haha no one likes the hydra buff. Additionally that made me notice only one zerg was included in the commenting :O
SC2 Balance Changes: Pros' Impressions - Page 2
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slowbacontron
United States7722 Posts
haha no one likes the hydra buff. Additionally that made me notice only one zerg was included in the commenting :O | ||
kinsky
Germany368 Posts
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Magnifico
1958 Posts
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zw1er
Poland81 Posts
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teddyoojo
Germany22369 Posts
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Nimix
France1809 Posts
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Cyro
United Kingdom20263 Posts
or give us the BW micro mechanic which they obviously wont do... Which mechanic? They gave several of them ages ago | ||
xsnac
Barbados1365 Posts
Tempests: makes some niche proxy tempests in PvT better, like on Polar night where there's a huge amount of air space behind the main mineral line. is this a joke ? " proxy " stargate and you need to invest into Fleet Beacon , no way protoss can hold stim timings or any sort of drop play if he invests so heavy into 1 unit. especialy if the photon overcharge duration is reduced . i would love to be proven wrong but 150/150(stargate cost) + 300/300 ( fleet beacon cost ) + 300/200 ( tempest cost ) 750/650 total cost , would leave you with close to no units to defend stim timings | ||
Musicus
Germany23570 Posts
On February 02 2014 22:50 xsnac wrote: EGXenocider : Tempests: makes some niche proxy tempests in PvT better, like on Polar night where there's a huge amount of air space behind the main mineral line. is this a joke ? " proxy " stargate and you need to invest into Fleet Beacon , no way protoss can hold stim timings or any sort of drop play if he invests so heavy into 1 unit. especialy if the photon overcharge duration is reduced . i would love to be proven wrong but 150/150(stargate cost) + 300/300 ( fleet beacon cost ) + 300/200 ( tempest cost ) 750/650 total cost , would leave you with close to no units to defend stim timings I've seens Rotti and Harstem and others do proxy tempest vs Terran on stream and it can work nicely. Now with extra damage vs buildings it will indeed be very strong since you can just kill reactors and techlabs or depots now. | ||
FrostedMiniWheats
United States30730 Posts
MSC: Not enough Ghost: Doesn't get to the core problem of mech. Encourages cheese/timings Tempest: Unsure/sucks Hydralisk: The stupidest change of them all by a fair margin. Even the zergs think it's stupid. | ||
pali_
Germany48 Posts
1. MSC vision range 2. MSC PO cast range etc. | ||
avilo
United States4100 Posts
Ghost change: -Buffs Bio -Removes a 1 time 100 mineral/100 vespene gas cost -Does not buff mech A better change: Armory price reduced to brood war price, 100 minerals/50 gas -Buffs Mech -Removes a 1 time 100 mineral/100 vespene gas cost (exact same as blizzard's ghost change that buffs bio, not mech) -Buffs mech -Upgrades at a more reasonable time vs Protoss The ghost change does nothing to promote mech in TvP. But by even proposing that it shows blizzard is willing to cut a 100 mineral/100 vespene gas cost out of mech to help. So why will they not listen to feedback that actually helps mech TvP in a more direct way and does exactly the same resource cost cut? For the lazy: Mobius Reactor Upgrade Cost: 100 minerals/100 gas. Cost of two armories currently: 300 minerals/200 vespene gas. Mobius reactor removed from the game: 100 minerals/100 vespene gas is cut. Cost of two armories after armory price change: 200 minerals/100 vespene gas 100 minerals/100 gas is cut by both changes, but one clearly addresses mech viability, the other does not. | ||
myRZeth
Germany1047 Posts
Nice comments from the pros. Kinda cool that it's basically the same feedback as from the non-pro community. Hydra buff is crazy, MSC nerf is good but nerf the vision. Tempest and Ghost changes don't tackle the real problems. they don t all agree that the proposed MSC nerf is good. | ||
Flonomenalz
Nigeria3519 Posts
I like the other changes though. Nice to hear from the pros. | ||
CutTheEnemy
Canada373 Posts
I can't motivate myself to play these days. These patches can't really change anything really, they're just balance tweaks. Maybe I should uninstall until I see how lotv turns out. Haven't played in weeks anyway. The hydra buff is an obvious move so stop buying into their crap, btw. It's an over-buff to get the reaction out, and after they "test" it they'll put through or propose their actual change which will be acceptable by comparison. This community has fallen for this crap so many times its one of the reasons why the game's direction wasn't better after hots launch. | ||
KatatoniK
United Kingdom978 Posts
MMA, Minigun and to an extent Xeno hit the nail on the head, MSC needs a vision nerf more than anything. In concern of the Hydras, you know you've screwed up when a Zerg player says it's insane and even gives reasons as to why and I sort of agree with TLO and Minigun for the SH issue. Fix SH and in terms of TLO's suggestion, nerf VRs a bit. They're incredibly strong. I'd be pretty damn happy with either of Minigun's MSC nerfs alongside the Time Warp nerf tbh, they're fair suggestions that actually address the problem at hand with PvT. | ||
cheekymonkey
France1387 Posts
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Chanikus
Australia8 Posts
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Val_
Ukraine156 Posts
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Scoobers
48 Posts
I think they shouldn't change overcharge duration due to PvP but if P can feel so safe early game vs Terran (not sure about zerg but hey probably also) I think Terran shouldn't be wondering first 7-8 minutes what the hell is the protoss gonna fuck him with because Protoss has SO many viable openings that cannot be defended with the press of a button - Oracles, DTs, blink, gateway all ins, void ray all ins and their all apart from gate way all ins done with 2 gas and HOW the hell are you supposed to know without scouting entire map what is going on? Again, I would be fine with that if Terran also had quite a few viable openings vs Protoss but they dont so I think protoss ones shouldnt be as deadly as they currently are. My suggestiongs: -nerf MSC vision to 10 and nexus overcharge casting range to 6-7 (won't affect PvP that much) -Don't remove the ghost ubgrade, give tanks EMP shells or what Goody suggested that tanks should fire with less damage but more often and redesign the warhound properly for Lotv god damnit. The only point in which I think that Ghosts should get the buff you suggested is because of those ridiculous storm zealot archon all ins we see a lot nowadays with 2 armor, ridiculously good, 5 bunkers ih having trouble stopping that shit lol. -Turrets without ebay or 75 mins per turret -oracle speed should get buffed Kappa - nerf time warp as you wanted That would be a start to see how it plays out, obviously P being so good defensively while macroing in your main with a warp prism is funny too just like the micro potential of that race but lets leave it. -Avilo suggested a really good change just couple posts above mine, take a look at that and listen, at least for once to what that man is saying even though you probably shitlisted him long time ago already. Tempest buff wont change much in PvZ and will make it another all in to scout for in TvP (as day9 said protoss has over 400 all ins to choose from already), to change PvZ you have to make it possible to engage the protoss death ball somehow because their army just like terrans and very often just melts away to lazors and storms so theyre forced to go swarm hosts. I honestly think hydra buff doesnt need any discussion, everyone will switch to zerg if it goes through haha P.S. Grubby, during Asus ROG you could have ballz to not deny the fact that Protoss is raping terran man, shame on you dude really. Im afraid that is to be expected from you because youre the one that played orc in WC3 afterall, so did I but I had the ballz that admit it was too strong. | ||
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