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First time I've been disappointed by TLMC results. No reason to shit on the maps though; they got their votes fair and square.
The results do reinforce my personal opinions on the current outlook of SC2 gameplay, however. Map designs that promote excessive resource saturation (e.g. 3 base economy before the 10-minute in-game mark) have skewed the match ups and the way people play the game. It's gotten to a point where people are saying a map is bad if they cannot acquire these resources freely, because the current meta wouldn't be accommodated. I think Biome is a very good example of such community expectation, regardless of my opinion that it's detrimental to the game. In that regard, I can't say I'm surprised it got the first place and its opening sentence mentions "the community was clear".
I'm not convinced it will radically challenge 1v1 gameplay. I think the differences will be nuanced and focus almost entirely on early game scouting. If it gets used by tournaments, I'll be paying close attention to that.
TL;DR I have opinions and congrats to the winners.
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Nooo Foxtrot
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Foxtrot was his own Ross Perot to his own George HW Bush.
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First for me to have voted for both winners congrats!
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Congrats to all the winners!
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bad ass maps. uvantak tour de force. kamala park is my fav.
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Loving all the maps!
Foxtrot looks really interesting and I am excited to see how ZvP plays out. A weird combo of really easy to scout natural gasses, but overall hard main to scout in the bottom left and top right expansions could make for some fun "mind game" While the top right and bottom left are more standard in size and layout, Overall this map makes me the most excited.
However I really like what Biome represents. I don't know if its the best execution (hard to say about any map without play) but damn does it make me excited to see this idea used and in action. And if it ends up not being the best hopefully people can work to refine something similar. Cost and Benifits of turtling vs the easy air harass potential could be interesting to see.
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Austria24416 Posts
Grats to Uvantak for landing two top 3 spots! Can't say I'm surprised that Biome won even though I personally didn't like playing on it.
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All these maps look amazing to me, I'd love to play on any of them.
To all the people who say that biome is unfair in favor of Zerg, consider that it's easier to keep mutalisks out with turrets than it is to keep drops out with spores. This is about as close as you can get to an island map in modern Starcraft.
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4713 Posts
Damn, for the firsts time in years I'm really disappointed with the top 1 vs 1 maps, I see huge glaring issues with all of them with people getting fed up of them after 1 season.
None the less congratulations to the winners.
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Jeez i hate Biodome.... it looks terrible and i feel the whole map is a giant gimmick. No disrespect to the author personally, congratz to him, the majority liked your map, I just don't think Biodome is a good map. Foxtrot on the other hand should be a GSL map, a WCS map, a Ladder map.
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Really, just look at the fourth base on Biome, and imagine trying to defend an early fourth base there.....you don't have enough units, and suddenly you have a drop that is bouncing back and fourth between that and the second faster than your speedlings can move, and you also have some units attacking your third, maybe soon dropping into the main (as soon as a couple more medivacs come out). And against Protoss, void-rays will go wild. There's so much space for them to hide.
An early four-base zerg is just asking for pain there. Of course if you can't drop, them you're in trouble
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Poland3746 Posts
On May 06 2014 09:39 FrostedMiniWheats wrote: :O
I'm floored. I thought Uvantak was totally getting first and second with Kamala and Foxtrot (either order, they are pretty close). They seemed the clear favorites. I think he would have won easily in ranked voting system - unless Biome got ~50% of total votes.
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Congratz and thanks for this. I always liked the freshness of the maps the last years!
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Congrats. Say what you want about biome, it's a thousand times better than the forcfield hells behind it.
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1001 YEARS KESPAJAIL22272 Posts
On May 06 2014 16:03 DarkLordOlli wrote: even though I personally didn't like playing on it.
not enough proxy locations?
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I should probably say something of substance instead of just whining. The real disappointment here is that a TLMC designed to produce "multi spawn maps" gave us no 3- or 4-player maps.
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Pandemona
Charlie Sheens House51427 Posts
Biome you are victorious :D Good job all round, another successful TL Map contest. Thanks all for these great creations!
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Austria24416 Posts
On May 06 2014 17:20 lichter wrote:Show nested quote +On May 06 2014 16:03 DarkLordOlli wrote: even though I personally didn't like playing on it. not enough proxy locations?
Oh, more than enough actually.
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