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Weird.. i have never seen this.
Does the flying unit have to be positioned right on top before it finally builds? or does it work by just right clicking a shuttle over it even if it was already built?
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I've seen this happen in larger melee games with turrets which led me to believe it was a sprite issue..
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I figured alot of players might not have seen it, simply because of what I said before, you never use it in melee.
Use any flying unit (except sci vessel I think, actually I've never tried it but w/e) and just right click on the bunker. Once it gets on top the bunker should freeze. I usually hit hold pos anyways real quick to make sure if it's a valk or something it doesn't take off. But if you use a building, it'll still shoot at ground units. If you use a flying unit it won't :s
There's another weird situation where I have a ghost bunk to the left of a tank in siege mode, and I move my cc down over top them but above slightly, then send a dropship of 8 probes to drop on the siege tank. If I drop 7 of the probes and keep the last in the ship, the ghosts shoot the cc still, if I drop the 8th probe it retargets :s
And no, not a sprite issue. I should really get a video up. Or I can show you if anyone can get on USEast
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can you provide a screen shot of this? i can't seem to replicate it with wraiths, buildings, dropships, valkyries, or science vessels. turret freezing only works with observers though.
EDIT: tried with observers as well, and it doesn't work.
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so weird. never heard of it
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On August 19 2009 02:00 Ian Ian Ian wrote: There's another weird situation where I have a ghost bunk to the left of a tank in siege mode, and I move my cc down over top them but above slightly, then send a dropship of 8 probes to drop on the siege tank. If I drop 7 of the probes and keep the last in the ship, the ghosts shoot the cc still, if I drop the 8th probe it retargets :s Holy crap that is a really really wierd senario, ha ha. I don't know what ever led you to try that, lmao.
Cool post though; really interesting.
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If it never happens in melee then it's irrelevant imo.
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Do these bugs might have to do with triggering, and using hyper triggers? I experience/use these bugs on UMS maps to gain an advantage, but I can't do it consistently. Sometimes when I use a Command Center, the bunker keeps targeting it even if i drop ground units to attack, when it should retarget.
Edit:Are you IanIanIan from USEast?
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I'm really awful at making VOD's 
I could see turret freezing happening in melee maybe, but having to freeze a bunk? Probably not. And a human playe can just unload anyways 
I can show you all the situations right now if anyone can get on USEast. My account on there is IanIanIan
On August 19 2009 02:08 For_The_Swarm wrote:Show nested quote +On August 19 2009 02:00 Ian Ian Ian wrote: There's another weird situation where I have a ghost bunk to the left of a tank in siege mode, and I move my cc down over top them but above slightly, then send a dropship of 8 probes to drop on the siege tank. If I drop 7 of the probes and keep the last in the ship, the ghosts shoot the cc still, if I drop the 8th probe it retargets :s Holy crap that is a really really wierd senario, ha ha. I don't know what ever led you to try that, lmao. Cool post though; really interesting.
And yeah, that made us think it had something to do with worker units. But we couldn't replicate it anywhere else, except where I let one drop die then the next had a worker in it and then it froze or something idk. It was weird
And I don't think they would be inovlved with hyper triggers. I know it's a UMS map that I did it on. But I froze a bunk in melee once too with a dropship, sort of by accident.
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share reps at least. Ive never seen these bugs.
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The bugs are pretty weird, but is it relative to Diplomacy-Infinity 2.8a, or does this occur in all UMS maps? Might want to test that out before coming to any other suggestions. I know the unload bug happens in 7.7, but I'm not sure about the rest.
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Yeah they are all in Infinity. The REALY REALLY weird scenario's I probably couldn't replicate. I bet I could do the others though. Someone work with me cmonn
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Yeah, I'll work with you, I'm trying to figure this out too, and how to do it consistently
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Kinda happens when something flies over a goliath, as the missile shoots and just keep flying in circles and it doesn't attack anymore.
And the most common occurrence in melee would probably be observer over a turret. Not so much in professional games or in iccup since they're both banned glitches that can get you DQed but I've done it before on bnet haha.
I'm guessing it occurs because it's kinda like a vulture planting mines. The vulture can't plant mines unless it moves a tiny distance, as in you can't plant a mine by clicking on the vulture. A turret isn't able to shoot directly upwards so it can't shoot anything directly above it. Maybe it's similar in some way with bunkers and ghosts.
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pics or it never happened
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On August 19 2009 02:21 BanZu wrote: Kinda happens when something flies over a goliath, as the missile shoots and just keep flying in circles and it doesn't attack anymore.
And the most common occurrence in melee would probably be observer over a turret. Not so much in professional games or in iccup since they're both banned glitches that can get you DQed but I've done it before on bnet haha.
I'm guessing it occurs because it's kinda like a vulture planting mines. The vulture can't plant mines unless it moves a tiny distance, as in you can't plant a mine by clicking on the vulture. A turret isn't able to shoot directly upwards so it can't shoot anything directly above it. Maybe it's similar in some way with bunkers and ghosts. obs over turret isn't banned iirc
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On August 19 2009 02:35 ilovelosses wrote:Show nested quote +On August 19 2009 02:21 BanZu wrote: Kinda happens when something flies over a goliath, as the missile shoots and just keep flying in circles and it doesn't attack anymore.
And the most common occurrence in melee would probably be observer over a turret. Not so much in professional games or in iccup since they're both banned glitches that can get you DQed but I've done it before on bnet haha.
I'm guessing it occurs because it's kinda like a vulture planting mines. The vulture can't plant mines unless it moves a tiny distance, as in you can't plant a mine by clicking on the vulture. A turret isn't able to shoot directly upwards so it can't shoot anything directly above it. Maybe it's similar in some way with bunkers and ghosts. obs over turret isn't banned iirc It's banned in pro games and in most tournaments.
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Really? I was under the impression that iCCup was one of the last places to allow obs over turret.
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