|
On February 11 2014 05:56 Norz wrote: Peoples are hardly talking about the Hydra change, is it because its non significant ?
I hope everyone here realize that this buff would be FAR from making Hydra compo good enough against toss deathballs. God I hate playing with SH, but I see no reason to stop. And if Blizz eventually nerfs SH without giving some zerg core unit a significant boost, zerg will be even more gimped. Yes, EVEN more.
Fixing TvP is well needed, but i'm expecting way more from blizz to help Z against P.
People arent generally askign for a nerf to swarmhost per se, theyre asking for it to be redesigned. My own suggestion would be to remove enduring locust and implement a speed upgrade affecting ONLY the swarmhost and not the locust. Ie the swarmhost would burrow/unburrow much faster as well as move faster. I would also remove speed buffs while on creep for swarmhosts/locusts.
This would then award multitasking with swarmhosts. Using nydus to have locusts come from all angles etc. Much skill so amaze ^^
|
oh lord lol
10 pages already too haha
|
On February 11 2014 06:00 DaveSprite wrote:Show nested quote +On February 11 2014 05:59 Nebuchad wrote: when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all. It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.
Then how does the buff increase chances of killing workers with splash damage?
|
can t believe they even considered that blink change
|
On February 11 2014 06:02 Nebuchad wrote:Show nested quote +On February 11 2014 06:00 DaveSprite wrote:On February 11 2014 05:59 Nebuchad wrote: when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all. It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above. Then how does the buff increase chances of killing workers with splash damage? ...because Probes have shields...?
|
Fiddler's Green42661 Posts
So they want 2 stargate vs 2 stargate phoenix only?
|
So what about my Siege Tank Shield damage buff???? Why on mines?
Good to see blzz is still with us.
|
On February 11 2014 06:02 Nebuchad wrote:Show nested quote +On February 11 2014 06:00 DaveSprite wrote:On February 11 2014 05:59 Nebuchad wrote: when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all. It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above. Then how does the buff increase chances of killing workers with splash damage? We’ve seen some games against Protoss where Widow Mines are used, and they are very exciting to watch, whether they’re just Widow Mine drops or Widow Mines in combination with the Terran army (while sniping Observers). We feel like both of these strategies could use a bit of help. The Widow Mine potential against Protoss basic units will be unchanged for direct hits, but we’d reduce the number of indirect hits required against units like Stalkers, Zealots, or Sentries. Also, when using Widow Mine drops against Protoss, the chance of splash damage one-shotting Probes will increase slightly.
The point is that it doesnt really increase the chance of killing workers by very much (and it doesnt, remember probes have 20 HP so you would only need 20+20 to kill probes.
|
On February 11 2014 06:05 myRZeth wrote: can t believe they even considered that blink change After that Hydra cost suggestion I'm surprised people are surprised anymore tbh
|
Didnt sos do a tempest rush on habitation station, because the map geometry works out such that you both defend your gold while seiging the enemy gold with tempest.
|
Hmm, I recall a few proxy tempests. What was that online team cup something like EES. Someone used it against Heromarine and it was quite fun to watch. Altho it is likely to be very scary if sOs tries to make it his standard PvT opener.
|
On February 11 2014 06:05 stuchiu wrote: So they want 2 stargate vs 2 stargate phoenix only? Well, the less PvP is enjoyable to play, the less players are tempted to switch to Protoss, the less Protoss there are. So, all good :D
|
YES TO ALL OF THESE CHANGES !
|
On February 11 2014 06:02 Nebuchad wrote:Show nested quote +On February 11 2014 06:00 DaveSprite wrote:On February 11 2014 05:59 Nebuchad wrote: when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all. It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above. Then how does the buff increase chances of killing workers with splash damage? Because half of probes 40 hp are shields.
|
Fiddler's Green42661 Posts
On February 11 2014 05:14 Aeromi wrote:
Harstem so mean to Rotterdam D:
|
Russian Federation4295 Posts
And here is a banner!
|
i think blizz should make sh stronger
smth like speed to locusts +3.85, attack cooldown -0.45
|
Fiddler's Green42661 Posts
Also mapmaking is more dead than sc2.
|
On February 11 2014 06:02 Nebuchad wrote:Show nested quote +On February 11 2014 06:00 DaveSprite wrote:On February 11 2014 05:59 Nebuchad wrote: when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all. It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above. Then how does the buff increase chances of killing workers with splash damage?
The shot splash currently does:
40 damage (kills probes) 20 damage (probe lives) 10 damage
Assuming they haven't accidentally reverted the previous WM nerf as per my first post in this thread, AND the shield damage is appropriately proportioned the shot now does:
40 damage + 40 shield (kills probe) 20 damage + 20 shield (kills probe) 10 damage + 10 shield (probe lives)
As you can see, there are probes farther from the shot that die.
|
These changes would have sound pretty good if I didn't watch that soulkey game last night ....
500/500 hive upgrade that makes locusts fly?
|
|
|
|