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Balance Status Update 4/29/14 - Page 8

Forum Index > SC2 General
697 CommentsPost a Reply
Prev 1 6 7 8 9 10 35 Next All
usethis2
Profile Joined December 2010
2164 Posts
April 30 2014 07:31 GMT
#141
Also: People should take into consideration what maps are chosen by P or Z against T when they're given a choice. A lot of tournaments lets losers choose the map for the successive match, and a lot of times that is when maps like Alterzim and Frost are chosen. Removing those options should help even out things.
WombaT
Profile Blog Joined May 2010
Northern Ireland27405 Posts
April 30 2014 07:33 GMT
#142
How's about reverting previous patches?

Oracle speed, lower upgrade costs for P are two that I would take a look at with reference to the current state of the game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
GoSuNamhciR
Profile Joined May 2010
126 Posts
April 30 2014 07:34 GMT
#143
On April 30 2014 16:31 usethis2 wrote:
Also: People should take into consideration what maps are chosen by P or Z against T when they're given a choice. A lot of tournaments lets losers choose the map for the successive match, and a lot of times that is when maps like Alterzim and Frost are chosen. Removing those options should help even out things.


Terran should be playable on large maps, the issue will never go away if you just map design for a race but never fix the issue. They will crop back up eventually as always.. Terran has always sucked on these maps back in WOL and the issue was never addressed and it has occurred again.
Naphal
Profile Joined December 2010
Germany2099 Posts
April 30 2014 07:34 GMT
#144
they should combine blueflame and transformation, so the ability cannot get lost should the armory be sniped...
usethis2
Profile Joined December 2010
2164 Posts
April 30 2014 07:38 GMT
#145
On April 30 2014 16:34 GoSuNamhciR wrote:
Show nested quote +
On April 30 2014 16:31 usethis2 wrote:
Also: People should take into consideration what maps are chosen by P or Z against T when they're given a choice. A lot of tournaments lets losers choose the map for the successive match, and a lot of times that is when maps like Alterzim and Frost are chosen. Removing those options should help even out things.


Terran should be playable on large maps, the issue will never go away if you just map design for a race but never fix the issue. They will crop back up eventually as always.. Terran has always sucked on these maps back in WOL and the issue was never addressed and it has occurred again.

Terran was more than able on maps like Tal'darim, Daybreak and even Whirlwind. Alterzim and Frost are basically terran-killing maps, not just big maps.

Besides, you can look at it the other way around, too. Regardless of map size, there is always way to make maps unfriendly to certain race(s). (e.g. Kulas Ravine or Lost Temple)
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
April 30 2014 07:39 GMT
#146
Every hyperbole has a nugget of truth behind it, and if Korean Protosses like Rain and Alicia are struggling against Terran late-game, then it would be a VERY bad idea to make bio upgrades cheaper. I think the Transformation Servos thing is minor, but a minor buff might be just enough with this current map pool.

I'm actually not as surprised as I thought I'd be that there's no PvZ change in mind for Blizz. Swarm Host usage against Protoss seems a lot more offensively-oriented lately, which means that win or lose, it's over quick.
The world is better when every background has a chance.
niekoz
Profile Joined April 2011
Netherlands350 Posts
Last Edited: 2014-04-30 07:43:02
April 30 2014 07:40 GMT
#147
On April 30 2014 09:27 Zoku wrote:
Seeing as how the upgrade cost change is mostly for TvP, I'd rather they revert the Protoss upgrade cost to what they used to be a long time ago, then to change Terran's upgrade cost.


On April 30 2014 16:33 Wombat_NI wrote:
How's about reverting previous patches?

Oracle speed, lower upgrade costs for P are two that I would take a look at with reference to the current state of the game.


This!
In TvZ upgrades arent really the problem but more so in TvP. And the Oracle....it just didnt need a buff
juvenal
Profile Joined July 2013
2448 Posts
April 30 2014 07:42 GMT
#148
On April 30 2014 16:33 Wombat_NI wrote:
How's about reverting previous patches?

Oracle speed, lower upgrade costs for P are two that I would take a look at with reference to the current state of the game.

for some reason blizzard just never rolls back. Or maybe they did couple of times and I forgot.
Michael Probu
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-04-30 07:42:59
April 30 2014 07:42 GMT
#149
On April 30 2014 16:38 usethis2 wrote:
Show nested quote +
On April 30 2014 16:34 GoSuNamhciR wrote:
On April 30 2014 16:31 usethis2 wrote:
Also: People should take into consideration what maps are chosen by P or Z against T when they're given a choice. A lot of tournaments lets losers choose the map for the successive match, and a lot of times that is when maps like Alterzim and Frost are chosen. Removing those options should help even out things.


Terran should be playable on large maps, the issue will never go away if you just map design for a race but never fix the issue. They will crop back up eventually as always.. Terran has always sucked on these maps back in WOL and the issue was never addressed and it has occurred again.

Terran was more than able on maps like Tal'darim, Daybreak and even Whirlwind. Alterzim and Frost are basically terran-killing maps, not just big maps.

Besides, you can look at it the other way around, too. Regardless of map size, there is always way to make maps unfriendly to certain race(s). (e.g. Kulas Ravine or Lost Temple)

This was in another metagame and with slower mutalisk and less dangerous Ultralisk as well, and those maps had some anti-Zerg features as well (hard 4rth on Daybreak, rocks at the third of TDA)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 30 2014 07:43 GMT
#150
On April 30 2014 16:42 juvenal wrote:
Show nested quote +
On April 30 2014 16:33 Wombat_NI wrote:
How's about reverting previous patches?

Oracle speed, lower upgrade costs for P are two that I would take a look at with reference to the current state of the game.

for some reason blizzard just never rolls back. Or maybe they did couple of times and I forgot.

How can you forget the bunker?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Deleted User 137586
Profile Joined January 2011
7859 Posts
April 30 2014 07:53 GMT
#151
I'm glad that they are looking at both TvX MU's, the T population in tournaments is still very low (shown by having several times fever TvT MUs on record, than PvP and especially ZvZ MUs). It looks like top-end T are still struggling to beat even mediocre opponents from the other races. The previous patch merely stopped the bleeding, stabilizing it at `if you're something like a top 3 T, you can beat foreigners and mid-tier opponents 50% of the time).

But the solutions they talk about (but don't even test on a balance test map...) won't do anything. The upgrades might be cheaper, but they would come out at the same time. The tiny cost reductions won't give any considerable oomph to terran pushes. Instead, mass ling-bling into an unkillable muta ball will still dominate ZvT.

And P still has the same luxury to tech into whatever they want with the nexus cannon. Sure, they are taking damage from mines now, but ZvT in the beginning of HotS demonstrated quite well that mines require a period of learning to play against them. I have no doubts that once P builds accommodate mines, and players (like MC) stop ignoring their existence, even while they are inside their base, the MU will be equally broken.

The hellbat change I don't see doing anything.
Cry 'havoc' and let slip the dogs of war
alphaproxy
Profile Joined October 2012
68 Posts
Last Edited: 2014-04-30 07:55:40
April 30 2014 07:55 GMT
#152
Help, a noob here, arent the new maps bad for protoss already? Arent gold bases a big problem for protoss? Especially vs zerg? Also from what ive seen isnt a 3rd very hard on most of the new maps?
usethis2
Profile Joined December 2010
2164 Posts
April 30 2014 07:55 GMT
#153
Well, I am not against terran buff if map changes are not enough. But I really don't want to see maps like Alterzim and Frost in any match ups anway so I want to see those gone first. If T still has it tough then buff them as necessary. Removing hellbat transformation sounds reasonable regardless of map changes.
ejozl
Profile Joined October 2010
Denmark3550 Posts
April 30 2014 08:02 GMT
#154
Improving an unused feature such as the transformation of Hellions into Hellbats is definitely a good thing.
More variation, promotes Mech in TvP, helps in TvZ the supposedly hard matchup now that maps are bigger.
However going Mech as Terran already spend nothing on research. No Siege upgrade/Strike Cannon/Seeker Missile and combined air and ground upgrades.
I'd rather they remove Hellbat from Factory, remove Armory requirement for Transformation Servos and half the duration between transformation to 2 seconds, together with putting cargo size back to 2.
That way it's an investment for a very strong possibility.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Lizarb
Profile Joined March 2011
Denmark307 Posts
April 30 2014 08:04 GMT
#155
I don't understand why people think the 25/25 and 50/50 lowered cost is a bad thing. The time to upgrade is much more of an impact than a bit less in cost.

The Hellions change is bloody awesome.
Only thing I know is that I know nothing.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-04-30 08:07:57
April 30 2014 08:04 GMT
#156
Faster 3/3 ? hum... I'm not to sure but i stoped playing so ... But i don't see a really big difference. 100/100 less is like 2 units.
I wasn't aware ZvT was Zerg favored though.

I'm kind of surprise of ZvP. Maybe it's harder to play at low level but when i was gold/plat last season i got a really nice WR vs Protoss as a Z. I felt that ZvP was really Z favored at some point.
As a gold, i won all my vs Diamond games vs Protoss. Which is kind of weird.

TvP is kind of stabilized i feel. I think they should wait a little. They should just be carefull when chosing / creating maps in the future.

I only watch PL so there's not much diversity but i don't see Z at the top of the ranking (but they are less played and there are so much P in PL that statisticly it's "normal" to have more P in the rankings). Also Terrans player are at the top. But PL is different since it's Bo1.

On April 30 2014 16:55 alphaproxy wrote:
Help, a noob here, arent the new maps bad for protoss already? Arent gold bases a big problem for protoss? Especially vs zerg? Also from what ive seen isnt a 3rd very hard on most of the new maps?


Well soul train on gold was kind of unstopable for me as a Z on Habitation Station. But i'm not high level. Maybe some higher level player can enlight us
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
April 30 2014 08:06 GMT
#157
10 mins 4 factories 3 reactors + armory timing pushes vs P you read it here first guys.

Doing this with hellions is already PRETTY FUCKING STRONG, but now it's gonna be laughable =)

I can understand the removal of the servos for biomech, but how exactly the lower costs for bio are gonna help? Upgrades are still long to get..
No bad days
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
April 30 2014 08:10 GMT
#158
TvP: Have Nexus Cannon use Nexus Energy to fire.

TvZ: Make Siege Tank 2 supply or make Widow Mine 1 supply.

ezpz
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 30 2014 08:14 GMT
#159
On April 30 2014 17:10 Gamegene wrote:
TvP: Have Nexus Cannon use Nexus Energy to fire.

TvZ: Make Siege Tank 2 supply or make Widow Mine 1 supply.

ezpz


And Roach 1 supply ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
April 30 2014 08:15 GMT
#160
sorry i meant TvP MECH!!! (promise) i would never want our zerg friends to be unhappy
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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