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1/24 Balance test map - Page 50

Forum Index > SC2 General
1004 CommentsPost a Reply
Prev 1 48 49 50 51 Next
Constructive criticism is welcome, but no mindless SC2/Developer bashing in this thread.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 28 2014 16:39 GMT
#981
It is kind of amusing that after 4 years the best anti air for Z is also its macro mechanic.
"Digital. They have digital. What is digital?" - Donald J Trump
Big J
Profile Joined March 2011
Austria16289 Posts
January 28 2014 16:53 GMT
#982
btw, if anybody wants to see how you play against Skyterran, tune into Stephano's stream currently.
Lorch
Profile Joined June 2011
Germany3711 Posts
January 28 2014 17:09 GMT
#983
On January 29 2014 01:39 Squat wrote:
It is kind of amusing that after 4 years the best anti air for Z is also its macro mechanic.


Well if you nerf the devourer and make it it's own unit while removing scorge I don't know how they could have expected anything else. It's the same for carrier/tempest raping mech. You remove goliaths and put in some clunky, slow, expensive version of it and expect that it still counters carriers? I mean it's not an issue right now as nobody goes carriers, but when mech will finally be viable and people will stop using archon/immortal based compositions (as those actually suck super hard if mech can get to a decent tank count + ghost) P will just start countering it with fast carrier/tempest and I don't see much that terran can do about it with the current tools ( vikings become total crap when tempest/carrier reaches a certain number).
keglu
Profile Joined June 2011
Poland485 Posts
January 28 2014 17:26 GMT
#984
On January 29 2014 01:53 Big J wrote:
btw, if anybody wants to see how you play against Skyterran, tune into Stephano's stream currently.


He lost
Big J
Profile Joined March 2011
Austria16289 Posts
January 28 2014 17:31 GMT
#985
On January 29 2014 02:26 keglu wrote:
Show nested quote +
On January 29 2014 01:53 Big J wrote:
btw, if anybody wants to see how you play against Skyterran, tune into Stephano's stream currently.


He lost


yeah, barely. But the strategy was right, not the "let's build Broodlords when he masses Vikings and Ravens" or "let's hit him with another wave of roach hydra and when it doesn't work we switch into 1/0 mutas against his Mechball" we have seen in the last weeks.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
January 28 2014 17:38 GMT
#986
On January 29 2014 02:31 Big J wrote:
Show nested quote +
On January 29 2014 02:26 keglu wrote:
On January 29 2014 01:53 Big J wrote:
btw, if anybody wants to see how you play against Skyterran, tune into Stephano's stream currently.


He lost


yeah, barely. But the strategy was right, not the "let's build Broodlords when he masses Vikings and Ravens" or "let's hit him with another wave of roach hydra and when it doesn't work we switch into 1/0 mutas against his Mechball" we have seen in the last weeks.

Okay.. could you specify what he did?
Refer to my post.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 28 2014 17:51 GMT
#987
On January 29 2014 02:38 Zenbrez wrote:
Show nested quote +
On January 29 2014 02:31 Big J wrote:
On January 29 2014 02:26 keglu wrote:
On January 29 2014 01:53 Big J wrote:
btw, if anybody wants to see how you play against Skyterran, tune into Stephano's stream currently.


He lost


yeah, barely. But the strategy was right, not the "let's build Broodlords when he masses Vikings and Ravens" or "let's hit him with another wave of roach hydra and when it doesn't work we switch into 1/0 mutas against his Mechball" we have seen in the last weeks.

Okay.. could you specify what he did?

I have a reasonably qualified guess, he made swarm hosts, vipers and spores.
"Digital. They have digital. What is digital?" - Donald J Trump
Big J
Profile Joined March 2011
Austria16289 Posts
January 28 2014 18:02 GMT
#988
On January 29 2014 02:51 Squat wrote:
Show nested quote +
On January 29 2014 02:38 Zenbrez wrote:
On January 29 2014 02:31 Big J wrote:
On January 29 2014 02:26 keglu wrote:
On January 29 2014 01:53 Big J wrote:
btw, if anybody wants to see how you play against Skyterran, tune into Stephano's stream currently.


He lost


yeah, barely. But the strategy was right, not the "let's build Broodlords when he masses Vikings and Ravens" or "let's hit him with another wave of roach hydra and when it doesn't work we switch into 1/0 mutas against his Mechball" we have seen in the last weeks.

Okay.. could you specify what he did?

I have a reasonably qualified guess, he made swarm hosts, vipers and spores.


and spines and infestors and corruptors. Yes!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 28 2014 18:05 GMT
#989
There are no recorded broadcast. Can anyone find a link to that game?
Squat
Profile Joined September 2013
Sweden7978 Posts
January 28 2014 18:10 GMT
#990
On January 29 2014 03:02 Big J wrote:
Show nested quote +
On January 29 2014 02:51 Squat wrote:
On January 29 2014 02:38 Zenbrez wrote:
On January 29 2014 02:31 Big J wrote:
On January 29 2014 02:26 keglu wrote:
On January 29 2014 01:53 Big J wrote:
btw, if anybody wants to see how you play against Skyterran, tune into Stephano's stream currently.


He lost


yeah, barely. But the strategy was right, not the "let's build Broodlords when he masses Vikings and Ravens" or "let's hit him with another wave of roach hydra and when it doesn't work we switch into 1/0 mutas against his Mechball" we have seen in the last weeks.

Okay.. could you specify what he did?

I have a reasonably qualified guess, he made swarm hosts, vipers and spores.


and spines and infestors and corruptors. Yes!

It's like I've seen this movie before.
"Digital. They have digital. What is digital?" - Donald J Trump
Big J
Profile Joined March 2011
Austria16289 Posts
January 28 2014 18:24 GMT
#991
On January 29 2014 03:05 Existor wrote:
There are no recorded broadcast. Can anyone find a link to that game?



http://www.twitch.tv/egstephano/b/498883230

about 1:50 in it should start on Alterzim. And the game afterwards is similar.
No clue about the games before that, but a wild guess would be that he used a lot of swarm hosts.
kawazu
Profile Joined May 2010
United States111 Posts
January 29 2014 08:41 GMT
#992
On January 29 2014 03:24 Big J wrote:
Show nested quote +
On January 29 2014 03:05 Existor wrote:
There are no recorded broadcast. Can anyone find a link to that game?



http://www.twitch.tv/egstephano/b/498883230

about 1:50 in it should start on Alterzim. And the game afterwards is similar.
No clue about the games before that, but a wild guess would be that he used a lot of swarm hosts.


That was hard to watch.
ejozl
Profile Joined October 2010
Denmark3553 Posts
January 29 2014 09:51 GMT
#993
Many complaints about Swarm Hosts. I would be interested to hear your opinion on the addition of a mechanic:
Right now 2 Locust spawn from the Swarm Host, with a 25 second cooldown lasting 25 seconds with the Enduring Locuts upgrade.
What if instead, every 10 seconds 1 out of a total of 3 eggs spawn on the Swarm Host's back. Whenever they're burrowed and have eggs on it's back, eggs hatch removing the stacks and sending an amount of Locusts equal to the amount of eggs hatched.
This would remove some of the constant damage a Swarm Host can do, but highly strengthen the potential burst it can do.
Breaking siege lines and so on. The player who's able to constantly move it around benefits greatly and the player who does not have the attention required does not. In contrast the player that constantly harass the Zerg player will also weaken the Swarm Hosts defense due to it's lower amount of Locusts sent per round.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
January 29 2014 10:08 GMT
#994
The best solutions is to remove the enduring locust upgrade. That way Swarms hosts needs to be a bit closer to the front-line, not attacking something 2 screens away.

Also, make it so that attack/armour upgrades does not apply to locusts, but increase locust base damage by 1 or 2. That way swarm hosts are better in smaller numbers in mid game, but worse when massed in late game.


Deleted User 261926
Profile Joined April 2012
960 Posts
Last Edited: 2014-01-29 10:28:33
January 29 2014 10:27 GMT
#995
On January 29 2014 19:08 MockHamill wrote:
The best solutions is to remove the enduring locust upgrade. That way Swarms hosts needs to be a bit closer to the front-line, not attacking something 2 screens away.

Also, make it so that attack/armour upgrades does not apply to locusts, but increase locust base damage by 1 or 2. That way swarm hosts are better in smaller numbers in mid game, but worse when massed in late game.



That's just a huge nerf on zerg with nothing given in exchange. Not like zvp is z favoured now. what that will cause is that no one will use SH.
Talack
Profile Joined September 2010
Canada2742 Posts
January 29 2014 10:36 GMT
#996
On January 29 2014 19:27 Karpfen wrote:
Show nested quote +
On January 29 2014 19:08 MockHamill wrote:
The best solutions is to remove the enduring locust upgrade. That way Swarms hosts needs to be a bit closer to the front-line, not attacking something 2 screens away.

Also, make it so that attack/armour upgrades does not apply to locusts, but increase locust base damage by 1 or 2. That way swarm hosts are better in smaller numbers in mid game, but worse when massed in late game.



That's just a huge nerf on zerg with nothing given in exchange. Not like zvp is z favoured now. what that will cause is that no one will use SH.


Honestly they do it to terran all the time. I don't think that's a good enough arguement.
Qikz
Profile Blog Joined November 2009
United Kingdom12057 Posts
January 29 2014 11:04 GMT
#997
Best way to nerf swarmhosts is to firstly remove enduring locusts and then make them morph from hydras so you can't just all of a sudden build another 10 straight away if you do something stupid and lose them all.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 29 2014 11:26 GMT
#998
On January 29 2014 20:04 Qikz wrote:
Best way to nerf swarmhosts is to firstly remove enduring locusts and then make them morph from hydras so you can't just all of a sudden build another 10 straight away if you do something stupid and lose them all.

The problem IS NOT the swarmhost (gameplay-wise, design-wise it is pretty shitty), the problem is that zerg HAS TO play that way vs certain unit compositions and they know it and therefore go that route cause they want to win.
If you just nerf that style (i am not even saying the sh) you just will buff the other races.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
MrLightning
Profile Joined September 2013
306 Posts
January 29 2014 11:40 GMT
#999
On January 29 2014 20:26 The_Red_Viper wrote:
Show nested quote +
On January 29 2014 20:04 Qikz wrote:
Best way to nerf swarmhosts is to firstly remove enduring locusts and then make them morph from hydras so you can't just all of a sudden build another 10 straight away if you do something stupid and lose them all.

The problem IS NOT the swarmhost (gameplay-wise, design-wise it is pretty shitty), the problem is that zerg HAS TO play that way vs certain unit compositions and they know it and therefore go that route cause they want to win.
If you just nerf that style (i am not even saying the sh) you just will buff the other races.


Yes! I see! So the solution to the problem is to nerf terran and protoss so that I don't have to use swarmhosts to kill them. I can just use my drones and queens, maybe even build a few lings if I feel like it. Problem solved! No more swarmhosts. No more complaining.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 29 2014 11:44 GMT
#1000
On January 29 2014 20:40 MrLightning wrote:
Show nested quote +
On January 29 2014 20:26 The_Red_Viper wrote:
On January 29 2014 20:04 Qikz wrote:
Best way to nerf swarmhosts is to firstly remove enduring locusts and then make them morph from hydras so you can't just all of a sudden build another 10 straight away if you do something stupid and lose them all.

The problem IS NOT the swarmhost (gameplay-wise, design-wise it is pretty shitty), the problem is that zerg HAS TO play that way vs certain unit compositions and they know it and therefore go that route cause they want to win.
If you just nerf that style (i am not even saying the sh) you just will buff the other races.


Yes! I see! So the solution to the problem is to nerf terran and protoss so that I don't have to use swarmhosts to kill them. I can just use my drones and queens, maybe even build a few lings if I feel like it. Problem solved! No more swarmhosts. No more complaining.

Yeah right... troll somewhere else.
If you don't agree that Zerg has problems with certain tech routes of the other races and that is probably the biggest reason we see so many swarmhost games, well then you don't watch enough sc2 i guess.
But you are right, it is way easier to make stupid comments like you did there
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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