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Next Balance Patch the 28th February.

Forum Index > SC2 General
827 CommentsPost a Reply
1 2 3 4 5 40 41 42 Next All
Aeromi
Profile Blog Joined August 2012
France14461 Posts
Last Edited: 2014-02-25 20:31:56
February 25 2014 19:27 GMT
#1
[image loading]
After testing in the current balance test map, watching current pro level matches, gathering your feedback, and hearing from pro players, we’ve decided that another balance update is needed soon.

Currently, we’re thinking of waiting on the increase to Tempest damage vs. structures. While we believe the issue of long, drawn out Swarm Host plays in late game PvZ is still something we’d like to solve, we’re just not 100% sure if the Tempest +structure damage is the right change, and we’re discussing what might be the best change to help solve this.

We’re also going to hold off on the increase to Blink’s cooldown duration. After testing this change, we felt it might be too large a nerf to move forward with right now. We’ve also made several Protoss-related changes recently, and want to take some time to see how they’ll play out after we release this balance update.

Here are the changes that we are ready to make right now:

Widow Mine splash damage increased from 40 to 40 +40 shields
We’ve seen a little confusion surrounding this change and we’d like to clarify that it does not change the Widow Mine’s single target damage. As for the splash damage, this is how it’ll work:

• Up to 1.25 radius, splash damage will increase from 40 to 40 +40 vs. shields.
• From 1.25 to 1.5 radius, splash damage will increase from 20 to 20 +20 vs. shields.
• From 1.5 to 1.75 radius, splash damage will increase from 10 to 10 +10 vs. shields.

Hydralisk attack delay decreased from .83 to .75
We believe this change is good for all three match ups after testing. In ZvP, it seems to make a significant difference even though it’s turning out to be not as big as we initially thought before we started testing.

Mothership Core vision decreased from 14 to 9
After testing, this change is turning out to be quite a bit of a nerf for Protoss in terms of early scouting. It also makes the army vs. army case a bit weaker for Protoss in terms of the vision the Mothership Core provides, especially when vision is critically needed, such as during Feedback vs. EMP battles.

We feel confident about these changes, but if you have any last minute feedback otherwise, please let us know as soon as possible. Just to reiterate, we’re still looking into late game Swarm Host usage, even if there’s no change for it with this upcoming balance update.

We are targeting Friday, February 28 for this balance update, but if the date changes, we’ll make sure to let you know. We know there are several ongoing tournaments right now, but we wanted to move forward with this update as soon as possible. While there’s never a perfect time to release a new balance update, we wanted to let you know what’s changing as early as we could, and did our best to find a date that wouldn’t impact any major events on patch day. Thank you for your participation during balance testing, and we will be looking forward to hearing from everyone.


Source here.
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Aeromi
Profile Blog Joined August 2012
France14461 Posts
Last Edited: 2014-02-25 19:31:38
February 25 2014 19:27 GMT
#2
Poll: Impressions on the widow mine change ?

Approuve (859)
 
69%

Disapprove (269)
 
22%

Neutral (108)
 
9%

1236 total votes

Your vote: Impressions on the widow mine change ?

(Vote): Approuve
(Vote): Disapprove
(Vote): Neutral


Poll: Impressions on the Hydralisk attack change ?

Approuve (616)
 
52%

Dispprouve (414)
 
35%

Neutral (158)
 
13%

1188 total votes

Your vote: Impressions on the Hydralisk attack change ?

(Vote): Approuve
(Vote): Dispprouve
(Vote): Neutral


Poll: Impressions on the Mothership Core vision ?

Approuve (979)
 
82%

Dispprouve (175)
 
15%

Neutral (41)
 
3%

1195 total votes

Your vote: Impressions on the Mothership Core vision ?

(Vote): Approuve
(Vote): Dispprouve
(Vote): Neutral



https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Tobblish
Profile Joined August 2011
Sweden6404 Posts
February 25 2014 19:31 GMT
#3
Interesting that they wont be waiting for the WCS seasons to finish, but this is very needed changes overall so not too much to be said about it.

Finally time to hit the ladder again and see if theres any fun to be had

After testing, this change is turning out to be quite a bit of a nerf for Protoss in terms of early scouting. It also makes the army vs. army case a bit weaker for Protoss in terms of the vision the Mothership Core provides, especially when vision is critically needed, such as during Feedback vs. EMP battles.


Like the MSC have ever been used with the main army in mid game battles Ghost vs HT's.
The curse is real
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
February 25 2014 19:34 GMT
#4
Mostly sensible changes.
AdministratorBreak the chains
Waxangel
Profile Blog Joined September 2002
United States33627 Posts
February 25 2014 19:35 GMT
#5
seems like a reasonable start
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ACrow
Profile Joined October 2011
Germany6583 Posts
February 25 2014 19:35 GMT
#6
It's good that they are pushing the changes, Maru approves!
It's also good that they don't do the blink nerf, that would have been too much. Overall I'm very happy with the changes!
Get off my lawn, young punks
DonFonzy
Profile Joined February 2013
United States34 Posts
February 25 2014 19:35 GMT
#7
Have played seneral matches as both terran and toss with friends on test map.

1. MSC nerf is FREAKING HUGE. My god I think a lot of people dont grasp just how much site is gonna be lost. WIll make Blink all-ins much riskier to execute do to the MSC having to go into the actual danger zone to give site.

2. WM nerf will be a noce buff to terran harass. I loved doing WM drops in TvP anyway and hated them in PvT, so I think this change will make terran mid game much scaryier. The New WM's will also make roboless chargelot archon timings very risky and much easier to hold.

3. Hydra buff %&^$s all over my PvZ with diarrhea level potency. Gonna have to rethink how I play that match up.

Over all should be a powerful patch.
Terran Race is best Race
igay
Profile Blog Joined November 2011
Australia1178 Posts
February 25 2014 19:35 GMT
#8
yeah not bad blizz
MVP <3 MKP <3 DRG <3
Zheryn
Profile Joined December 2010
Sweden3653 Posts
February 25 2014 19:36 GMT
#9
Really glad they ditched the tempest and blink changes for now. The other changes seems great, maybe I should start trying hydras in ZvT, I mean it shouldn't be possible to get any worse than 37% win rate anyway ;D
hundred thousand krouner
ggofthejungle
Profile Blog Joined August 2010
Romania392 Posts
February 25 2014 19:36 GMT
#10
Terrans in proleague will finally rise(other than Maru TY Flash), then widow mine drops... widow mine drops... everywhere!
EpicDemente
Profile Joined November 2012
Chile202 Posts
February 25 2014 19:36 GMT
#11
Bio vs Templar play is going to be so entertaining to watch, but it seems that as protosses now we need to adapt and start spreading chargelots instead of just a moving them. hydralisk buff seems ok but some strategies like heavy voidray production into late storm or blink stalker/sentry into anything would become much weaker, as well as most of the 2 base allins. MSC vision nerf was needed, the unit has way too much utility and it allows for really powerful aggro plays and defensive plays too.
"Fight your heart out for what you want"
Ctesias
Profile Joined December 2012
4595 Posts
February 25 2014 19:37 GMT
#12
I think all these changes are great.
Flash | Mvp
Ctone23
Profile Blog Joined December 2012
United States1840 Posts
February 25 2014 19:37 GMT
#13
Awesome.

Really looking forward to this.
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 25 2014 19:38 GMT
#14
Approve of the changes. These "patches" seem to be coming in a lot quicker than normal. Props to Blizz.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 25 2014 19:38 GMT
#15
Good changes
ModeratorI am still alive, somehow
TL+ Member
watchlulu
Profile Joined February 2013
Germany475 Posts
February 25 2014 19:38 GMT
#16
Great now one Protoss all-in got weakened.

Don't think the Hydra buff has a very great effect, their damage output was fine, they just die in the blink of an eye.

Game is mostly balanced, still there has to be changed so much with LotV with all three races, I think they won't get it done.
Have a nice day!
Zheryn
Profile Joined December 2010
Sweden3653 Posts
February 25 2014 19:39 GMT
#17
On February 26 2014 04:36 EpicDemente wrote:
Bio vs Templar play is going to be so entertaining to watch, but it seems that as protosses now we need to adapt and start spreading chargelots instead of just a moving them. hydralisk buff seems ok but some strategies like heavy voidray production into late storm or blink stalker/sentry into anything would become much weaker, as well as most of the 2 base allins. MSC vision nerf was needed, the unit has way too much utility and it allows for really powerful aggro plays and defensive plays too.


Well, the fact that mass void ray even works vs mass hydra kind of shows that hydras are a little too bad / void rays a little too good.
hundred thousand krouner
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
February 25 2014 19:40 GMT
#18

Currently, we’re thinking of waiting on the increase to Tempest damage vs. structures. While we believe the issue of long, drawn out Swarm Host plays in late game PvZ is still something we’d like to solve, we’re just not 100% sure if the Tempest +structure damage is the right change, and we’re discussing what might be the best change to help solve this.


We were so close....
TTBest
Profile Joined September 2013
Germany74 Posts
February 25 2014 19:42 GMT
#19
I'm pretty sure that MSC nerf will be by far enough to let the PvT and PvZ winrates decrease sensibly. Next Weeks will show, Protoss will have to change their Earlygame Approch in terms of scouting, defending and harass.
ZenithM
Profile Joined February 2011
France15952 Posts
February 25 2014 19:43 GMT
#20
Seems all cool.
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