Did the mine do more damage to protoss units before it got its most recent nerf
Or will it do more damage to protoss units now with the slight buff on splash damage.
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seak99
Canada69 Posts
Did the mine do more damage to protoss units before it got its most recent nerf Or will it do more damage to protoss units now with the slight buff on splash damage. | ||
aZealot
New Zealand5447 Posts
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Shield
Bulgaria4824 Posts
If anyone wants to report it, there is a thread: http://us.battle.net/sc2/en/forum/topic/11765796632 I'm unfortunately unable to write a comment in the next few hours, but if anyone is willing to do so on my behalf, then this youtube link should be useful: | ||
PanzerKing
United States483 Posts
Or just play Starbow, lol. | ||
washikie
United States752 Posts
On February 27 2014 09:21 seak99 wrote: Just gotta ask. Did the mine do more damage to protoss units before it got its most recent nerf Or will it do more damage to protoss units now with the slight buff on splash damage. It did alot less damage because the nerf was to splash and protoss units are so big it did not realy change anything about how the mine affects zelots. The mine nerf realy only changed how the mine hits lings,banes, and stacked air units ie mutas. I guess it also effected reines somewhat. The buff to + shield will mean the mine can kill units that before would only take a minor hit from it, it will also do alot more damage to the fewer unit hits with Nerfed splash but buffed+shield dmg than it ever would have with the old splash. | ||
washikie
United States752 Posts
On February 26 2014 16:44 KrazyTrumpet wrote: It's always funny to see how fast balance patch threads devolve. I really think some of the Terran players in this thread are underestimating just how big the buff to WM is against Protoss. It does so much more damage to shield units now. You wanted a way to open that can account for just about everything Protoss can throw at you? Open widow mines...they can zone out blink stalker all-ins (which are further nerfed by the MsC site range nerf), they were already really good against Oracles, and they do way more damage to packs of Zealots and Immortals now. Plus they are cheaper than tanks, so getting WM instead vs Blink either gives you more gas to tech a bit harder, or maybe allows you to cut out a refinery and get more economy with the extra mineral income. At least, that's what it looks like to me. *shrug* I'm not sure if that's realy the case, maybe a mine hit can kill the msc and shut down the blink allin but mines already one shot stalkers yet arn't that good against blink stalkers because you can use blink to dodge mine hits,(if you have good micro). I remember a game with parting were he blink all ined, the terran had three or so mines and yet he did not lose a single stalker because he would activate the mines then right as they would hit the stalker he would blink out of the way. | ||
Neighbor
United States119 Posts
On February 27 2014 11:08 washikie wrote:Dont quote me on this but i think it can now one shot a ms core to, which is prity big because it will make bad control of the ms core vs some terran opens a much bigger deal, especially with vision nerf. Damage to primary target hasn't changed. It's still 125 (+35 to shields). | ||
vthree
Hong Kong8039 Posts
On February 27 2014 11:08 washikie wrote: Show nested quote + On February 27 2014 09:21 seak99 wrote: Just gotta ask. Did the mine do more damage to protoss units before it got its most recent nerf Or will it do more damage to protoss units now with the slight buff on splash damage. It did alot less damage because the nerf was to splash and protoss units are so big it did not realy change anything about how the mine affects zelots. The mine nerf realy only changed how the mine hits lings,banes, and stacked air units ie mutas. I guess it also effected reines somewhat. The buff to + shield will mean the mine can kill units that before would only take a minor hit from it, it will also do alot more damage to the fewer unit hits with Nerfed splash but buffed+shield dmg than it ever would have with the old splash. Dont quote me on this but i think it can now one shot a ms core to, which is prity big because it will make bad control of the ms core vs some terran opens a much bigger deal, especially with vision nerf. The change is only for splash. I think it will help with zealot heavy comps mostly and a bit with blink play. | ||
submarine
Germany290 Posts
On February 27 2014 10:23 darkness wrote: I'm ok with the mine buff as long as the bug gets fixed. If anyone wants to report it, there is a thread: http://us.battle.net/sc2/en/forum/topic/11765796632 I'm unfortunately unable to write a comment in the next few hours, but if anyone is willing to do so on my behalf, then this youtube link should be useful: http://www.youtube.com/watch?v=lmiS1gM8B-M This is not a bug; its a feature. Units have a certain "momentum". Hydras as well as Stalkers have a pretty high damage point value. That means, they take a few moments to fire after the acquire a target. While this is happening they float closer to the target. If you don't want to risk loosing your units to Mines like this, you have to carefully move them closer by moving in with small steps or by moving along a tangent and not directly towards the mine. | ||
Havik_
United States5585 Posts
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FrostedMiniWheats
United States30730 Posts
On February 27 2014 13:50 Havik_ wrote: The Hydralisk change is bunk. What the hell prompted that!? From what I gathered from when it was first proposed to reduce the gas cost to 25, they want to break up the roach dominance in ZvZ by making the tech transition to roach/hydra easier and more desirable. Also to maybe encourage roach/hydra as a more viable option against bio in ZvT. Personally, I think they're missing the mark and this buff won't make much of a dent in either of those goals. 25 gas hydras are too good, while a 10% buff to dps isn't quite enough. They need a more reasonable middle ground. | ||
GinDo
3327 Posts
On February 27 2014 13:59 FrostedMiniWheats wrote: Show nested quote + On February 27 2014 13:50 Havik_ wrote: The Hydralisk change is bunk. What the hell prompted that!? From what I gathered from when it was first proposed to reduce the gas cost to 25, they want to break up the roach dominance in ZvZ by making the tech transition to roach/hydra easier and more desirable. Also to maybe encourage roach/hydra as a more viable option against bio in ZvT. Personally, I think they're missing the mark and this buff won't make much of a dent in either of those goals. 25 gas hydras are too good, while a 10% buff to dps isn't quite enough. They need a more reasonable middle ground. Maybe they should have considered a mineral reduction from 100 to 75? | ||
washikie
United States752 Posts
On February 27 2014 11:41 Neighbor wrote: Show nested quote + On February 27 2014 11:08 washikie wrote:Dont quote me on this but i think it can now one shot a ms core to, which is prity big because it will make bad control of the ms core vs some terran opens a much bigger deal, especially with vision nerf. Damage to primary target hasn't changed. It's still 125 (+35 to shields). o i see you are correct my bad. | ||
TRaFFiC
Canada1448 Posts
On February 27 2014 10:53 PanzerKing wrote: Insufficient PvT changes for me to consider reinstalling. Guess I'll check back in 6 months. Or just play Starbow, lol. In 6 months, you'll be so rusty you will get smashed by golders. Sure feels good playing zerg instead of terran. For the first time in 4 years my race isn't nerfed. ![]() | ||
Loccstana
United States833 Posts
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ssxsilver
United States4409 Posts
On February 27 2014 14:12 GinDo wrote: Show nested quote + On February 27 2014 13:59 FrostedMiniWheats wrote: On February 27 2014 13:50 Havik_ wrote: The Hydralisk change is bunk. What the hell prompted that!? From what I gathered from when it was first proposed to reduce the gas cost to 25, they want to break up the roach dominance in ZvZ by making the tech transition to roach/hydra easier and more desirable. Also to maybe encourage roach/hydra as a more viable option against bio in ZvT. Personally, I think they're missing the mark and this buff won't make much of a dent in either of those goals. 25 gas hydras are too good, while a 10% buff to dps isn't quite enough. They need a more reasonable middle ground. Maybe they should have considered a mineral reduction from 100 to 75? Or go with what so many pros have been asking for in +1 armor or +10ish HP. | ||
wishr
Russian Federation262 Posts
On February 27 2014 10:53 PanzerKing wrote: + Show Spoiler + Insufficient PvT changes for me to consider reinstalling. Guess I'll check back in 6 months. Or just play Starbow, lol Vision nerf is huuuge enough! And i agree after 6 month of inactivity you'll loose to Gold xD | ||
MrLightning
306 Posts
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SC2Toastie
Netherlands5725 Posts
On February 27 2014 17:22 MrLightning wrote: Good changes for ladder, far less PvPs for me to play ![]() ![]() WHAT? The game is so weird atm there is no top 4 T/Z in any tournament to fear, nor do I think Toss winrates will plummet with 40%. | ||
gingerfluffmuff
Austria4570 Posts
On February 27 2014 17:22 MrLightning wrote: Good changes for ladder, far less PvPs for me to play ![]() ![]() Wow. I guess you took the current state of the game as it should be. I would worry though, cause it could easily happen that even after the patch more changes are needed to get help T get back on track. | ||
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