Hydralisk delay between attacks decreased from .83 to .75
That's exactly what it was before beta patch 5 of the wol beta.
reverting a change 4 years later lol
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Mindcrime
United States6899 Posts
Hydralisk delay between attacks decreased from .83 to .75 That's exactly what it was before beta patch 5 of the wol beta. reverting a change 4 years later lol | ||
Big-t
Austria1350 Posts
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stuchiu
Fiddler's Green42661 Posts
On February 11 2014 06:11 Mindcrime wrote: That's exactly what it was before beta patch 5 of the wol beta. reverting a change 4 years later lol He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though. | ||
washikie
United States752 Posts
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Yorkie
United States12612 Posts
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gingerfluffmuff
Austria4570 Posts
On February 11 2014 06:12 stuchiu wrote: Show nested quote + On February 11 2014 06:11 Mindcrime wrote: Hydralisk delay between attacks decreased from .83 to .75 That's exactly what it was before beta patch 5 of the wol beta. reverting a change 4 years later lol He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though. This.This.This. And this. Cause it makes sense, terran got a HUGE gas bank with bio. | ||
wishr
Russian Federation262 Posts
So sick!!! | ||
Pirfiktshon
United States1072 Posts
I wanted them to switch back ghost cost from 200/100 to 100/200 though I feel like this change would buff ghosts crazily because what terran doesn't float Gas Past Midgame lol Unless you are going mech.... Bio Ghosts would be 10x stronger hahaha | ||
Stress
United States980 Posts
Tempest change is ridiculous and shouldn't be implemented, address SwarmHosts by making them more microable(such as can't rally locusts). Not sure how the Hydra buff will affect the meta but I think an HP buff would probably be better. Widowmine change should be interesting for early harass and defense. Thank god finally a MSC nerf. | ||
Yorkie
United States12612 Posts
On February 11 2014 06:14 gingerfluffmuff wrote: Show nested quote + On February 11 2014 06:12 stuchiu wrote: On February 11 2014 06:11 Mindcrime wrote: Hydralisk delay between attacks decreased from .83 to .75 That's exactly what it was before beta patch 5 of the wol beta. reverting a change 4 years later lol He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though. This.This.This. And this. Cause it makes sense, terran got a HUGE gas bank with bio. Yeah the original change was to nerf ghosts w/ bio and buff ghosts w/ mech since you don't have the gas to spare when you're meching. Hasn't really worked out though | ||
BlackCompany
Germany8388 Posts
Mothership vision nerf is good, dont know about the blink cooldown. Might be too much of a nerf. Widowmine getting changed is good, though all this extra attacks that only affect shields etc are stupid in my eyes. No opinion about tempest buff | ||
gingerfluffmuff
Austria4570 Posts
On February 11 2014 06:14 Pirfiktshon wrote: I feel like this change would buff ghosts crazily because what terran doesn't float Gas Past Midgame lol Unless you are going mech.... Bio Ghosts would be 10x stronger hahaha Sorry mate, but i hate having 2k gas in my bank when i am done with my ups. 10x stronger yeah. -__- | ||
Qwerty85
Croatia5536 Posts
On February 11 2014 05:07 oo_Wonderful_oo wrote: Blink cd change is ridiculous. Better to make researching longer but increasing cd is somewhat sad. I'm a newbie in vision of SC2 but afaik most of air units have 11? So 9 is a bit sad as well. When you do a blink all in, what is the point of having MSC? 1. To provide high ground vision 2. To be able to cast time warp Right now, you have 0 risk MSC that can't be sniped by anything terran has and you also have complete vision of outer edges of terran base so you can't risk blinking in a well defended place. So all you use MSC for will still be available and even reduction to 9 won't change how MSC is used at all in TvP, it will just finally create some risks to protoss when doing blink aggression. And aggressive play should be risky for the attacker. But I doubt they will go as low as 9 even though I feel it is not such a big deal as it looks at first when you think about it a bit more (I was also surprised at first since I was expecting nerf to 11). | ||
Yorkie
United States12612 Posts
On February 11 2014 06:18 BlackCompany wrote: Did the Hydra gas change go through btw? So Hydras are only 100/25 AND got increased attack speed? Thats a little over the top i feel Mothership vision nerf is good, dont know about the blink cooldown. Might be too much of a nerf. Widowmine getting changed is good, though all this extra attacks that only affect shields etc are stupid in my eyes. No opinion about tempest buff No this is an alternative change to the gas change for hydras, and the widow mine change seems to be to encourage openers and early plays that lead into mech vs protoss | ||
KrazyTrumpet
United States2520 Posts
On February 11 2014 06:17 Yorkie wrote: Show nested quote + On February 11 2014 06:14 gingerfluffmuff wrote: On February 11 2014 06:12 stuchiu wrote: On February 11 2014 06:11 Mindcrime wrote: Hydralisk delay between attacks decreased from .83 to .75 That's exactly what it was before beta patch 5 of the wol beta. reverting a change 4 years later lol He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though. This.This.This. And this. Cause it makes sense, terran got a HUGE gas bank with bio. Yeah the original change was to nerf ghosts w/ bio and buff ghosts w/ mech since you don't have the gas to spare when you're meching. Hasn't really worked out though I'm still a proponent of moving EMP to Raven and ditching one of the Raven's current spells. | ||
ZAiNs
United Kingdom6525 Posts
On February 11 2014 06:07 stuchiu wrote: Harstem so mean to Rotterdam D: Thought exactly the same thing haha. | ||
dehydrogenaza
Poland122 Posts
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Yorkie
United States12612 Posts
On February 11 2014 06:20 KrazyTrumpet wrote: Show nested quote + On February 11 2014 06:17 Yorkie wrote: On February 11 2014 06:14 gingerfluffmuff wrote: On February 11 2014 06:12 stuchiu wrote: On February 11 2014 06:11 Mindcrime wrote: Hydralisk delay between attacks decreased from .83 to .75 That's exactly what it was before beta patch 5 of the wol beta. reverting a change 4 years later lol He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though. This.This.This. And this. Cause it makes sense, terran got a HUGE gas bank with bio. Yeah the original change was to nerf ghosts w/ bio and buff ghosts w/ mech since you don't have the gas to spare when you're meching. Hasn't really worked out though I'm still a proponent of moving EMP to Raven and ditching one of the Raven's current spells. I would be down for that if they removed auto turret. But then ghosts are useless | ||
sCnInfinity
Germany82 Posts
First of all, I agree with the idea of buffing WMs vs shields because it could make 4M viable in TvP as well as improve mech play. A bit more diversity shouldn't be bad at all. Reducing the vision range of the MSC obviously is what the community requested for an eternity now but still i like the idea behind it. It nerfes blink allins because the Protoss has to be more careful about whether he should blink up or not. He just can't see as much as before and it's easier to set up traps on the high ground. Overall i think this change makes blink allins easier defendable but doesn't make them useless. And there we are at the blink CD change. I'm sceptic about this one because it would not only effect TvP but also PvZ and PvP. Blink is a really fun ability and i don't wanna miss it in pro games. Now the Tempest change: Well, i don't really know what to say about this one. I don't see the point in helping against SHs by increasing the damage vs buildings. Only thing i'm afraid of is that proxy Tempests might become pretty popular The Hyrda buff again sounds nice, but i think is just yet another try to avoid changing the SH by making other compositions more useful. As I said in the beginning, these changes seem pretty nice overall, but there are a few points (blink CD, Tempest dmg vs buildings) that might have to be worked on. | ||
BlackCompany
Germany8388 Posts
On February 11 2014 06:19 Yorkie wrote: Show nested quote + On February 11 2014 06:18 BlackCompany wrote: Did the Hydra gas change go through btw? So Hydras are only 100/25 AND got increased attack speed? Thats a little over the top i feel Mothership vision nerf is good, dont know about the blink cooldown. Might be too much of a nerf. Widowmine getting changed is good, though all this extra attacks that only affect shields etc are stupid in my eyes. No opinion about tempest buff No this is an alternative change to the gas change for hydras, and the widow mine change seems to be to encourage openers and early plays that lead into mech vs protoss Ah okay. Then the Hydra change isnt too bad, though more Hp would probably better.. but its ok. | ||
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