• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:36
CEST 11:36
KST 18:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash5[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: SoulKey vs Ample [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9083 users

[TLMC4] Finalists and Voting - Page 10

Forum Index > SC2 General
193 CommentsPost a Reply
Prev 1 8 9 10 All
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2014-05-02 19:48:57
May 02 2014 16:51 GMT
#181
Ok so after playing on all of them here's a more detailed post and ranking.

1) Kamala Park.

Not only is this one of the most visually beautiful maps I've ever seen, it also fits right into solid standard play while still staying "fresh" through being a 2-maps-in-1 design.

- Bottom right and top left allow for more aggressive gameplay (mostly in PvZ because zerg has to take the forward base) but you can also break down the rocks in your natural and take a very safe third base. I love the little blinkable spots in the back of the main base. Makes blink a viable harass option without being another one of those maps. The forward third base is surprisingly open and you have to go up a ramp to get to it if you take the direct route so even though it is a bit more exposed, it should be defendable for zergs. If protoss attacks into the area between natural and third base, that's where they can really utilize forcefields well so any sort of 2-3 base aggressive play against that third base is still definitely viable. The way the main base is "pointed" at your opponent makes it a good target for drop play all game long and also gives terran lots of room to kite inside the base.

- Bottom left/top right are veeeery safe starting locations with three easily defended bases. Immortal all ins look stronger in these spawns actually since it's harder to set up flanks/no ramp you have to walk up - just attack right into the natural which is very forcefieldy. But the high ground from third base should allow zergs to set up enough of a concave with high ground advantage to deflect an attack like that with good control. Still definitely a build to watch out for.
As for TvP, blink isn't an option in these positions as the main base isn't blinkable at all. If you drop the main base as terran you get right to the mineral line, making that a must-defend location for protoss. Otherwise though every base you'll end up taking is pretty straight forward to defend.

Verdict: This map has a perfect natural flow to it and fits right in. You also have to play on it to realize just how GODDAMN beautiful it is.

2) Foxtrot.

First of all congrats to Uvantak for getting both my top ranks. I played on this map against a zerg teammate and had a super fun game. As it says in the OP, this map really pushes for non-standard map features such as the gold minerals in the middle, the base layouts and the two high ground lanes in the middle. It reminded me a lot of Cloud Kingdom, my favorite map of all time, once you go past the three base stage. The high ground lanes were the key locations we tried to gain control over as they obviously give high ground advantage to the one who controls it, making it easier to defend/discourage/stall frontal attacks as the defender (especially in the middle) - the attacker has to walk up a ramp at some point to reach your bases.

One thing to note is that since it's not forced cross spawns (only forced non-vertical spawns), the flight distance from main to natural (for example bottom right main -> bottom left natural) in horizontal spawns might favor one player in some situations.

Verdict: Way too many strategical options for me to write down. This is a map that might take ages to fully explore but what I've seen of it so far feels very fun and dynamic.

3) Catallena.

I only played one game on this so far. The initial three base layout (and the way the map plays out overall) worked a bit like a smaller version of Whirlwind with a bit less focus on the middle area initially. As the game goes longer, the octopus seems to be the main point of contention. I like that blink is viable on this map but the surface area to blink in from the forward third base and the travel distance between there and natural shouldn't make it too strong. This seems like a very good immortal all in map. Two forcefield natural ramp makes it extremely easy to be greedy as protoss.

Worth noting, in case people are wondering, the ledge above the natural can NOT be dropped. Same with the one above the third.

The third base is VERY susceptible to any sort of forcefield attack (and very easy to defend with them as well). It takes four FFs to completely seal off the choke leading to it, three FFs to use the third itself as a wall, two FFs to block the ramp leading up to it. Meanwhile the army can take position behind the gas geysers. Overall I think any playstyle involving forcefields, but especially a blink stalker/sentry/colossus playstyle would be extremely hard to break on this map. Overall the map may be a bit too protoss favored.

Looks like a really good mech map too.

Verdict: The most interesting aspect of this map to me is that it's very easy to punish army positioning through gaining high ground advantages all over the map, even in the center - only exception is the third base.

4) Deadwing.

I don't think taking 10 bases has ever been as easy as it is on this map. Four bases - extremely easy to defend in terms of army positioning - main point of contention is the "entry" to your initial four bases. And then, the further you expand (say you spawn top left and continue expanding downward), there's never more than 2 key locations to cover all your bases at once (except from drops and potential runbys through the backdoor bridge). The way the watchtowers are positioned makes that exact scenario even more potent.

Very good map for protoss deathballs and big mech armies (tank drops are possible at the west/east bases which could be cool). Worth noting though is that while army positioning may be easy, the map is still very wide open and doesn't really favor forcefields at all.

Verdict: Seems like a very standard, Alterzim-esque map with very straight forward army movement and positioning.

5) CJ Biome.

I didn't like this map at all playing on it to be honest. It seems too forced, it only really has one attack path through the middle which is really wide open and 360° airspace doesn't really make up for it.

The map is a lot smaller than it looks, the rush distance from your third to theirs is really small (it takes a probe 25 ingame seconds). I don't like the initial 4 base layout for reasons that have been mentioned - really easy to sit your army in one place and cover all of them.
PvZ has issues very similar to Daedalus - it encourages 2 base attacks because of the rush distance but discourages them because of how open the center is. And if you don't attack you're taking a third base towards the zerg, making it incredibly easy for them to mass up a strong roach/hydra army off 3 bases, move out and be right at your door.

360° airspace around the main for air units to fly around in, mineral lines toward the edges at your natural, third and 4th base where you can't chase air units with a ground army make it incredibly easy to fly in, pick off workers and get out safely.

Taking a 5th base forces you into the middle. There's no way around it, no pathways to move your army to outlying bases without exposing it in the middle. Once you do that it's very easy for your opponent to run around the other side of the hole in the middle and avoid your army to send units into your initial 4 bases. At that point the game does open up and creates dynamic harass possibilities but it happens very late in the game.

Worth noting is also that visually it looks by far the least appealing out of all these maps.

Verdict: Very easy to turtle on 4 bases once you have a strong army, very hard to recover from failed early aggression because of how close the rush distance to your third base is. Gets a lot better past the 4 base stage though.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
May 02 2014 17:23 GMT
#182
Agreed. I especially love the top two. i really wish I liked CJ Biome, the concept is sorta cool. There's just a few too many things wrong with it for the coolness factor to carry it through
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2014-05-02 23:55:40
May 02 2014 22:46 GMT
#183
CJ Biome reminds me of an old Dawn of War map which looked kinda similar. Although resembling an obscure Dawn of War map is actually not a very positive trait (don't get me wrong - Dawn of War is awesome, but some of the maps were kinda bad).

Voted Kamala Park because of the beautiful doodads!
Samro225am
Profile Joined August 2010
Germany982 Posts
May 02 2014 23:31 GMT
#184
quite telling that the 2in1 maps are favorites.
MrInocence
Profile Joined February 2010
United States172 Posts
Last Edited: 2014-05-03 01:16:35
May 03 2014 01:11 GMT
#185
KTV Kamala Park all the way.

I'm interested in seeing how those ramp choke points are going to change how battles are fought. Currently most big battles are very one dimensional i.e. a mutalingbane TvZ on King Sejong plays very similarly to a mutalingbane on Frost. This sort of map architecture creates never-before-seen choke points and cool micro scenarios.

Also it's nice and rectangular. Circular maps just mindfuck me.

CJ Biome would be a great pick if it had restricted air routes. The 360 air route thing shoulda been put on a more standard map first. I feel air routes will completely overshadow the uniqueness of the ground route architecture.

KTV Foxtrot has all the stylistic points that I like about KTV Kamala Park except it's too large. It will be a great map once Kamala Park gets figured out. Before that, keep the changes 1 at a time.
MrInocence, Monday, 1st of March 2010 - Tuesday, 2nd of October 2015
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
May 03 2014 07:39 GMT
#186
I settled on Kamala Park, because smaller maps need to start being all the rage again, and it's even better looking than Foxtrot, which looks plenty great to begin with.

I hope, hope, hope that this doesn't happen, but I have this dreadful suspicion that the people who like Uvantek's maps are gonna split their votes between two maps, but might not give one an edge over the other... and then some other map is gonna take it. Put another way, Uvantek might have had a better shot of winning had he only gotten one map into the top 5.

But hopefully justice will prevail.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
May 03 2014 08:06 GMT
#187
They all look reasonable, but nothing grabs my interest. No votes then.

I think a person should have to play the map to vote anyways.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 03 2014 09:31 GMT
#188
On May 03 2014 17:06 CutTheEnemy wrote:
They all look reasonable, but nothing grabs my interest. No votes then.

I think a person should have to play the map to vote anyways.

Would be nice, eh?
Comprehensive strategic intention: DNE
tomastaz
Profile Joined January 2013
United States976 Posts
May 03 2014 21:04 GMT
#189
Everyone should vote!!
No church in the wild --- @tzhang0126
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
May 03 2014 21:05 GMT
#190
ALL maps look very good. This contest could finally bring the maps we always needed to more diverse gameplay.
You don't choose to play zerg. The zerg choose you.
j1nzo
Profile Joined February 2012
Germany367 Posts
May 04 2014 22:12 GMT
#191
watch out space shark on cloud kingdom, incomes the octopus (with only 7 legs;)) on catellana
♞ rest in peace Madiba ♞
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 05 2014 00:10 GMT
#192
Thanks for voting everyone! I will publish the results as soon as possible.
Administrator~ Spirit will set you free ~
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 05 2014 00:56 GMT
#193
Oh my! :3
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Amazonic
Profile Joined September 2010
Sweden239 Posts
May 06 2014 12:48 GMT
#194
Liking Biome, really don't like 2-in-1 type maps though this one looks bearable. Hope a few of these make it to the ladder pool.
"Amazing how something so simple as a fat person and gravity can be so amusing. Classic!"
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
SC:Evo Showmatches
CranKy Ducklings41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 137
Livibee 130
ProTech111
StarCraft: Brood War
Sea 2957
Bisu 1979
Horang2 1030
Soma 465
Hyuk 290
Larva 287
EffOrt 239
actioN 190
ToSsGirL 82
JulyZerg 52
[ Show more ]
GoRush 47
Killer 44
Sharp 25
Bale 22
ajuk12(nOOB) 19
Noble 12
Sacsri 12
yabsab 11
soO 9
Backho 9
Dota 2
NeuroSwarm74
XcaliburYe26
League of Legends
JimRising 438
Counter-Strike
olofmeister1705
shoxiejesuss1174
Other Games
ceh9590
Fuzer 182
Happy161
crisheroes123
Mew2King46
Organizations
StarCraft: Brood War
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 27
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling166
Upcoming Events
Afreeca Starleague
24m
Light vs Calm
Royal vs Mind
Wardi Open
1h 24m
Monday Night Weeklies
6h 24m
Replay Cast
14h 24m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 14h
Replay Cast
1d 23h
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
OSC
3 days
RSL Revival
4 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
4 days
RSL Revival
5 days
Maru vs MaxPax
BSL
5 days
RSL Revival
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.