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SC2 Balance Changes: Pros' Impressions - Page 24

Forum Index > SC2 General
479 CommentsPost a Reply
Prev 1 22 23 24 All
MavivaM
Profile Joined November 2011
1535 Posts
February 04 2014 14:23 GMT
#461
@Ana_
Probably I spelled my point wrong, because my fear isn't for the Toss, but rather for the Terran.
What I mean is that since the ghost is a pain in the ass to deal with (as it's rightfully supposed with a tier 3 caster unit), protoss players will furtherly be incouraged to close the game before that point.
I don't think that this buff will actually give Terrans some huge chances for allins (or better, not systematically), but rather urge the Toss to punch them in the face beforehand!
@Sc2Toastie, thanks for your examples, not being a terran I find them very interesting!
I never really saw ghosts in mech compositions, now I'm curious...
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
February 04 2014 16:56 GMT
#462
NightEnd and Sase leave Fnatic.

http://fnatic.com/content/95919/farewell-nightend-sase
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 04 2014 16:58 GMT
#463
On February 04 2014 23:23 MavivaM wrote:
@Sc2Toastie, thanks for your examples, not being a terran I find them very interesting!
I never really saw ghosts in mech compositions, now I'm curious...

Check out Strelok, HTOMario or Avilo streams, they often mech vs Protoss.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 04 2014 16:59 GMT
#464
On February 05 2014 01:56 iHirO wrote:
NightEnd and Sase leave Fnatic.

http://fnatic.com/content/95919/farewell-nightend-sase

Is this the right thread?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Stolker
Profile Joined March 2013
United States96 Posts
February 04 2014 19:54 GMT
#465
Who needs roaches if you can make hydras for almost the same cost? I am loving this patch
LingBlingBling
Profile Joined December 2012
United States353 Posts
February 04 2014 20:04 GMT
#466
On February 05 2014 04:54 Stolker wrote:
Who needs roaches if you can make hydras for almost the same cost? I am loving this patch


They only changed the cost of hydra, you will still need to make the same count of roaches to go with Hydras to be a buffer, not like Hydras can tank dmg.
Remember our motto: We ain't got it.
sharkie
Profile Blog Joined April 2012
Austria18652 Posts
February 04 2014 20:11 GMT
#467
On February 05 2014 05:04 LingBlingBling wrote:
Show nested quote +
On February 05 2014 04:54 Stolker wrote:
Who needs roaches if you can make hydras for almost the same cost? I am loving this patch


They only changed the cost of hydra, you will still need to make the same count of roaches to go with Hydras to be a buffer, not like Hydras can tank dmg.


remember how sick stephano's 200/200 roach timing was? Imagine the same thing with pure hydras...
you dont need any tanks with that kind of dps
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 04 2014 21:41 GMT
#468
On February 05 2014 05:11 sharkie wrote:
Show nested quote +
On February 05 2014 05:04 LingBlingBling wrote:
On February 05 2014 04:54 Stolker wrote:
Who needs roaches if you can make hydras for almost the same cost? I am loving this patch


They only changed the cost of hydra, you will still need to make the same count of roaches to go with Hydras to be a buffer, not like Hydras can tank dmg.


remember how sick stephano's 200/200 roach timing was? Imagine the same thing with pure hydras...
you dont need any tanks with that kind of dps

You probably still would beyond the initial timing push (assuming they lived).

I am surprised at the hydra change. Wasn't there some 2 or 3 base hydra timing ZvP for a while and it was already fairly strong?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 05 2014 00:11 GMT
#469
this patch reminds me of why I stopped playing, I just had to face the fact that their balance team is too god awful to bother dumping my time into such a poorly run game across the board, from the player interface(feels like you are actually playing in space with how little interaction there is) to the balance to their e-sports development.
I come in for the scraps
Jarree
Profile Joined January 2012
Finland1004 Posts
February 05 2014 02:56 GMT
#470
They could actually buff bunker. 5s build time decrease should help with the P all-ins.
MysticaL
Profile Joined December 2003
Canada118 Posts
February 05 2014 04:41 GMT
#471
This season's Code A Stats have been interesting for TvP (21% winrate). Waiting to see how Code S turns out, with 3/32 Terrans that qualified.

The ghost & mothership core look like they're pretty much directed towards TvP, but they don't change anything... I guess it's probably beaten to death in this thread on why a ghost change or 60 seconds to 50 seconds nexus cannon doesn't do anything. As for time warp, the first time warp is usually a decider anyways.

There's also the problem of not being able to scout a toss player properly. Even if you know they're proxying something with 2 gas or missing pylons in their base, you dunno if it's a twilight or stargate tech. Those techs have totally different counters, and whether you scout it or not (IN TIME) is pure luck, you can't cover the entire map of scouting before the 6 min mark...
mikumegurine
Profile Joined May 2013
Canada3145 Posts
February 05 2014 04:50 GMT
#472
On February 05 2014 11:56 Jarree wrote:
They could actually buff bunker. 5s build time decrease should help with the P all-ins.


would buff proxy 2 rax tho...
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
February 05 2014 06:48 GMT
#473
On February 05 2014 13:50 mikumegurine wrote:
Show nested quote +
On February 05 2014 11:56 Jarree wrote:
They could actually buff bunker. 5s build time decrease should help with the P all-ins.


would buff proxy 2 rax tho...


That might be problematic for TvZ balance, but I don't see it hurting TvT as much, since both players have access to bunkers, and bunker rushing vs TvP might be more viable.

They could even try something like increasing build time *and* hp, it could make holding P all-ins easier, and make proxy rax allins more allin, since they take longer to build, but are stronger when done. Dunno.
igay
Profile Blog Joined November 2011
Australia1178 Posts
February 05 2014 08:42 GMT
#474
i think the biased opinions have been kept to a minimal
MVP <3 MKP <3 DRG <3
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-02-05 09:07:19
February 05 2014 09:05 GMT
#475
On February 05 2014 05:11 sharkie wrote:
Show nested quote +
On February 05 2014 05:04 LingBlingBling wrote:
On February 05 2014 04:54 Stolker wrote:
Who needs roaches if you can make hydras for almost the same cost? I am loving this patch


They only changed the cost of hydra, you will still need to make the same count of roaches to go with Hydras to be a buffer, not like Hydras can tank dmg.


remember how sick stephano's 200/200 roach timing was? Imagine the same thing with pure hydras...
you dont need any tanks with that kind of dps


70 pure hydra is only barely better than 70 pure roach. You wouldnt go hydra max instead of roach max with 100/25 hydras, since the tech is more costly (450/400 vs 300/100), it's not safe to skip the roach warren before lair against FFE (the only build against which roach max was viable in WoL) and the timings probably wouldn't work out (can start producing roaches before lair done, but for hydras you need to wait on the lair and the den to finish). Not to mention that the hydras still cost 25% more than roaches, but aren't 25% more efficient, so you'd rather have 5roaches instead of 4hydras.
You'd probably do a very broken 13-14min roach/hydra push (much more costefficient than pure hydra) with 100/25/2 hydras or an earlier ling/hydra attack to deny the third while teching to Mutas or SHs or Roach/Viper/Corruptor.
b0rt_
Profile Joined October 2011
Norway931 Posts
February 05 2014 10:35 GMT
#476
That Hydra buff with burrow regen please. Go on Blizz, you know it makes sense.
IMPrime
Profile Joined September 2011
United States715 Posts
February 05 2014 11:02 GMT
#477
The ghost change was prompted because blizzard wanted to make mech better

xmfd buff a bio unit to make mech better

This is overall one of the worst patch suggestions Blizzard has made in a long time, maybe THE worst.
zelderan
Profile Joined May 2013
United States163 Posts
February 10 2014 19:30 GMT
#478
On February 05 2014 01:58 SC2Toastie wrote:
Show nested quote +
On February 04 2014 23:23 MavivaM wrote:
@Sc2Toastie, thanks for your examples, not being a terran I find them very interesting!
I never really saw ghosts in mech compositions, now I'm curious...

Check out Strelok, HTOMario or Avilo streams, they often mech vs Protoss.



Mario is done playing sc2 :\\
"Pumpkin mut-muts!" ~ Tasteless
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 10 2014 19:34 GMT
#479
On February 11 2014 04:30 zelderan wrote:
Show nested quote +
On February 05 2014 01:58 SC2Toastie wrote:
On February 04 2014 23:23 MavivaM wrote:
@Sc2Toastie, thanks for your examples, not being a terran I find them very interesting!
I never really saw ghosts in mech compositions, now I'm curious...

Check out Strelok, HTOMario or Avilo streams, they often mech vs Protoss.



Mario is done playing sc2 :\\

Not at the time of that post.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
zelderan
Profile Joined May 2013
United States163 Posts
February 10 2014 19:46 GMT
#480
On February 02 2014 22:53 FrostedMiniWheats wrote:


Hydralisk: The stupidest change of them all by a fair margin. Even the zergs think it's stupid.



I'm a Zerg and I think this is amazing
"Pumpkin mut-muts!" ~ Tasteless
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