• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:51
CET 02:51
KST 10:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1849 users

Bunker Freeze - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
August 18 2009 22:32 GMT
#61
so.. i could do this with sairs over bunkers/turrets amirite?
I suppose you should move ur units with M->click, otherwise they'll attack, right?

Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
August 18 2009 22:46 GMT
#62
On August 19 2009 07:32 never_toss wrote:
so.. i could do this with sairs over bunkers/turrets amirite?
I suppose you should move ur units with M->click, otherwise they'll attack, right?



yeah or you could ally and right click, totally un-necessary but I could actually see it happening in a play/obs game on USWest or USEast where T tries to do allied mines and Z tries to stall turret or bunk like that (It'd never happen but it would be hilarious the game ending that way)
Hi.
integral
Profile Blog Joined February 2009
United States3156 Posts
August 18 2009 22:54 GMT
#63
On August 19 2009 07:32 never_toss wrote:
so.. i could do this with sairs over bunkers/turrets amirite?
I suppose you should move ur units with M->click, otherwise they'll attack, right?


Yes, you have to spam m+click for air-to-ground attack units. Sairs and valks and devourers and scourge you can just spam right click.

Unfortunately, I can't think of a time when you would have sairs in PvT that would make this useful. Scouts would be a more likely application, and scouts aren't exactly common ... lol. I think the only matchup where this has potentially game-changing (or rule-changing) application is in TvZ.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 18 2009 22:57 GMT
#64
On August 19 2009 07:00 Nevuk wrote:
Show nested quote +
On August 19 2009 02:38 fanatacist wrote:
On August 19 2009 02:35 ilovelosses wrote:
On August 19 2009 02:21 BanZu wrote:
Kinda happens when something flies over a goliath, as the missile shoots and just keep flying in circles and it doesn't attack anymore.

And the most common occurrence in melee would probably be observer over a turret. Not so much in professional games or in iccup since they're both banned glitches that can get you DQed but I've done it before on bnet haha.

I'm guessing it occurs because it's kinda like a vulture planting mines. The vulture can't plant mines unless it moves a tiny distance, as in you can't plant a mine by clicking on the vulture. A turret isn't able to shoot directly upwards so it can't shoot anything directly above it. Maybe it's similar in some way with bunkers and ghosts.


obs over turret isn't banned iirc

It's banned in pro games and in most tournaments.

Not banned in pro games at all. Tasteless was talking about it quite a bit during Gom when people were doing it, how it's banned WCG and he had to DQ Stork for doing it because stork was so used to it being used.
Edit : I've also seen it being used on neo medusa in pvt at some point within the last few monhts.

Stork wasnt DQed the game was replayed.
Being healthy, it has been said, really consists of having the same disease as everybody else.
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 18 2009 23:03 GMT
#65
Hm this is a pretty big deal seeing as it works in melee as well. How wasn't this discovered til now?
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 18 2009 23:06 GMT
#66
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.
Being healthy, it has been said, really consists of having the same disease as everybody else.
integral
Profile Blog Joined February 2009
United States3156 Posts
August 18 2009 23:16 GMT
#67
On August 19 2009 08:06 TheFoReveRwaR wrote:
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.

What are you talking about? At least two full bunkers side-by-side can be completely neutralized by two mutalisks, then you can kill those bunkers with anything else. Observer over turret can be easily countered by rearranging the turret angle by pressing stop, bunker freezes cannot.

It doesn't take a tactical genius to see how effective this can be.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-08-18 23:44:53
August 18 2009 23:26 GMT
#68
On August 19 2009 08:16 integral wrote:
Show nested quote +
On August 19 2009 08:06 TheFoReveRwaR wrote:
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.

What are you talking about? At least two full bunkers side-by-side can be completely neutralized by two mutalisks, then you can kill those bunkers with anything else. Observer over turret can be easily countered by rearranging the turret angle by pressing stop, bunker freezes cannot.

It doesn't take a tactical genius to see how effective this can be.

Because the vast majority of the time the bunkers won't be stalled at all....was that too hard to understand?
Being healthy, it has been said, really consists of having the same disease as everybody else.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2009-08-18 23:40:56
August 18 2009 23:38 GMT
#69
If the terran's guarding with 3 bunkers, I doubt that you can get mutalisks to stall the bunkers. I bet the mutas would die even without getting close to the bunker.

I suppose you can bring like 6 mutas to stall 3 bunkers, but then clumped air units spread apart, so it'd be even harder to stall the bunkers.

It's cool in theory but unless I see an example of someone with not-so-godly micro pull it off, I'm not gonna consider it practical.

Not to mention, there's probably going to be turrets and other stuff around the bunkers. One lone bunker is feasible, but under normal circumstances, I don't see it as being practical.
Ars longa, vita brevis, principia aeturna.
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2009-08-18 23:57:17
August 18 2009 23:45 GMT
#70
On August 19 2009 08:26 TheFoReveRwaR wrote:
Show nested quote +
On August 19 2009 08:16 integral wrote:
On August 19 2009 08:06 TheFoReveRwaR wrote:
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.

What are you talking about? At least two full bunkers side-by-side can be completely neutralized by two mutalisks, then you can kill those bunkers with anything else. Observer over turret can be easily countered by rearranging the turret angle by pressing stop, bunker freezes cannot.

It doesn't take a tactical genius to see how effective this can be.

Because the vast majority of the time the bunkers won't be stalled at all....was that too hard to understand?

What are you even talking about? The bunkers freeze every time... this isn't some flip a coin thing, this is something I do on a daily basis.

On August 19 2009 08:38 StRyKeR wrote:
If the terran's guarding with 3 bunkers, I doubt that you can get mutalisks to stall the bunkers. I bet the mutas would die even without getting close to the bunker.

I suppose you can bring like 6 mutas to stall 3 bunkers, but then clumped air units spread apart, so it'd be even harder to stall the bunkers.

It's cool in theory but unless I see an example of someone with not-so-godly micro pull it off, I'm not gonna consider it practical.

Not to mention, there's probably going to be turrets and other stuff around the bunkers. One lone bunker is feasible, but under normal circumstances, I don't see it as being practical.


I don't have godly micro, I'm a UMS player... a D level player on Iccup and I can do this consistently. Dual turret and bunker freezes are a part of my daily gaming routine, certain countries in diplo greatly benefit from doing it.

Yes it's currently theory in melee... especially since no one seems to know about this trick except for a small part of the diplo community. But it's really not too hard to imagine a zerg backstabbing a terran who only has static defense around, is it? Besides, any terran who doesn't know how to rearrange turrets to fire at a unit on top of them is going to be at a severe disadvantage if/when a zerg freezes their turrets with mutas. Even if they do, and the zerg saves only a few turret hits worth of hitpoints, god knows how many games have come down to just a few hitpoints.

Also, I don't know about you but the only game I remember someone making three bunkers close together was leta vs type-b. And I imagine a zerg who practiced this trick, like the guy who practiced marine micro vs lurkers, could make a pretty big splash doing multiple-bunker freezes with perfect timing. Sure, dodging lurker spines isn't very practical, unless you have one marine left and they have one lurker left.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-08-18 23:48:33
August 18 2009 23:47 GMT
#71
On August 19 2009 08:45 integral wrote:
Show nested quote +
On August 19 2009 08:26 TheFoReveRwaR wrote:
On August 19 2009 08:16 integral wrote:
On August 19 2009 08:06 TheFoReveRwaR wrote:
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.

What are you talking about? At least two full bunkers side-by-side can be completely neutralized by two mutalisks, then you can kill those bunkers with anything else. Observer over turret can be easily countered by rearranging the turret angle by pressing stop, bunker freezes cannot.

It doesn't take a tactical genius to see how effective this can be.

Because the vast majority of the time the bunkers won't be stalled at all....was that too hard to understand?

What are you even talking about? The bunkers freeze every time...

Not if the muta dies. Which would be the norm as stryker said.
Being healthy, it has been said, really consists of having the same disease as everybody else.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
August 18 2009 23:49 GMT
#72
Pics or it didn't happen err doesn't happen
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 18 2009 23:54 GMT
#73
On August 19 2009 08:49 cgrinker wrote:
Pics or it didn't happen err doesn't happen

Pics have been posted
Being healthy, it has been said, really consists of having the same disease as everybody else.
integral
Profile Blog Joined February 2009
United States3156 Posts
August 19 2009 00:04 GMT
#74
Why would the muta die every time unless you couldn't attack anyway? A full health mutalisk will not die to a 4-marine bunker if the player freezes it accurately, and until the mutalisk dies or the bunker is unloaded/reloaded nothing else will take any damage from that bunker. It's not like it takes a long time for lings to kill a bunker, a second or two of marines not firing could very well be the critical difference in a game.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2009-08-19 05:19:23
August 19 2009 05:18 GMT
#75
The muta would die every time because that fool will argue with you until he dies from old age. That guy argues until his "opponent" decides to give up, so it's pointless to try to do so. Of course the muta can get to the bunker without dying. And I'll gladly use 4 mutas on 2 bunkers to ensure my ling lurker army will beat the bunkers in my backstab.
You are crushing me like a cheese sandwich
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
August 19 2009 07:34 GMT
#76
On August 19 2009 02:08 fanatacist wrote:
If it never happens in melee then it's irrelevant imo.

For me too, sry.
Forever Vulture.. :(
integral
Profile Blog Joined February 2009
United States3156 Posts
August 19 2009 07:51 GMT
#77
On August 19 2009 16:34 IceCube wrote:
Show nested quote +
On August 19 2009 02:08 fanatacist wrote:
If it never happens in melee then it's irrelevant imo.

For me too, sry.

Read the thread, ffs.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
August 19 2009 08:17 GMT
#78
On August 19 2009 08:38 StRyKeR wrote:
I suppose you can bring like 6 mutas to stall 3 bunkers, but then clumped air units spread apart, so it'd be even harder to stall the bunkers.

The muta's wouldn't need to clump all together over the bunkers, a couple of muta's or other units can be used to draw fire first while individual mutas go for the stall.

Useful, only if this really works in general, not ust on a specific version of a specific map.
I <3 the internet, I <3 you
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
August 19 2009 08:59 GMT
#79
On August 19 2009 04:45 integral wrote:
Show nested quote +
On August 19 2009 04:31 StorrZerg wrote:
Everyone is to lazy, or busy, or is incapable of getting on bnet. thats funny

I just made a melee replay for you lazy people.

http://repdepot.net/replay.php?id=19090

Ok I checked out the replay.

That was fucking amazing.... seriously I can't believe this hasn't been abused yet!

I see this EXTREMELY useful in ZvT, in multiple scenarios, the first one being a really useful one in my opinion.

1) Defending bunker rushes. If a terran tries to bunker rush you with SCVs, a lot of times it's a battle of preventing marines from getting into that bunker. Well if you can get your Overlord to cover that bunker and freezeit, that gives you plenty of time to put up a defense and neutralizing his bunker rush.

2) Attacking defensive terrans with bunker line, as a low-econ zerg. If you're playing as low-econ zerg, and you need to break his FE but he's defending with bunkers, and you know u can break him wide open if you just break his defense once, this could be a really worth-while thing to try. If you're going muta/ling just place a single mutalisk on top of each bunker and those bunkers are completely neutralized.

3) If you're going for a counter-attack while the terran's main forces are attacking your base, you could upgrade ovie-speed and bring in 4/5 overlords with your main army and cut his defense in half by neutralizing the bunkers and turrets....

Seeing as how the freezes were done so easily and multiple times I think with a little practice this could be used as often as stop-lurkers. Infact I could see this being the next "new micro thing" like muta-stacking or patrol-micro or valkyrie-backfiring has become over the last few years.
SAY YES TO STIM KIDS!!! XD
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 19 2009 09:54 GMT
#80
well, maybe we haven't seen this because bunkers and stuff that can go on top of it and stuff that gets to drop other stuff rarely come together.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 273
Vindicta 102
StarCraft: Brood War
Shuttle 708
GoRush 64
yabsab 36
NaDa 33
Dota 2
LuMiX1
Counter-Strike
minikerr29
Heroes of the Storm
Khaldor193
Other Games
tarik_tv6792
summit1g6302
JimRising 372
ViBE159
XaKoH 118
Mew2King87
Organizations
Other Games
gamesdonequick1429
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki4
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21451
League of Legends
• Doublelift6313
• Stunt323
Other Games
• imaqtpie2789
Upcoming Events
Sparkling Tuna Cup
8h 10m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
16h 10m
BSL 21
18h 10m
Cross vs Dewalt
Replay Cast
1d 7h
Wardi Open
1d 10h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
6 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1 - W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1 - W2
Escore Tournament S1 - W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.