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Feb 10: Balance Test Map Coming - Page 14

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 12 13 14 15 16 50 Next All
Cheren
Profile Blog Joined September 2013
United States2911 Posts
February 10 2014 21:42 GMT
#261
They should go live with only the MSC vision change and see how that goes, unless they come up with a genius Swarm Host fix in the next few days.
Kompicek
Profile Joined May 2008
Czech Republic245 Posts
February 10 2014 21:42 GMT
#262
On February 11 2014 05:36 Pirfiktshon wrote:
Show nested quote +
The blink will get totally useless, just change the vision radius, which is a good thing. BUT! Blink is one of the things in starcraft 2 that is based on SKILL, dont change things that need skill to be used. Dont nerf those nice TL´Hero moves. Try to play out the game for christ sake.


If you don't nerf blink directly than the tool to defend woudl have to get buffed which is Stim.... Otherwise Blink will = auto win if you can simply do blink micro.... LOL

Which we have seen a TON of in recent tourneys.....

blink has been like this always and has never been a problem. The reason it is a problem now is mostly because of mothership core. If they dont like it, they can again extend the research time for blink as it used to be previously.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
February 10 2014 21:42 GMT
#263
Mothership need buf!!!!Maybe pasive ability who add+1 cannon range.Mother ship must counter swarmhost but abduct.Mothership must def bases/Or move back vortex/
Kiev
Whitewing
Profile Joined October 2010
United States7483 Posts
February 10 2014 21:43 GMT
#264
On February 11 2014 06:42 Kompicek wrote:
Show nested quote +
On February 11 2014 05:36 Pirfiktshon wrote:
The blink will get totally useless, just change the vision radius, which is a good thing. BUT! Blink is one of the things in starcraft 2 that is based on SKILL, dont change things that need skill to be used. Dont nerf those nice TL´Hero moves. Try to play out the game for christ sake.


If you don't nerf blink directly than the tool to defend woudl have to get buffed which is Stim.... Otherwise Blink will = auto win if you can simply do blink micro.... LOL

Which we have seen a TON of in recent tourneys.....

blink has been like this always and has never been a problem. The reason it is a problem now is mostly because of mothership core. If they dont like it, they can again extend the research time for blink as it used to be previously.


Blink research time is longer now than it has ever been before.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
LongShot27
Profile Joined May 2013
United States2084 Posts
Last Edited: 2014-02-10 21:46:57
February 10 2014 21:45 GMT
#265
The mothership core vision decrease is great, but the blink nerf is going to cripple protoss to a point where it wont even be researched. You already need amazing micro for blink in battles, and this is just going to kill it. The Tempest buff is great, it will give the tempests a siege role. The Hydra buff is.....interesting, I would have prefered a slight health increase to say 90 or 95, but we'll see how this goes. The widow mines shouldn't be a real change.

(On a side note, you can literally pick out every Terran player on this thread)
If all men were created equal there would be no reason to declare it.
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 10 2014 21:46 GMT
#266
There is something I only now just thought up. If the WM buff turns out to create strong early game pressures/all-ins then it might, just might be enough to force Protoss into being more defensive early game, which will force them to spend more resources in that regard, and thus might cut down on their incredible greed, hopefully shifting the balance more towards terran.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
LongShot27
Profile Joined May 2013
United States2084 Posts
February 10 2014 21:47 GMT
#267
On February 11 2014 06:46 Destructicon wrote:
There is something I only now just thought up. If the WM buff turns out to create strong early game pressures/all-ins then it might, just might be enough to force Protoss into being more defensive early game, which will force them to spend more resources in that regard, and thus might cut down on their incredible greed, hopefully shifting the balance more towards terran.


Shifting balance toward a race isn't balance....
If all men were created equal there would be no reason to declare it.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 21:50 GMT
#268
On February 11 2014 06:43 Whitewing wrote:
Show nested quote +
On February 11 2014 06:42 Kompicek wrote:
On February 11 2014 05:36 Pirfiktshon wrote:
The blink will get totally useless, just change the vision radius, which is a good thing. BUT! Blink is one of the things in starcraft 2 that is based on SKILL, dont change things that need skill to be used. Dont nerf those nice TL´Hero moves. Try to play out the game for christ sake.


If you don't nerf blink directly than the tool to defend woudl have to get buffed which is Stim.... Otherwise Blink will = auto win if you can simply do blink micro.... LOL

Which we have seen a TON of in recent tourneys.....

blink has been like this always and has never been a problem. The reason it is a problem now is mostly because of mothership core. If they dont like it, they can again extend the research time for blink as it used to be previously.


Blink research time is longer now than it has ever been before.


They could revert the +1 attack they gave to Stalkers like a million years ago now that maxed out roaches don't win every game.
Moderator
sCnInfinity
Profile Joined March 2013
Germany82 Posts
February 10 2014 21:51 GMT
#269
On February 11 2014 06:47 LongShot27 wrote:
Show nested quote +
On February 11 2014 06:46 Destructicon wrote:
There is something I only now just thought up. If the WM buff turns out to create strong early game pressures/all-ins then it might, just might be enough to force Protoss into being more defensive early game, which will force them to spend more resources in that regard, and thus might cut down on their incredible greed, hopefully shifting the balance more towards terran.


Shifting balance toward a race isn't balance....


Well it's obvious that he meant to say that this change could shift the game away from terran deficits
Long live the King Of Wings
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 21:51 GMT
#270
On February 11 2014 06:46 Destructicon wrote:
There is something I only now just thought up. If the WM buff turns out to create strong early game pressures/all-ins then it might, just might be enough to force Protoss into being more defensive early game, which will force them to spend more resources in that regard, and thus might cut down on their incredible greed, hopefully shifting the balance more towards terran.


So you want the hellbat drop to come back?
Moderator
LongShot27
Profile Joined May 2013
United States2084 Posts
February 10 2014 21:51 GMT
#271
On February 11 2014 06:51 sCnInfinity wrote:
Show nested quote +
On February 11 2014 06:47 LongShot27 wrote:
On February 11 2014 06:46 Destructicon wrote:
There is something I only now just thought up. If the WM buff turns out to create strong early game pressures/all-ins then it might, just might be enough to force Protoss into being more defensive early game, which will force them to spend more resources in that regard, and thus might cut down on their incredible greed, hopefully shifting the balance more towards terran.


Shifting balance toward a race isn't balance....


Well it's obvious that he meant to say that this change could shift the game away from terran deficits


I highly, highly, doubt that
If all men were created equal there would be no reason to declare it.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2014-02-10 21:52:40
February 10 2014 21:52 GMT
#272
All of this together combined feels like overkill, but we'll have to see.

I feel like the hydra buff might break ZvP, but it would indeed help ZvZ and ZvT, so I dunno how I feel.

The blink cooldown nerf is going to nuke blink stalkers in all matchups, especially PvP. Actually this is going to make stargate play even harder to deal with, it's somewhat concerning.

Mothership core vision decrease is good. Do it.

Tempest bonus damage against ground feels like a band-aid.

40+40 vs. shields? So what, widow mine splash will one shot sentries? I didn't feel that widow mines were weak.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 10 2014 21:52 GMT
#273
On February 11 2014 06:22 Yorkie wrote:
Show nested quote +
On February 11 2014 06:20 KrazyTrumpet wrote:
On February 11 2014 06:17 Yorkie wrote:
On February 11 2014 06:14 gingerfluffmuff wrote:
On February 11 2014 06:12 stuchiu wrote:
On February 11 2014 06:11 Mindcrime wrote:
Hydralisk delay between attacks decreased from .83 to .75


That's exactly what it was before beta patch 5 of the wol beta.

reverting a change 4 years later lol


He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though.

This.This.This. And this.
Cause it makes sense, terran got a HUGE gas bank with bio.

Yeah the original change was to nerf ghosts w/ bio and buff ghosts w/ mech since you don't have the gas to spare when you're meching. Hasn't really worked out though

I'm still a proponent of moving EMP to Raven and ditching one of the Raven's current spells.

I would be down for that if they removed auto turret. But then ghosts are useless

Yeah, ghosts would need something else. Idk, maybe bring lockdown back!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
LongShot27
Profile Joined May 2013
United States2084 Posts
February 10 2014 21:52 GMT
#274
On February 11 2014 06:51 stuchiu wrote:
Show nested quote +
On February 11 2014 06:46 Destructicon wrote:
There is something I only now just thought up. If the WM buff turns out to create strong early game pressures/all-ins then it might, just might be enough to force Protoss into being more defensive early game, which will force them to spend more resources in that regard, and thus might cut down on their incredible greed, hopefully shifting the balance more towards terran.


So you want the hellbat drop to come back?

WHY WOULD YOU SAY THAT?! Dont mention that, it never happened....EVER!
If all men were created equal there would be no reason to declare it.
Zygno
Profile Joined August 2012
Austria276 Posts
February 10 2014 21:52 GMT
#275
I kinda like the protoss changes + widow mine. Blink cooldown should probably be 12 or so
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 21:53 GMT
#276
On February 11 2014 06:52 LongShot27 wrote:
Show nested quote +
On February 11 2014 06:51 stuchiu wrote:
On February 11 2014 06:46 Destructicon wrote:
There is something I only now just thought up. If the WM buff turns out to create strong early game pressures/all-ins then it might, just might be enough to force Protoss into being more defensive early game, which will force them to spend more resources in that regard, and thus might cut down on their incredible greed, hopefully shifting the balance more towards terran.


So you want the hellbat drop to come back?

WHY WOULD YOU SAY THAT?! Dont mention that, it never happened....EVER!


Hey First vs Fantasy was a great series.
Moderator
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 10 2014 21:53 GMT
#277
On February 11 2014 06:30 Melliflue wrote:
Show nested quote +
On February 11 2014 06:27 Wingblade wrote:
I actually think a 9 vision range for the MSC is fine, remember it's an "air unit" that comes out WAY before any other air unit in the game. Giving air unit vision range at 7 minutes is still kinda silly.

Except for overlords. They are much slower than a MSC but they are air units that come out way before a MSC and have 11 sight range.

Overlords can't attack or cast spells...and Zerg doesn't have Blink. So there's that...
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Whitewing
Profile Joined October 2010
United States7483 Posts
February 10 2014 21:54 GMT
#278
On February 11 2014 06:52 KrazyTrumpet wrote:
Show nested quote +
On February 11 2014 06:22 Yorkie wrote:
On February 11 2014 06:20 KrazyTrumpet wrote:
On February 11 2014 06:17 Yorkie wrote:
On February 11 2014 06:14 gingerfluffmuff wrote:
On February 11 2014 06:12 stuchiu wrote:
On February 11 2014 06:11 Mindcrime wrote:
Hydralisk delay between attacks decreased from .83 to .75


That's exactly what it was before beta patch 5 of the wol beta.

reverting a change 4 years later lol


He did say he was willing to revert previous changes. I wanted them to switch back ghost cost from 200/100 to 100/200 though.

This.This.This. And this.
Cause it makes sense, terran got a HUGE gas bank with bio.

Yeah the original change was to nerf ghosts w/ bio and buff ghosts w/ mech since you don't have the gas to spare when you're meching. Hasn't really worked out though

I'm still a proponent of moving EMP to Raven and ditching one of the Raven's current spells.

I would be down for that if they removed auto turret. But then ghosts are useless

Yeah, ghosts would need something else. Idk, maybe bring lockdown back!


Fix the snipe nerf (45-20 vs. massive instead of 25+25 psionic), nukes are still really strong and are dirt cheap, they can still cloak, and give them something other than EMP (lockdown is a possibility but would be too strong if it works on massive units, protoss would then have no answer to mass ghost medivac in PvT, and it would be useless if it didn't (what are you gonna do, lockdown a stalker?).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
dyDrawer
Profile Joined September 2012
Canada438 Posts
February 10 2014 21:54 GMT
#279
Solid changes overall IMO. FINALLY THE MSC RANGE. Blink nerf a little too much. Nerfing it so it's defendable is one thing, nerfing it to the point of destruction is too much. Widow Mine against Protoss... hmm... I doubt it'll seriously change the opening in TvP, as the early Forge opening developed by sOs still shuts it down very well. Maybe it'll force the Protoss to play a little less greedy (i.e. build Cannons)? I'm more interested in its performance in head on battles. Theoretically it could counter the all so popular Templar openings, as Chagelots that accompany these openings are a little more vulnerable.
Tempest change and Hydra change... worthy of a test definitely. Let's see how these turn out.
Dear, Rain, PartinG, Trap - "Glory to the Firstborn"
Destructicon
Profile Blog Joined September 2011
4713 Posts
February 10 2014 21:55 GMT
#280
On February 11 2014 06:51 stuchiu wrote:
Show nested quote +
On February 11 2014 06:46 Destructicon wrote:
There is something I only now just thought up. If the WM buff turns out to create strong early game pressures/all-ins then it might, just might be enough to force Protoss into being more defensive early game, which will force them to spend more resources in that regard, and thus might cut down on their incredible greed, hopefully shifting the balance more towards terran.


So you want the hellbat drop to come back?


I didn't say I want hellbat drops to come back or for WM drops to become the next HB drops, I'm just theorizing on the possible implications of this buff. I guess when you put it like that, yeah I'm no longer as excited for it.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
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