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Feb 10: Balance Test Map Coming - Page 12

Forum Index > SC2 General
992 CommentsPost a Reply
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Mindcrime
Profile Joined July 2004
United States6899 Posts
February 10 2014 21:11 GMT
#221
Hydralisk delay between attacks decreased from .83 to .75


That's exactly what it was before beta patch 5 of the wol beta.

reverting a change 4 years later lol
That wasn't any act of God. That was an act of pure human fuckery.
Big-t
Profile Joined January 2011
Austria1351 Posts
February 10 2014 21:11 GMT
#222
Awesome changes =D
monchi | IdrA | Flash
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 21:12 GMT
#223
On February 11 2014 06:11 Mindcrime wrote:
Show nested quote +
Hydralisk delay between attacks decreased from .83 to .75


That's exactly what it was before beta patch 5 of the wol beta.

reverting a change 4 years later lol


He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though.
Moderator
washikie
Profile Joined February 2011
United States752 Posts
February 10 2014 21:12 GMT
#224
I would prefer a nerf to blink research time over blink cd, blink is a fun ability and it is one of the few things that p have to show off thier micro skill. so instead of nerfing the strength of blink allin its timming should be nerfed hard, make it so that terran have alot more time to react, pump rauders and get really close to stim finishing before a blink allin can hit them, one of the biggest problem with blink allin play is that it abuses the inability of terran to quickly react to a situation by building counter units, if T has more rauders out when the allin hits they will be in a much better spot. this kind of nerf has worked before, 3 rax to strong nerf stim time, hellbat to strong, make armory requirement and blue flame requirement. I don't see why this would not work on blink allin.
"when life gives Hero lemons he makes carriers" -Artosis
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
February 10 2014 21:13 GMT
#225
Overall not bad changes. I like hydras being buffed but I'm glad they're toning it down a little. I think the MSC vision range nerf is ok too. I think the blink change is a bit too much, but like they said they just want to have that tested in case blink play continues to be a problem. Buffing widow mines vs toss is whatever I'm a zerg player lol. The tempest change may introduce some new cheeses on the ladder but I doubt it will make a real impact on pro games except for late late game PvZ when there are spores everywhere and the toss is trying to gradually push in with an air army. Not surprised that they aren't ready to implement something regarding swarmhosts yet as they have to decide exactly what it is they want to change or nerf, but wouldn't be surprised to see something about swarmhosts in the next iteration of the balance test map
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
February 10 2014 21:14 GMT
#226
On February 11 2014 06:12 stuchiu wrote:
Show nested quote +
On February 11 2014 06:11 Mindcrime wrote:
Hydralisk delay between attacks decreased from .83 to .75


That's exactly what it was before beta patch 5 of the wol beta.

reverting a change 4 years later lol


He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though.

This.This.This. And this.
Cause it makes sense, terran got a HUGE gas bank with bio.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
wishr
Profile Joined February 2012
Russian Federation262 Posts
February 10 2014 21:14 GMT
#227
Best Test Map i ever seen!
So sick!!!
* Only girls complain about balance! *
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
February 10 2014 21:14 GMT
#228
I wanted them to switch back ghost cost from 200/100 to 100/200 though


I feel like this change would buff ghosts crazily because what terran doesn't float Gas Past Midgame lol Unless you are going mech.... Bio Ghosts would be 10x stronger hahaha
Stress
Profile Joined February 2011
United States980 Posts
February 10 2014 21:16 GMT
#229
Isn't the problem with Blink the MSC and the horrible map pool? A nerf to Blink, in my opinion, is heavy handed and does not address the core problem(s).

Tempest change is ridiculous and shouldn't be implemented, address SwarmHosts by making them more microable(such as can't rally locusts).

Not sure how the Hydra buff will affect the meta but I think an HP buff would probably be better.

Widowmine change should be interesting for early harass and defense.

Thank god finally a MSC nerf.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
February 10 2014 21:17 GMT
#230
On February 11 2014 06:14 gingerfluffmuff wrote:
Show nested quote +
On February 11 2014 06:12 stuchiu wrote:
On February 11 2014 06:11 Mindcrime wrote:
Hydralisk delay between attacks decreased from .83 to .75


That's exactly what it was before beta patch 5 of the wol beta.

reverting a change 4 years later lol


He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though.

This.This.This. And this.
Cause it makes sense, terran got a HUGE gas bank with bio.

Yeah the original change was to nerf ghosts w/ bio and buff ghosts w/ mech since you don't have the gas to spare when you're meching. Hasn't really worked out though
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
BlackCompany
Profile Joined August 2012
Germany8388 Posts
February 10 2014 21:18 GMT
#231
Did the Hydra gas change go through btw? So Hydras are only 100/25 AND got increased attack speed? Thats a little over the top i feel

Mothership vision nerf is good, dont know about the blink cooldown. Might be too much of a nerf.

Widowmine getting changed is good, though all this extra attacks that only affect shields etc are stupid in my eyes.

No opinion about tempest buff
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2014-02-10 21:18:53
February 10 2014 21:18 GMT
#232
On February 11 2014 06:14 Pirfiktshon wrote:
Show nested quote +
I wanted them to switch back ghost cost from 200/100 to 100/200 though


I feel like this change would buff ghosts crazily because what terran doesn't float Gas Past Midgame lol Unless you are going mech.... Bio Ghosts would be 10x stronger hahaha

Sorry mate, but i hate having 2k gas in my bank when i am done with my ups. 10x stronger yeah. -__-
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
February 10 2014 21:18 GMT
#233
On February 11 2014 05:07 oo_Wonderful_oo wrote:
Blink cd change is ridiculous.
Better to make researching longer but increasing cd is somewhat sad.

I'm a newbie in vision of SC2 but afaik most of air units have 11?
So 9 is a bit sad as well.



When you do a blink all in, what is the point of having MSC?

1. To provide high ground vision
2. To be able to cast time warp

Right now, you have 0 risk MSC that can't be sniped by anything terran has and you also have complete vision of outer edges of terran base so you can't risk blinking in a well defended place.

So all you use MSC for will still be available and even reduction to 9 won't change how MSC is used at all in TvP, it will just finally create some risks to protoss when doing blink aggression.

And aggressive play should be risky for the attacker.

But I doubt they will go as low as 9 even though I feel it is not such a big deal as it looks at first when you think about it a bit more (I was also surprised at first since I was expecting nerf to 11).
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
Last Edited: 2014-02-10 21:21:03
February 10 2014 21:19 GMT
#234
On February 11 2014 06:18 BlackCompany wrote:
Did the Hydra gas change go through btw? So Hydras are only 100/25 AND got increased attack speed? Thats a little over the top i feel

Mothership vision nerf is good, dont know about the blink cooldown. Might be too much of a nerf.

Widowmine getting changed is good, though all this extra attacks that only affect shields etc are stupid in my eyes.

No opinion about tempest buff

No this is an alternative change to the gas change for hydras, and the widow mine change seems to be to encourage openers and early plays that lead into mech vs protoss
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 10 2014 21:20 GMT
#235
On February 11 2014 06:17 Yorkie wrote:
Show nested quote +
On February 11 2014 06:14 gingerfluffmuff wrote:
On February 11 2014 06:12 stuchiu wrote:
On February 11 2014 06:11 Mindcrime wrote:
Hydralisk delay between attacks decreased from .83 to .75


That's exactly what it was before beta patch 5 of the wol beta.

reverting a change 4 years later lol


He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though.

This.This.This. And this.
Cause it makes sense, terran got a HUGE gas bank with bio.

Yeah the original change was to nerf ghosts w/ bio and buff ghosts w/ mech since you don't have the gas to spare when you're meching. Hasn't really worked out though

I'm still a proponent of moving EMP to Raven and ditching one of the Raven's current spells.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 10 2014 21:20 GMT
#236
On February 11 2014 06:07 stuchiu wrote:
Show nested quote +
On February 11 2014 05:14 Aeromi wrote:



Harstem so mean to Rotterdam D:

Thought exactly the same thing haha.
dehydrogenaza
Profile Joined October 2011
Poland122 Posts
Last Edited: 2014-02-10 21:22:31
February 10 2014 21:21 GMT
#237
TBH I'm surprised that people like the Blink nerf. I think Blink itself is not a problem at all, and in fact Stalkers are even a bit weak in the late game, the problem is that Protoss has approximately 4,239,771,004 early-to-mid game options (give or take 2), while Terran has like 3.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
February 10 2014 21:22 GMT
#238
On February 11 2014 06:20 KrazyTrumpet wrote:
Show nested quote +
On February 11 2014 06:17 Yorkie wrote:
On February 11 2014 06:14 gingerfluffmuff wrote:
On February 11 2014 06:12 stuchiu wrote:
On February 11 2014 06:11 Mindcrime wrote:
Hydralisk delay between attacks decreased from .83 to .75


That's exactly what it was before beta patch 5 of the wol beta.

reverting a change 4 years later lol


He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though.

This.This.This. And this.
Cause it makes sense, terran got a HUGE gas bank with bio.

Yeah the original change was to nerf ghosts w/ bio and buff ghosts w/ mech since you don't have the gas to spare when you're meching. Hasn't really worked out though

I'm still a proponent of moving EMP to Raven and ditching one of the Raven's current spells.

I would be down for that if they removed auto turret. But then ghosts are useless
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
sCnInfinity
Profile Joined March 2013
Germany82 Posts
February 10 2014 21:22 GMT
#239
I actually think that most of these Changes are pretty good but i doubt the ones concerning Tempests and Blink.

First of all, I agree with the idea of buffing WMs vs shields because it could make 4M viable in TvP as well as improve mech play. A bit more diversity shouldn't be bad at all.

Reducing the vision range of the MSC obviously is what the community requested for an eternity now but still i like the idea behind it. It nerfes blink allins because the Protoss has to be more careful about whether he should blink up or not. He just can't see as much as before and it's easier to set up traps on the high ground. Overall i think this change makes blink allins easier defendable but doesn't make them useless.

And there we are at the blink CD change. I'm sceptic about this one because it would not only effect TvP but also PvZ and PvP. Blink is a really fun ability and i don't wanna miss it in pro games.

Now the Tempest change: Well, i don't really know what to say about this one. I don't see the point in helping against SHs by increasing the damage vs buildings. Only thing i'm afraid of is that proxy Tempests might become pretty popular

The Hyrda buff again sounds nice, but i think is just yet another try to avoid changing the SH by making other compositions more useful.

As I said in the beginning, these changes seem pretty nice overall, but there are a few points (blink CD, Tempest dmg vs buildings) that might have to be worked on.
Long live the King Of Wings
BlackCompany
Profile Joined August 2012
Germany8388 Posts
February 10 2014 21:23 GMT
#240
On February 11 2014 06:19 Yorkie wrote:
Show nested quote +
On February 11 2014 06:18 BlackCompany wrote:
Did the Hydra gas change go through btw? So Hydras are only 100/25 AND got increased attack speed? Thats a little over the top i feel

Mothership vision nerf is good, dont know about the blink cooldown. Might be too much of a nerf.

Widowmine getting changed is good, though all this extra attacks that only affect shields etc are stupid in my eyes.

No opinion about tempest buff

No this is an alternative change to the gas change for hydras, and the widow mine change seems to be to encourage openers and early plays that lead into mech vs protoss


Ah okay. Then the Hydra change isnt too bad, though more Hp would probably better.. but its ok.
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