a little harder to defend all around which is great. 3 bases could still be static but overall the concept of the backdoor nat to allow all spawns won me over. Good to see someone reused Korhal Compound aesthetis as well. 5. Arcadia by Namrufus + Show Spoiler + With the nat/third mineral line facing inwards right against the cliff defending three bases will be quite unqiue on this map. The island bases fit right in. In horizontal spawns there could defintiely be the scenario where you even skip that closest base and go for the island or the other starting position as a third instead. Overall just many map specific possibilities and strategies while keeping the overall layout very simple, which is great. 6. Shrine of the Fallen by lorestarcraft + Show Spoiler + ![]() Good 12 base 4p rotational. It has good aggressive potential early on, it has decently hard to take bases overall and it has some unqiue features but the terrain is quite simple really. I like it. 7. Hunting Grounds by lefix + Show Spoiler + ![]() This one already not made finalists in another TLMC but I still think it's great. Defending three bases should be roughly equal from every position but the real cool thing are those middle bases (altho Frost certainly did sth very similar later). It's a solid little map imo. Honorable mentions are IeZael's maps. If you can actually take your third on these they are quite good. Also Nature Spirit by NewSunshine, Foxtrot Labs by Uvantak, Jungle Remedy by Timetwister and etcetra's maps which all make a good effort but are not in my personal top7. Btw my top7 is definitely too green. | ||
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