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Next Balance Patch the 28th February. - Page 3

Forum Index > SC2 General
827 CommentsPost a Reply
Prev 1 2 3 4 5 40 41 42 Next All
tili
Profile Joined July 2012
United States1332 Posts
February 25 2014 19:57 GMT
#41
Weeee, I am loving the hydra buff - they're damage wasn't quite enough to justify how insanely squishy/slow they can be compared to roaches .

Also - I think Zergs now have tools to legitimately avoid mass SH, or try to.
AWalker9
Profile Blog Joined August 2013
United Kingdom7229 Posts
February 25 2014 19:58 GMT
#42
Nice changes.
Though I do feel it should wait for the RO32 to finish. Especially as the last GSL group on Friday will likely be played with the new patch. So the players will have next to no practice.
soOjwa has returned to smite all that stand in his way
InFaMOUs331
Profile Blog Joined August 2011
42 Posts
Last Edited: 2014-02-25 20:03:14
February 25 2014 19:58 GMT
#43
The attack speed change is odd, because the current purpose of the hydralisk is (and has been since WOL) unclear. Users have defined it as a 'glass cannon' of sorts but the reality is that the range severely reduces the effectiveness of this attribute. With HOTS, vipers were introduced for (what I believe) was the solution to the problem through the combination of the abduct/blinding cloud abilities. Unfortunately the range and extremely low health of the viper has caused the roach/hydra/viper unit composition to become rare. Through increasing the attack speed of the hydralisk, there is no real contribution to making this unit comp more practical, other than killing those abducted units quicker than before perhaps, which was obviously not a problem. I am not sure what David Kim is intending with this...sure, you can attempt to make the hydra a better unit, but unless it fits in a composition, it is never effectively used due to its 'glass cannon' nature.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
February 25 2014 19:59 GMT
#44
14 to 9 seems a bit much, I thought Blizzard tended to overshoot during PTR.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Musicus
Profile Joined August 2011
Germany23576 Posts
February 25 2014 19:59 GMT
#45
nice, glad they scrapped the blink and tempest changes
Maru and Serral are probably top 5.
tar
Profile Joined October 2010
Germany991 Posts
Last Edited: 2014-02-25 20:05:20
February 25 2014 20:04 GMT
#46
On February 26 2014 04:54 SC2Toastie wrote:
Show nested quote +
On February 26 2014 04:36 ggofthejungle wrote:
Terrans in proleague will finally rise(other than Maru TY Flash), then widow mine drops... widow mine drops... everywhere!

People bullshitting about widow mine drops...

The drops will still be worse than before the mine radius change; which happened at a time mine drops were perfectly fine. So stop bringing them up as they are still less strong than they were.



drops vs toss mineral lines are actually super strong with the patch. it's an issue one can rightfully bring up. Mine drops were a great pain back when they were "perfectly fine" as you say.
We will have to see how things work out eventually but you should not condescendingly dismiss it like you did.


edit: oh yes, the patch: seems reasonable. especially glad that they did not go through with the blink CB and the tempest change. just make them not abductable!
whoever I pick for my anti team turns gosu
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2014-02-25 20:06:59
February 25 2014 20:05 GMT
#47
On February 26 2014 04:54 SC2Toastie wrote:
Show nested quote +
On February 26 2014 04:36 ggofthejungle wrote:
Terrans in proleague will finally rise(other than Maru TY Flash), then widow mine drops... widow mine drops... everywhere!

People bullshitting about widow mine drops...

The drops will still be worse than before the mine radius change; which happened at a time mine drops were perfectly fine. So stop bringing them up as they are still less strong than they were.

They are going to be a lot more effective vs Protoss than they currently are, so I'm not sure why it matters that they are still not as good as before.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Kergy
Profile Joined December 2010
Peru2011 Posts
February 25 2014 20:05 GMT
#48
oh sweet sweet patch
Everyday Girl's Day~!
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
Last Edited: 2014-02-25 20:07:17
February 25 2014 20:06 GMT
#49
Personally with the vision range to 9 is good. When blizzard gives numbers like that they don't throw up a Dart board and where the dart lands is where they put the # to.... 9 Vision range is for a reason and personally with that vision range being nerfed PvP is going to experience PvT to a lesser degree obviously not having a PO in the bank makes things harder but this will do a lot for the match up

P.S. I DON"T WANT TO SEE 1 PROTOSS COMPLAINING HOW THIS NOW RUINS A MIRROR MATCH UP !! GOT IT ???

YOU HAVE THE SAME TOOOLS ENOUGH ALREADY <3

E: I hope this doesn't offend anyone hehehe
playa
Profile Blog Joined December 2010
United States1284 Posts
February 25 2014 20:07 GMT
#50
Personally, I would have traded the removal of blink... to keep the current vision on mothership core. Observers are worthless. It's going to be much harder to have good engagements now.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 25 2014 20:08 GMT
#51
On February 26 2014 05:07 playa wrote:
Personally, I would have traded the removal of blink... to keep the current vision on mothership core. Observers are worthless. It's going to be much harder to have good engagements now.

Observers are worthless? Wut?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-02-25 20:12:15
February 25 2014 20:08 GMT
#52
14 - 9 seems a bit much. I was anticipating 14 - 11 consistent with air units. But, I think, this really is to finally put a strong nerf on Blink all-ins. I find this regrettable - at least because I dislike that kind of inconsistency in the game.

But, meh. Protoss will have to live with. I do hope, however, that Mothership vision is at least 11, preferably 14. Otherwise, there is even less reason to make the unit in the late game (even if Blizzard don't give the old Recall back T.T). Does anyone know if the status of the MS vision has been clarified with this patch?

Good thing they scrapped the Blink nerf and are holding off on the Tempest. Too many stones thrown into the metagame at the same time is not good for SC2 (and Blink is cool!). I am afraid of the Hydra buff, but that is my racial bias talking. A stronger Hydra is good for Z and good for SC2. P will just have to get used to it and adjust accordingly.

I am afraid of the WM change though. As a P (PvT is my worst MU), and because I dislike that kind of inconsistency with damage. But, the change is not as extensive as I feared, and may lead to a cooler PvT and better SC2. So, if it works...

Edit/ I dislike the timing on the patch though. They should at least wait until the current Code S RO32 is over.
KT best KT ~ 2014
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
February 25 2014 20:09 GMT
#53
Good thing the Blink nerf didn't go through. That was pretty ridiculous!
playa
Profile Blog Joined December 2010
United States1284 Posts
February 25 2014 20:11 GMT
#54
On February 26 2014 05:08 KrazyTrumpet wrote:
Show nested quote +
On February 26 2014 05:07 playa wrote:
Personally, I would have traded the removal of blink... to keep the current vision on mothership core. Observers are worthless. It's going to be much harder to have good engagements now.

Observers are worthless? Wut?


Most useless unit in the game besides the BC. You have to be so freaking bad to not be able to spot an observer. And once you do spot it, what unit dies faster in the game than an observer? Nothing is even close. Relying on observers to help you in battles is about as great of an idea as pulling your probes to help out. They still offer horrendous vision when dealing with swarm hosts. I would take a 25/75 changeling for toss over that joke.
capiston
Profile Joined February 2011
France372 Posts
February 25 2014 20:12 GMT
#55
Cool they haven't nerf blink. The rest seems good imo.
TaeJa | Maru | DRG | MKP
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 25 2014 20:12 GMT
#56
[image loading]
Yello
Profile Blog Joined July 2010
Germany7411 Posts
February 25 2014 20:13 GMT
#57
I really like how Dayshi used Mines in the balance test showmatch against Minigun. I can't wait to play like that on the ladder and I hope it changes the metagame in a significant way. This could really help make TvP a way better matchup
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
Last Edited: 2014-02-25 20:19:22
February 25 2014 20:13 GMT
#58
Okey when we see how the game balances itself (IEM, Proleague, WCS EU terrans win a lot of TvP) we get the patch that will lead to terran winning most of TvP then people will complain that mines allow to hold everything or about something else then we will see how players start adapting and winning PvT and then we get another patch which will start the cycle again and again. I am pretty sure that we will see terrans win WCS EU and AM and Maru making it to Ro4 or even Finals. Blizz must have waited until WCS Season 1 ends to make changes.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 25 2014 20:14 GMT
#59
On February 26 2014 05:11 playa wrote:
Show nested quote +
On February 26 2014 05:08 KrazyTrumpet wrote:
On February 26 2014 05:07 playa wrote:
Personally, I would have traded the removal of blink... to keep the current vision on mothership core. Observers are worthless. It's going to be much harder to have good engagements now.

Observers are worthless? Wut?


Most useless unit in the game besides the BC. You have to be so freaking bad to not be able to spot an observer. And once you do spot it, what unit dies faster in the game than an observer? Nothing is even close. Relying on observers to help you in battles is about as great of an idea as pulling your probes to help out. They still offer horrendous vision when dealing with swarm hosts. I would take a 25/75 changeling for toss over that joke.

Um...ok. Everyone is entitled to their really really wrong opinions, I guess.

On February 26 2014 05:08 aZealot wrote:
14 - 9 seems a bit much. I was anticipating 14 - 11 consistent with air units. But, I think, this really is to finally put a strong nerf on Blink all-ins. I find this regrettable - at least because I dislike that kind of inconsistency in the game.


I think it's ok to have less than other air units considering how early in the game this particular flying unit comes out, on top of all its other utility.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 25 2014 20:16 GMT
#60
I don't think people understand. 14 range to 9 range is a 60% nerf. The mothership core will have 40% of the vision it has now. That's a huge nerf.

Widow mine splash will do 100% more damage. How is this "not significant?"

I legitimately don't understand anyone saying this won't make a difference. They buffed tank attack speed 10% and we can all see the impact.. A LOT more people going Tanks.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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