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SC2 Balance Changes: Pros' Impressions - Page 4

Forum Index > SC2 General
479 CommentsPost a Reply
Prev 1 2 3 4 5 6 22 23 24 Next All
goody153
Profile Blog Joined April 2013
44260 Posts
February 02 2014 14:35 GMT
#61
On February 02 2014 23:32 FrostedMiniWheats wrote:
Show nested quote +
On February 02 2014 23:29 Spec wrote:
Everyone is so bias'd for their race.


Well, except TLO. I thought his response was very level-headed.

Minigun has a pretty good opinion too.
this is a quote
ImperialFist
Profile Joined April 2013
790 Posts
February 02 2014 14:36 GMT
#62
On February 02 2014 23:22 KTP_TV wrote:
It's nice to know what a few pro's opinion.

I like the difference between desRow and minigun point of view,
desRow : * crying, don't nerf my race, crying, crying *
minigun : * proposes one of the best way to change PvT *


Desrow despises Terran so that is to be expected.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
anguished
Profile Joined September 2011
Austria6 Posts
Last Edited: 2014-02-02 14:50:34
February 02 2014 14:36 GMT
#63
-> MSC vision range nerf is a must.

-> The Time Warp change is a good change. Maybe a slight cast range nerf (to go hand in hand with the vision nerf) to Time Warp would give PvT blink builds the slight nerf they need. Maybe a cast range nerf for Photon Overcharge (like Minigun suggested) would be good aswell to make drops a little bit stronger.

-> Photon Overcharge duration nerf is bullshit. PvP will get way worse from this.

-> Making the Oracle a little bit slower again would be a good change IMO. (Not as slow as it was, but a solid middle ground, so that you can actually lose it to marines without the terran having to build turrets everywhere.)

-> The Hydra change is the most stupid thing ever. Muta-switches will be waaaaay too powerful. If blizzard feels hydras are too weak, why not make the upgrades faster or cheaper or buff the actual unit slightly instead of this ridiculous bullshit.

-> The Ghost change doesnt accomplish anything except for making terran slightly stronger when they are at their strongest point in the game anyways. I don't know what blizzard seeks to accomplish with this, but when balancing TvP they should rather make the according changes to Oracle/MSC than to the terran side of things. This will make the transition into the midgame smoother for terrans (and prevent the protoss from playing as greedy) and would give them a better shot at ending the game earlier or do enough damage to the protoss so they have a better shot at lategame.

-> The Tempest change is a wrong way of approaching the the swarm-host problem. I don't know what the right way is, but this just doesn't seem good. The problem IMO is the swarm host itself, not what Protoss or Terran can throw at it. Well, maybe a slight buff to mech in some way wouldn't hurt.

-> Dear Blizzard, I know it's never going to happen, but it would be really nice to see carriers in competitive play JUST ONCE. Not that Protoss needs another viable unit, but I can't even remember if i ever saw a carrier built in pro play.

Just wanted to share my opinion, because I think some of you might just agree.
goody153
Profile Blog Joined April 2013
44260 Posts
February 02 2014 14:37 GMT
#64
On February 02 2014 23:28 trada wrote:
reading through all the pros comments on the patch I get to the conclusion that no matter what race or nationality they are they think that:

-protoss nerfs -> Ok
-protoss buffs -> probably irrelevant

-terran buff -> doesnt deal with the actual problem that terrans have

-zerg buff -> insane (in a bad way)

I wonder what the developers have to say to that.

probably some stats backing up their decision but yeah everyone think this patch does not address anything but rather worsen things.
this is a quote
noxtherox
Profile Joined March 2011
Portugal15 Posts
February 02 2014 14:39 GMT
#65
proposed nerfs

- Mothership Core vision reduced like minigun said
- Time Warp and Mass Recall researched on Cybernetics Core
- Photon Overcharge energy 125 (so that they have to make a choice, instead of just spamming photon overcharge on both bases)
- Blink research time longer, or Blink distance shorter/cooldown higher (but the blink allins will probably be good enough if a MSC nerf would occur)

proposed buffs
- Hydralisk hp/armor increased instead of reduced cost


I don't mean for all these nerfs to be implemented, but I believe they are options worth considering over the ones blizz suggested
Two beer or not two beer
Popparockz
Profile Joined April 2011
United States40 Posts
February 02 2014 14:39 GMT
#66
The hydra buff is blizzard saying "hey doesn't this look OP why don't u make these and not swarm hosts".
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
February 02 2014 14:41 GMT
#67
so basically Blizz are being silly again T_T
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Musicus
Profile Joined August 2011
Germany23576 Posts
February 02 2014 14:54 GMT
#68
On February 02 2014 23:39 Popparockz wrote:
The hydra buff is blizzard saying "hey doesn't this look OP why don't u make these and not swarm hosts".


Lol, never seen it like this, from this point of view it's actually not so bad then, everything but Swarmhosts .
Maru and Serral are probably top 5.
fromhearttosun
Profile Joined November 2013
Russian Federation5 Posts
February 02 2014 15:00 GMT
#69
I like Minigun and MMA ideas.
Also, one good way to nerf Oracles a bit - decrease their acceleration speed.
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
February 02 2014 15:00 GMT
#70
On February 02 2014 22:49 Cyro wrote:
Show nested quote +
or give us the BW micro mechanic which they obviously wont do...


Which mechanic? They gave several of them ages ago


The carrier micro mechanic? The interceptor-not-going-back-into-the-carriers-as-long-as-they-are-moving-so-they-have-super-long-range mechanic gives the protoss army much more straight up fighting power than tempests will ever give and is much cooler anyways.
When I get to grandmasters, you have my permission to die!
yoghurtsc2
Profile Joined January 2014
Germany1 Post
February 02 2014 15:01 GMT
#71
love to see this kind of feedback by the pros to the new patches. and pls dont buff hydras like that
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
February 02 2014 15:02 GMT
#72
First thing I said about ghost buff was the same as Xenocider. It *slightly* buffs the midgame timing which is already the only way Terran can win in TvP. So stupid.

Respect to Minigun for being honest about the msc, not many P's have that in them.
ETisME
Profile Blog Joined April 2011
12702 Posts
February 02 2014 15:05 GMT
#73
pros need to start learning
+ Show Spoiler +
never say never when it comes to blizzard patching
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 02 2014 15:05 GMT
#74
On February 03 2014 00:00 fromhearttosun wrote:
I like Minigun and MMA ideas.
Also, one good way to nerf Oracles a bit - decrease their acceleration speed.



no


the acceleration speed is actually what made revelation somewhat viable
before that buff, the oracle would always die to vikings/marines/corrupters/hydras
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
February 02 2014 15:05 GMT
#75
Despite obvious racial bias there are some patterns here.

1. MSC change is indeed a nerf but not something that Protoss OR Terran pros are happy about. Most are calling for a vision nerf that reduces the effectiveness of Protoss All Ins.

2. Ghost change seems unnecessary and doesn't help Mech play at all but rather makes it possible for Terrans to be more aggressive with Ghost timing attacks with Bio.

3. Hydralisk change seems like a terrible idea for both Protoss and Zerg players namely because of how even more powerful it can make Mutalisk tech switches.

4. Tempest change doesn't seem big either way, but is also missing the core of the problem which is Swarm Hosts and Void Rays.
aka: KTVindicare the Geeky Bartender
bearhug
Profile Joined September 2010
United States999 Posts
Last Edited: 2014-02-02 15:17:46
February 02 2014 15:08 GMT
#76
With the Tempest buff, how do you stop this:

http://v.game.163.com/video/2014/1/E/P/V9IR4EQEP.html#from=search

Protoss would surely won if he payed attention to the MSC.

And the Hydra buff. Wonder what's going on with the balance team...
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
Last Edited: 2014-02-02 15:09:51
February 02 2014 15:09 GMT
#77
Sad to see them proposing to nerf the msc this way. Time warp increased cost is fine but the cannon duration will only really have a big impact in PvP and help make it more 1 basey again Vision change to stop blink all-ins would be fine.

Hydra buff is full blown retarded and would break ZvP
Yhamm is the god of predictions
myRZeth
Profile Joined June 2011
Germany1047 Posts
February 02 2014 15:10 GMT
#78
On February 03 2014 00:05 Vindicare605 wrote:
Despite obvious racial bias there are some patterns here.

1. MSC change is indeed a nerf but not something that Protoss OR Terran pros are happy about. Most are calling for a vision nerf that reduces the effectiveness of Protoss All Ins.

2. Ghost change seems unnecessary and doesn't help Mech play at all but rather makes it possible for Terrans to be more aggressive with Ghost timing attacks with Bio.

3. Hydralisk change seems like a terrible idea for both Protoss and Zerg players namely because of how even more powerful it can make Mutalisk tech switches.

4. Tempest change doesn't seem big either way, but is also missing the core of the problem which is Swarm Hosts and Void Rays.



that s a spot on summary on the thoughts of the professionals and the community

if blizzard just read this post, they knew all they needed
ACrow
Profile Joined October 2011
Germany6583 Posts
Last Edited: 2014-02-02 15:14:51
February 02 2014 15:11 GMT
#79
Thanks for the nice compilation! I hope Blizz hears the pro's feedback

Edit: Also, I agree that Vindicare's summary is spot on, good job of filtering the bias and compiling.
Get off my lawn, young punks
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2014-02-02 15:14:29
February 02 2014 15:12 GMT
#80
I think make the Ghost Academy should have a Factory requirement to slow down early timings and make building a Nuke simpler (the icon is greyed out until a Factory is built).

Edit: I also agree with everything here:

On February 03 2014 00:05 Vindicare605 wrote:
+ Show Spoiler +
Despite obvious racial bias there are some patterns here.

1. MSC change is indeed a nerf but not something that Protoss OR Terran pros are happy about. Most are calling for a vision nerf that reduces the effectiveness of Protoss All Ins.

2. Ghost change seems unnecessary and doesn't help Mech play at all but rather makes it possible for Terrans to be more aggressive with Ghost timing attacks with Bio.

3. Hydralisk change seems like a terrible idea for both Protoss and Zerg players namely because of how even more powerful it can make Mutalisk tech switches.

4. Tempest change doesn't seem big either way, but is also missing the core of the problem which is Swarm Hosts and Void Rays.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
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