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Maybe I'll have to get around to making the map I always wanted to now. If only I could figure out the stupid mapmaker.
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Good, so Welmu can again win the actual tournament (If there will be)
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China6326 Posts
More Frost-level goodness gogo!
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I found 4 players map so boring to look at. Too much mirroring, and expandig into someone else's natural feels so... unnatural. Will try to draw something workable on paint.
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Canada16217 Posts
Awesome, I hope to see some great maps come out of this!
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On March 29 2014 04:49 ConCentrate405 wrote: I found 4 players map so boring to look at. Too much mirroring, and expandig into someone else's natural feels so... unnatural. Will try to draw something workable on paint. Such things were status quo in Brood War. Not sure why it'd be a bad thing now.
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I like the idea of no 2p maps, that's a good choice.
I've seen some good maps from the past contests, so I'm expecting some cool things from these too, especially with big maps.
I have faith in you TL, let's see your maps in the ladder!
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Looking forward to some cool asymmetrical maps with the new 2 player map rule.
Also... Thems some pretty graphics up top.
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On March 29 2014 04:53 iamcaustic wrote:Show nested quote +On March 29 2014 04:49 ConCentrate405 wrote: I found 4 players map so boring to look at. Too much mirroring, and expandig into someone else's natural feels so... unnatural. Will try to draw something workable on paint. Such things were status quo in Brood War. Not sure why it'd be a bad thing now. 
Maps in general used to be a lot more interesting, if not super balanced, which was great to see more often than not. In SC2 it seems like the only maps that get played and don't suffer from massive amounts of community backlash are super standard, boring macro maps with run-of-the-mill layouts. Although with SHOUTcraft clan wars and now another one of these, I really hope things will change even a little bit, although last time I checked quite a few of the resident TL mapping judges were very conservative. (anyone remember the days when everything that wasn't a Daybreak clone got criticized and slammed into the ground? yeah...)
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On March 29 2014 04:33 iamcaustic wrote:Show nested quote +On March 29 2014 04:23 ZAiNs wrote:For the 1v1 portion of the competition there is one very important restriction for this season -- maps with only two spawn positions will not be considered. This means we will only be considering maps with 3-5 spawn positions for this contest. Please consult the FAQ for more information about this restriction. Eh, I really hate rotational imbalance and scouting luck. I guess it would be considered to abnormal, but maybe we could have some kind of weird map with 5 spawns that pings your opponent's spawn at the beginning. "Scouting luck" is a term used by those who are used to only having to scout a single spawn location. Whatever happened to the old BW days of sending two workers in opposite directions (or any other combination of scout units) when you really needed to see your opponent's base? Rotational imbalance is a sad issue though; it's unfortunate that Blizzard decided to make air play so dominant in SC2. Really puts a damper on the terrain design. Nobody sends 2 workers because it hurts your economy too much for how much it's worth. You rarely see Protoss send 2 scouts vs. Zerg when Forge expanding but I haven't seen it for a long time. In PvP especially players do really risky greedy builds often because they know they might not be scouted.
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Quick question, has anyone ever made a 5 spawn location map before?
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Damn, and I thought I was being so original.
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On March 29 2014 05:22 ZAiNs wrote:Show nested quote +On March 29 2014 04:33 iamcaustic wrote:On March 29 2014 04:23 ZAiNs wrote:For the 1v1 portion of the competition there is one very important restriction for this season -- maps with only two spawn positions will not be considered. This means we will only be considering maps with 3-5 spawn positions for this contest. Please consult the FAQ for more information about this restriction. Eh, I really hate rotational imbalance and scouting luck. I guess it would be considered to abnormal, but maybe we could have some kind of weird map with 5 spawns that pings your opponent's spawn at the beginning. "Scouting luck" is a term used by those who are used to only having to scout a single spawn location. Whatever happened to the old BW days of sending two workers in opposite directions (or any other combination of scout units) when you really needed to see your opponent's base? Rotational imbalance is a sad issue though; it's unfortunate that Blizzard decided to make air play so dominant in SC2. Really puts a damper on the terrain design. Nobody sends 2 workers because it hurts your economy too much for how much it's worth. You rarely see Protoss send 2 scouts vs. Zerg when Forge expanding but I haven't seen it for a long time. In PvP especially players do really risky greedy builds often because they know they might not be scouted. Are you ready to have your mind blown?
When 2 scout patterns are standard for everyone on 4 spawn maps, it's no longer detrimental. It also opens up opportunities for players to gave multiple gradients of greed (2 scout = safe, 1 scout = semi-risky, 0 scout = maximum risk). The reason you haven't seen 2 scout patterns in a long time is because the vast majority of the map pool is dominated by 2 spawn maps. Given the disparity, it's not efficient for players to spend vast amounts of training time to map out 2 scout patterns for only 1-2 maps in a 7 map pool. You're better off accepting the scouting risk, especially since the only 4 spawn maps in the pool at the moment have highly defensible 3-base layouts and very long rush distances.
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I don't really get that anti 1v1 maps rule. I guess the contest will be less interesting this season and get back in shape for the next edition.
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Time to try at my first map ever.
Any tips are suggestions? :D That will help me avoid a rough start? :D
(Or links to threads) Thanks in advance, can't wait to see how this pans out.
I never really jumped in on (2)s but.. with (4)s only.. and my love for art, and the game.. I want to give it a go.
As a child I spent a lot of time in Warcraft 2 map maker, haven't ever touched the Starcraft 2 scene, hope the skills roll over.. from so many ages ago.
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United States33075 Posts
put up some money blizzard jeez
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