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Next Balance Patch the 28th February. - Page 42

Forum Index > SC2 General
827 CommentsPost a Reply
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vthree
Profile Joined November 2011
Hong Kong8039 Posts
March 15 2014 22:09 GMT
#821
Looks like more needs to be done about blink. Either the units or the maps...
submarine
Profile Joined March 2012
Germany290 Posts
March 16 2014 12:41 GMT
#822
On March 16 2014 07:09 vthree wrote:
Looks like more needs to be done about blink. Either the units or the maps...

Just replace timewarp with something else and be done with it.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
March 16 2014 12:50 GMT
#823
On March 16 2014 07:09 vthree wrote:
Looks like more needs to be done about blink. Either the units or the maps...

Add bonus damage vs shields to Siege Tank
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
RyF
Profile Joined October 2011
Austria508 Posts
Last Edited: 2014-03-16 13:00:50
March 16 2014 12:59 GMT
#824
Give MsC same speed as queens off creep!

This would nerf offensive play quite a lot and even defense is getting harder because it takes more time to bounce between the bases. anyone agree?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 16 2014 13:08 GMT
#825
On March 16 2014 07:09 vthree wrote:
Looks like more needs to be done about blink. Either the units or the maps...


Yeah maps need to be looked at carefully. Yeonsu in particular needs to be removed imo.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ObeseHydra
Profile Joined March 2013
Brazil196 Posts
March 16 2014 13:09 GMT
#826
I agree, as long as de MsC moves at current speed next to the Nexi on Protoss base. As lore, they could say that's because it needs a huge amount of power, so it needs a Nexus nearby to "fuel" it.

Or... Just use a pool of maps that don't favor blink builds so much. Much simpler.
Deleted User 137586
Profile Joined January 2011
7859 Posts
March 16 2014 14:45 GMT
#827
Honestly (despair speaking here), which maps don't support Blink? Considering that terran scouting in the early game depends on the same architecture (but with more restrictions) than blink, how do you change the maps such that you don't also gimp terran?
Cry 'havoc' and let slip the dogs of war
Yello
Profile Blog Joined July 2010
Germany7411 Posts
March 17 2014 11:37 GMT
#828
On March 16 2014 22:08 Teoita wrote:
Show nested quote +
On March 16 2014 07:09 vthree wrote:
Looks like more needs to be done about blink. Either the units or the maps...


Yeah maps need to be looked at carefully. Yeonsu in particular needs to be removed imo.


well yeah, the biggest problem with balance at the moment could be that with the changes to WCS this year we will have these same maps for the rest of the season. I hope Blizzard thinks again about keeping the same maps for the whole season as these longer seasons mean that we have to deal with the same terrible maps for way too long.
Also they should be testing maps for the next season already right now so we don't have to deal with something like Daedalus again (untested map thrown into the pool that we have to play on for 4 months...)
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
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