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[M] (4) Land Of Insanity

Forum Index > SC2 Maps & Custom Games
Post a Reply
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 16 2014 15:32 GMT
#1
Land Of Insanity

by OtherWorld



Map Size (playable) : 156x156
Published on : [EU]

Overview :
[image loading]
Analyser :
[image loading]
Other pics :
+ Show Spoiler +

[image loading]
[image loading]
[image loading]


Ok, so that map came while I was just trying things with the editor, but I think it is relatively good. All spawns are enabled.

Close spawns :
  • Main to Main is 63.5s
  • Nat to Nat 38.5s

Cross spawns :
  • Main to Main is 72.5s
  • Nat to Nat 46.8s


Hope you enjoy it, and don't hesitate to comment and criticize it !


Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
DBS
Profile Joined July 2012
515 Posts
April 16 2014 17:43 GMT
#2
The main problem i see is that 111 will be super strong in TvT cause it looks like you can control the main ramp with seige tanks at the third. might not be as much of a problem as i think it would be though.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
And G
Profile Joined May 2012
Germany491 Posts
April 16 2014 18:41 GMT
#3
I really dislike this map as it seems hugely imbalance in adjacent spawns with only one viable third for every player and one player always expanding towards the other. Really, I understand that rotational symmetry is popular because it's easier to have standard main2main and nat2nat distances compared to axial symmetry, but it comes with a huge amount of problems since adjacent spawns in rotational four player map are by nature asymmetric, and here these problems haven't been addressed at all. This could have been a decent A-sym map in my opinion with the green thirds being kept as they are and the gray thirds combined and made a little easier to take so you'd end up with 14 bases. But the rotational symmetry just kills it.

Your other maps are much better than this.
not a community mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 17 2014 16:16 GMT
#4
Thanks a lot for the feedback. What you're saying seems true, so I will probably rework that map.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
FlaShFTW
Profile Blog Joined February 2010
United States10500 Posts
April 17 2014 17:05 GMT
#5
tanks are way to strong on this map. too easy to get a contain off. usually you can contain the natural, but then if they push to their third, they have 2 entrances to go. right now, they only have 1. bases are also incredibly choked.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Mistakes
Profile Joined February 2011
United States1102 Posts
April 17 2014 19:52 GMT
#6
It seems like getting 3 bases on this map would be far too easy, and too easy to keep. But then getting a 4th gets better.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
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