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Feb 10: Balance Test Map Coming - Page 11

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 9 10 11 12 13 50 Next All
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
February 10 2014 21:02 GMT
#201
On February 11 2014 05:56 Norz wrote:
Peoples are hardly talking about the Hydra change, is it because its non significant ?

I hope everyone here realize that this buff would be FAR from making Hydra compo good enough against toss deathballs. God I hate playing with SH, but I see no reason to stop. And if Blizz eventually nerfs SH without giving some zerg core unit a significant boost, zerg will be even more gimped. Yes, EVEN more.

Fixing TvP is well needed, but i'm expecting way more from blizz to help Z against P.


People arent generally askign for a nerf to swarmhost per se, theyre asking for it to be redesigned. My own suggestion would be to remove enduring locust and implement a speed upgrade affecting ONLY the swarmhost and not the locust. Ie the swarmhost would burrow/unburrow much faster as well as move faster. I would also remove speed buffs while on creep for swarmhosts/locusts.

This would then award multitasking with swarmhosts. Using nydus to have locusts come from all angles etc. Much skill so amaze ^^
Amove for Aiur
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 10 2014 21:02 GMT
#202
oh lord lol

10 pages already too haha
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Nebuchad
Profile Blog Joined December 2012
Switzerland12268 Posts
February 10 2014 21:02 GMT
#203
On February 11 2014 06:00 DaveSprite wrote:
Show nested quote +
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?
No will to live, no wish to die
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 10 2014 21:05 GMT
#204
can t believe they even considered that blink change
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
February 10 2014 21:05 GMT
#205
On February 11 2014 06:02 Nebuchad wrote:
Show nested quote +
On February 11 2014 06:00 DaveSprite wrote:
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?

...because Probes have shields...?
Average means I'm better than half of you.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 21:05 GMT
#206
So they want 2 stargate vs 2 stargate phoenix only?
Moderator
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-02-10 21:05:55
February 10 2014 21:05 GMT
#207
So what about my Siege Tank Shield damage buff???? Why on mines?

Good to see blzz is still with us.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Maasked
Profile Joined December 2011
United States567 Posts
February 10 2014 21:06 GMT
#208
On February 11 2014 06:02 Nebuchad wrote:
Show nested quote +
On February 11 2014 06:00 DaveSprite wrote:
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?

We’ve seen some games against Protoss where Widow Mines are used, and they are very exciting to watch, whether they’re just Widow Mine drops or Widow Mines in combination with the Terran army (while sniping Observers). We feel like both of these strategies could use a bit of help. The Widow Mine potential against Protoss basic units will be unchanged for direct hits, but we’d reduce the number of indirect hits required against units like Stalkers, Zealots, or Sentries. Also, when using Widow Mine drops against Protoss, the chance of splash damage one-shotting Probes will increase slightly.


The point is that it doesnt really increase the chance of killing workers by very much (and it doesnt, remember probes have 20 HP so you would only need 20+20 to kill probes.
TwitchTV as Maaasked I stream hots (rarely)
NovaMB
Profile Joined February 2013
Germany9534 Posts
February 10 2014 21:06 GMT
#209
On February 11 2014 06:05 myRZeth wrote:
can t believe they even considered that blink change

After that Hydra cost suggestion I'm surprised people are surprised anymore tbh
washikie
Profile Joined February 2011
United States752 Posts
February 10 2014 21:06 GMT
#210
Didnt sos do a tempest rush on habitation station, because the map geometry works out such that you both defend your gold while seiging the enemy gold with tempest.
"when life gives Hero lemons he makes carriers" -Artosis
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
February 10 2014 21:06 GMT
#211
Hmm, I recall a few proxy tempests. What was that online team cup something like EES. Someone used it against Heromarine and it was quite fun to watch. Altho it is likely to be very scary if sOs tries to make it his standard PvT opener.
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
ZenithM
Profile Joined February 2011
France15952 Posts
February 10 2014 21:06 GMT
#212
On February 11 2014 06:05 stuchiu wrote:
So they want 2 stargate vs 2 stargate phoenix only?

Well, the less PvP is enjoyable to play, the less players are tempted to switch to Protoss, the less Protoss there are.
So, all good :D
Twine
Profile Joined June 2012
France246 Posts
February 10 2014 21:06 GMT
#213
YES TO ALL OF THESE CHANGES !
#1 Bomber fan | Jin Air best KT
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2014 21:06 GMT
#214
On February 11 2014 06:02 Nebuchad wrote:
Show nested quote +
On February 11 2014 06:00 DaveSprite wrote:
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?

Because half of probes 40 hp are shields.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 21:07 GMT
#215
On February 11 2014 05:14 Aeromi wrote:



Harstem so mean to Rotterdam D:
Moderator
Existor
Profile Joined July 2010
Russian Federation4295 Posts
February 10 2014 21:08 GMT
#216
And here is a banner!

[image loading]
Val_
Profile Joined May 2010
Ukraine156 Posts
Last Edited: 2014-02-10 21:09:00
February 10 2014 21:08 GMT
#217
i think blizz should make sh stronger

smth like speed to locusts +3.85, attack cooldown -0.45
AKA [7x]Val / GML Terran EU
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 21:08 GMT
#218
Also mapmaking is more dead than sc2.
Moderator
DaveSprite
Profile Joined February 2013
United States79 Posts
February 10 2014 21:09 GMT
#219
On February 11 2014 06:02 Nebuchad wrote:
Show nested quote +
On February 11 2014 06:00 DaveSprite wrote:
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?


The shot splash currently does:

40 damage (kills probes)
20 damage (probe lives)
10 damage

Assuming they haven't accidentally reverted the previous WM nerf as per my first post in this thread, AND the shield damage is appropriately proportioned the shot now does:

40 damage + 40 shield (kills probe)
20 damage + 20 shield (kills probe)
10 damage + 10 shield (probe lives)

As you can see, there are probes farther from the shot that die.
Caw Caw Motherfucker
spritzz
Profile Joined November 2009
Canada331 Posts
February 10 2014 21:10 GMT
#220
These changes would have sound pretty good if I didn't watch that soulkey game last night ....

500/500 hive upgrade that makes locusts fly?
zugzug
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