• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:37
CEST 08:37
KST 15:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High14Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10
Community News
StarCraft II 5.0.15 PTR Patch Notes195BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Why Storm Should NOT Be Nerfed – A Core Part of Pr Team TLMC #5: Vote to Decide Ladder Maps! #1: Maru - Greatest Players of All Time SC4ALL: A North American StarCraft LAN
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
[ASL20] Ro8 Preview Pt1: Mile High BGH Auto Balance -> http://bghmmr.eu/ Old rep packs of BW legends ASL ro8 Upper Bracket HYPE VIDEO BW General Discussion
Tourneys
[ASL20] Ro8 Day 1 [ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Why can't Americans stop ea…
Peanutsc
Too Many LANs? Tournament Ov…
TrAiDoS
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1204 users

Balance Status Update 4/29/14 - Page 28

Forum Index > SC2 General
697 CommentsPost a Reply
Prev 1 26 27 28 29 30 35 Next All
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
May 01 2014 16:24 GMT
#541
in before Marines cost 100 minerals :D
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Dingodile
Profile Joined December 2011
4135 Posts
May 01 2014 16:28 GMT
#542
about larva hotkeys: If you have ~40 larvas, you cant use all larvas, it stops at ~35 (35 units). You have to select the last ~5 larvas again to build units. I noticed it pretty often, but only if you have ~40 larvas or more.

This "problem" didnt exist in WoL.
Grubby | ToD | Moon | Lyn | Sky
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
Last Edited: 2014-05-01 17:00:57
May 01 2014 17:00 GMT
#543
On May 02 2014 01:28 Dingodile wrote:
about larva hotkeys: If you have ~40 larvas, you cant use all larvas, it stops at ~35 (35 units). You have to select the last ~5 larvas again to build units. I noticed it pretty often, but only if you have ~40 larvas or more.

This "problem" didnt exist in WoL.


Why is problem in quotation marks? Are you insinuating that it isn't an issue but then also proclaiming it as one in the sentence before?
Chameleons Cast No Shadows
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-05-01 17:03:57
May 01 2014 17:03 GMT
#544
On May 02 2014 02:00 Butterednuts wrote:
Show nested quote +
On May 02 2014 01:28 Dingodile wrote:
about larva hotkeys: If you have ~40 larvas, you cant use all larvas, it stops at ~35 (35 units). You have to select the last ~5 larvas again to build units. I noticed it pretty often, but only if you have ~40 larvas or more.

This "problem" didnt exist in WoL.


Why is problem in quotation marks? Are you insinuating that it isn't an issue but then also proclaiming it as one in the sentence before?

He's probably just saying that not a lot of games have been lost because of this ^^. Seems like a bug nonetheless if it's true.
digmouse
Profile Blog Joined November 2010
China6330 Posts
May 01 2014 17:05 GMT
#545
http://us.battle.net/sc2/en/forum/topic/12675158150#1
The Hellbat changes went through and will be put into a balance test map.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 01 2014 17:20 GMT
#546
Majestic. We need more transforming cars and manly flame thrower combat.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
scypio
Profile Joined December 2011
Poland2127 Posts
May 01 2014 17:30 GMT
#547
great change that will make absolutely no difference in 95% of games whatsoever
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
TheDwf
Profile Joined November 2011
France19747 Posts
May 01 2014 17:34 GMT
#548
On May 02 2014 02:30 scypio wrote:
great change that will make absolutely no difference in 95% of games whatsoever

Fairly sure TvT and TvZ represent more than 5% of the games played.
Ramiz1989
Profile Joined July 2012
12124 Posts
May 01 2014 17:41 GMT
#549
On May 02 2014 02:30 scypio wrote:
great change that will make absolutely no difference in 95% of games whatsoever

If you don't see how this can change something, then you are not watching at all...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
scypio
Profile Joined December 2011
Poland2127 Posts
May 01 2014 17:45 GMT
#550
On May 02 2014 02:34 TheDwf wrote:
Show nested quote +
On May 02 2014 02:30 scypio wrote:
great change that will make absolutely no difference in 95% of games whatsoever

Fairly sure TvT and TvZ represent more than 5% of the games played.

TvT balance is not all that crucial... and for TvZ - hmm... I wonder how many T players have the APM to spare while fighting LBM muta balls to do even more micro.

One thing that may be helpful - T keeps his 6/8 initial hellions and hits a timing transforming them into hellbats. If it works... then T will get nerfed again.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Tossim111
Profile Joined October 2009
United States246 Posts
Last Edited: 2014-05-01 17:52:25
May 01 2014 17:51 GMT
#551
tvt will change into hellion-> hellbat openings only
Nataril
Profile Joined February 2014
United Kingdom20 Posts
Last Edited: 2014-05-01 17:55:12
May 01 2014 17:54 GMT
#552
if this goes through I can imagine 1/1 Zergling openings becoming obsolete. having 6-8 hellbats in your push is incredibly powerful, along with rallying hellions to your attack and then transforming. TvZ could use changes to mutas or tanks, but this is a terrible idea.
washikie
Profile Joined February 2011
United States752 Posts
May 01 2014 18:02 GMT
#553
+ Show Spoiler +
On May 02 2014 02:54 Franscar wrote:
if this goes through I can imagine 1/1 Zergling openings becoming obsolete. having 6-8 hellbats in your push is incredibly powerful, along with rallying hellions to your attack and then transforming. TvZ could use changes to mutas or tanks, but this is a terrible idea.


no it isnt, back when hellbats were good it was possible to do thes kind of pushes yet rairly would you see terran kill zerg with a 6 hellbat push. It will however force zerg into a greater commitment to groundbased gas units which is something the mu needs because it will delay mutas and then if t continues to push it will force z to make more banes and less mutas so that z has to at least fight for the ability to make 30+ mutas and contain t on 3-4 bases. right now z gets mutas out so fast that drop play on a lot of maps prity much ends by the 11 minute mark, and once a zerg has mutas unless they are forced to fight with them they will never lose them, provided they have good control.
"when life gives Hero lemons he makes carriers" -Artosis
Dingodile
Profile Joined December 2011
4135 Posts
May 01 2014 18:05 GMT
#554
On May 02 2014 02:00 Butterednuts wrote:
Show nested quote +
On May 02 2014 01:28 Dingodile wrote:
about larva hotkeys: If you have ~40 larvas, you cant use all larvas, it stops at ~35 (35 units). You have to select the last ~5 larvas again to build units. I noticed it pretty often, but only if you have ~40 larvas or more.

This "problem" didnt exist in WoL.


Why is problem in quotation marks? Are you insinuating that it isn't an issue but then also proclaiming it as one in the sentence before?

In my country you can use quotation marks on noun if it didnt existed before. Make only clear that something has changed.
Grubby | ToD | Moon | Lyn | Sky
Nataril
Profile Joined February 2014
United Kingdom20 Posts
Last Edited: 2014-05-01 18:11:12
May 01 2014 18:07 GMT
#555
On May 02 2014 03:02 washikie wrote:
+ Show Spoiler +
On May 02 2014 02:54 Franscar wrote:
if this goes through I can imagine 1/1 Zergling openings becoming obsolete. having 6-8 hellbats in your push is incredibly powerful, along with rallying hellions to your attack and then transforming. TvZ could use changes to mutas or tanks, but this is a terrible idea.


no it isnt, back when hellbats were good it was possible to do thes kind of pushes yet rairly would you see terran kill zerg with a 6 hellbat push. It will however force zerg into a greater commitment to groundbased gas units which is something the mu needs because it will delay mutas and then if t continues to push it will force z to make more banes and less mutas so that z has to at least fight for the ability to make 30+ mutas and contain t on 3-4 bases. right now z gets mutas out so fast that drop play on a lot of maps prity much ends by the 11 minute mark, and once a zerg has mutas unless they are forced to fight with them they will never lose them, provided they have good control.


these kinds of pushes were much less effective because building Hellbats required an armory, so any hellbat/medivac/bio push arrived much later unless you sacrificed your upgrade timing for an early armory. now you can hit the same exact 1-1 timing as before, with hellbats, without sacrificing upgrades.
Hider
Profile Blog Joined May 2010
Denmark9403 Posts
Last Edited: 2014-05-01 18:14:07
May 01 2014 18:10 GMT
#556
On May 02 2014 02:45 scypio wrote:
Show nested quote +
On May 02 2014 02:34 TheDwf wrote:
On May 02 2014 02:30 scypio wrote:
great change that will make absolutely no difference in 95% of games whatsoever

Fairly sure TvT and TvZ represent more than 5% of the games played.

TvT balance is not all that crucial... and for TvZ - hmm... I wonder how many T players have the APM to spare while fighting LBM muta balls to do even more micro.

One thing that may be helpful - T keeps his 6/8 initial hellions and hits a timing transforming them into hellbats. If it works... then T will get nerfed again.


It's not? Hellion openings are already very common in TvT and mech really doesn't seem very weak in midgame (unlike in WOL). So any earlygame midgame buff to mech could have a significant effect. If this goes through, I am definitely gonna use mech as my standard play.

TvZ - Already pointed out previously that I think it creates a totally unncesary buff to terran early game. If you buff terran early game by x%, then the effect it will have in the midgame (balancewise) will be much larger than x% due to the snowball effect.

So assuming David Kim is aware that TvZ midgame perhaps is favored of zerg by roughly 10%, then making a change that buffs terran by 10% in the early game (or around 10-11 minute mark) is suddenly gonna make the matchup very terran favored in the midgame.

I think he should just reduce cost to 50/50 for this upgrade instead of making it free.

Qwyn
Profile Blog Joined December 2010
United States2779 Posts
May 01 2014 18:14 GMT
#557
On May 02 2014 00:48 Sapphire.lux wrote:
Show nested quote +
On May 02 2014 00:38 TheDwf wrote:
On May 02 2014 00:36 timchen1017 wrote:
On May 02 2014 00:09 TheDwf wrote:
On May 02 2014 00:05 timchen1017 wrote:
On May 01 2014 22:52 odem wrote:
Zerg can win lategame ZvT by 1-A deathball (muta,ling,bling,ultralisk,infestor) while only needing 1 control group to easily still use fungal growth.

Terran needs like how many control groups to effectively counter that shit? bio (stim), mines (burrow) vs bling clumps, raven (pdd/hsm) vs muta clumps, ghost (emp) vs infestor... [alternatively replace mines with tanks (siege) vs bling clumps]

--> thats like 4 control groups and absolutely impossible to micro even for the top world korean terrans

--> so u have to choose less caster units and will be in a disadvantage (OR U NEED 2 PLAYERS TO MICRO A TERRAN ARMY IN TVZ)

on the other hand mech just too fucking slow and doesnt really work on big maps

EXACTLY THIS is the reason there has never been successful terran foreigners (compared to zerg ez mode foreigners all over the place) + that is the reason why ZvT will always be fucked up.


not to mention in ZvZ or PvP a foreigner can always beat a korean but in TvT the foreigners get completely annihilated by koreans. guess what, terran takes actual skill to control.

so u either need to ensure terran has a way to effectively (!) counter muta clumps without needing 3 players to micro their army (by nerfig muta or buffing terran counters like dude above just said). or just ensure zerg actually needs to micro their own fucking units (f.e. bling friendly fire) to make it equal hard to play - not even speaking about protoss 1click early game defense.


Actually, will it be a good idea to ask BZ to implement one extra kind of movement such that units will automatically try not to clump together (probably in a not too smart way so that good players can further micro)? One step further will be to enable kiting automatically. Frankly speaking kiting is just pretty standard in professional play anyway. This is probably the exact buff terran needs in TvZ mid to late game, as well as TvP late game.

More automation is really not what SC2 needs.


Well, it's not about more automation but instead I think is to put the micro needed for each race to be at more similar levels. You don't want to see good terran players getting wrist injuries every now and then!

Just like apm, the amount of hotkeys you use to control your army isn't particularly relevant. More doesn't always mean better control.

Though i do find it heart breaking when i see even top pros using one or two controls. This shouldn't work in SC.


You know, reading this on the bus earlier today, I really wanted to make a cheeky edit to your quote saying "This shouldn't work in SC(2)," ahaha.

As for proposed changes...I don't agree with upgrade cost nerfs unless they just homogenize them all to the same exact prices for every race (which it already seems like they are going to do)...

I also don't really enjoy the trend of just removing upgrades from the game altogether - granted the hellion transformation upgrade is pretty useless and a waste of gas until the lategame anyhow (more of referring to siege, among other examples) and never should have been an upgrade in the first place...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
MstrJinbo
Profile Joined March 2011
United States1251 Posts
May 01 2014 18:14 GMT
#558
On May 02 2014 02:54 Franscar wrote:
if this goes through I can imagine 1/1 Zergling openings becoming obsolete. having 6-8 hellbats in your push is incredibly powerful, along with rallying hellions to your attack and then transforming. TvZ could use changes to mutas or tanks, but this is a terrible idea.


People said the same thing at the HotS beta and beginning of HotS with pre nerfed hellbats. It didn't happen then, I am skeptical that it will happen now.
TheDwf
Profile Joined November 2011
France19747 Posts
May 01 2014 18:17 GMT
#559
On May 02 2014 02:45 scypio wrote:
Show nested quote +
On May 02 2014 02:34 TheDwf wrote:
On May 02 2014 02:30 scypio wrote:
great change that will make absolutely no difference in 95% of games whatsoever

Fairly sure TvT and TvZ represent more than 5% of the games played.

TvT balance is not all that crucial...

It's not a matter of balance (a mirror match-up cannot be "imbalanced") but of diversity. If this thing is implemented and TvT suddenly goes backwards into 95% Hellbats nonsense, people will start e-flipping tables again.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
May 01 2014 18:31 GMT
#560
On May 02 2014 03:02 washikie wrote:
+ Show Spoiler +
On May 02 2014 02:54 Franscar wrote:
if this goes through I can imagine 1/1 Zergling openings becoming obsolete. having 6-8 hellbats in your push is incredibly powerful, along with rallying hellions to your attack and then transforming. TvZ could use changes to mutas or tanks, but this is a terrible idea.


no it isnt, back when hellbats were good it was possible to do thes kind of pushes yet rairly would you see terran kill zerg with a 6 hellbat push. It will however force zerg into a greater commitment to groundbased gas units which is something the mu needs because it will delay mutas and then if t continues to push it will force z to make more banes and less mutas so that z has to at least fight for the ability to make 30+ mutas and contain t on 3-4 bases. right now z gets mutas out so fast that drop play on a lot of maps prity much ends by the 11 minute mark, and once a zerg has mutas unless they are forced to fight with them they will never lose them, provided they have good control.

This is a bit of a logical fallacy from the zerg's point of view. You can't have your mutas in position to stop the drops AND harass at the same time. Yeah, it might be scary to load up dropships with mutas on the map, but if you get a drop in while mutas are away from home, that can really sting.

I always thought z was overpowered in tvz slightly. That's why I switched to z. But upgrade cost, I think that's stupid thing to change. Give Terran a little help in late game. The removal of servo upgrade might be just the thing.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Prev 1 26 27 28 29 30 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 161
StarCraft: Brood War
Leta 480
Dewaltoss 150
Backho 90
ToSsGirL 44
Bale 17
Icarus 7
Dota 2
NeuroSwarm118
League of Legends
JimRising 685
Counter-Strike
Stewie2K713
Heroes of the Storm
Khaldor70
Other Games
summit1g10131
C9.Mang0280
Organizations
Other Games
BasetradeTV57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH385
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1525
• Stunt569
• HappyZerGling140
Upcoming Events
Afreeca Starleague
3h 23m
Barracks vs Mini
Wardi Open
4h 23m
Monday Night Weeklies
9h 23m
Sparkling Tuna Cup
1d 3h
Afreeca Starleague
1d 3h
Snow vs EffOrt
PiGosaur Monday
1d 17h
LiuLi Cup
2 days
The PondCast
3 days
CranKy Ducklings
4 days
Maestros of the Game
5 days
Clem vs Reynor
[ Show More ]
[BSL 2025] Weekly
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.