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Next Balance Patch the 28th February. - Page 2

Forum Index > SC2 General
827 CommentsPost a Reply
Prev 1 2 3 4 5 40 41 42 Next All
Noonius
Profile Joined April 2012
Estonia17413 Posts
February 25 2014 19:44 GMT
#21
very nice

Terran forever | Maru hater forever
LingBlingBling
Profile Joined December 2012
United States353 Posts
February 25 2014 19:44 GMT
#22
On February 26 2014 04:39 Zheryn wrote:
Show nested quote +
On February 26 2014 04:36 EpicDemente wrote:
Bio vs Templar play is going to be so entertaining to watch, but it seems that as protosses now we need to adapt and start spreading chargelots instead of just a moving them. hydralisk buff seems ok but some strategies like heavy voidray production into late storm or blink stalker/sentry into anything would become much weaker, as well as most of the 2 base allins. MSC vision nerf was needed, the unit has way too much utility and it allows for really powerful aggro plays and defensive plays too.


Well, the fact that mass void ray even works vs mass hydra kind of shows that hydras are a little too bad / void rays a little too good.


that's only if Zerg allows Protoss to sit back and make the critical amount of void rays, which only happens in the very late game in Korean pro matches. Hydras still destroy void rays in the early and mid game to keep the numbers low.
Remember our motto: We ain't got it.
Greenei
Profile Joined November 2011
Germany1754 Posts
February 25 2014 19:46 GMT
#23
msc vision nerf is a no-brainer, hydraliskbuff doesn't make too much sense imo and emplike widowmine sounds funny but not too drastic of a change probably. something concerning sh is missing.
IMBA IMBA IMBA IMBA IMBA IMBA
Killmouse
Profile Joined August 2010
Austria5700 Posts
February 25 2014 19:47 GMT
#24
cool stuff. love it!, the tvp between dayshi and minigun with the new wms were really refreshing to watch
yo
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
February 25 2014 19:48 GMT
#25
Mostly I'm happy they didn't go to 15 seconds with Blink.
@RealHeyoka | ESL / DreamHack StarCraft Lead
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 25 2014 19:48 GMT
#26
Still not sure about the Vision (14->9 is M A S S I V E!!!!!!!! Blizzard why you no make small adjustments).

Hydraspeed might fuck with PvZ, and maybe even ZvT, maybe makes the Hydra transition in roach v roach easier so we see more broodlord v broodlord :S
Mura Ma Man, Dark Da Dude, Super Shot Sos!
mouzChase
Profile Joined April 2011
Germany66 Posts
February 25 2014 19:48 GMT
#27
Bad timing for the patch, why not after Ro32 of WCS ? This will change so much right within T_T
My opinion here does not reflect the views of my team / twitter @mouzChase / I <3 Scarlett
DifuntO
Profile Joined November 2011
Greece2376 Posts
February 25 2014 19:50 GMT
#28
All these are good changes. Now if only they can find a way to make Swarm Host PvZ fun to watch...
All I do is Stim.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
February 25 2014 19:50 GMT
#29
widow mines will own charge zealot clumps so good
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
February 25 2014 19:50 GMT
#30

Mothership Core vision decreased from 14 to 9
After testing, this change is turning out to be quite a bit of a nerf for Protoss in terms of early scouting. It also makes the army vs. army case a bit weaker for Protoss in terms of the vision the Mothership Core provides, especially when vision is critically needed, such as during Feedback vs. EMP battles.


In all fairness, isn't that what observers are for? Will be interesting to see how the Widow Mine change works, on paper is sounds like they're attempting to find a way to facilitate mech vs P without the need to build ghosts, will have to see how it plays out.
starslayer
Profile Joined August 2011
United States696 Posts
February 25 2014 19:51 GMT
#31
On February 26 2014 04:35 DonFonzy wrote:
Have played seneral matches as both terran and toss with friends on test map.

1. MSC nerf is FREAKING HUGE. My god I think a lot of people dont grasp just how much site is gonna be lost. WIll make Blink all-ins much riskier to execute do to the MSC having to go into the actual danger zone to give site.

2. WM nerf will be a noce buff to terran harass. I loved doing WM drops in TvP anyway and hated them in PvT, so I think this change will make terran mid game much scaryier. The New WM's will also make roboless chargelot archon timings very risky and much easier to hold.

3. Hydra buff %&^$s all over my PvZ with diarrhea level potency. Gonna have to rethink how I play that match up.

Over all should be a powerful patch.


to #1 isnt that the point blink is crazy right now and seems like theres no risks to it at all and its an all in
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Zheryn
Profile Joined December 2010
Sweden3653 Posts
February 25 2014 19:52 GMT
#32
Anyone else feel like this Hydralisk buff feels like a preparation for an upcoming SH nerf?
hundred thousand krouner
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 25 2014 19:52 GMT
#33
On February 26 2014 04:50 Greendotz wrote:
Show nested quote +

Mothership Core vision decreased from 14 to 9
After testing, this change is turning out to be quite a bit of a nerf for Protoss in terms of early scouting. It also makes the army vs. army case a bit weaker for Protoss in terms of the vision the Mothership Core provides, especially when vision is critically needed, such as during Feedback vs. EMP battles.


In all fairness, isn't that what observers are for? Will be interesting to see how the Widow Mine change works, on paper is sounds like they're attempting to find a way to facilitate mech vs P without the need to build ghosts, will have to see how it plays out.

Observers and Revelation do this as well.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 25 2014 19:52 GMT
#34
On February 26 2014 04:52 Zheryn wrote:
Anyone else feel like this Hydralisk buff feels like a preparation for an upcoming SH nerf?

Yep
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 25 2014 19:53 GMT
#35
On February 26 2014 04:48 Heyoka wrote:
Mostly I'm happy they didn't go to 15 seconds with Blink.

Agreed
Mura Ma Man, Dark Da Dude, Super Shot Sos!
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 25 2014 19:53 GMT
#36
On February 26 2014 04:51 starslayer wrote:
Show nested quote +
On February 26 2014 04:35 DonFonzy wrote:
Have played seneral matches as both terran and toss with friends on test map.

1. MSC nerf is FREAKING HUGE. My god I think a lot of people dont grasp just how much site is gonna be lost. WIll make Blink all-ins much riskier to execute do to the MSC having to go into the actual danger zone to give site.

2. WM nerf will be a noce buff to terran harass. I loved doing WM drops in TvP anyway and hated them in PvT, so I think this change will make terran mid game much scaryier. The New WM's will also make roboless chargelot archon timings very risky and much easier to hold.

3. Hydra buff %&^$s all over my PvZ with diarrhea level potency. Gonna have to rethink how I play that match up.

Over all should be a powerful patch.


to #1 isnt that the point blink is crazy right now and seems like theres no risks to it at all and its an all in

The problem with blink has always been the timing, and that it transitions quite well into other techs which allows Toss to fake out what they are doing. It's not ever been the cooldown of the ability that was the problem. I'm so glad they decided not to change that. I think the MsC sight range nerf and widow mine buff vs shields will be sufficient to give Terrans better tools.

I'm a tad worried that Templar openings are going to be a lot more difficult now with buffed mines, but we'll see.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 25 2014 19:54 GMT
#37
On February 26 2014 04:36 ggofthejungle wrote:
Terrans in proleague will finally rise(other than Maru TY Flash), then widow mine drops... widow mine drops... everywhere!

People bullshitting about widow mine drops...

The drops will still be worse than before the mine radius change; which happened at a time mine drops were perfectly fine. So stop bringing them up as they are still less strong than they were.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
B1itZZ
Profile Joined July 2012
United Kingdom70 Posts
February 25 2014 19:54 GMT
#38
I'm very pleased that they are going through with the Widow mine change. Think this will be so refreshing for TvP.

Good changes all round imo.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
February 25 2014 19:55 GMT
#39
Looks like I'm starting to play again at the right time.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
DonFonzy
Profile Joined February 2013
United States34 Posts
February 25 2014 19:55 GMT
#40
On February 26 2014 04:51 starslayer wrote:
Show nested quote +
On February 26 2014 04:35 DonFonzy wrote:
Have played seneral matches as both terran and toss with friends on test map.

1. MSC nerf is FREAKING HUGE. My god I think a lot of people dont grasp just how much site is gonna be lost. WIll make Blink all-ins much riskier to execute do to the MSC having to go into the actual danger zone to give site.

2. WM nerf will be a noce buff to terran harass. I loved doing WM drops in TvP anyway and hated them in PvT, so I think this change will make terran mid game much scaryier. The New WM's will also make roboless chargelot archon timings very risky and much easier to hold.

3. Hydra buff %&^$s all over my PvZ with diarrhea level potency. Gonna have to rethink how I play that match up.

Over all should be a powerful patch.


to #1 isnt that the point blink is crazy right now and seems like theres no risks to it at all and its an all in

I hope I didnt come off as against it, but yes that is the point of the nerf. Now Shutting down the all-in via sniping the MSC is a realistic possibility and not a pipe dream bnet protoss players keep telling you to smoke.
As a macro toss I'm cool with that,
Terran Race is best Race
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