I mean, if they really want mech to work vs P. Personally I am not really sure if I want it, moar deathball play...
1/24 Balance test map - Page 40
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Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread. | ||
Ammanas
Slovakia2166 Posts
I mean, if they really want mech to work vs P. Personally I am not really sure if I want it, moar deathball play... | ||
Entropy137
Canada215 Posts
On January 26 2014 07:53 Riner1212 wrote: I am sorry to say but your reasoning doesnt make any sense, the fact is that photon over charge allows protoss players to open with a risky build and it is not punishable by any means necessary, even the slightest form or aggressive push is shut down by well placed forcefield and photon overcharge pretty much cleans up everything and for instance, when a portoss opens blinks.. he can either commit to it or FAKE IT and contain a terran player so he can tech to high templar, colossuss, and chrono his upgrades to late game which is now achievable by way earlier then it should be, so starting from the beginning terran has sever disadvantage. the early game options and 0 risks involved doing this openings puts terran at a complete disadvantage. you're pretty dumb and biased riner User was warned for this post | ||
Entropy137
Canada215 Posts
On January 26 2014 09:56 Sephiren wrote: Ya that's still sort of weird though, because they want to make Mech viable, but to do that they want you to not use a Mech unit. So they want you to play Mech with Bio units...which would be Bio. No, they want you to play mech with mech units, but to also sprinkle in some ghosts for emp which is crucial vs immortals | ||
zlefin
United States7689 Posts
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ZAiNs
United Kingdom6525 Posts
On January 26 2014 10:43 zlefin wrote: are any of the changes applicable to WoL, or is that on an entirely separate balance track? WoL hasn't received a balance patch since HotS came out. | ||
dtawom
Netherlands5 Posts
Not care to much for the ghost change TBH. When i make em and they have walked to the main army i have the emp ability 90% of the time available. But he always having extra snipe is not bad. These proposed changes will not do much for mech use vs protoss. I think this only can be done by giving tank a added damage to shield. not change anything in tvt and tvz match up. If we can make this somehow work and balanced this would give terran two different ways to play instead of the standard MMM style. Buffing the tempest to help vs SH i think is wrong way to go. Do something with the SH itself. Make it not possible to rally SH so you have to select them yourself every time. Hydra buff is huge to be honest. its like making marauders 25 minerals cheaper. I think it would be good idea to go back to oracle before the speed buf as the reason to make oracle more useful for late games has not happened since release just make early game much more powerful. Also go back to the original WM so bio stil viable style vs zerg with now also mech being much more prominant in the TvZ match up. We need to give zerg something to be stronger vs Air. As i am not zerg player not sure what is best Hydra added range to air? or more damage? Or make corrupters bit stronger? Also would be great if SH will not make to super late boring game style vs protoss and zerg in super late game. Make SH more difficult to micro somehow or just redesign the unit. I generally enjoy the TvT match up and TvZ match up but with TvZ only thing that i personally have a really hard time with is mutas. Feel that when mutas massed to good numbers they do insane amount of damange so fast and regen is so strong just slowly die to them. Turrets not cost efficient. Thor very slow mines sometimes you get lucky but generally good zerg does not lose his mutas to WMs. Somehow forcing the zerg to engage main army with mutas not happen unless your on other side of map and possible already lost 1 expansion. What i am against is the trend to make all units fast and faster. Anyways love the game and will always buy every blizzard game coming out. hope TvP wil become better | ||
RageCommodore
Germany912 Posts
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LongShot27
United States2084 Posts
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Crackpot
58 Posts
- Slow down colossi - Dont allow colossi to walk over units - Nerf Voidrays, they are good vs everything terran has but Marines - Fix Immortal gameplay, they are good vs everything terran has but Marines | ||
ImperialFist
790 Posts
On January 26 2014 21:57 Crackpot wrote: Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable. - Slow down colossi - Dont allow colossi to walk over units - Nerf Voidrays, they are good vs everything terran has but Marines - Fix Immortal gameplay, they are good vs everything terran has but Marines voidrays are horrible vs proper mech and only good if completely unscouted. | ||
LongShot27
United States2084 Posts
On January 26 2014 22:27 ImperialFist wrote: voidrays are horrible vs proper mech and only good if completely unscouted. 3-3-3 voidrays can be countered by un-upgraded stimmed marines, so your argument is valid | ||
RaFox17
Finland4581 Posts
On January 26 2014 22:27 ImperialFist wrote: voidrays are horrible vs proper mech and only good if completely unscouted. Many would say that void rays are just horrible in a game ![]() | ||
SC2Toastie
Netherlands5725 Posts
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goody153
44020 Posts
On January 26 2014 22:38 SC2Toastie wrote: What are you guys actually arguing exactly?? at this point i am not even sure if they are arguing or just plainly conversing. | ||
Squat
Sweden7978 Posts
On January 26 2014 22:32 RaFox17 wrote: Many would say that void rays are just horrible in a game ![]() Well, they are bad vs what they are supposed to be good against, like mech, and good against what they are supposed to be bad against, like hydras. It's really a dumb unit, it's stupidly easy to use and rewards massing it too much. It's mildly more interesting than the corruptor, but that's about all the good things that can be said for it. | ||
Lorch
Germany3667 Posts
On January 26 2014 21:57 Crackpot wrote: Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable. - Slow down colossi - Dont allow colossi to walk over units - Nerf Voidrays, they are good vs everything terran has but Marines - Fix Immortal gameplay, they are good vs everything terran has but Marines Have you ever mechd before? Tanks are actually good enough vs colossi that you only need to add in vikings when they go 4+ colossi. The clumping of colossi actually benefits tanks that deal splash and the immortal issue is more related to their shields rather than their damage. I also find VRs to be the only air unit of P that does not rape mech, viking kiting + HSM + emp deal with vrs really easily. | ||
Bagi
Germany6799 Posts
On January 26 2014 21:57 Crackpot wrote: Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable. - Slow down colossi - Dont allow colossi to walk over units - Nerf Voidrays, they are good vs everything terran has but Marines - Fix Immortal gameplay, they are good vs everything terran has but Marines Voidrays are terrible against mech... Tempests and carriers are a much bigger issue. Just check how Stats scouted Supernovas mech play and proceeded to own him 3 gate carrier amove style 2 games in a row. I think the protoss ground army could be fine against mech if tanks did full damage to archons. Right now the combo of archons/immortal is just ridiculously strong, and having to build a huge number of ghosts to counter it means the air switch will be ready once you have them assuming the toss didn't kill you with a timing attack. | ||
Gamlet
Ukraine336 Posts
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SC2Toastie
Netherlands5725 Posts
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Wingblade
United States1806 Posts
On January 26 2014 21:57 Crackpot wrote: Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable. - Slow down colossi - Dont allow colossi to walk over units - Nerf Voidrays, they are good vs everything terran has but Marines - Fix Immortal gameplay, they are good vs everything terran has but Marines Nerfing in this fashion also makes bio overpowered especially the colossus changes | ||
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