• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:29
CEST 14:29
KST 21:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)65ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6772 users

Next Balance Patch the 28th February. - Page 37

Forum Index > SC2 General
827 CommentsPost a Reply
Prev 1 35 36 37 38 39 42 Next All
RaFox17
Profile Joined May 2013
Finland4581 Posts
March 07 2014 17:08 GMT
#721
On March 08 2014 02:02 DinoMight wrote:
Show nested quote +
On March 08 2014 01:56 Grumbels wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?


Wow, such change. I really doubt that PvP will be strongly affected, most of the builds you just commit to without scouting anyway, so PvP as coinflip match-up is partly independent of scouting. You still have hallucination, probes, zealot and stalker pressure and MsC.


You obviously have no idea what you're talking about. I don't mean it as an insult. I just mean it's apparent from your comments that you have spent very little time playing/watching PvP. Watch HerO vs. Rain G1 from IEM Cologne and tell me how Rain possibly wins that game with a nerfed MsC. It's a huge change and significantly reduces the amount of information the players have available when making early game decisions.

You pick a tech path, sure, but as you scout what tech path your opponent chose you have to figure out what your role is and what his role is. One will be the aggressor and one will be the defender. If your opponent went Twilight and you went Stargate, you need to know if there are DTs coming and you need to make an Oracle rather than a Phoenix. So while the tech path itself might be chosen blind, there are still many scouting dependent decisions that need to be made.

Probes get denied by the first Stalker, Hallucinations are good at scouting some tech but can fuck you over in other cases (if there's a warpgate rush you'll have no forcefield), Zealot/Stalker Pressure doesn't make it past the ramp let alone into the back corner of the base where the tech is hidden.


Thats basically the same for other races. You scout toss but if you just happen to miss a pylon or get denied you can get fucked really fast. Toss has the best scouting in the game but theres always a chance to miss something. The other races don´t have fun either trying to scout toss and guessing the build of the day.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
Last Edited: 2014-03-07 17:15:16
March 07 2014 17:14 GMT
#722
On March 08 2014 02:02 DinoMight wrote:
Show nested quote +
On March 08 2014 01:56 Grumbels wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?


Wow, such change. I really doubt that PvP will be strongly affected, most of the builds you just commit to without scouting anyway, so PvP as coinflip match-up is partly independent of scouting. You still have hallucination, probes, zealot and stalker pressure and MsC.


You obviously have no idea what you're talking about. I don't mean it as an insult. I just mean it's apparent from your comments that you have spent very little time playing/watching PvP. Watch HerO vs. Rain G1 from IEM Cologne and tell me how Rain possibly wins that game with a nerfed MsC. It's a huge change and significantly reduces the amount of information the players have available when making early game decisions.

You pick a tech path, sure, but as you scout what tech path your opponent chose you have to figure out what your role is and what his role is. One will be the aggressor and one will be the defender. If your opponent went Twilight and you went Stargate, you need to know if there are DTs coming and you need to make an Oracle rather than a Phoenix. So while the tech path itself might be chosen blind, there are still many scouting dependent decisions that need to be made.

Probes get denied by the first Stalker, Hallucinations are good at scouting some tech but can fuck you over in other cases (if there's a warpgate rush you'll have no forcefield), Zealot/Stalker Pressure doesn't make it past the ramp let alone into the back corner of the base where the tech is hidden.

In TvP, you're pretty much always going for marines, marauders, and medivacs... and yet you feel so helpless at the beginning of the game! Now imagine that same feeling only you don't know what composition you're even going for. That's PvP.


That's literally what every other race does. Oh no, miss a proxy pylon with a DT shrine? You die to DT's. Miss a pylon with a proxy oracle, too bad, your entire worker line is dead.

^ yeah what he posted too
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-03-07 17:17:12
March 07 2014 17:16 GMT
#723
On March 08 2014 02:02 DinoMight wrote:
Show nested quote +
On March 08 2014 01:56 Grumbels wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?


Wow, such change. I really doubt that PvP will be strongly affected, most of the builds you just commit to without scouting anyway, so PvP as coinflip match-up is partly independent of scouting. You still have hallucination, probes, zealot and stalker pressure and MsC.


You obviously have no idea what you're talking about. I don't mean it as an insult. I just mean it's apparent from your comments that you have spent very little time playing/watching PvP. Watch HerO vs. Rain G1 from IEM Cologne and tell me how Rain possibly wins that game with a nerfed MsC. It's a huge change and significantly reduces the amount of information the players have available when making early game decisions.

You pick a tech path, sure, but as you scout what tech path your opponent chose you have to figure out what your role is and what his role is. One will be the aggressor and one will be the defender. If your opponent went Twilight and you went Stargate, you need to know if there are DTs coming and you need to make an Oracle rather than a Phoenix. So while the tech path itself might be chosen blind, there are still many scouting dependent decisions that need to be made.

Probes get denied by the first Stalker, Hallucinations are good at scouting some tech but can fuck you over in other cases (if there's a warpgate rush you'll have no forcefield), Zealot/Stalker Pressure doesn't make it past the ramp let alone into the back corner of the base where the tech is hidden.

In TvP, you're pretty much always going for marines, marauders, and medivacs... and yet you feel so helpless at the beginning of the game! Now imagine that same feeling only you don't know what composition you're even going for. That's PvP.

PvP will be slightly more volatile, but it won't completely collapse. Just because you can find a game example where the change would be felt doesn't mean that PvP is doomed. The MsC vision nerf was a good change because the unit was way too omniscient and caused issues in PvT. I prefer having PvT being playable with a slight hit to PvP (it's always balanced anyway), and this theme of protoss players prophecizing doom for PvP if you make any slight change to anything protoss seems kinda cynical to me.

Also, why should you have perfect information in PvP when you can't get it in PvT/Z?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
TheDwf
Profile Joined November 2011
France19747 Posts
March 07 2014 17:17 GMT
#724
On March 08 2014 01:32 DinoMight wrote:
Show nested quote +
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
March 07 2014 17:26 GMT
#725
On March 08 2014 02:17 TheDwf wrote:
Show nested quote +
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TheDwf
Profile Joined November 2011
France19747 Posts
March 07 2014 17:31 GMT
#726
On March 08 2014 02:26 DinoMight wrote:
Show nested quote +
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 07 2014 17:53 GMT
#727
On March 08 2014 02:31 TheDwf wrote:
Show nested quote +
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheDwf
Profile Joined November 2011
France19747 Posts
March 07 2014 17:59 GMT
#728
On March 08 2014 02:53 Plansix wrote:
Show nested quote +
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.

I have absolutely no idea how you managed to distort my post to end up with this result.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 07 2014 17:59 GMT
#729
On March 08 2014 02:53 Plansix wrote:
Show nested quote +
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.
Swiipii
Profile Joined January 2012
2195 Posts
March 07 2014 18:01 GMT
#730
On March 08 2014 02:59 Faust852 wrote:
Show nested quote +
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.

This so much.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-07 18:10:04
March 07 2014 18:06 GMT
#731
On March 08 2014 02:59 Faust852 wrote:
Show nested quote +
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.


Okay I'm sorry but I can't hold myself back. I am unquitting this thread to address this dumbfounding statement.

If allins were as hard to execute as a macro game.. WHY WOULD ANYONE EVER ALLIN? There would be literally no reason to ever do it.

As it stands, it's 1) allin and risk losing if they scout it but have an easier time if they don't 2) don't allin and rely on your superior skill to beat your opponent.

There is a tradeoff. Risk losing if they scout and defend / reward if they don't scout or don't know how to react properly.

If allins required as much skill then you would never allin, because there would be no upside in doing so. You'd have the same chances of winning in a macro game, and you wouldn't automatically lose just from being scouted.

This applies to allins from all races. Starbuck vs. MMA from yesterday was a good example. Obviously Starbuck is not as good as MMA so he took a risk on 2 allins to try and win. G2 it payed off. G3 it ALMOST payed off, but MMA is a beast.


"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 07 2014 18:13 GMT
#732
On March 08 2014 02:59 Faust852 wrote:
Show nested quote +
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.

As I said before, Idra would totally agree. He made many of the same comments about losing to both Terran and Protoss. Of course it is subjective on which is more difficult based on the player and how the prefer to play.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27040 Posts
March 07 2014 18:15 GMT
#733
On March 08 2014 02:59 TheDwf wrote:
Show nested quote +
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.

I have absolutely no idea how you managed to distort my post to end up with this result.

What I took is that the MSC basically supplants the role of high sentry counts and the gas investment those entail and enables you to tech harder, just as safely.

In that world therefore, having potentially game winning tech paths like DT rushes being cheaper than in WoL doesn't make much sense outside of 'encouraging variety'
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Ninjabutter
Profile Blog Joined January 2014
14 Posts
March 07 2014 18:16 GMT
#734
On March 08 2014 03:06 DinoMight wrote:
Show nested quote +
On March 08 2014 02:59 Faust852 wrote:
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.


Okay I'm sorry but I can't hold myself back. I am unquitting this thread to address this dumbfounding statement.

If allins were as hard to execute as a macro game.. WHY WOULD ANYONE EVER ALLIN? There would be literally no reason to ever do it.

As it stands, it's 1) allin and risk losing if they scout it but have an easier time if they don't 2) don't allin and rely on your superior skill to beat your opponent.

There is a tradeoff. Risk losing if they scout and defend / reward if they don't scout or don't know how to react properly.

If allins required as much skill then you would never allin, because there would be no upside in doing so. You'd have the same chances of winning in a macro game, and you wouldn't automatically lose just from being scouted.

This applies to allins from all races. Starbuck vs. MMA from yesterday was a good example. Obviously Starbuck is not as good as MMA so he took a risk on 2 allins to try and win. G2 it payed off. G3 it ALMOST payed off, but MMA is a beast.




Because currently the risk/reward for allins in PvT is like this:

free win if unscouted
still very hard to hold even scouted. there is very little "risk losing" because of photon overcharge even when terran defends
sage_francis
Profile Joined December 2006
France1823 Posts
March 07 2014 18:17 GMT
#735
On March 08 2014 02:53 Plansix wrote:
Show nested quote +
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


He never said that.... Whats is wrong with you??
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 07 2014 18:20 GMT
#736
On March 08 2014 03:06 DinoMight wrote:
Show nested quote +
On March 08 2014 02:59 Faust852 wrote:
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.


Okay I'm sorry but I can't hold myself back. I am unquitting this thread to address this dumbfounding statement.

If allins were as hard to execute as a macro game.. WHY WOULD ANYONE EVER ALLIN? There would be literally no reason to ever do it.

As it stands, it's 1) allin and risk losing if they scout it but have an easier time if they don't 2) don't allin and rely on your superior skill to beat your opponent.

There is a tradeoff. Risk losing if they scout and defend / reward if they don't scout or don't know how to react properly.

If allins required as much skill then you would never allin, because there would be no upside in doing so. You'd have the same chances of winning in a macro game, and you wouldn't automatically lose just from being scouted.

This applies to allins from all races. Starbuck vs. MMA from yesterday was a good example. Obviously Starbuck is not as good as MMA so he took a risk on 2 allins to try and win. G2 it payed off. G3 it ALMOST payed off, but MMA is a beast.




I'll tell it in another way :
Allin should be as hard to execute as it is to defend it. Blink allin is much easier to do than defend against it, same goes with 1 SG 3 gate allin, and all the other allin a protoss as at his disposition. I don't know if you even face a proxy oracle into 3 gate void, but as a terran, I can tell you that even scouted, the chance to reboot this is close to 30%. MC did it 3 times in a row to MMA back in season 2 WCS IIRC. It is extremely hard to hold. Blink is extremely hard to hold, and much easier to execute.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-07 18:22:06
March 07 2014 18:21 GMT
#737
On March 08 2014 03:16 Ninjabutter wrote:
Show nested quote +
On March 08 2014 03:06 DinoMight wrote:
On March 08 2014 02:59 Faust852 wrote:
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.


Okay I'm sorry but I can't hold myself back. I am unquitting this thread to address this dumbfounding statement.

If allins were as hard to execute as a macro game.. WHY WOULD ANYONE EVER ALLIN? There would be literally no reason to ever do it.

As it stands, it's 1) allin and risk losing if they scout it but have an easier time if they don't 2) don't allin and rely on your superior skill to beat your opponent.

There is a tradeoff. Risk losing if they scout and defend / reward if they don't scout or don't know how to react properly.

If allins required as much skill then you would never allin, because there would be no upside in doing so. You'd have the same chances of winning in a macro game, and you wouldn't automatically lose just from being scouted.

This applies to allins from all races. Starbuck vs. MMA from yesterday was a good example. Obviously Starbuck is not as good as MMA so he took a risk on 2 allins to try and win. G2 it payed off. G3 it ALMOST payed off, but MMA is a beast.




Because currently the risk/reward for allins in PvT is like this:

free win if unscouted
still very hard to hold even scouted. there is very little "risk losing" because of photon overcharge even when terran defends


You are so wrong on so many levels. Watch Bomber vs. Has and tell me how much of a difference Photon overcharge made.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
March 07 2014 18:23 GMT
#738
On March 08 2014 03:13 Plansix wrote:
Show nested quote +
On March 08 2014 02:59 Faust852 wrote:
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.

As I said before, Idra would totally agree. He made many of the same comments about losing to both Terran and Protoss. Of course it is subjective on which is more difficult based on the player and how the prefer to play.


I don't mind allin at all, i'm a cheeser myself sometimes, but you won't tell me proxy 11/11 is easy to execute, or at least as easy as a 2 gates proxy ? Both unscouted can kill you, but a zerg can win even if he didn't scout in time. When the 2 gates are down, it's over for the zerg.
It's an exemple but there are other, eventhough allin is much more "protosslike" than terran and zerg.
When a zerg baneling burst you and you scouted it, he can already call gg, but when a protoss HT zealot allin you, gosh, even prepared, you better be lucky that he miss his storms.
Ninjabutter
Profile Blog Joined January 2014
14 Posts
March 07 2014 18:25 GMT
#739
On March 08 2014 03:21 DinoMight wrote:
Show nested quote +
On March 08 2014 03:16 Ninjabutter wrote:
On March 08 2014 03:06 DinoMight wrote:
On March 08 2014 02:59 Faust852 wrote:
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
On March 08 2014 01:21 Grumbels wrote:
But for ages protoss players have said that you can't possibly change anything about their race because of PvP.

The new MsC still leaves protoss with much better scouting than in WoL, so I find it hard to believe that PvP will end up extremely horrible when it was still okay in WoL.


Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.


Okay I'm sorry but I can't hold myself back. I am unquitting this thread to address this dumbfounding statement.

If allins were as hard to execute as a macro game.. WHY WOULD ANYONE EVER ALLIN? There would be literally no reason to ever do it.

As it stands, it's 1) allin and risk losing if they scout it but have an easier time if they don't 2) don't allin and rely on your superior skill to beat your opponent.

There is a tradeoff. Risk losing if they scout and defend / reward if they don't scout or don't know how to react properly.

If allins required as much skill then you would never allin, because there would be no upside in doing so. You'd have the same chances of winning in a macro game, and you wouldn't automatically lose just from being scouted.

This applies to allins from all races. Starbuck vs. MMA from yesterday was a good example. Obviously Starbuck is not as good as MMA so he took a risk on 2 allins to try and win. G2 it payed off. G3 it ALMOST payed off, but MMA is a beast.




Because currently the risk/reward for allins in PvT is like this:

free win if unscouted
still very hard to hold even scouted. there is very little "risk losing" because of photon overcharge even when terran defends


You are so wrong on so many levels. Watch Bomber vs. Has and tell me how much of a difference Photon overcharge made.


I actually did watch Bomber vs Has and all I saw was the vast disparity between the players skills. Are you saying that TvP is ok when you are 10x better than the Protoss player?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2014-03-07 18:29:23
March 07 2014 18:27 GMT
#740
On March 08 2014 03:25 Ninjabutter wrote:
Show nested quote +
On March 08 2014 03:21 DinoMight wrote:
On March 08 2014 03:16 Ninjabutter wrote:
On March 08 2014 03:06 DinoMight wrote:
On March 08 2014 02:59 Faust852 wrote:
On March 08 2014 02:53 Plansix wrote:
On March 08 2014 02:31 TheDwf wrote:
On March 08 2014 02:26 DinoMight wrote:
On March 08 2014 02:17 TheDwf wrote:
On March 08 2014 01:32 DinoMight wrote:
[quote]

Oracles, much cheaper DTs, Void Ray change.

I know a lot of people don't care about PvP, but us Protoss players actually play and watch a lot of it (because it can be a very frustrating matchup). All the talk of how MsC impacts PvP is not just meaningless QQ.

I don't think whether or not something was viable in WoL is really relevant anymore. There are new units, new maps, and a new metagame because of it. For example, there are some builds that were viable in PvT in Wings that are just not viable anymore because of the Reaper redesign. When was the last time you saw a Nexus first?

All of those three things need to change anyway, so it's OK. Oracles and DTs lead to coinflip issues in PvP? It's the same in PvT, so it can be addressed for both match-ups.


Hahaha, okay I'm done here.

I don't see what's funny. Protoss themselves want the Oracle buff to be reverted. There was no reason to decrease the Dark shrine cost with the existence of the MSC, which already allows Protoss to put more gas into tech, and in a much safer way on top of that. As for charged Voids, they deal too much damage to Armored targets (mainly visible vs Corruptors, but Void all-ins are really dumb in PvT too).


In short, every all-in is dumb and should be removed. Macro games forever!!!! Idra would approve of this change.


Allin should be in the game, but as hard to execute as macro games.


Okay I'm sorry but I can't hold myself back. I am unquitting this thread to address this dumbfounding statement.

If allins were as hard to execute as a macro game.. WHY WOULD ANYONE EVER ALLIN? There would be literally no reason to ever do it.

As it stands, it's 1) allin and risk losing if they scout it but have an easier time if they don't 2) don't allin and rely on your superior skill to beat your opponent.

There is a tradeoff. Risk losing if they scout and defend / reward if they don't scout or don't know how to react properly.

If allins required as much skill then you would never allin, because there would be no upside in doing so. You'd have the same chances of winning in a macro game, and you wouldn't automatically lose just from being scouted.

This applies to allins from all races. Starbuck vs. MMA from yesterday was a good example. Obviously Starbuck is not as good as MMA so he took a risk on 2 allins to try and win. G2 it payed off. G3 it ALMOST payed off, but MMA is a beast.




Because currently the risk/reward for allins in PvT is like this:

free win if unscouted
still very hard to hold even scouted. there is very little "risk losing" because of photon overcharge even when terran defends


You are so wrong on so many levels. Watch Bomber vs. Has and tell me how much of a difference Photon overcharge made.


I actually did watch Bomber vs Has and all I saw was the vast disparity between the players skills. Are you saying that TvP is ok when you are 10x better than the Protoss player?


No. I'm saying that when you defend an all-in correctly, as a better player does, Photon Overcharge is meaningless. Often people will say that Protoss can fall back on Photon Overcharge if their allin fails. This is just an example of that being untrue.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Prev 1 35 36 37 38 39 42 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 2
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
WardiTV1489
Ryung 811
CranKy Ducklings200
Rex79
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 811
Hui .193
elazer 143
ProTech108
Rex 79
MindelVK 14
StarCraft: Brood War
Britney 34781
Shuttle 1236
Jaedong 743
Light 448
Soulkey 441
BeSt 358
EffOrt 318
Soma 285
Hyuk 256
Zeus 226
[ Show more ]
Snow 182
ggaemo 164
Pusan 87
Rush 79
Killer 66
hero 63
Mind 58
Sharp 51
Sea.KH 43
Aegong 38
PianO 38
ToSsGirL 37
[sc1f]eonzerg 36
yabsab 20
HiyA 20
Hm[arnc] 18
GoRush 16
zelot 15
Sacsri 13
Noble 13
ajuk12(nOOB) 9
Icarus 5
Terrorterran 2
League of Legends
JimRising 336
Counter-Strike
x6flipin540
byalli462
Other Games
singsing2171
B2W.Neo621
Lowko391
crisheroes272
Happy221
hiko208
Sick167
Mew2King74
QueenE63
Organizations
Dota 2
PGL Dota 2 - Main Stream14922
Other Games
BasetradeTV154
StarCraft: Brood War
UltimateBattle 29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 140
• CranKy Ducklings SOOP19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Big Brain Bouts
3h 31m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
16h 31m
Maestros of the Game
1d
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 1h
Douyu Cup 2020
1d 16h
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
2 days
WardiTV Weekly
2 days
RSL Revival
3 days
[ Show More ]
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
4 days
OSC
5 days
CrankTV Team League
5 days
Bombastic Starleague
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.