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TeamLiquid Map Contest 4 - Page 2

Forum Index > SC2 General
311 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2014-03-28 19:37:26
March 28 2014 19:34 GMT
#21
On March 29 2014 04:22 nkr wrote:
are there any tutorials on mapmaking?


TL's Mapper's Index - Dated but has links to good info
SC2mapster's Melee mapmaking survival guide by Xenostalker - Ignore the part on symmetry, there is now a symmetry tool
Blizzard's Terrain tutorial
Simple Q&A thread
~ ~ <°)))><~ ~ ~
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 28 2014 19:35 GMT
#22
Maybe I'll have to get around to making the map I always wanted to now. If only I could figure out the stupid mapmaker.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
March 28 2014 19:39 GMT
#23
Good, so Welmu can again win the actual tournament (If there will be)
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
digmouse
Profile Blog Joined November 2010
China6329 Posts
March 28 2014 19:43 GMT
#24
More Frost-level goodness gogo!
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ConCentrate405
Profile Joined November 2013
Brazil71 Posts
March 28 2014 19:49 GMT
#25
I found 4 players map so boring to look at. Too much mirroring, and expandig into someone else's natural feels so... unnatural. Will try to draw something workable on paint.
I look like someone's uncle after a hard life
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
March 28 2014 19:52 GMT
#26
Awesome, I hope to see some great maps come out of this!
Moderatorlickypiddy
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
March 28 2014 19:53 GMT
#27
On March 29 2014 04:49 ConCentrate405 wrote:
I found 4 players map so boring to look at. Too much mirroring, and expandig into someone else's natural feels so... unnatural. Will try to draw something workable on paint.

Such things were status quo in Brood War. Not sure why it'd be a bad thing now.
Twitter: @iamcaustic
linkhimura
Profile Joined March 2014
Argentina231 Posts
March 28 2014 19:56 GMT
#28
I like the idea of no 2p maps, that's a good choice.

I've seen some good maps from the past contests, so I'm expecting some cool things from these too, especially with big maps.

I have faith in you TL, let's see your maps in the ladder!
NorthernAetas
Profile Joined February 2013
United States11 Posts
March 28 2014 20:08 GMT
#29
Looking forward to some cool asymmetrical maps with the new 2 player map rule.

Also... Thems some pretty graphics up top.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
Last Edited: 2014-03-28 20:22:12
March 28 2014 20:19 GMT
#30
On March 29 2014 04:53 iamcaustic wrote:
Show nested quote +
On March 29 2014 04:49 ConCentrate405 wrote:
I found 4 players map so boring to look at. Too much mirroring, and expandig into someone else's natural feels so... unnatural. Will try to draw something workable on paint.

Such things were status quo in Brood War. Not sure why it'd be a bad thing now.


Maps in general used to be a lot more interesting, if not super balanced, which was great to see more often than not. In SC2 it seems like the only maps that get played and don't suffer from massive amounts of community backlash are super standard, boring macro maps with run-of-the-mill layouts. Although with SHOUTcraft clan wars and now another one of these, I really hope things will change even a little bit, although last time I checked quite a few of the resident TL mapping judges were very conservative. (anyone remember the days when everything that wasn't a Daybreak clone got criticized and slammed into the ground? yeah...)
"my shaft scares me too" - strenx 2014
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
March 28 2014 20:22 GMT
#31
On March 29 2014 04:33 iamcaustic wrote:
Show nested quote +
On March 29 2014 04:23 ZAiNs wrote:
For the 1v1 portion of the competition there is one very important restriction for this season -- maps with only two spawn positions will not be considered. This means we will only be considering maps with 3-5 spawn positions for this contest. Please consult the FAQ for more information about this restriction.

Eh, I really hate rotational imbalance and scouting luck. I guess it would be considered to abnormal, but maybe we could have some kind of weird map with 5 spawns that pings your opponent's spawn at the beginning.

"Scouting luck" is a term used by those who are used to only having to scout a single spawn location. Whatever happened to the old BW days of sending two workers in opposite directions (or any other combination of scout units) when you really needed to see your opponent's base?
Rotational imbalance is a sad issue though; it's unfortunate that Blizzard decided to make air play so dominant in SC2. Really puts a damper on the terrain design.

Nobody sends 2 workers because it hurts your economy too much for how much it's worth. You rarely see Protoss send 2 scouts vs. Zerg when Forge expanding but I haven't seen it for a long time. In PvP especially players do really risky greedy builds often because they know they might not be scouted.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 28 2014 20:23 GMT
#32
Quick question, has anyone ever made a 5 spawn location map before?
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
NovaMB
Profile Joined February 2013
Germany9534 Posts
March 28 2014 20:25 GMT
#33
On March 29 2014 05:23 SetGuitarsToKill wrote:
Quick question, has anyone ever made a 5 spawn location map before?

http://wiki.teamliquid.net/starcraft2/New_Pompeii
Phaenoman
Profile Joined February 2013
568 Posts
March 28 2014 20:25 GMT
#34
On March 29 2014 05:23 SetGuitarsToKill wrote:
Quick question, has anyone ever made a 5 spawn location map before?

http://www.teamliquid.net/forum/sc2-maps/439401-5-new-pompeii
Random is hard work dude...
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 28 2014 20:31 GMT
#35
On March 29 2014 05:25 NovaMB wrote:
Show nested quote +
On March 29 2014 05:23 SetGuitarsToKill wrote:
Quick question, has anyone ever made a 5 spawn location map before?

http://wiki.teamliquid.net/starcraft2/New_Pompeii

On March 29 2014 05:25 Phaenoman wrote:
Show nested quote +
On March 29 2014 05:23 SetGuitarsToKill wrote:
Quick question, has anyone ever made a 5 spawn location map before?

http://www.teamliquid.net/forum/sc2-maps/439401-5-new-pompeii


Damn, and I thought I was being so original.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
And G
Profile Joined May 2012
Germany491 Posts
March 28 2014 20:33 GMT
#36
6-in-1 map incoming.
not a community mapmaker
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2014-03-28 20:38:38
March 28 2014 20:35 GMT
#37
On March 29 2014 05:22 ZAiNs wrote:
Show nested quote +
On March 29 2014 04:33 iamcaustic wrote:
On March 29 2014 04:23 ZAiNs wrote:
For the 1v1 portion of the competition there is one very important restriction for this season -- maps with only two spawn positions will not be considered. This means we will only be considering maps with 3-5 spawn positions for this contest. Please consult the FAQ for more information about this restriction.

Eh, I really hate rotational imbalance and scouting luck. I guess it would be considered to abnormal, but maybe we could have some kind of weird map with 5 spawns that pings your opponent's spawn at the beginning.

"Scouting luck" is a term used by those who are used to only having to scout a single spawn location. Whatever happened to the old BW days of sending two workers in opposite directions (or any other combination of scout units) when you really needed to see your opponent's base?
Rotational imbalance is a sad issue though; it's unfortunate that Blizzard decided to make air play so dominant in SC2. Really puts a damper on the terrain design.

Nobody sends 2 workers because it hurts your economy too much for how much it's worth. You rarely see Protoss send 2 scouts vs. Zerg when Forge expanding but I haven't seen it for a long time. In PvP especially players do really risky greedy builds often because they know they might not be scouted.

Are you ready to have your mind blown?

When 2 scout patterns are standard for everyone on 4 spawn maps, it's no longer detrimental. It also opens up opportunities for players to gave multiple gradients of greed (2 scout = safe, 1 scout = semi-risky, 0 scout = maximum risk). The reason you haven't seen 2 scout patterns in a long time is because the vast majority of the map pool is dominated by 2 spawn maps. Given the disparity, it's not efficient for players to spend vast amounts of training time to map out 2 scout patterns for only 1-2 maps in a 7 map pool. You're better off accepting the scouting risk, especially since the only 4 spawn maps in the pool at the moment have highly defensible 3-base layouts and very long rush distances.
Twitter: @iamcaustic
[PkF] Wire
Profile Joined March 2013
France24209 Posts
March 28 2014 20:37 GMT
#38
I don't really get that anti 1v1 maps rule. I guess the contest will be less interesting this season and get back in shape for the next edition.
Kiaph
Profile Blog Joined July 2012
112 Posts
March 28 2014 20:40 GMT
#39
Time to try at my first map ever.

Any tips are suggestions? :D That will help me avoid a rough start? :D

(Or links to threads) Thanks in advance, can't wait to see how this pans out.

I never really jumped in on (2)s but.. with (4)s only.. and my love for art, and the game.. I want to give it a go.

As a child I spent a lot of time in Warcraft 2 map maker, haven't ever touched the Starcraft 2 scene, hope the skills roll over.. from so many ages ago.
Waxangel
Profile Blog Joined September 2002
United States33432 Posts
March 28 2014 20:42 GMT
#40
put up some money blizzard jeez
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
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