• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:25
CEST 23:25
KST 06:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
ASL FINALS HYPE VIDEO 2X BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! GG Lan Fest Sofia, Bulgaria [this November] Sagi.gg Launcher Released
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15024 users

Bunker Freeze - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
August 18 2009 22:32 GMT
#61
so.. i could do this with sairs over bunkers/turrets amirite?
I suppose you should move ur units with M->click, otherwise they'll attack, right?

Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
August 18 2009 22:46 GMT
#62
On August 19 2009 07:32 never_toss wrote:
so.. i could do this with sairs over bunkers/turrets amirite?
I suppose you should move ur units with M->click, otherwise they'll attack, right?



yeah or you could ally and right click, totally un-necessary but I could actually see it happening in a play/obs game on USWest or USEast where T tries to do allied mines and Z tries to stall turret or bunk like that (It'd never happen but it would be hilarious the game ending that way)
Hi.
integral
Profile Blog Joined February 2009
United States3161 Posts
August 18 2009 22:54 GMT
#63
On August 19 2009 07:32 never_toss wrote:
so.. i could do this with sairs over bunkers/turrets amirite?
I suppose you should move ur units with M->click, otherwise they'll attack, right?


Yes, you have to spam m+click for air-to-ground attack units. Sairs and valks and devourers and scourge you can just spam right click.

Unfortunately, I can't think of a time when you would have sairs in PvT that would make this useful. Scouts would be a more likely application, and scouts aren't exactly common ... lol. I think the only matchup where this has potentially game-changing (or rule-changing) application is in TvZ.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 18 2009 22:57 GMT
#64
On August 19 2009 07:00 Nevuk wrote:
Show nested quote +
On August 19 2009 02:38 fanatacist wrote:
On August 19 2009 02:35 ilovelosses wrote:
On August 19 2009 02:21 BanZu wrote:
Kinda happens when something flies over a goliath, as the missile shoots and just keep flying in circles and it doesn't attack anymore.

And the most common occurrence in melee would probably be observer over a turret. Not so much in professional games or in iccup since they're both banned glitches that can get you DQed but I've done it before on bnet haha.

I'm guessing it occurs because it's kinda like a vulture planting mines. The vulture can't plant mines unless it moves a tiny distance, as in you can't plant a mine by clicking on the vulture. A turret isn't able to shoot directly upwards so it can't shoot anything directly above it. Maybe it's similar in some way with bunkers and ghosts.


obs over turret isn't banned iirc

It's banned in pro games and in most tournaments.

Not banned in pro games at all. Tasteless was talking about it quite a bit during Gom when people were doing it, how it's banned WCG and he had to DQ Stork for doing it because stork was so used to it being used.
Edit : I've also seen it being used on neo medusa in pvt at some point within the last few monhts.

Stork wasnt DQed the game was replayed.
Being healthy, it has been said, really consists of having the same disease as everybody else.
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 18 2009 23:03 GMT
#65
Hm this is a pretty big deal seeing as it works in melee as well. How wasn't this discovered til now?
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 18 2009 23:06 GMT
#66
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.
Being healthy, it has been said, really consists of having the same disease as everybody else.
integral
Profile Blog Joined February 2009
United States3161 Posts
August 18 2009 23:16 GMT
#67
On August 19 2009 08:06 TheFoReveRwaR wrote:
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.

What are you talking about? At least two full bunkers side-by-side can be completely neutralized by two mutalisks, then you can kill those bunkers with anything else. Observer over turret can be easily countered by rearranging the turret angle by pressing stop, bunker freezes cannot.

It doesn't take a tactical genius to see how effective this can be.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-08-18 23:44:53
August 18 2009 23:26 GMT
#68
On August 19 2009 08:16 integral wrote:
Show nested quote +
On August 19 2009 08:06 TheFoReveRwaR wrote:
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.

What are you talking about? At least two full bunkers side-by-side can be completely neutralized by two mutalisks, then you can kill those bunkers with anything else. Observer over turret can be easily countered by rearranging the turret angle by pressing stop, bunker freezes cannot.

It doesn't take a tactical genius to see how effective this can be.

Because the vast majority of the time the bunkers won't be stalled at all....was that too hard to understand?
Being healthy, it has been said, really consists of having the same disease as everybody else.
StRyKeR
Profile Blog Joined January 2006
United States1756 Posts
Last Edited: 2009-08-18 23:40:56
August 18 2009 23:38 GMT
#69
If the terran's guarding with 3 bunkers, I doubt that you can get mutalisks to stall the bunkers. I bet the mutas would die even without getting close to the bunker.

I suppose you can bring like 6 mutas to stall 3 bunkers, but then clumped air units spread apart, so it'd be even harder to stall the bunkers.

It's cool in theory but unless I see an example of someone with not-so-godly micro pull it off, I'm not gonna consider it practical.

Not to mention, there's probably going to be turrets and other stuff around the bunkers. One lone bunker is feasible, but under normal circumstances, I don't see it as being practical.
Ars longa, vita brevis, principia aeturna.
integral
Profile Blog Joined February 2009
United States3161 Posts
Last Edited: 2009-08-18 23:57:17
August 18 2009 23:45 GMT
#70
On August 19 2009 08:26 TheFoReveRwaR wrote:
Show nested quote +
On August 19 2009 08:16 integral wrote:
On August 19 2009 08:06 TheFoReveRwaR wrote:
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.

What are you talking about? At least two full bunkers side-by-side can be completely neutralized by two mutalisks, then you can kill those bunkers with anything else. Observer over turret can be easily countered by rearranging the turret angle by pressing stop, bunker freezes cannot.

It doesn't take a tactical genius to see how effective this can be.

Because the vast majority of the time the bunkers won't be stalled at all....was that too hard to understand?

What are you even talking about? The bunkers freeze every time... this isn't some flip a coin thing, this is something I do on a daily basis.

On August 19 2009 08:38 StRyKeR wrote:
If the terran's guarding with 3 bunkers, I doubt that you can get mutalisks to stall the bunkers. I bet the mutas would die even without getting close to the bunker.

I suppose you can bring like 6 mutas to stall 3 bunkers, but then clumped air units spread apart, so it'd be even harder to stall the bunkers.

It's cool in theory but unless I see an example of someone with not-so-godly micro pull it off, I'm not gonna consider it practical.

Not to mention, there's probably going to be turrets and other stuff around the bunkers. One lone bunker is feasible, but under normal circumstances, I don't see it as being practical.


I don't have godly micro, I'm a UMS player... a D level player on Iccup and I can do this consistently. Dual turret and bunker freezes are a part of my daily gaming routine, certain countries in diplo greatly benefit from doing it.

Yes it's currently theory in melee... especially since no one seems to know about this trick except for a small part of the diplo community. But it's really not too hard to imagine a zerg backstabbing a terran who only has static defense around, is it? Besides, any terran who doesn't know how to rearrange turrets to fire at a unit on top of them is going to be at a severe disadvantage if/when a zerg freezes their turrets with mutas. Even if they do, and the zerg saves only a few turret hits worth of hitpoints, god knows how many games have come down to just a few hitpoints.

Also, I don't know about you but the only game I remember someone making three bunkers close together was leta vs type-b. And I imagine a zerg who practiced this trick, like the guy who practiced marine micro vs lurkers, could make a pretty big splash doing multiple-bunker freezes with perfect timing. Sure, dodging lurker spines isn't very practical, unless you have one marine left and they have one lurker left.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-08-18 23:48:33
August 18 2009 23:47 GMT
#71
On August 19 2009 08:45 integral wrote:
Show nested quote +
On August 19 2009 08:26 TheFoReveRwaR wrote:
On August 19 2009 08:16 integral wrote:
On August 19 2009 08:06 TheFoReveRwaR wrote:
Because its so rare that its not a big deal at all I mean its impossible to actually base a tactical manuever on this, unlike turret stalling with an ob.

What are you talking about? At least two full bunkers side-by-side can be completely neutralized by two mutalisks, then you can kill those bunkers with anything else. Observer over turret can be easily countered by rearranging the turret angle by pressing stop, bunker freezes cannot.

It doesn't take a tactical genius to see how effective this can be.

Because the vast majority of the time the bunkers won't be stalled at all....was that too hard to understand?

What are you even talking about? The bunkers freeze every time...

Not if the muta dies. Which would be the norm as stryker said.
Being healthy, it has been said, really consists of having the same disease as everybody else.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
August 18 2009 23:49 GMT
#72
Pics or it didn't happen err doesn't happen
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 18 2009 23:54 GMT
#73
On August 19 2009 08:49 cgrinker wrote:
Pics or it didn't happen err doesn't happen

Pics have been posted
Being healthy, it has been said, really consists of having the same disease as everybody else.
integral
Profile Blog Joined February 2009
United States3161 Posts
August 19 2009 00:04 GMT
#74
Why would the muta die every time unless you couldn't attack anyway? A full health mutalisk will not die to a 4-marine bunker if the player freezes it accurately, and until the mutalisk dies or the bunker is unloaded/reloaded nothing else will take any damage from that bunker. It's not like it takes a long time for lings to kill a bunker, a second or two of marines not firing could very well be the critical difference in a game.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
Last Edited: 2009-08-19 05:19:23
August 19 2009 05:18 GMT
#75
The muta would die every time because that fool will argue with you until he dies from old age. That guy argues until his "opponent" decides to give up, so it's pointless to try to do so. Of course the muta can get to the bunker without dying. And I'll gladly use 4 mutas on 2 bunkers to ensure my ling lurker army will beat the bunkers in my backstab.
You are crushing me like a cheese sandwich
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
August 19 2009 07:34 GMT
#76
On August 19 2009 02:08 fanatacist wrote:
If it never happens in melee then it's irrelevant imo.

For me too, sry.
Forever Vulture.. :(
integral
Profile Blog Joined February 2009
United States3161 Posts
August 19 2009 07:51 GMT
#77
On August 19 2009 16:34 IceCube wrote:
Show nested quote +
On August 19 2009 02:08 fanatacist wrote:
If it never happens in melee then it's irrelevant imo.

For me too, sry.

Read the thread, ffs.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
August 19 2009 08:17 GMT
#78
On August 19 2009 08:38 StRyKeR wrote:
I suppose you can bring like 6 mutas to stall 3 bunkers, but then clumped air units spread apart, so it'd be even harder to stall the bunkers.

The muta's wouldn't need to clump all together over the bunkers, a couple of muta's or other units can be used to draw fire first while individual mutas go for the stall.

Useful, only if this really works in general, not ust on a specific version of a specific map.
I <3 the internet, I <3 you
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
August 19 2009 08:59 GMT
#79
On August 19 2009 04:45 integral wrote:
Show nested quote +
On August 19 2009 04:31 StorrZerg wrote:
Everyone is to lazy, or busy, or is incapable of getting on bnet. thats funny

I just made a melee replay for you lazy people.

http://repdepot.net/replay.php?id=19090

Ok I checked out the replay.

That was fucking amazing.... seriously I can't believe this hasn't been abused yet!

I see this EXTREMELY useful in ZvT, in multiple scenarios, the first one being a really useful one in my opinion.

1) Defending bunker rushes. If a terran tries to bunker rush you with SCVs, a lot of times it's a battle of preventing marines from getting into that bunker. Well if you can get your Overlord to cover that bunker and freezeit, that gives you plenty of time to put up a defense and neutralizing his bunker rush.

2) Attacking defensive terrans with bunker line, as a low-econ zerg. If you're playing as low-econ zerg, and you need to break his FE but he's defending with bunkers, and you know u can break him wide open if you just break his defense once, this could be a really worth-while thing to try. If you're going muta/ling just place a single mutalisk on top of each bunker and those bunkers are completely neutralized.

3) If you're going for a counter-attack while the terran's main forces are attacking your base, you could upgrade ovie-speed and bring in 4/5 overlords with your main army and cut his defense in half by neutralizing the bunkers and turrets....

Seeing as how the freezes were done so easily and multiple times I think with a little practice this could be used as often as stop-lurkers. Infact I could see this being the next "new micro thing" like muta-stacking or patrol-micro or valkyrie-backfiring has become over the last few years.
SAY YES TO STIM KIDS!!! XD
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 19 2009 09:54 GMT
#80
well, maybe we haven't seen this because bunkers and stuff that can go on top of it and stuff that gets to drop other stuff rarely come together.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech156
StarCraft: Brood War
Calm 2132
Shuttle 360
Mini 140
Aegong 17
Dota 2
Pyrionflax137
Counter-Strike
fl0m1548
Heroes of the Storm
Grubby5188
Other Games
Liquid`RaSZi2541
FrodaN1166
Liquid`Hasu374
C9.Mang0206
monkeys_forever198
ToD190
ZombieGrub143
Mew2King50
Organizations
StarCraft 2
angryscii 36
[ Show 14 non-featured ]
StarCraft 2
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Eskiya23 49
• blackmanpl 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV422
Other Games
• imaqtpie1475
• Scarra800
Upcoming Events
WardiTV Weekly
13h 35m
PiGosaur Cup
1d 2h
Kung Fu Cup
1d 13h
The PondCast
2 days
Online Event
3 days
Korean StarCraft League
4 days
Afreeca Starleague
4 days
Rush vs Soulkey
CranKy Ducklings
4 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.