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1/24 Balance test map - Page 40

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 38 39 40 41 42 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
Last Edited: 2014-01-26 01:02:31
January 26 2014 00:59 GMT
#781
Why don't they just something like EMP-shells upgrade for tanks @ factory tech lab, requiring armory? Like every tank shell does x dmg + y vs shields upgrade.

I mean, if they really want mech to work vs P. Personally I am not really sure if I want it, moar deathball play...
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Entropy137
Profile Joined January 2012
Canada215 Posts
January 26 2014 01:12 GMT
#782
On January 26 2014 07:53 Riner1212 wrote:
Show nested quote +
On January 26 2014 01:20 Ben... wrote:
On January 26 2014 00:14 Riner1212 wrote:
I think a reasonable nerf for photon overcharge would be to make it an upgrade for the mothership core to be able to access the use of it as aand as well a time warp 150/150 for photon over charge and 100/100 for time warp. I think by doing so, a protoss player would think three or four times before committing to an all in and if it fails they will be punished by it. right now their gimicky all ins and cheese is saved by the photon overcharge and they are getting away with way to many risks, which is not fair.

This makes absolutely no sense and defeats the entire purpose of having the mothership core. Time warp as an upgrade? Sure. But photon overcharge is basically mandatory for Protoss to survive against Terran drops because none of the basic units can keep up with boosted medivacs. Take away photon overcharge and Protoss would have to open phoenix or blink every game just to survive. We've all seen games where Protoss loses their mothership core and then proceeds to die to a Terran simply boosting back and forth between bases and the Protoss gets completely ripped apart.

Seriously, that would be like saying "Terran's all-ins are too good, so we're going to make bunkers require additional tech to get". It's completely unreasonable and does not address the issue of all-ins in the least and just messes with the ability to play defensive in any way.


I am sorry to say but your reasoning doesnt make any sense, the fact is that photon over charge allows protoss players to open with a risky build and it is not punishable by any means necessary, even the slightest form or aggressive push is shut down by well placed forcefield and photon overcharge pretty much cleans up everything and for instance, when a portoss opens blinks.. he can either commit to it or FAKE IT and contain a terran player so he can tech to high templar, colossuss, and chrono his upgrades to late game which is now achievable by way earlier then it should be, so starting from the beginning terran has sever disadvantage. the early game options and 0 risks involved doing this openings puts terran at a complete disadvantage.

you're pretty dumb and biased riner

User was warned for this post
Entropy137
Profile Joined January 2012
Canada215 Posts
Last Edited: 2014-01-26 01:21:32
January 26 2014 01:20 GMT
#783
On January 26 2014 09:56 Sephiren wrote:
Show nested quote +
On January 26 2014 09:43 mikumegurine wrote:
On January 26 2014 09:27 Sephiren wrote:
Why does buffing Ghosts help with Mech? I understand that Ghosts are great vP, but last time I checked they were Biological and came from the Barracks...sooo?

Additionally, despite the tone in willyallthewei's post a few above me, I have to agree with him regarding tempests.

Creating and designing units especially for specific situations in the metagame is exactly what has gotten us into all the stale late-game situations that SC2 has been plagued with. Willy said it, it seems like a lot of SC2 unit design is based around rock-paper-scissors (i.e. what unit counters what unit?) rather than designing units that have great utility and de-emphasized direct counters in a direct confrontation.

We need more flexibility in regards to dealing with specific situations, not less. Designing specifically one unit (Tempests) to deal specifically with mass static and swarmhost is a less than desirable approach for someone who wants this game to continue to get better and keep me interested.


cause Mech needs EMP to fight at all vs Protoss (immortals etc)

and Blizzard doesnt seem to want to add +shield damage to mech units, and doesnt want EMP to be on mech units either


Ya that's still sort of weird though, because they want to make Mech viable, but to do that they want you to not use a Mech unit. So they want you to play Mech with Bio units...which would be Bio.

No, they want you to play mech with mech units, but to also sprinkle in some ghosts for emp which is crucial vs immortals
zlefin
Profile Blog Joined October 2012
United States7689 Posts
January 26 2014 01:43 GMT
#784
are any of the changes applicable to WoL, or is that on an entirely separate balance track?
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
January 26 2014 01:46 GMT
#785
On January 26 2014 10:43 zlefin wrote:
are any of the changes applicable to WoL, or is that on an entirely separate balance track?

WoL hasn't received a balance patch since HotS came out.
dtawom
Profile Joined September 2013
Netherlands5 Posts
January 26 2014 02:12 GMT
#786
I like the time warp change. But i think adding a Sight vision nerf on the MSC would be good idea like many people say this would make blink more dangerous by possible losing MSC and not 100% sure knowing where the terran army is. (Give the toss the 60 secs PO then For the PvP 50 secs wont do anything for terran or zerg.)

Not care to much for the ghost change TBH. When i make em and they have walked to the main army i have the emp ability 90% of the time available. But he always having extra snipe is not bad.

These proposed changes will not do much for mech use vs protoss. I think this only can be done by giving tank a added damage to shield. not change anything in tvt and tvz match up. If we can make this somehow work and balanced this would give terran two different ways to play instead of the standard MMM style.

Buffing the tempest to help vs SH i think is wrong way to go. Do something with the SH itself. Make it not possible to rally SH so you have to select them yourself every time.

Hydra buff is huge to be honest. its like making marauders 25 minerals cheaper.

I think it would be good idea to go back to oracle before the speed buf as the reason to make oracle more useful for late games has not happened since release just make early game much more powerful. Also go back to the original WM so bio stil viable style vs zerg with now also mech being much more prominant in the TvZ match up.

We need to give zerg something to be stronger vs Air. As i am not zerg player not sure what is best Hydra added range to air? or more damage? Or make corrupters bit stronger?

Also would be great if SH will not make to super late boring game style vs protoss and zerg in super late game. Make SH more difficult to micro somehow or just redesign the unit.

I generally enjoy the TvT match up and TvZ match up but with TvZ only thing that i personally have a really hard time with is mutas. Feel that when mutas massed to good numbers they do insane amount of damange so fast and regen is so strong just slowly die to them. Turrets not cost efficient. Thor very slow mines sometimes you get lucky but generally good zerg does not lose his mutas to WMs. Somehow forcing the zerg to engage main army with mutas not happen unless your on other side of map and possible already lost 1 expansion.

What i am against is the trend to make all units fast and faster.

Anyways love the game and will always buy every blizzard game coming out. hope TvP wil become better
RageCommodore
Profile Joined September 2011
Germany912 Posts
January 26 2014 11:22 GMT
#787
Tempest Rush here I come :D
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
LongShot27
Profile Joined May 2013
United States2084 Posts
Last Edited: 2014-01-26 12:28:58
January 26 2014 12:28 GMT
#788
As a protoss player I feel like the 60 to 50 seconds is perfect. down to 40 would leave gateway expands far too weak and we'd be back to FFE every game against zerg. the time warp change is very meh. I dont see it having much of an influence on the game. Usually one time warp is what you really need and the second is just a bonus. The tempest ability is interesting and I hope they use it because of how rare tempests are in non PvP's. As for the others I think the hydra cost should be 75/50. 25 gas is just too low for the DPS of a hydra. The energy upgrade built into ghosts is going to make them way too powerful. High templar just wont be made in PvT anymore. The whole point of templar is to use them before upgraded ghosts are out. Then you thin out there numbers and use them for surgical strikes not blanket storms. I just hope they dont nerf protoss into the ground and buff terran into the sky before a couple months play out.
If all men were created equal there would be no reason to declare it.
Crackpot
Profile Joined May 2013
58 Posts
Last Edited: 2014-01-26 12:58:39
January 26 2014 12:57 GMT
#789
Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable.

- Slow down colossi
- Dont allow colossi to walk over units
- Nerf Voidrays, they are good vs everything terran has but Marines
- Fix Immortal gameplay, they are good vs everything terran has but Marines
ImperialFist
Profile Joined April 2013
790 Posts
January 26 2014 13:27 GMT
#790
On January 26 2014 21:57 Crackpot wrote:
Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable.

- Slow down colossi
- Dont allow colossi to walk over units
- Nerf Voidrays, they are good vs everything terran has but Marines
- Fix Immortal gameplay, they are good vs everything terran has but Marines


voidrays are horrible vs proper mech and only good if completely unscouted.
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
LongShot27
Profile Joined May 2013
United States2084 Posts
January 26 2014 13:31 GMT
#791
On January 26 2014 22:27 ImperialFist wrote:
Show nested quote +
On January 26 2014 21:57 Crackpot wrote:
Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable.

- Slow down colossi
- Dont allow colossi to walk over units
- Nerf Voidrays, they are good vs everything terran has but Marines
- Fix Immortal gameplay, they are good vs everything terran has but Marines


voidrays are horrible vs proper mech and only good if completely unscouted.


3-3-3 voidrays can be countered by un-upgraded stimmed marines, so your argument is valid
If all men were created equal there would be no reason to declare it.
RaFox17
Profile Joined May 2013
Finland4581 Posts
January 26 2014 13:32 GMT
#792
On January 26 2014 22:27 ImperialFist wrote:
Show nested quote +
On January 26 2014 21:57 Crackpot wrote:
Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable.

- Slow down colossi
- Dont allow colossi to walk over units
- Nerf Voidrays, they are good vs everything terran has but Marines
- Fix Immortal gameplay, they are good vs everything terran has but Marines


voidrays are horrible vs proper mech and only good if completely unscouted.

Many would say that void rays are just horrible in a game
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 26 2014 13:38 GMT
#793
What are you guys actually arguing exactly??
Mura Ma Man, Dark Da Dude, Super Shot Sos!
goody153
Profile Blog Joined April 2013
44228 Posts
January 26 2014 14:51 GMT
#794
On January 26 2014 22:38 SC2Toastie wrote:
What are you guys actually arguing exactly??

at this point i am not even sure if they are arguing or just plainly conversing.
this is a quote
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-01-26 15:06:25
January 26 2014 14:58 GMT
#795
On January 26 2014 22:32 RaFox17 wrote:
Show nested quote +
On January 26 2014 22:27 ImperialFist wrote:
On January 26 2014 21:57 Crackpot wrote:
Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable.

- Slow down colossi
- Dont allow colossi to walk over units
- Nerf Voidrays, they are good vs everything terran has but Marines
- Fix Immortal gameplay, they are good vs everything terran has but Marines


voidrays are horrible vs proper mech and only good if completely unscouted.

Many would say that void rays are just horrible in a game

Well, they are bad vs what they are supposed to be good against, like mech, and good against what they are supposed to be bad against, like hydras. It's really a dumb unit, it's stupidly easy to use and rewards massing it too much. It's mildly more interesting than the corruptor, but that's about all the good things that can be said for it.
"Digital. They have digital. What is digital?" - Donald J Trump
Lorch
Profile Joined June 2011
Germany3686 Posts
January 26 2014 15:01 GMT
#796
On January 26 2014 21:57 Crackpot wrote:
Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable.

- Slow down colossi
- Dont allow colossi to walk over units
- Nerf Voidrays, they are good vs everything terran has but Marines
- Fix Immortal gameplay, they are good vs everything terran has but Marines


Have you ever mechd before? Tanks are actually good enough vs colossi that you only need to add in vikings when they go 4+ colossi. The clumping of colossi actually benefits tanks that deal splash and the immortal issue is more related to their shields rather than their damage. I also find VRs to be the only air unit of P that does not rape mech, viking kiting + HSM + emp deal with vrs really easily.
Bagi
Profile Joined August 2010
Germany6799 Posts
January 26 2014 15:14 GMT
#797
On January 26 2014 21:57 Crackpot wrote:
Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable.

- Slow down colossi
- Dont allow colossi to walk over units
- Nerf Voidrays, they are good vs everything terran has but Marines
- Fix Immortal gameplay, they are good vs everything terran has but Marines

Voidrays are terrible against mech... Tempests and carriers are a much bigger issue. Just check how Stats scouted Supernovas mech play and proceeded to own him 3 gate carrier amove style 2 games in a row.

I think the protoss ground army could be fine against mech if tanks did full damage to archons. Right now the combo of archons/immortal is just ridiculously strong, and having to build a huge number of ghosts to counter it means the air switch will be ready once you have them assuming the toss didn't kill you with a timing attack.
Gamlet
Profile Joined December 2012
Ukraine336 Posts
January 26 2014 15:59 GMT
#798
40 sec need for makeing raven/Terans must build more ravens in tvp
Kiev
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 26 2014 16:00 GMT
#799
WHy are you arguing about Voidrays? They don't play a role of any significance against Mech or Bio...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Wingblade
Profile Joined April 2012
United States1806 Posts
January 26 2014 16:07 GMT
#800
On January 26 2014 21:57 Crackpot wrote:
Mech in TvP doesn't work with emp either. Just fix that (stacked up) toss-deathball-mechanic and Mech will be playable.

- Slow down colossi
- Dont allow colossi to walk over units
- Nerf Voidrays, they are good vs everything terran has but Marines
- Fix Immortal gameplay, they are good vs everything terran has but Marines


Nerfing in this fashion also makes bio overpowered especially the colossus changes
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
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