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1/24 Balance test map - Page 4

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 2 3 4 5 6 49 50 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 23 2014 18:38 GMT
#61
On January 24 2014 03:36 Kasaraki wrote:
They are adamant about ghost mech. I really want to see that in action. :p Sounds kinda cool, though I don't see how this change will make people play TvP mech, seems like they'd just use it in a bio composition.

It will look dope if they can get people to use it. Ghost backed up by hellbats and tanks could be amazing. Plus ghost do so much damage to light units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
January 23 2014 18:39 GMT
#62
MASS HYDRA. Oh yeah ...

If this gets through it will be a good day for zergs. Let it happen, pretty please.
You don't choose to play zerg. The zerg choose you.
ZenithM
Profile Joined February 2011
France15952 Posts
January 23 2014 18:39 GMT
#63
On January 24 2014 03:33 sitromit wrote:
I thought it was universally accepted that Hydraliks are too expensive for what they are, and now they propose making them a bit cheaper, and everyone's up in arms?

Halving the gas cost is a monstrous buff. I would be much more in favor of something like 75/50. 100/25 is a marauder...with more DPS...that shoots air.
PDizzle
Profile Joined May 2011
Denmark1754 Posts
January 23 2014 18:39 GMT
#64
classic dayvie

User was warned for this post
Zheryn
Profile Joined December 2010
Sweden3653 Posts
January 23 2014 18:39 GMT
#65
Agree with everything except tempest and hydra change. Why not look into the reason of ZvP turtle style and try some SH changes, making them worse defensively and better offensively?

Hydra change would just brake the game. The entire metagame in ZvZ would change and the current roach builds would be more or less dead. ZvP would become ridiculously zerg favoured and that's even coming from a zerg who has 40% win rate in ZvP and rages about toss all the time.
hundred thousand krouner
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 23 2014 18:40 GMT
#66
It seems that implementing changes proposed by community members would be a sign of weakness.

There are so many decent ideas to improve balance and yet Blizzard seems to feel limited by them instead of inspired.
sitromit
Profile Joined June 2011
7051 Posts
January 23 2014 18:40 GMT
#67
On January 24 2014 03:34 DinoMight wrote:
Show nested quote +
On January 24 2014 03:33 sitromit wrote:
I thought it was universally accepted that Hydraliks are too expensive for what they are, and now they propose making them a bit cheaper, and everyone's up in arms?


Make them require less minerals then. But 25 gas is wayyyy too little. You can basically support 14 hydras at a time off 2 bases. Which is game breaking in PvZ because every single Protoss will have to rush AOE.

It's not game breaking at all. No one ever meant minerals when they said "Hydralisks cost too much". They still need 300 gas worth of upgrades to do anything in the 1st place. Hydralisks are too expensive, 25 gas is a change that's long overdue. It should have been this way since WoL.
IncubusSC
Profile Joined December 2013
Canada57 Posts
January 23 2014 18:40 GMT
#68
Do they even watch Starcraft lol? Every balance post gets more absurd than the last. They probrably know better though...............................

User was warned for this post
"Growing old is natural, growing up is optional."
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
January 23 2014 18:40 GMT
#69
On January 24 2014 03:40 sitromit wrote:
Show nested quote +
On January 24 2014 03:34 DinoMight wrote:
On January 24 2014 03:33 sitromit wrote:
I thought it was universally accepted that Hydraliks are too expensive for what they are, and now they propose making them a bit cheaper, and everyone's up in arms?


Make them require less minerals then. But 25 gas is wayyyy too little. You can basically support 14 hydras at a time off 2 bases. Which is game breaking in PvZ because every single Protoss will have to rush AOE.

It's not game breaking at all. No one ever meant minerals when they said "Hydralisks cost too much". They still need 300 gas worth of upgrades to do anything in the 1st place. Hydralisks are too expensive, 25 gas is a change that's long overdue. It should have been this way since WoL.

Moderatorlickypiddy
RWInvAder
Profile Joined November 2012
Germany5 Posts
January 23 2014 18:41 GMT
#70
They posted their statistics which showed that the game is actually balanced and make such huge changes, it realy makes no sense is this jsut a test of the add on function or what?
imre
Profile Blog Joined November 2011
France9263 Posts
Last Edited: 2014-01-23 18:42:32
January 23 2014 18:41 GMT
#71
On January 24 2014 03:38 Plansix wrote:
Show nested quote +
On January 24 2014 03:36 Kasaraki wrote:
They are adamant about ghost mech. I really want to see that in action. :p Sounds kinda cool, though I don't see how this change will make people play TvP mech, seems like they'd just use it in a bio composition.

It will look dope if they can get people to use it. Ghost backed up by hellbats and tanks could be amazing. Plus ghost do so much damage to light units.


http://wiki.teamliquid.net/starcraft2/Ghost
http://wiki.teamliquid.net/starcraft2/Marine

3.5 less dps per supply than a stim marine, you still live in a cool world i see.

On January 24 2014 03:41 RWInvAder wrote:
They posted their statistics which showed that the game is actually balanced and make such huge changes, it realy makes no sense is this jsut a test of the add on function or what?


The players' skill wasn't factored out properly.
Zest fanboy.
ffadicted
Profile Joined January 2011
United States3545 Posts
January 23 2014 18:41 GMT
#72
On January 24 2014 03:40 sitromit wrote:
Show nested quote +
On January 24 2014 03:34 DinoMight wrote:
On January 24 2014 03:33 sitromit wrote:
I thought it was universally accepted that Hydraliks are too expensive for what they are, and now they propose making them a bit cheaper, and everyone's up in arms?


Make them require less minerals then. But 25 gas is wayyyy too little. You can basically support 14 hydras at a time off 2 bases. Which is game breaking in PvZ because every single Protoss will have to rush AOE.

It's not game breaking at all. No one ever meant minerals when they said "Hydralisks cost too much". They still need 300 gas worth of upgrades to do anything in the 1st place. Hydralisks are too expensive, 25 gas is a change that's long overdue. It should have been this way since WoL.


It's 100% game breaking in PvZ and it will never go through tbh. This will be worse than infestor buff, worse than queen buff, a gazillion times worse than oracle buff that's such a popular QQ these days.
SooYoung-Noona!
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
January 23 2014 18:41 GMT
#73
On January 24 2014 03:38 Plansix wrote:
Show nested quote +
On January 24 2014 03:36 Kasaraki wrote:
They are adamant about ghost mech. I really want to see that in action. :p Sounds kinda cool, though I don't see how this change will make people play TvP mech, seems like they'd just use it in a bio composition.

It will look dope if they can get people to use it. Ghost backed up by hellbats and tanks could be amazing. Plus ghost do so much damage to light units.

Yeah for sure, mech in TvP sounds like it could be really awesome.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
January 23 2014 18:42 GMT
#74
Rather than buffing Tempests against structures they should buff the carrier. The carrier is the one genuinly interesting unit that has never been looked into outside of the siege tank and all it'd take is a change to their AI to make carrier micro possible again and I think it'd make those stalemate ZvPs a lot more interesting.

I like the hydra buffs. I've always thought hydras and roaches should've been the other way around. Atleast hydras are more enjoyable to watch than roaches are. If anything hydras being better means something like storm is getting a stealth buff as more people'll add more hydras in which die to storm unlike roaches.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Melliflue
Profile Joined October 2012
United Kingdom1389 Posts
January 23 2014 18:42 GMT
#75
I wonder if the Firecake vs Mana game had anything to do with the comments on super late game PvZ :p
imre
Profile Blog Joined November 2011
France9263 Posts
January 23 2014 18:42 GMT
#76
On January 24 2014 03:42 Melliflue wrote:
I wonder if the Firecake vs Mana game had anything to do with the comments on super late game PvZ :p


every Snute ZvP.
Zest fanboy.
JIJI_
Profile Joined October 2010
United States123 Posts
January 23 2014 18:44 GMT
#77
Ghost buff is nice.

Overcharge should just be left alone - Terran should be able to compete with Protoss all game long NOT just have 2 stim rax timing rush NOOB like in WoL 2 b successful.

Hydra buff is ok but we will see.
All hail King IdrA!
ffadicted
Profile Joined January 2011
United States3545 Posts
January 23 2014 18:44 GMT
#78
On January 24 2014 03:42 Qikz wrote:
Rather than buffing Tempests against structures they should buff the carrier. The carrier is the one genuinly interesting unit that has never been looked into outside of the siege tank and all it'd take is a change to their AI to make carrier micro possible again and I think it'd make those stalemate ZvPs a lot more interesting.

I like the hydra buffs. I've always thought hydras and roaches should've been the other way around. Atleast hydras are more enjoyable to watch than roaches are. If anything hydras being better means something like storm is getting a stealth buff as more people'll add more hydras in which die to storm unlike roaches.


That's like saying marines got buffed last patch because ppl make more oracles now lol
SooYoung-Noona!
Noocta
Profile Joined June 2010
France12578 Posts
January 23 2014 18:45 GMT
#79
The Hydra buff is insane, what the hell.
Hydra timing will just wreck ZvP. Hydra into Muta switch will result into atleast a third more Muta
" I'm not gonna fight you. I'm gonna kick your ass ! "
KingWilhelm
Profile Joined November 2013
11 Posts
January 23 2014 18:45 GMT
#80
The Hydra change is just stupid, it breaks every match up. (I play zerg)
Don't know how I feel about the Tempest, could have potential to break other match ups. (Long range with good dmg and recall could lead to too easy base/tech sniping.)

The rest seems reasonable.
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