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Also - I think Zergs now have tools to legitimately avoid mass SH, or try to.
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tili
United States1332 Posts
![]() Also - I think Zergs now have tools to legitimately avoid mass SH, or try to. | ||
AWalker9
United Kingdom7229 Posts
Though I do feel it should wait for the RO32 to finish. Especially as the last GSL group on Friday will likely be played with the new patch. So the players will have next to no practice. | ||
InFaMOUs331
42 Posts
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Grumbels
Netherlands7028 Posts
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Musicus
Germany23570 Posts
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tar
Germany991 Posts
On February 26 2014 04:54 SC2Toastie wrote: Show nested quote + On February 26 2014 04:36 ggofthejungle wrote: Terrans in proleague will finally rise(other than Maru TY Flash), then widow mine drops... widow mine drops... everywhere! People bullshitting about widow mine drops... The drops will still be worse than before the mine radius change; which happened at a time mine drops were perfectly fine. So stop bringing them up as they are still less strong than they were. drops vs toss mineral lines are actually super strong with the patch. it's an issue one can rightfully bring up. Mine drops were a great pain back when they were "perfectly fine" as you say. We will have to see how things work out eventually but you should not condescendingly dismiss it like you did. edit: oh yes, the patch: seems reasonable. especially glad that they did not go through with the blink CB and the tempest change. just make them not abductable! | ||
KrazyTrumpet
United States2520 Posts
On February 26 2014 04:54 SC2Toastie wrote: Show nested quote + On February 26 2014 04:36 ggofthejungle wrote: Terrans in proleague will finally rise(other than Maru TY Flash), then widow mine drops... widow mine drops... everywhere! People bullshitting about widow mine drops... The drops will still be worse than before the mine radius change; which happened at a time mine drops were perfectly fine. So stop bringing them up as they are still less strong than they were. They are going to be a lot more effective vs Protoss than they currently are, so I'm not sure why it matters that they are still not as good as before. | ||
Kergy
Peru2011 Posts
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Pirfiktshon
United States1072 Posts
![]() P.S. I DON"T WANT TO SEE 1 PROTOSS COMPLAINING HOW THIS NOW RUINS A MIRROR MATCH UP !! GOT IT ??? YOU HAVE THE SAME TOOOLS ENOUGH ALREADY <3 ![]() E: I hope this doesn't offend anyone hehehe | ||
playa
United States1284 Posts
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KrazyTrumpet
United States2520 Posts
On February 26 2014 05:07 playa wrote: Personally, I would have traded the removal of blink... to keep the current vision on mothership core. Observers are worthless. It's going to be much harder to have good engagements now. Observers are worthless? Wut? | ||
aZealot
New Zealand5447 Posts
But, meh. Protoss will have to live with. I do hope, however, that Mothership vision is at least 11, preferably 14. Otherwise, there is even less reason to make the unit in the late game (even if Blizzard don't give the old Recall back T.T). Does anyone know if the status of the MS vision has been clarified with this patch? Good thing they scrapped the Blink nerf and are holding off on the Tempest. Too many stones thrown into the metagame at the same time is not good for SC2 (and Blink is cool!). I am afraid of the Hydra buff, but that is my racial bias talking. A stronger Hydra is good for Z and good for SC2. P will just have to get used to it and adjust accordingly. I am afraid of the WM change though. As a P (PvT is my worst MU), and because I dislike that kind of inconsistency with damage. But, the change is not as extensive as I feared, and may lead to a cooler PvT and better SC2. So, if it works... Edit/ I dislike the timing on the patch though. They should at least wait until the current Code S RO32 is over. | ||
HolyArrow
United States7116 Posts
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playa
United States1284 Posts
On February 26 2014 05:08 KrazyTrumpet wrote: Show nested quote + On February 26 2014 05:07 playa wrote: Personally, I would have traded the removal of blink... to keep the current vision on mothership core. Observers are worthless. It's going to be much harder to have good engagements now. Observers are worthless? Wut? Most useless unit in the game besides the BC. You have to be so freaking bad to not be able to spot an observer. And once you do spot it, what unit dies faster in the game than an observer? Nothing is even close. Relying on observers to help you in battles is about as great of an idea as pulling your probes to help out. They still offer horrendous vision when dealing with swarm hosts. I would take a 25/75 changeling for toss over that joke. | ||
capiston
France372 Posts
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Existor
Russian Federation4295 Posts
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Yello
Germany7411 Posts
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DiMano
Korea (South)2066 Posts
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KrazyTrumpet
United States2520 Posts
On February 26 2014 05:11 playa wrote: Show nested quote + On February 26 2014 05:08 KrazyTrumpet wrote: On February 26 2014 05:07 playa wrote: Personally, I would have traded the removal of blink... to keep the current vision on mothership core. Observers are worthless. It's going to be much harder to have good engagements now. Observers are worthless? Wut? Most useless unit in the game besides the BC. You have to be so freaking bad to not be able to spot an observer. And once you do spot it, what unit dies faster in the game than an observer? Nothing is even close. Relying on observers to help you in battles is about as great of an idea as pulling your probes to help out. They still offer horrendous vision when dealing with swarm hosts. I would take a 25/75 changeling for toss over that joke. Um...ok. Everyone is entitled to their really really wrong opinions, I guess. On February 26 2014 05:08 aZealot wrote: 14 - 9 seems a bit much. I was anticipating 14 - 11 consistent with air units. But, I think, this really is to finally put a strong nerf on Blink all-ins. I find this regrettable - at least because I dislike that kind of inconsistency in the game. I think it's ok to have less than other air units considering how early in the game this particular flying unit comes out, on top of all its other utility. | ||
DinoMight
United States3725 Posts
Widow mine splash will do 100% more damage. How is this "not significant?" I legitimately don't understand anyone saying this won't make a difference. They buffed tank attack speed 10% and we can all see the impact.. A LOT more people going Tanks. | ||
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