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Bunker Freeze - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 Next All
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
August 20 2009 18:27 GMT
#101
True. I think right clicking makes it 100x easier. Since if you M and click the units randomly veer off course.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2009-08-20 18:36:43
August 20 2009 18:33 GMT
#102
On August 19 2009 19:14 TheFoReveRwaR wrote:
Show nested quote +
On August 19 2009 14:18 NoobsOfWrath wrote:
The muta would die every time because that fool will argue with you until he dies from old age. That guy argues until his "opponent" decides to give up, so it's pointless to try to do so. Of course the muta can get to the bunker without dying. And I'll gladly use 4 mutas on 2 bunkers to ensure my ling lurker army will beat the bunkers in my backstab.

Lol ...fuck you.

But you also completely suck at broodwar(even more than me). So who really cares what you'd do? BoX tvz me T? Feel free to bunker stall all you want.


Yes, I suck despite you having no idea who I am nor how I play. Grow up, little kid, just cause someone disagrees with you doesn't mean you have to turn into an Eastie nerd and challenge them to 1v1. Even if you did beat me (you wouldn't but this is a theoretical point) it wouldn't say anything whatsoever about the argument.
You are crushing me like a cheese sandwich
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
August 20 2009 19:23 GMT
#103
Let's try and keep SC rage out of the topic :/
gumbum8
Profile Blog Joined December 2008
United States721 Posts
August 21 2009 00:53 GMT
#104
I sense a showmatch...
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
koreasilver
Profile Blog Joined June 2008
9109 Posts
August 21 2009 01:14 GMT
#105
Shitttttt.

I'm going to be keeping my second ovie over my nat bridge every ZvT on Destination now.
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
August 21 2009 06:46 GMT
#106
Useful trick.
You are now breathing manually.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
Last Edited: 2009-08-21 11:26:33
August 21 2009 11:23 GMT
#107
On August 20 2009 01:34 StRyKeR wrote:
In the case of a bunker rush, Terrans can counter an overlord bunker freeze by just unloading marines, sniping overlord, and getting back in.


Which defeats the entire purpose of having a bunker, if you have to unload marines from it?

On August 19 2009 19:14 TheFoReveRwaR wrote:
Show nested quote +
On August 19 2009 14:18 NoobsOfWrath wrote:
The muta would die every time because that fool will argue with you until he dies from old age. That guy argues until his "opponent" decides to give up, so it's pointless to try to do so. Of course the muta can get to the bunker without dying. And I'll gladly use 4 mutas on 2 bunkers to ensure my ling lurker army will beat the bunkers in my backstab.

Lol ...fuck you.

But you also completely suck at broodwar(even more than me). So who really cares what you'd do? BoX tvz me T? Feel free to bunker stall all you want.


Great contribution to the discussion man, slam that insults and e-penis to everything you refuse to acknowledge.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
August 21 2009 11:37 GMT
#108
On August 21 2009 20:23 Shizuru~ wrote:
Show nested quote +
On August 20 2009 01:34 StRyKeR wrote:
In the case of a bunker rush, Terrans can counter an overlord bunker freeze by just unloading marines, sniping overlord, and getting back in.


Which defeats the entire purpose of having a bunker, if you have to unload marines from it?

Not when they can instantly jump right back in it, also you really wanna take them out to stim them anyway.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
August 21 2009 12:32 GMT
#109
On August 21 2009 20:37 jello_biafra wrote:
Show nested quote +
On August 21 2009 20:23 Shizuru~ wrote:
On August 20 2009 01:34 StRyKeR wrote:
In the case of a bunker rush, Terrans can counter an overlord bunker freeze by just unloading marines, sniping overlord, and getting back in.


Which defeats the entire purpose of having a bunker, if you have to unload marines from it?

Not when they can instantly jump right back in it, also you really wanna take them out to stim them anyway.


yeah, stim during a bunker rush
small dicks have great firepower
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
August 21 2009 12:38 GMT
#110
On August 21 2009 21:32 WhuazGoodJaggah wrote:
Show nested quote +
On August 21 2009 20:37 jello_biafra wrote:
On August 21 2009 20:23 Shizuru~ wrote:
On August 20 2009 01:34 StRyKeR wrote:
In the case of a bunker rush, Terrans can counter an overlord bunker freeze by just unloading marines, sniping overlord, and getting back in.


Which defeats the entire purpose of having a bunker, if you have to unload marines from it?

Not when they can instantly jump right back in it, also you really wanna take them out to stim them anyway.


yeah, stim during a bunker rush

Well obviously not during the bunk rush, but any standard situation....plus the point remains....take two seconds to pop ovie and jump back in bunk...?
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
August 21 2009 16:51 GMT
#111
For the hundredth time, Ovie's only freeze bunks like any normal building would. COMBAT air units freeze bunks and don't let the bunks retarget to other combat units. You really shouldn't be too afraid of having an ovie freeze your bunk.

If you get frozen by a muta however, when you pop out, your going to get shot at..

Not to mention if a bunk gets frozen the player should immediately be rushing that bunk as it's out of commision. So if you unload oyur surrounded anyways
starfries
Profile Blog Joined July 2009
Canada3508 Posts
August 21 2009 17:06 GMT
#112
I'm surprised this hasn't come up before.. what happens when you get a bunch of mutalisks over a bunker? and does this happen with things like photon cannons?
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
August 21 2009 17:11 GMT
#113
No. this does not work with photon cannons. I'm not sure what you mean by a "bunch of mutalisks over a bunker". It's actually much easier to do it with one mutalisk. Because the mutalisk freezing the bunker has to be the one the bunker is targetting. So if you send a group, the odds of the mutalisk the bunker is targetting being the one gaining a position on top of the bunker is small. That and the stacking would cause the muta's to move and lose their spot.

I was surprised nobody knew about it. Not surprised it didn't come up in melee. Who would try? :s
Deathfate
Profile Joined November 2008
Spain555 Posts
August 25 2009 02:24 GMT
#114
Someone has to try if you put an overlord if the bunker can attack the hatchery (they can drones and lings, but a building?)
Feel the power of the zerg swarm.
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
August 25 2009 02:31 GMT
#115
On August 25 2009 11:24 Battle wrote:
Someone has to try if you put an overlord if the bunker can attack the hatchery (they can drones and lings, but a building?)

Good question.

Also, do the marines in the bunker retarget if a worker is close by? I know they retarget to any combat unit (assuming an overlord is freezing the bunker), but what about an in-range hatchery or worker unit?
SAY YES TO STIM KIDS!!! XD
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-08-25 03:25:17
August 25 2009 03:21 GMT
#116
They retarget to a worker, but they will not shoot a hatchery before an overlord. When the bunker was attacking the hatchery it retargeted to an overlord I sent.

Also, unloading and reloading didn't enable bunkered marines to attack the overlord, which is different than when I tested it with my friend with a valkyrie freezing a hero ghost bunker in Diplo Infinity. I don't know why unloading/reloading that unit enabled it to hit the valkyrie while unloading and reloading marines in melee doesn't seem to do anything.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-10-27 10:54:56
October 27 2009 10:30 GMT
#117
BUMP

Horang2 may have proved that this is possible with a zealot over a lurker! He moved a zealot right over the lurk and it stopped firing, even though there was an archon in range!
On October 27 2009 19:52 SnowFantasy wrote:
(im assuming he was going to use splash to kill the lurker because of no detection).

ya
ModeratorGood content always wins.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
October 27 2009 10:52 GMT
#118
i haven't seen the game so i could be way off but maybe he did hold lurker so it was harder for the p to see where the lurker was.

(im assuming he was going to use splash to kill the lurker because of no detection).
Wala.Revolution
Profile Blog Joined November 2006
7583 Posts
October 27 2009 10:59 GMT
#119
On October 27 2009 19:30 motbob wrote:
BUMP

Horang2 may have proved that this is possible with a zealot over a lurker! He moved a zealot right over the lurk and it stopped firing, even though there was an archon in range!
Show nested quote +
On October 27 2009 19:52 SnowFantasy wrote:
(im assuming he was going to use splash to kill the lurker because of no detection).

ya


my guess is Action stop-lurkered that instant so Horang2 (hopefully) couldn't locate it.
Stuck.
motbob
Profile Blog Joined July 2008
United States12546 Posts
October 27 2009 11:02 GMT
#120
makes sense
ModeratorGood content always wins.
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