1/24 Balance test map - Page 50
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Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread. | ||
Squat
Sweden7978 Posts
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Big J
Austria16289 Posts
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Lorch
Germany3666 Posts
On January 29 2014 01:39 Squat wrote: It is kind of amusing that after 4 years the best anti air for Z is also its macro mechanic. Well if you nerf the devourer and make it it's own unit while removing scorge I don't know how they could have expected anything else. It's the same for carrier/tempest raping mech. You remove goliaths and put in some clunky, slow, expensive version of it and expect that it still counters carriers? I mean it's not an issue right now as nobody goes carriers, but when mech will finally be viable and people will stop using archon/immortal based compositions (as those actually suck super hard if mech can get to a decent tank count + ghost) P will just start countering it with fast carrier/tempest and I don't see much that terran can do about it with the current tools ( vikings become total crap when tempest/carrier reaches a certain number). | ||
keglu
Poland485 Posts
On January 29 2014 01:53 Big J wrote: btw, if anybody wants to see how you play against Skyterran, tune into Stephano's stream currently. ![]() He lost ![]() | ||
Big J
Austria16289 Posts
yeah, barely. But the strategy was right, not the "let's build Broodlords when he masses Vikings and Ravens" or "let's hit him with another wave of roach hydra and when it doesn't work we switch into 1/0 mutas against his Mechball" we have seen in the last weeks. | ||
Zenbrez
Canada5973 Posts
On January 29 2014 02:31 Big J wrote: yeah, barely. But the strategy was right, not the "let's build Broodlords when he masses Vikings and Ravens" or "let's hit him with another wave of roach hydra and when it doesn't work we switch into 1/0 mutas against his Mechball" we have seen in the last weeks. Okay.. could you specify what he did? | ||
Squat
Sweden7978 Posts
I have a reasonably qualified guess, he made swarm hosts, vipers and spores. | ||
Big J
Austria16289 Posts
On January 29 2014 02:51 Squat wrote: I have a reasonably qualified guess, he made swarm hosts, vipers and spores. and spines and infestors and corruptors. Yes! ![]() | ||
Existor
Russian Federation4295 Posts
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Squat
Sweden7978 Posts
On January 29 2014 03:02 Big J wrote: and spines and infestors and corruptors. Yes! ![]() It's like I've seen this movie before. | ||
Big J
Austria16289 Posts
On January 29 2014 03:05 Existor wrote: There are no recorded broadcast. Can anyone find a link to that game? http://www.twitch.tv/egstephano/b/498883230 about 1:50 in it should start on Alterzim. And the game afterwards is similar. No clue about the games before that, but a wild guess would be that he used a lot of swarm hosts. ![]() | ||
kawazu
United States111 Posts
On January 29 2014 03:24 Big J wrote: http://www.twitch.tv/egstephano/b/498883230 about 1:50 in it should start on Alterzim. And the game afterwards is similar. No clue about the games before that, but a wild guess would be that he used a lot of swarm hosts. ![]() That was hard to watch. | ||
ejozl
Denmark3325 Posts
Right now 2 Locust spawn from the Swarm Host, with a 25 second cooldown lasting 25 seconds with the Enduring Locuts upgrade. What if instead, every 10 seconds 1 out of a total of 3 eggs spawn on the Swarm Host's back. Whenever they're burrowed and have eggs on it's back, eggs hatch removing the stacks and sending an amount of Locusts equal to the amount of eggs hatched. This would remove some of the constant damage a Swarm Host can do, but highly strengthen the potential burst it can do. Breaking siege lines and so on. The player who's able to constantly move it around benefits greatly and the player who does not have the attention required does not. In contrast the player that constantly harass the Zerg player will also weaken the Swarm Hosts defense due to it's lower amount of Locusts sent per round. | ||
MockHamill
Sweden1798 Posts
Also, make it so that attack/armour upgrades does not apply to locusts, but increase locust base damage by 1 or 2. That way swarm hosts are better in smaller numbers in mid game, but worse when massed in late game. | ||
Deleted User 261926
960 Posts
On January 29 2014 19:08 MockHamill wrote: The best solutions is to remove the enduring locust upgrade. That way Swarms hosts needs to be a bit closer to the front-line, not attacking something 2 screens away. Also, make it so that attack/armour upgrades does not apply to locusts, but increase locust base damage by 1 or 2. That way swarm hosts are better in smaller numbers in mid game, but worse when massed in late game. That's just a huge nerf on zerg with nothing given in exchange. Not like zvp is z favoured now. what that will cause is that no one will use SH. | ||
Talack
Canada2742 Posts
On January 29 2014 19:27 Karpfen wrote: That's just a huge nerf on zerg with nothing given in exchange. Not like zvp is z favoured now. what that will cause is that no one will use SH. Honestly they do it to terran all the time. I don't think that's a good enough arguement. | ||
Qikz
United Kingdom12022 Posts
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The_Red_Viper
19533 Posts
On January 29 2014 20:04 Qikz wrote: Best way to nerf swarmhosts is to firstly remove enduring locusts and then make them morph from hydras so you can't just all of a sudden build another 10 straight away if you do something stupid and lose them all. The problem IS NOT the swarmhost (gameplay-wise, design-wise it is pretty shitty), the problem is that zerg HAS TO play that way vs certain unit compositions and they know it and therefore go that route cause they want to win. If you just nerf that style (i am not even saying the sh) you just will buff the other races. | ||
MrLightning
306 Posts
On January 29 2014 20:26 The_Red_Viper wrote: The problem IS NOT the swarmhost (gameplay-wise, design-wise it is pretty shitty), the problem is that zerg HAS TO play that way vs certain unit compositions and they know it and therefore go that route cause they want to win. If you just nerf that style (i am not even saying the sh) you just will buff the other races. Yes! I see! So the solution to the problem is to nerf terran and protoss so that I don't have to use swarmhosts to kill them. I can just use my drones and queens, maybe even build a few lings if I feel like it. Problem solved! No more swarmhosts. No more complaining. | ||
The_Red_Viper
19533 Posts
On January 29 2014 20:40 MrLightning wrote: Yes! I see! So the solution to the problem is to nerf terran and protoss so that I don't have to use swarmhosts to kill them. I can just use my drones and queens, maybe even build a few lings if I feel like it. Problem solved! No more swarmhosts. No more complaining. Yeah right... troll somewhere else. If you don't agree that Zerg has problems with certain tech routes of the other races and that is probably the biggest reason we see so many swarmhost games, well then you don't watch enough sc2 i guess. But you are right, it is way easier to make stupid comments like you did there ![]() | ||
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