Balance Status Update 4/29/14 - Page 8
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usethis2
2164 Posts
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WombaT
Northern Ireland23721 Posts
Oracle speed, lower upgrade costs for P are two that I would take a look at with reference to the current state of the game. | ||
GoSuNamhciR
124 Posts
On April 30 2014 16:31 usethis2 wrote: Also: People should take into consideration what maps are chosen by P or Z against T when they're given a choice. A lot of tournaments lets losers choose the map for the successive match, and a lot of times that is when maps like Alterzim and Frost are chosen. Removing those options should help even out things. Terran should be playable on large maps, the issue will never go away if you just map design for a race but never fix the issue. They will crop back up eventually as always.. Terran has always sucked on these maps back in WOL and the issue was never addressed and it has occurred again. | ||
Naphal
Germany2099 Posts
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usethis2
2164 Posts
On April 30 2014 16:34 GoSuNamhciR wrote: Terran should be playable on large maps, the issue will never go away if you just map design for a race but never fix the issue. They will crop back up eventually as always.. Terran has always sucked on these maps back in WOL and the issue was never addressed and it has occurred again. Terran was more than able on maps like Tal'darim, Daybreak and even Whirlwind. Alterzim and Frost are basically terran-killing maps, not just big maps. Besides, you can look at it the other way around, too. Regardless of map size, there is always way to make maps unfriendly to certain race(s). (e.g. Kulas Ravine or Lost Temple) | ||
Circumstance
United States11403 Posts
I'm actually not as surprised as I thought I'd be that there's no PvZ change in mind for Blizz. Swarm Host usage against Protoss seems a lot more offensively-oriented lately, which means that win or lose, it's over quick. | ||
niekoz
Netherlands350 Posts
On April 30 2014 09:27 Zoku wrote: Seeing as how the upgrade cost change is mostly for TvP, I'd rather they revert the Protoss upgrade cost to what they used to be a long time ago, then to change Terran's upgrade cost. On April 30 2014 16:33 Wombat_NI wrote: How's about reverting previous patches? Oracle speed, lower upgrade costs for P are two that I would take a look at with reference to the current state of the game. This! In TvZ upgrades arent really the problem but more so in TvP. And the Oracle....it just didnt need a buff | ||
juvenal
2448 Posts
On April 30 2014 16:33 Wombat_NI wrote: How's about reverting previous patches? Oracle speed, lower upgrade costs for P are two that I would take a look at with reference to the current state of the game. for some reason blizzard just never rolls back. Or maybe they did couple of times and I forgot. | ||
SC2Toastie
Netherlands5725 Posts
On April 30 2014 16:38 usethis2 wrote: Terran was more than able on maps like Tal'darim, Daybreak and even Whirlwind. Alterzim and Frost are basically terran-killing maps, not just big maps. Besides, you can look at it the other way around, too. Regardless of map size, there is always way to make maps unfriendly to certain race(s). (e.g. Kulas Ravine or Lost Temple) This was in another metagame and with slower mutalisk and less dangerous Ultralisk as well, and those maps had some anti-Zerg features as well (hard 4rth on Daybreak, rocks at the third of TDA) | ||
SC2Toastie
Netherlands5725 Posts
On April 30 2014 16:42 juvenal wrote: for some reason blizzard just never rolls back. Or maybe they did couple of times and I forgot. How can you forget the bunker? | ||
Deleted User 137586
7859 Posts
But the solutions they talk about (but don't even test on a balance test map...) won't do anything. The upgrades might be cheaper, but they would come out at the same time. The tiny cost reductions won't give any considerable oomph to terran pushes. Instead, mass ling-bling into an unkillable muta ball will still dominate ZvT. And P still has the same luxury to tech into whatever they want with the nexus cannon. Sure, they are taking damage from mines now, but ZvT in the beginning of HotS demonstrated quite well that mines require a period of learning to play against them. I have no doubts that once P builds accommodate mines, and players (like MC) stop ignoring their existence, even while they are inside their base, the MU will be equally broken. The hellbat change I don't see doing anything. | ||
alphaproxy
68 Posts
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usethis2
2164 Posts
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ejozl
Denmark3326 Posts
More variation, promotes Mech in TvP, helps in TvZ the supposedly hard matchup now that maps are bigger. However going Mech as Terran already spend nothing on research. No Siege upgrade/Strike Cannon/Seeker Missile and combined air and ground upgrades. I'd rather they remove Hellbat from Factory, remove Armory requirement for Transformation Servos and half the duration between transformation to 2 seconds, together with putting cargo size back to 2. That way it's an investment for a very strong possibility. | ||
Lizarb
Denmark307 Posts
The Hellions change is bloody awesome. | ||
FFW_Rude
France10201 Posts
I wasn't aware ZvT was Zerg favored though. I'm kind of surprise of ZvP. Maybe it's harder to play at low level but when i was gold/plat last season i got a really nice WR vs Protoss as a Z. I felt that ZvP was really Z favored at some point. As a gold, i won all my vs Diamond games vs Protoss. Which is kind of weird. TvP is kind of stabilized i feel. I think they should wait a little. They should just be carefull when chosing / creating maps in the future. I only watch PL so there's not much diversity but i don't see Z at the top of the ranking (but they are less played and there are so much P in PL that statisticly it's "normal" to have more P in the rankings). Also Terrans player are at the top. But PL is different since it's Bo1. On April 30 2014 16:55 alphaproxy wrote: Help, a noob here, arent the new maps bad for protoss already? Arent gold bases a big problem for protoss? Especially vs zerg? Also from what ive seen isnt a 3rd very hard on most of the new maps? Well soul train on gold was kind of unstopable for me as a Z on Habitation Station. But i'm not high level. Maybe some higher level player can enlight us | ||
TwiggyWan
France328 Posts
Doing this with hellions is already PRETTY FUCKING STRONG, but now it's gonna be laughable =) I can understand the removal of the servos for biomech, but how exactly the lower costs for bio are gonna help? Upgrades are still long to get.. | ||
Gamegene
United States8308 Posts
TvZ: Make Siege Tank 2 supply or make Widow Mine 1 supply. ezpz | ||
FFW_Rude
France10201 Posts
On April 30 2014 17:10 Gamegene wrote: TvP: Have Nexus Cannon use Nexus Energy to fire. TvZ: Make Siege Tank 2 supply or make Widow Mine 1 supply. ezpz And Roach 1 supply ? | ||
Gamegene
United States8308 Posts
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