• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:42
CET 13:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book11Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker6PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread ZeroSpace Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Sex and weight loss YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Expanding Horizons…
edu.gatewayabroad
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1859 users

Feb 10: Balance Test Map Coming - Page 16

Forum Index > SC2 General
992 CommentsPost a Reply
Prev 1 14 15 16 17 18 50 Next All
Whitewing
Profile Joined October 2010
United States7483 Posts
February 10 2014 22:08 GMT
#301
On February 11 2014 06:54 dyDrawer wrote:
Solid changes overall IMO. FINALLY THE MSC RANGE. Blink nerf a little too much. Nerfing it so it's defendable is one thing, nerfing it to the point of destruction is too much. Widow Mine against Protoss... hmm... I doubt it'll seriously change the opening in TvP, as the early Forge opening developed by sOs still shuts it down very well. Maybe it'll force the Protoss to play a little less greedy (i.e. build Cannons)? I'm more interested in its performance in head on battles. Theoretically it could counter the all so popular Templar openings, as Chagelots that accompany these openings are a little more vulnerable.
Tempest change and Hydra change... worthy of a test definitely. Let's see how these turn out.


That was Rain's forge opening, not sOs's.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Names
Profile Blog Joined December 2010
Canada328 Posts
February 10 2014 22:10 GMT
#302
This is way too many big changes in the same map at the same time. Also, changes are drastic man. 14 to 9? I've said from the beginning that mshipcore vision range was ridiculous. It took them one year to try a nerf and they try a 5 point neft lol what the fuck is this. Hell will break loose in tvp. No protoss will ever want to play this test map.
anessie
Profile Joined August 2011
180 Posts
February 10 2014 22:10 GMT
#303
Hope they try blink on 12, stalkers are to weak to take damage for 15 seconds.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
February 10 2014 22:11 GMT
#304
On February 11 2014 07:07 TeeTS wrote:
Show nested quote +
On February 11 2014 07:05 KrazyTrumpet wrote:
On February 11 2014 07:04 Xinzoe wrote:
The changes individually make sense. But a combination of BOTH blink nerf and MSC nerf is too much. Blizzard should just pick one imo. Tempest change might solve the problem of stalemates in PvZ (or at least 60+ minute long games). Hydralisks are probably too powerful now after reaching critical mass, i think combined upgrades for speed + range will be better.


Don't forget the widow mine buff, that's also an indirect nerf to blink all-ins


because you can still dodge the shots with blink micro?


What's your point? Without observers, you can't see where the mines even are. You really think Protoss players will want to blindly blink into a Terran base if they think there might be buffed widow mines around? That splash damage buff is pretty big. Plus, even if the mines just make the Protoss player blink away, they've done their job as a deterrent to buy more time.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Whitewing
Profile Joined October 2010
United States7483 Posts
February 10 2014 22:12 GMT
#305
On February 11 2014 07:10 Names wrote:
This is way too many big changes in the same map at the same time. Also, changes are drastic man. 14 to 9? I've said from the beginning that mshipcore vision range was ridiculous. It took them one year to try a nerf and they try a 5 point neft lol what the fuck is this. Hell will break loose in tvp. No protoss will ever want to play this test map.


14 to 9 is fine, I'm more concerned with this blink nerf being overkill. Hydras getting a 10% dps buff overall might be okay, only one way to find out.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
February 10 2014 22:14 GMT
#306
On February 11 2014 06:09 DaveSprite wrote:
Show nested quote +
On February 11 2014 06:02 Nebuchad wrote:
On February 11 2014 06:00 DaveSprite wrote:
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?


The shot splash currently does:

40 damage (kills probes)
20 damage (probe lives)
10 damage

Assuming they haven't accidentally reverted the previous WM nerf as per my first post in this thread, AND the shield damage is appropriately proportioned the shot now does:

40 damage + 40 shield (kills probe)
20 damage + 20 shield (kills probe)
10 damage + 10 shield (probe lives)

As you can see, there are probes farther from the shot that die.


Does that mean that currently, the shield damage is applied to only one single unit, whichever is directly hit?
"Expand or die." —Ferengi Rule of Acquisition #45
Ambre
Profile Joined July 2011
France416 Posts
Last Edited: 2014-02-10 22:15:40
February 10 2014 22:15 GMT
#307
TvP Mech is going to be OP.

You've read it here first.

@xxjcdentonxx : yes
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 10 2014 22:15 GMT
#308
This test map is simply ludicrous.

They're nerfing Mothership core vision by 60% and Blink cooldown by 50%. At the same time.

How do you even begin to scientifically analyze the impact of the changes when the changes are simultaneous and this large?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 10 2014 22:15 GMT
#309
On February 11 2014 07:11 KrazyTrumpet wrote:
Show nested quote +
On February 11 2014 07:07 TeeTS wrote:
On February 11 2014 07:05 KrazyTrumpet wrote:
On February 11 2014 07:04 Xinzoe wrote:
The changes individually make sense. But a combination of BOTH blink nerf and MSC nerf is too much. Blizzard should just pick one imo. Tempest change might solve the problem of stalemates in PvZ (or at least 60+ minute long games). Hydralisks are probably too powerful now after reaching critical mass, i think combined upgrades for speed + range will be better.


Don't forget the widow mine buff, that's also an indirect nerf to blink all-ins


because you can still dodge the shots with blink micro?


What's your point? Without observers, you can't see where the mines even are. You really think Protoss players will want to blindly blink into a Terran base if they think there might be buffed widow mines around? That splash damage buff is pretty big. Plus, even if the mines just make the Protoss player blink away, they've done their job as a deterrent to buy more time.


You can see where the mines are without obs.
Moderator
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
February 10 2014 22:16 GMT
#310
Approve vision - everybody is talking about this and finally we see it tested

Blink delay is pretty harsh and may make blink harassment in general pretty iffy

Widowmine damage is interesting and worth a try. It may help TvP mech openings or even bio widowmine for early aggression not to mention hurt blink stalker "all ins"

Tempest change is a bandaid fix to a really dumb lategame interaction between Toss and Zerg. We deserve better.

Hydra attack reduction is interesting and worth testing for sure as this may make them better vs bio, roaches, mutas, and void rays. Only concern is how this will impact PvZ but it may be fine as hydras force colossus anyways as it is.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
February 10 2014 22:17 GMT
#311
On February 11 2014 07:14 xxjcdentonxx wrote:
Show nested quote +
On February 11 2014 06:09 DaveSprite wrote:
On February 11 2014 06:02 Nebuchad wrote:
On February 11 2014 06:00 DaveSprite wrote:
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?


The shot splash currently does:

40 damage (kills probes)
20 damage (probe lives)
10 damage

Assuming they haven't accidentally reverted the previous WM nerf as per my first post in this thread, AND the shield damage is appropriately proportioned the shot now does:

40 damage + 40 shield (kills probe)
20 damage + 20 shield (kills probe)
10 damage + 10 shield (probe lives)

As you can see, there are probes farther from the shot that die.


Does that mean that currently, the shield damage is applied to only one single unit, whichever is directly hit?


Yes. With this change it's actually pretty feasible that 2 widow mines wipe 75% or so of a mineral line given the base range, splash range, and damage in the splash range. If you drop 2 mines in a mineral line and they both happen to shoot inward it's pretty much GG.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
TheDwf
Profile Joined November 2011
France19747 Posts
February 10 2014 22:17 GMT
#312
On February 11 2014 07:14 xxjcdentonxx wrote:
Show nested quote +
On February 11 2014 06:09 DaveSprite wrote:
On February 11 2014 06:02 Nebuchad wrote:
On February 11 2014 06:00 DaveSprite wrote:
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?


The shot splash currently does:

40 damage (kills probes)
20 damage (probe lives)
10 damage

Assuming they haven't accidentally reverted the previous WM nerf as per my first post in this thread, AND the shield damage is appropriately proportioned the shot now does:

40 damage + 40 shield (kills probe)
20 damage + 20 shield (kills probe)
10 damage + 10 shield (probe lives)

As you can see, there are probes farther from the shot that die.


Does that mean that currently, the shield damage is applied to only one single unit, whichever is directly hit?

Yes.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 10 2014 22:19 GMT
#313
On February 11 2014 07:15 DinoMight wrote:
This test map is simply ludicrous.

They're nerfing Mothership core vision by 60% and Blink cooldown by 50%. At the same time.

How do you even begin to scientifically analyze the impact of the changes when the changes are simultaneous and this large?

How do you analyzea ny simultanious change? How do you analyze those at all without player skill playing a role?

Test maps are probably just to prevent them from making massive gamechanging mistakes (akin to giving the Marine 15 damage, marine rushes would be unstopable, they'd notice, they'd not patch.)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
February 10 2014 22:20 GMT
#314
I'm against the blink nerf going through, seems too much. I think all these changes are likely too do for TvP is make it so Protoss has less aggressive options, making the remaining ones esier to scout, meaning that Terran can play greedier ( which might help even out win rates), but it wont help Terran be aggressive at all so we'll like end up with ~10 minutes of passive play every TvP, which will be less entertaining both for players and viewers.
In Somnis Veritas
D4V3Z02
Profile Joined April 2011
Germany693 Posts
February 10 2014 22:20 GMT
#315
On February 11 2014 05:14 Aeromi wrote:



Now the true bias of pros is showing, progamer feedback is so weak in many ways.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Kmatt
Profile Joined July 2011
United States1019 Posts
February 10 2014 22:20 GMT
#316
To everyone upset with the Blink change, read the fine print:

Blink cooldown increased from 10 to 15
This is a more direct nerf that affects all Protoss players. If Blink play continues to be problematic, this is the sort of thing we’d want to have tested and prepared to put in the game.


Note the "if". They're not patching it in with this change, they're testing it in the current environment. The idea is that should Blink builds be too powerful in the coming patch, they have a change tested and ready so we don't have to wait another round of testing. It's their way of saying "We don't know what the next needed change will be, but I'm guessing Blink, so just to be safe, let's have a change warming up on the back burner"
We CAN have nice things
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
February 10 2014 22:20 GMT
#317
On February 11 2014 07:17 DinoMight wrote:
Show nested quote +
On February 11 2014 07:14 xxjcdentonxx wrote:
On February 11 2014 06:09 DaveSprite wrote:
On February 11 2014 06:02 Nebuchad wrote:
On February 11 2014 06:00 DaveSprite wrote:
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?


The shot splash currently does:

40 damage (kills probes)
20 damage (probe lives)
10 damage

Assuming they haven't accidentally reverted the previous WM nerf as per my first post in this thread, AND the shield damage is appropriately proportioned the shot now does:

40 damage + 40 shield (kills probe)
20 damage + 20 shield (kills probe)
10 damage + 10 shield (probe lives)

As you can see, there are probes farther from the shot that die.


Does that mean that currently, the shield damage is applied to only one single unit, whichever is directly hit?


Yes. With this change it's actually pretty feasible that 2 widow mines wipe 75% or so of a mineral line given the base range, splash range, and damage in the splash range. If you drop 2 mines in a mineral line and they both happen to shoot inward it's pretty much GG.


So micro your probes away?

This is Starcraft, after all.
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 10 2014 22:20 GMT
#318
On February 11 2014 07:17 DinoMight wrote:
Show nested quote +
On February 11 2014 07:14 xxjcdentonxx wrote:
On February 11 2014 06:09 DaveSprite wrote:
On February 11 2014 06:02 Nebuchad wrote:
On February 11 2014 06:00 DaveSprite wrote:
On February 11 2014 05:59 Nebuchad wrote:
when we say 20 (+40 shield), do we mean it removes 40 shield, or it removes 40 "life" from units who have shield? That isn't the same thing at all.


It removes 40 shield. The latter would be freaking retarded. Shield is a resource, like hp or energy, that can be decremented individually than either of the above.


Then how does the buff increase chances of killing workers with splash damage?


The shot splash currently does:

40 damage (kills probes)
20 damage (probe lives)
10 damage

Assuming they haven't accidentally reverted the previous WM nerf as per my first post in this thread, AND the shield damage is appropriately proportioned the shot now does:

40 damage + 40 shield (kills probe)
20 damage + 20 shield (kills probe)
10 damage + 10 shield (probe lives)

As you can see, there are probes farther from the shot that die.


Does that mean that currently, the shield damage is applied to only one single unit, whichever is directly hit?

Yes. With this change it's actually pretty feasible that 2 widow mines wipe 75% or so of a mineral line given the base range, splash range, and damage in the splash range. If you drop 2 mines in a mineral line and they both happen to shoot inward it's pretty much GG.

With this change, Probes in the secondary widow mine radius die, in the third radius (the largest) they survive.
So, it's still better than before the 'TvZ is getting stale so let's nerf a core unit' patch.

You are quite adamant about preventing any of the changes by the way, already. Can you show me some test map replays?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Bagi
Profile Joined August 2010
Germany6799 Posts
February 10 2014 22:21 GMT
#319
Isn't it pretty obvious though this blink nerf is an answer to protoss domination in general, not just blink all ins against terran?

2 birds with one stone and all that, if you don't like it then you should suggest alternative nerfs to overall protoss.
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-02-10 22:22:40
February 10 2014 22:21 GMT
#320
On February 11 2014 07:07 TeeTS wrote:
Show nested quote +
On February 11 2014 07:05 KrazyTrumpet wrote:
On February 11 2014 07:04 Xinzoe wrote:
The changes individually make sense. But a combination of BOTH blink nerf and MSC nerf is too much. Blizzard should just pick one imo. Tempest change might solve the problem of stalemates in PvZ (or at least 60+ minute long games). Hydralisks are probably too powerful now after reaching critical mass, i think combined upgrades for speed + range will be better.


Don't forget the widow mine buff, that's also an indirect nerf to blink all-ins


because you can still dodge the shots with blink micro?


You just put widow mines in spots where they blink up. Then how will you dodge? :D You'll probably lose 2-3 stalkers and the all-in is pretty much over.
Prev 1 14 15 16 17 18 50 Next All
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
Group A
Reynor vs Creator
Maru vs Lambo
RotterdaM908
TKL 247
IndyStarCraft 200
Rex140
IntoTheiNu 35
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #118
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 908
TKL 247
IndyStarCraft 200
Rex 140
StarCraft: Brood War
Calm 9356
Sea 4000
Bisu 1584
Horang2 1544
Jaedong 740
BeSt 629
Hyuk 561
Stork 439
Larva 421
actioN 371
[ Show more ]
GuemChi 326
Mini 254
firebathero 244
Light 238
EffOrt 200
Soma 186
Snow 149
ggaemo 102
Mong 89
hero 87
Soulkey 84
Pusan 75
Sea.KH 70
Sharp 69
Rush 64
PianO 57
JYJ 46
Aegong 44
Barracks 38
JulyZerg 38
sorry 36
Shinee 34
Killer 32
Shuttle 29
Free 29
ToSsGirL 28
Shine 24
Movie 22
910 22
Hm[arnc] 19
GoRush 18
soO 18
scan(afreeca) 18
HiyA 12
Terrorterran 11
ajuk12(nOOB) 11
Sacsri 10
Counter-Strike
olofmeister1779
zeus1395
shoxiejesuss1318
x6flipin774
byalli367
edward90
Super Smash Bros
Mew2King70
Other Games
Liquid`RaSZi1091
B2W.Neo694
crisheroes190
Fuzer 171
KnowMe165
Pyrionflax151
ArmadaUGS8
Organizations
Other Games
gamesdonequick318
StarCraft: Brood War
UltimateBattle 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota262
Upcoming Events
PiGosaur Monday
12h 18m
Replay Cast
20h 18m
LiuLi Cup
22h 18m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 11h
The PondCast
1d 21h
KCM Race Survival
1d 21h
LiuLi Cup
1d 22h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
[ Show More ]
RSL Revival
3 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.