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On April 30 2014 14:53 Thaniri wrote:Show nested quote +On April 30 2014 14:22 LightSpectra wrote: I want CJ Biome to win so bad.
Though I worry a bit that every Z game will come down to mass mutas... Honestly we were more concerned it would come down to mass swarm hosts. Every attack path concentrates on the center and it could get complicated weighing that part of the map against how good air is on this map as well.
This is also what I was thinking.
Protoss have their deathball and terran has mech though. It's kind of a weird map.
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Austria24417 Posts
Wow, these all look pretty awesome. 360 degree airspace sounds insane to deal with in some situations for every race but I'm willing to try. Kamala Park is my favorite although it does seem a bit forcefieldy in some places
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1001 YEARS KESPAJAIL22272 Posts
On April 30 2014 15:13 DarkLordOlli wrote: Wow, these all look pretty awesome. 360 degree airspace sounds insane to deal with in some situations for every race but I'm willing to try. Kamara Park is my favorite although it does seem a bit forcefieldy in some places
such a dirty protoss D:
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“He leans down and opens up Deadwing, his fingers still moving rhythmically inside the Terrain Editor, his thumb circling and pressing. His other hand places destructible debris outside the natural and third. His tongue mirrors the 4p symmetry of the map, claiming me. My legs begin to stiffen as I push against the monitor. He gently places Protoss decal swastikas, so I’m brought back from the brink … I come instantly again and again, falling apart beneath him … then I’m building again … I climax anew, calling out his name, JessicaSc2.” -Excerpt from my book, 5 Shades of Grey
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Why can't you open Paint and mark the spawn locations on the maps?.
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I don't like any of the 1v1 maps so I guess nothing to vote for this time...
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>_> these 1v1 maps look bad. 3rds either blocked by rocks, or its auto 4-base
jesus wtf
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On April 30 2014 15:20 R3mnant wrote: “He leans down and opens up Deadwing, his fingers still moving rhythmically inside the Terrain Editor, his thumb circling and pressing. His other hand places destructible debris outside the natural and third. His tongue mirrors the 4p symmetry of the map, claiming me. My legs begin to stiffen as I push against the monitor. He gently places Protoss decal swastikas, so I’m brought back from the brink … I come instantly again and again, falling apart beneath him … then I’m building again … I climax anew, calling out his name, JessicaSc2.” -Excerpt from my book, 5 Shades of Grey
Is it a bad sign if i recognized the original quote
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Biome is a an extremely unique map as it is the only five player map we have ever seen.
Can't know your future if you don't know your past! City of the Damned from MotM 8 here.
three-times TLMC finalist here and I have to say that I am not impressed at all by the map pool presented here. I will post comments on all the 1on1 maps later today, showing why I think these maps won't have the impact other TLMC maps had before. but for now that quoted sentence and my comment just sums is up pretty well to be honest.
edit: team maps look very good overall.
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CJ Biome and Catallena pls
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Excluding Foxtrot these maps are all bland/turtly as fuck. Honestly easy 4-5 bases is not what I like to see in SC2. From my point of view just about the worst finalists that could be picked (for comparison maps I liked best). Imo big mistake to let only TL strategy members pick maps and not have a balanced board of judges. Hell I mean when I judged the guy from TL strategy (monk) at least was very open to new interesting maps and not just too the turtly bland shit that makes everyone macro peacefully that was carefully chosen here.
Also no offense to NemRaC (I think you're relatively new) but if you think Biome looks good think again. In every area there is basically only 2 textures being used which greatly limits how well you can texture it. Also the texture work isn't even particularly good, the doodads are almost non-existant and the way textures come together in the middle.....
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I hope the spawn locations, watch towers and rocks could be highlighted a bit clearer in the preview pictures. Same applies to the bnet loading screen map previews.
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The theme of 5 of the team maps is the "two 1v1 maps in 1" as it separate attack paths to each of the player and making a x2 ramps main. Its nice to see the TLMC judges loving it, but that a lot of maps with the same design theme. (Its my opinion of course)
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United States7483 Posts
On April 30 2014 16:16 Ragoo wrote:Excluding Foxtrot these maps are all bland/turtly as fuck. Honestly easy 4-5 bases is not what I like to see in SC2. From my point of view just about the worst finalists that could be picked (for comparison maps I liked best). Imo big mistake to let only TL strategy members pick maps and not have a balanced board of judges. Hell I mean when I judged the guy from TL strategy (monk) at least was very open to new interesting maps and not just too the turtly bland shit that makes everyone macro peacefully that was carefully chosen here. Also no offense to NemRaC (I think you're relatively new) but if you think Biome looks good think again. In every area there is basically only 2 textures being used which greatly limits how well you can texture it. Also the texture work isn't even particularly good, the doodads are almost non-existant and the way textures come together in the middle.....
The only two that are turtley are Deadwing (which we would want to replace alterzim) and Biome, which, as was mentioned, is chosen to promote a style of play we haven't really seen too often with the ridiculous amounts of air space to attack.
Catallena isn't a turtle map at all (in fact taking the third can be hard), Kamala isn't a turtle map, and even you agreed Foxtrot isn't a turtle map. So I don't understand your position at all. On all of these maps, early aggression is viable, it was tested.
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I'm really digging CJBiome. I'm hoping it will win the voting. All the 1v1 maps except Deadwing look great to me.
Thanks everyone for organizing this!
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Foxtrot Labs and Kamala Park look like Sentry/Immortal paradises. Deadwing is a huge map with 5easy bases, but not as open as Alterzim, so Ultralisk based play vs Protoss is even worse. It's either going to be a lot of SH play there, or easy Protoss wins in the lategame.
So it's between 5player or Octopus for me.
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On April 30 2014 16:58 Whitewing wrote:Show nested quote +On April 30 2014 16:16 Ragoo wrote:Excluding Foxtrot these maps are all bland/turtly as fuck. Honestly easy 4-5 bases is not what I like to see in SC2. From my point of view just about the worst finalists that could be picked (for comparison maps I liked best). Imo big mistake to let only TL strategy members pick maps and not have a balanced board of judges. Hell I mean when I judged the guy from TL strategy (monk) at least was very open to new interesting maps and not just too the turtly bland shit that makes everyone macro peacefully that was carefully chosen here. Also no offense to NemRaC (I think you're relatively new) but if you think Biome looks good think again. In every area there is basically only 2 textures being used which greatly limits how well you can texture it. Also the texture work isn't even particularly good, the doodads are almost non-existant and the way textures come together in the middle..... The only two that are turtley are Deadwing (which we would want to replace alterzim) and Biome, which, as was mentioned, is chosen to promote a style of play we haven't really seen too often with the ridiculous amounts of air space to attack. Catallena isn't a turtle map at all (in fact taking the third can be hard), Kamala isn't a turtle map, and even you agreed Foxtrot isn't a turtle map. So I don't understand your position at all. On all of these maps, early aggression is viable, it was tested. Why does there have to be a heavy turtle map at all?
Also he said the maps are turtley and/or bland. Deadwing and Biome are turtley, Catallena and (arguably) Kamala are bland (personally I think Kamala isn't bad, but I can see why others would disagree).
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I thought maps with gimmicks wasn't allowed. Isn't sacred path considered a map with gimmick ?
Anyway. Voted for CJ biome because of looks (yeah it's bad i know) and sacred path because it is a really cool maps in clanwars
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