• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:23
CEST 05:23
KST 12:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview17Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event12Esports World Cup 2025 - Final Player Roster12Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
HomeStory Cup 27 - Info & Preview The SCII GOAT: A statistical Evaluation Hybrid setting keep reverting. Esports World Cup 2025 - Final Player Roster HSC 27 players & groups
Tourneys
HomeStory Cup 27 (June 27-29) FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Soma Explains: JaeDong's Defense vs Bisu BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BW General Discussion NaDa's Body
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Social coupon sites
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 576 users

Next Balance Patch the 28th February. - Page 20

Forum Index > SC2 General
827 CommentsPost a Reply
Prev 1 18 19 20 21 22 42 Next All
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 26 2014 18:01 GMT
#381
On February 27 2014 02:55 Markwerf wrote:
These are reasonable changes. I do suspect the zerg buff to hydra's will be a little much for ZvP but nothing that can't be fixed by maps probably.

It is still saddening to see that the patch pattern has always reverted to finally just tweaking bio to be strong enough. Mech vs protoss is still a joke and the solution to the matchup now is basically just making 4M good enough.

I'm honestly not sure Hydras will be that much more of a danger in PvZ. The timing of when the unit comes out hasn't changed, neither has the HP or armor, so standard Colossus play should still be fine. It *might* make Protoss have to be a tad more careful. Maybe it will make sense now to get double forge earlier for armor or shield upgrades now?
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 26 2014 18:03 GMT
#382
One storm+1zealot hit/stalker hit = Widowmine dead.
Pretty cool if we start to see this kind of micro.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 26 2014 18:04 GMT
#383
On February 27 2014 03:03 Foxxan wrote:
One storm+1zealot hit/stalker hit = Widowmine dead.
Pretty cool if we start to see this kind of micro.

Making Templar use up storms on mine fields could be an interesting dynamic as well.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
February 26 2014 18:09 GMT
#384
On February 26 2014 19:39 Nebuchad wrote:
It's what I was expecting, especially the blink cooldown not increasing. I think the game is going to look very very good after that. I could be wrong but I don't think the hydra buff will make that large a difference. And I enjoy hydra PvZ more than SH PvZ anyway so I can take it.


The three changes are big, mate. It will take about 2 - 3 months before the game settles into it's new form. Basically, DK has thrown some big stones into the SC2 pond and it will take a while for the ripples to settle.

The Hydra buff, IIRC, is comparable to a +1 attack buff. Although, DK in his notes indicates that this is primarily for TvZ, I think it will prove to be more effective in PvZ. The WM buff will make a big difference in PvT play. Protoss should expect a fair few losses in the coming months as we start to learn how to deal with all this. A lot of settled builds will be tweaked or removed.

I do hope, in time, that they will return the MSC vision to 11 (this really peeves me off). And if SCV pulls once again become dominant in PvT, heck we may even finally see that Stalker buff I have been wanting for well over 2 years now. :D

But, yeah. Interesting times ahead. Whatever happens, I hope they leave the game well alone for the next 3 months at least.
KT best KT ~ 2014
sage_francis
Profile Joined December 2006
France1823 Posts
February 26 2014 18:09 GMT
#385
good start i guess
Squat
Profile Joined September 2013
Sweden7978 Posts
February 26 2014 18:17 GMT
#386
On February 27 2014 03:01 KrazyTrumpet wrote:
Show nested quote +
On February 27 2014 02:55 Markwerf wrote:
These are reasonable changes. I do suspect the zerg buff to hydra's will be a little much for ZvP but nothing that can't be fixed by maps probably.

It is still saddening to see that the patch pattern has always reverted to finally just tweaking bio to be strong enough. Mech vs protoss is still a joke and the solution to the matchup now is basically just making 4M good enough.

I'm honestly not sure Hydras will be that much more of a danger in PvZ. The timing of when the unit comes out hasn't changed, neither has the HP or armor, so standard Colossus play should still be fine. It *might* make Protoss have to be a tad more careful. Maybe it will make sense now to get double forge earlier for armor or shield upgrades now?

Hydras will do the exact same thing they do now, only they will kill zealots and non-blink stalkers slightly faster. They will still die to chargelots with FF, still die to colossus, still die to rays when they hit critical mass, still die to storm, still be generally overpriced and all around shit.

Queens are the best zerg AA now and will be so on saturday. The hydra buff will change nothing with how ZvP is played. Protoss who are up in arms about this either have no idea how this affects them(it doesn't) or are just not very well informed about the game. This has to be the most overrated change of all, the mine change is far more impactful.
"Digital. They have digital. What is digital?" - Donald J Trump
bearhug
Profile Joined September 2010
United States999 Posts
February 26 2014 18:17 GMT
#387
On February 26 2014 04:35 DonFonzy wrote:
Have played seneral matches as both terran and toss with friends on test map.

1. MSC nerf is FREAKING HUGE. My god I think a lot of people dont grasp just how much site is gonna be lost. WIll make Blink all-ins much riskier to execute do to the MSC having to go into the actual danger zone to give site.

2. WM nerf will be a noce buff to terran harass. I loved doing WM drops in TvP anyway and hated them in PvT, so I think this change will make terran mid game much scaryier. The New WM's will also make roboless chargelot archon timings very risky and much easier to hold.

3. Hydra buff %&^$s all over my PvZ with diarrhea level potency. Gonna have to rethink how I play that match up.

Over all should be a powerful patch.


LOL. A protoss player says " Enough. No more nerf."
Sorry. I don't think the nerf is enough.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Ravomat
Profile Joined September 2010
Germany422 Posts
February 26 2014 18:20 GMT
#388
On February 27 2014 03:04 KrazyTrumpet wrote:
Show nested quote +
On February 27 2014 03:03 Foxxan wrote:
One storm+1zealot hit/stalker hit = Widowmine dead.
Pretty cool if we start to see this kind of micro.

Making Templar use up storms on mine fields could be an interesting dynamic as well.

This is super annoying and feels really weird especially if you're being chased.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 26 2014 18:21 GMT
#389
On February 27 2014 02:53 fireforce7 wrote:
although I approve of the widowmine damage...I feel like although it buffs a "mech" unit, it will be more used with Bio in tvp instead of mech. It also feels like hellbats are just getting phased out in tvp even more because then it comes down to "do I want hellbats to deal with chargelots, or widowmines to try and deal with everything". was hoping for a buff to another unit in mech I guess...most notably the tank.

The mine is buffed with bio in mind; there've been some games where people use mines vs detectionless Protoss and put on massive pressure by having a good splash weapon when retreating vs Zealots.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Wingblade
Profile Joined April 2012
United States1806 Posts
Last Edited: 2014-02-26 18:46:42
February 26 2014 18:26 GMT
#390
On February 27 2014 03:17 bearhug wrote:
Show nested quote +
On February 26 2014 04:35 DonFonzy wrote:
Have played seneral matches as both terran and toss with friends on test map.

1. MSC nerf is FREAKING HUGE. My god I think a lot of people dont grasp just how much site is gonna be lost. WIll make Blink all-ins much riskier to execute do to the MSC having to go into the actual danger zone to give site.

2. WM nerf will be a noce buff to terran harass. I loved doing WM drops in TvP anyway and hated them in PvT, so I think this change will make terran mid game much scaryier. The New WM's will also make roboless chargelot archon timings very risky and much easier to hold.

3. Hydra buff %&^$s all over my PvZ with diarrhea level potency. Gonna have to rethink how I play that match up.

Over all should be a powerful patch.


LOL. A protoss player says " Enough. No more nerf."
Sorry. I don't think the nerf is enough.


LOL. A terran player says "No, nerf Toss into oblivion!"
Sorry, I don't think more nerfs are needed.
What else do you seriously want to make the game balanced?

Plus, where does he say that this is enough of a nerf?

EDIT: Upon further inspection this post was in poor taste, but posts like the above are really frustrating to read.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2014-02-26 18:28:10
February 26 2014 18:27 GMT
#391
On February 27 2014 03:26 Wingblade wrote:
Show nested quote +
On February 27 2014 03:17 bearhug wrote:
On February 26 2014 04:35 DonFonzy wrote:
Have played seneral matches as both terran and toss with friends on test map.

1. MSC nerf is FREAKING HUGE. My god I think a lot of people dont grasp just how much site is gonna be lost. WIll make Blink all-ins much riskier to execute do to the MSC having to go into the actual danger zone to give site.

2. WM nerf will be a noce buff to terran harass. I loved doing WM drops in TvP anyway and hated them in PvT, so I think this change will make terran mid game much scaryier. The New WM's will also make roboless chargelot archon timings very risky and much easier to hold.

3. Hydra buff %&^$s all over my PvZ with diarrhea level potency. Gonna have to rethink how I play that match up.

Over all should be a powerful patch.


LOL. A protoss player says " Enough. No more nerf."
Sorry. I don't think the nerf is enough.


LOL. A terran player says "No, nerf Toss into oblivion!"
Sorry, I don't think more nerfs are needed.
What else do you seriously want to make the game balanced?

Plus, where does he say that this is enough of a nerf?


Only time will tell if it's not enough or too much, not some theory crafting.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 26 2014 18:41 GMT
#392
On February 27 2014 03:17 Squat wrote:
Show nested quote +
On February 27 2014 03:01 KrazyTrumpet wrote:
On February 27 2014 02:55 Markwerf wrote:
These are reasonable changes. I do suspect the zerg buff to hydra's will be a little much for ZvP but nothing that can't be fixed by maps probably.

It is still saddening to see that the patch pattern has always reverted to finally just tweaking bio to be strong enough. Mech vs protoss is still a joke and the solution to the matchup now is basically just making 4M good enough.

I'm honestly not sure Hydras will be that much more of a danger in PvZ. The timing of when the unit comes out hasn't changed, neither has the HP or armor, so standard Colossus play should still be fine. It *might* make Protoss have to be a tad more careful. Maybe it will make sense now to get double forge earlier for armor or shield upgrades now?

Hydras will do the exact same thing they do now, only they will kill zealots and non-blink stalkers slightly faster. They will still die to chargelots with FF, still die to colossus, still die to rays when they hit critical mass, still die to storm, still be generally overpriced and all around shit.

Queens are the best zerg AA now and will be so on saturday. The hydra buff will change nothing with how ZvP is played. Protoss who are up in arms about this either have no idea how this affects them(it doesn't) or are just not very well informed about the game. This has to be the most overrated change of all, the mine change is far more impactful.


lol this is such nonsense as well. The change might not be huge but it definately matters for the effectiveness of hydra's. Hydra's will be better, hydra timings will be harder to stop and voidrays will be easier to deal with by hydra's. I don't think it will offset PvZ too much but simply stating it doesn't change a thing is completely moronic.
Frex
Profile Joined March 2012
Finland888 Posts
February 26 2014 19:04 GMT
#393
On February 27 2014 00:11 tar wrote:
Show nested quote +
On February 27 2014 00:02 vthree wrote:
On February 26 2014 23:44 SC2Toastie wrote:
On February 26 2014 22:37 Yrr wrote:
I do agree with the widow mine buff in terms of army fights but I dont like the fact that it drastically increases the potential damage of widow mine drops in a mineral line.

Just stop bringing that nonsense argument up.
The mine was stronger vs mineral lines before the radius nerf than after the +shields; so quit whining over something that wasn't OP vs your race in the first place becoming slightly less bad. Learn to micro.


Not sure why Protoss are complaining about widows mines when the oracle can do much more damage at an earlier timing, is more mobile plus has revelation. Yes, the widow mine will be better in straight up fights, but in terms of harassing mineral lines, oracle is the best unit in the game.


I guess you have never experienced the pain of 12 probes getting instantly evaporated because you pulled them a split second too late


Pro terrans has lost to 10 gate openings, oracle rush and DTs during the last few months. All from one base.

However, I haven´t seen any protoss lose to 1 base play from terran lately.

It is really frustfrating to see protoss whine already before the patch because they currently have the biggest treats in that match-up. There is basically no viable opening/all-in to kill protoss before the game transitions to the normal templar / zealot play. This is why protoss don´t even bother to scout nowadays.

Now we for a long time terran might have tools that are serious threat to protoss and so many protoss starts raging. I don´t even want to think how many different ways I have seen protoss kill terran in the first 10 minutes of the game.
Squat
Profile Joined September 2013
Sweden7978 Posts
February 26 2014 19:14 GMT
#394
On February 27 2014 03:41 Markwerf wrote:
Show nested quote +
On February 27 2014 03:17 Squat wrote:
On February 27 2014 03:01 KrazyTrumpet wrote:
On February 27 2014 02:55 Markwerf wrote:
These are reasonable changes. I do suspect the zerg buff to hydra's will be a little much for ZvP but nothing that can't be fixed by maps probably.

It is still saddening to see that the patch pattern has always reverted to finally just tweaking bio to be strong enough. Mech vs protoss is still a joke and the solution to the matchup now is basically just making 4M good enough.

I'm honestly not sure Hydras will be that much more of a danger in PvZ. The timing of when the unit comes out hasn't changed, neither has the HP or armor, so standard Colossus play should still be fine. It *might* make Protoss have to be a tad more careful. Maybe it will make sense now to get double forge earlier for armor or shield upgrades now?

Hydras will do the exact same thing they do now, only they will kill zealots and non-blink stalkers slightly faster. They will still die to chargelots with FF, still die to colossus, still die to rays when they hit critical mass, still die to storm, still be generally overpriced and all around shit.

Queens are the best zerg AA now and will be so on saturday. The hydra buff will change nothing with how ZvP is played. Protoss who are up in arms about this either have no idea how this affects them(it doesn't) or are just not very well informed about the game. This has to be the most overrated change of all, the mine change is far more impactful.


lol this is such nonsense as well. The change might not be huge but it definately matters for the effectiveness of hydra's. Hydra's will be better, hydra timings will be harder to stop and voidrays will be easier to deal with by hydra's. I don't think it will offset PvZ too much but simply stating it doesn't change a thing is completely moronic.

Actually it isn't, but I get that vulgar assertions are easier to make than real points, so that's ok. I never said hydras would not be better, I said that the gameplay won't change as a result. I guess time will tell. Tell you what, let's meet back up here in two months or so and we'll see how it turned out.
"Digital. They have digital. What is digital?" - Donald J Trump
PanzerElite
Profile Joined May 2012
540 Posts
February 26 2014 19:22 GMT
#395
On February 27 2014 04:04 Frex wrote:
Show nested quote +
On February 27 2014 00:11 tar wrote:
On February 27 2014 00:02 vthree wrote:
On February 26 2014 23:44 SC2Toastie wrote:
On February 26 2014 22:37 Yrr wrote:
I do agree with the widow mine buff in terms of army fights but I dont like the fact that it drastically increases the potential damage of widow mine drops in a mineral line.

Just stop bringing that nonsense argument up.
The mine was stronger vs mineral lines before the radius nerf than after the +shields; so quit whining over something that wasn't OP vs your race in the first place becoming slightly less bad. Learn to micro.


Not sure why Protoss are complaining about widows mines when the oracle can do much more damage at an earlier timing, is more mobile plus has revelation. Yes, the widow mine will be better in straight up fights, but in terms of harassing mineral lines, oracle is the best unit in the game.


I guess you have never experienced the pain of 12 probes getting instantly evaporated because you pulled them a split second too late


Pro terrans has lost to 10 gate openings, oracle rush and DTs during the last few months. All from one base.

However, I haven´t seen any protoss lose to 1 base play from terran lately.

It is really frustfrating to see protoss whine already before the patch because they currently have the biggest treats in that match-up. There is basically no viable opening/all-in to kill protoss before the game transitions to the normal templar / zealot play. This is why protoss don´t even bother to scout nowadays.

Now we for a long time terran might have tools that are serious threat to protoss and so many protoss starts raging. I don´t even want to think how many different ways I have seen protoss kill terran in the first 10 minutes of the game.

And this forces terrans into uneconomical builds so tvp is just playing from behind from the early game into a ridiculous late game. And if you for instance gamble with an early 3rd cc and it doesn't work out because of the millions of allins protoss has, they call you greedy while protoss can take a fast third and tech behind it without producing units............
All of that made possible by just clicking on your nexus. This would be fine if they'd get rid of asymmetrical balance and fixed late game tvp.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2014-02-26 19:26:48
February 26 2014 19:25 GMT
#396
Is this on the ptr? A test video of WM vs probes/zealots/stalkers with current damage and new damage compared would be more valuable than 20 pages of theory craft
Teching to hive too quickly isn't just a risk: it's an ultrarisk
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 26 2014 19:41 GMT
#397
On February 27 2014 04:22 PanzerElite wrote:
Show nested quote +
On February 27 2014 04:04 Frex wrote:
On February 27 2014 00:11 tar wrote:
On February 27 2014 00:02 vthree wrote:
On February 26 2014 23:44 SC2Toastie wrote:
On February 26 2014 22:37 Yrr wrote:
I do agree with the widow mine buff in terms of army fights but I dont like the fact that it drastically increases the potential damage of widow mine drops in a mineral line.

Just stop bringing that nonsense argument up.
The mine was stronger vs mineral lines before the radius nerf than after the +shields; so quit whining over something that wasn't OP vs your race in the first place becoming slightly less bad. Learn to micro.


Not sure why Protoss are complaining about widows mines when the oracle can do much more damage at an earlier timing, is more mobile plus has revelation. Yes, the widow mine will be better in straight up fights, but in terms of harassing mineral lines, oracle is the best unit in the game.


I guess you have never experienced the pain of 12 probes getting instantly evaporated because you pulled them a split second too late


Pro terrans has lost to 10 gate openings, oracle rush and DTs during the last few months. All from one base.

However, I haven´t seen any protoss lose to 1 base play from terran lately.

It is really frustfrating to see protoss whine already before the patch because they currently have the biggest treats in that match-up. There is basically no viable opening/all-in to kill protoss before the game transitions to the normal templar / zealot play. This is why protoss don´t even bother to scout nowadays.

Now we for a long time terran might have tools that are serious threat to protoss and so many protoss starts raging. I don´t even want to think how many different ways I have seen protoss kill terran in the first 10 minutes of the game.

And this forces terrans into uneconomical builds so tvp is just playing from behind from the early game into a ridiculous late game. And if you for instance gamble with an early 3rd cc and it doesn't work out because of the millions of allins protoss has, they call you greedy while protoss can take a fast third and tech behind it without producing units............
All of that made possible by just clicking on your nexus. This would be fine if they'd get rid of asymmetrical balance and fixed late game tvp.

How about dealing damage with medivac + stim.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2014-02-26 19:42:38
February 26 2014 19:42 GMT
#398
On February 27 2014 04:25 Lobotomist wrote:
Is this on the ptr? A test video of WM vs probes/zealots/stalkers with current damage and new damage compared would be more valuable than 20 pages of theory craft

http://imgur.com/a/Wn9rN

except tempest and blink changes
PanzerElite
Profile Joined May 2012
540 Posts
February 26 2014 19:48 GMT
#399
On February 27 2014 04:41 SC2Toastie wrote:
Show nested quote +
On February 27 2014 04:22 PanzerElite wrote:
On February 27 2014 04:04 Frex wrote:
On February 27 2014 00:11 tar wrote:
On February 27 2014 00:02 vthree wrote:
On February 26 2014 23:44 SC2Toastie wrote:
On February 26 2014 22:37 Yrr wrote:
I do agree with the widow mine buff in terms of army fights but I dont like the fact that it drastically increases the potential damage of widow mine drops in a mineral line.

Just stop bringing that nonsense argument up.
The mine was stronger vs mineral lines before the radius nerf than after the +shields; so quit whining over something that wasn't OP vs your race in the first place becoming slightly less bad. Learn to micro.


Not sure why Protoss are complaining about widows mines when the oracle can do much more damage at an earlier timing, is more mobile plus has revelation. Yes, the widow mine will be better in straight up fights, but in terms of harassing mineral lines, oracle is the best unit in the game.


I guess you have never experienced the pain of 12 probes getting instantly evaporated because you pulled them a split second too late


Pro terrans has lost to 10 gate openings, oracle rush and DTs during the last few months. All from one base.

However, I haven´t seen any protoss lose to 1 base play from terran lately.

It is really frustfrating to see protoss whine already before the patch because they currently have the biggest treats in that match-up. There is basically no viable opening/all-in to kill protoss before the game transitions to the normal templar / zealot play. This is why protoss don´t even bother to scout nowadays.

Now we for a long time terran might have tools that are serious threat to protoss and so many protoss starts raging. I don´t even want to think how many different ways I have seen protoss kill terran in the first 10 minutes of the game.

And this forces terrans into uneconomical builds so tvp is just playing from behind from the early game into a ridiculous late game. And if you for instance gamble with an early 3rd cc and it doesn't work out because of the millions of allins protoss has, they call you greedy while protoss can take a fast third and tech behind it without producing units............
All of that made possible by just clicking on your nexus. This would be fine if they'd get rid of asymmetrical balance and fixed late game tvp.

How about dealing damage with medivac + stim.


how about clicking on the nexus+storm and some zealots
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-02-26 20:52:51
February 26 2014 20:10 GMT
#400
On February 27 2014 01:14 vthree wrote:
Sure, Protoss will lose probes if mines get in the mineral line. But 12 probes to a single mine? Yeah, that is just bad play. I mean hellions are OP too if they get in the base and you line up your workers.


No it's not a bad play, it means late reaction, or more precise - a bad or not good execution of a good play..

It's hard to notice when is too late to pull probes - sometimes you leave 1 probe and pull the rest, sometimes it's even better if you did nothing in the first place.. As he says - it's true - if you're late a split second at running away - Probes clump up as every single unit in the game that is on move command

So yah - don't bash him up for that - happens.. The issue with that is - you better do nothing and lose like 4 probes instead of much more cause of being a bit late, so that's THE problem.. Against storms you will lose your Marines regardless if you play bad or don't play.. This is different - Mines chase the target farther than they are initiated so a "snowball" effect is possible if you run away but not far enough.. Same problem can have the Zerg as well with the HSMs.. only that the difference is - the target is highlighted so you can click it and run away..

He's not whining, he's just telling a point.. and some experiences in the past

Which is overall a unit-desing problem on a design level - the game that treats the workers same as light units overall..

True that the pros of the change are way bigger than cons (or at least tend to be) and overall It's way better like this with the change, but he's not just whining or trolling, but actually he's having a valid point there..

And he didn't mention Hellions, so don't mention that.. Both players have to control the units in that case, here, that's not the case
Another world, another place, another universe, won the race.. :) ;) :P
Prev 1 18 19 20 21 22 42 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
23:50
Best Games
Harstem vs Lambo
Reynor vs ShowTime
Lambo vs Elazer
Clem vs Rogue
PiGStarcraft530
Liquipedia
HomeStory Cup
11:00
XXVII: Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft530
WinterStarcraft353
Nina 238
RuFF_SC2 165
PiLiPiLi 21
StarCraft: Brood War
Sea 5372
Larva 458
Aegong 100
NaDa 71
Dota 2
monkeys_forever332
NeuroSwarm152
capcasts150
League of Legends
JimRising 631
Counter-Strike
summit1g10322
Stewie2K649
Heroes of the Storm
Khaldor19
Other Games
shahzam1417
hungrybox394
ViBE218
Mew2King58
Trikslyr46
Organizations
Other Games
gamesdonequick1343
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta44
• Hupsaiya 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
HomeStory Cup
7h 37m
CSO Cup
12h 37m
BSL: ProLeague
14h 37m
SOOP
1d 5h
SHIN vs ByuN
HomeStory Cup
1d 8h
BSL: ProLeague
1d 14h
Replay Cast
2 days
Replay Cast
3 days
WardiTV European League
3 days
The PondCast
4 days
[ Show More ]
RSL Revival
5 days
WardiTV European League
5 days
RSL Revival
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.