• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:58
CEST 17:58
KST 00:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup9StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)69Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? Bot on ladder [ASL22] Ro4 Preview: Mirror Mirror
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8097 users

TeamLiquid Map Contest 4 - Page 2

Forum Index > SC2 General
311 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-03-28 19:37:26
March 28 2014 19:34 GMT
#21
On March 29 2014 04:22 nkr wrote:
are there any tutorials on mapmaking?


TL's Mapper's Index - Dated but has links to good info
SC2mapster's Melee mapmaking survival guide by Xenostalker - Ignore the part on symmetry, there is now a symmetry tool
Blizzard's Terrain tutorial
Simple Q&A thread
~ ~ <°)))><~ ~ ~
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 28 2014 19:35 GMT
#22
Maybe I'll have to get around to making the map I always wanted to now. If only I could figure out the stupid mapmaker.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
March 28 2014 19:39 GMT
#23
Good, so Welmu can again win the actual tournament (If there will be)
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
digmouse
Profile Blog Joined November 2010
China6331 Posts
March 28 2014 19:43 GMT
#24
More Frost-level goodness gogo!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
March 28 2014 19:49 GMT
#25
I found 4 players map so boring to look at. Too much mirroring, and expandig into someone else's natural feels so... unnatural. Will try to draw something workable on paint.
I look like someone's uncle after a hard life
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
March 28 2014 19:52 GMT
#26
Awesome, I hope to see some great maps come out of this!
Moderatorlickypiddy
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 28 2014 19:53 GMT
#27
On March 29 2014 04:49 ConCentrate405 wrote:
I found 4 players map so boring to look at. Too much mirroring, and expandig into someone else's natural feels so... unnatural. Will try to draw something workable on paint.

Such things were status quo in Brood War. Not sure why it'd be a bad thing now.
Twitter: @iamcaustic
linkhimura
Profile Joined March 2014
Argentina231 Posts
March 28 2014 19:56 GMT
#28
I like the idea of no 2p maps, that's a good choice.

I've seen some good maps from the past contests, so I'm expecting some cool things from these too, especially with big maps.

I have faith in you TL, let's see your maps in the ladder!
NorthernAetas
Profile Joined February 2013
United States11 Posts
March 28 2014 20:08 GMT
#29
Looking forward to some cool asymmetrical maps with the new 2 player map rule.

Also... Thems some pretty graphics up top.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2014-03-28 20:22:12
March 28 2014 20:19 GMT
#30
On March 29 2014 04:53 iamcaustic wrote:
Show nested quote +
On March 29 2014 04:49 ConCentrate405 wrote:
I found 4 players map so boring to look at. Too much mirroring, and expandig into someone else's natural feels so... unnatural. Will try to draw something workable on paint.

Such things were status quo in Brood War. Not sure why it'd be a bad thing now.


Maps in general used to be a lot more interesting, if not super balanced, which was great to see more often than not. In SC2 it seems like the only maps that get played and don't suffer from massive amounts of community backlash are super standard, boring macro maps with run-of-the-mill layouts. Although with SHOUTcraft clan wars and now another one of these, I really hope things will change even a little bit, although last time I checked quite a few of the resident TL mapping judges were very conservative. (anyone remember the days when everything that wasn't a Daybreak clone got criticized and slammed into the ground? yeah...)
"my shaft scares me too" - strenx 2014
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 28 2014 20:22 GMT
#31
On March 29 2014 04:33 iamcaustic wrote:
Show nested quote +
On March 29 2014 04:23 ZAiNs wrote:
For the 1v1 portion of the competition there is one very important restriction for this season -- maps with only two spawn positions will not be considered. This means we will only be considering maps with 3-5 spawn positions for this contest. Please consult the FAQ for more information about this restriction.

Eh, I really hate rotational imbalance and scouting luck. I guess it would be considered to abnormal, but maybe we could have some kind of weird map with 5 spawns that pings your opponent's spawn at the beginning.

"Scouting luck" is a term used by those who are used to only having to scout a single spawn location. Whatever happened to the old BW days of sending two workers in opposite directions (or any other combination of scout units) when you really needed to see your opponent's base?
Rotational imbalance is a sad issue though; it's unfortunate that Blizzard decided to make air play so dominant in SC2. Really puts a damper on the terrain design.

Nobody sends 2 workers because it hurts your economy too much for how much it's worth. You rarely see Protoss send 2 scouts vs. Zerg when Forge expanding but I haven't seen it for a long time. In PvP especially players do really risky greedy builds often because they know they might not be scouted.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 28 2014 20:23 GMT
#32
Quick question, has anyone ever made a 5 spawn location map before?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
NovaMB
Profile Joined February 2013
Germany9534 Posts
March 28 2014 20:25 GMT
#33
On March 29 2014 05:23 SetGuitarsToKill wrote:
Quick question, has anyone ever made a 5 spawn location map before?

http://wiki.teamliquid.net/starcraft2/New_Pompeii
Phaenoman
Profile Joined February 2013
568 Posts
March 28 2014 20:25 GMT
#34
On March 29 2014 05:23 SetGuitarsToKill wrote:
Quick question, has anyone ever made a 5 spawn location map before?

http://www.teamliquid.net/forum/sc2-maps/439401-5-new-pompeii
Random is hard work dude...
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 28 2014 20:31 GMT
#35
On March 29 2014 05:25 NovaMB wrote:
Show nested quote +
On March 29 2014 05:23 SetGuitarsToKill wrote:
Quick question, has anyone ever made a 5 spawn location map before?

http://wiki.teamliquid.net/starcraft2/New_Pompeii

On March 29 2014 05:25 Phaenoman wrote:
Show nested quote +
On March 29 2014 05:23 SetGuitarsToKill wrote:
Quick question, has anyone ever made a 5 spawn location map before?

http://www.teamliquid.net/forum/sc2-maps/439401-5-new-pompeii


Damn, and I thought I was being so original.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
And G
Profile Joined May 2012
Germany491 Posts
March 28 2014 20:33 GMT
#36
6-in-1 map incoming.
not a community mapmaker
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-03-28 20:38:38
March 28 2014 20:35 GMT
#37
On March 29 2014 05:22 ZAiNs wrote:
Show nested quote +
On March 29 2014 04:33 iamcaustic wrote:
On March 29 2014 04:23 ZAiNs wrote:
For the 1v1 portion of the competition there is one very important restriction for this season -- maps with only two spawn positions will not be considered. This means we will only be considering maps with 3-5 spawn positions for this contest. Please consult the FAQ for more information about this restriction.

Eh, I really hate rotational imbalance and scouting luck. I guess it would be considered to abnormal, but maybe we could have some kind of weird map with 5 spawns that pings your opponent's spawn at the beginning.

"Scouting luck" is a term used by those who are used to only having to scout a single spawn location. Whatever happened to the old BW days of sending two workers in opposite directions (or any other combination of scout units) when you really needed to see your opponent's base?
Rotational imbalance is a sad issue though; it's unfortunate that Blizzard decided to make air play so dominant in SC2. Really puts a damper on the terrain design.

Nobody sends 2 workers because it hurts your economy too much for how much it's worth. You rarely see Protoss send 2 scouts vs. Zerg when Forge expanding but I haven't seen it for a long time. In PvP especially players do really risky greedy builds often because they know they might not be scouted.

Are you ready to have your mind blown?

When 2 scout patterns are standard for everyone on 4 spawn maps, it's no longer detrimental. It also opens up opportunities for players to gave multiple gradients of greed (2 scout = safe, 1 scout = semi-risky, 0 scout = maximum risk). The reason you haven't seen 2 scout patterns in a long time is because the vast majority of the map pool is dominated by 2 spawn maps. Given the disparity, it's not efficient for players to spend vast amounts of training time to map out 2 scout patterns for only 1-2 maps in a 7 map pool. You're better off accepting the scouting risk, especially since the only 4 spawn maps in the pool at the moment have highly defensible 3-base layouts and very long rush distances.
Twitter: @iamcaustic
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 28 2014 20:37 GMT
#38
I don't really get that anti 1v1 maps rule. I guess the contest will be less interesting this season and get back in shape for the next edition.
Kiaph
Profile Blog Joined July 2012
112 Posts
March 28 2014 20:40 GMT
#39
Time to try at my first map ever.

Any tips are suggestions? :D That will help me avoid a rough start? :D

(Or links to threads) Thanks in advance, can't wait to see how this pans out.

I never really jumped in on (2)s but.. with (4)s only.. and my love for art, and the game.. I want to give it a go.

As a child I spent a lot of time in Warcraft 2 map maker, haven't ever touched the Starcraft 2 scene, hope the skills roll over.. from so many ages ago.
Waxangel
Profile Blog Joined September 2002
United States33705 Posts
March 28 2014 20:42 GMT
#40
put up some money blizzard jeez
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 0
StarCraft: Brood War
Calm 4368
Shuttle 1199
Bisu 1136
Stork 541
BeSt 402
EffOrt 363
Mini 354
actioN 285
Rush 265
Horang2 257
[ Show more ]
hero 134
Mind 131
Light 113
910 88
Zeus 74
Mong 73
Snow 58
Shinee 54
sorry 53
Barracks 45
JYJ 37
Bale 25
Killer 24
Sexy 24
ToSsGirL 23
Terrorterran 23
HiyA 21
yabsab 15
scan(afreeca) 14
zelot 12
Sacsri 8
Dota 2
Gorgc5592
qojqva2859
Dendi1317
Counter-Strike
fl0m3547
Fnx 710
Other Games
singsing2560
TKL 1018
hiko945
ceh9349
Livibee340
XBOCT285
Hui .223
Liquid`VortiX170
Beastyqt165
XaKoH 159
Trikslyr23
Chillindude15
Organizations
Dota 2
PGL Dota 2 - Main Stream25
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2790
Other Games
• Shiphtur89
Upcoming Events
Monday Night Weeklies
2m
TaKeTV 67
Replay Cast
7h 2m
Afreeca Starleague
18h 2m
Soma vs Soulkey
INu's Battles
19h 2m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 8h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
4 days
BSL: Ladder Tournament
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.