On April 01 2014 12:08 HeyImFinn wrote:
I'd like to know what was the thought process behind the scan change.
I'd like to know what was the thought process behind the scan change.
^
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Season
United States301 Posts
April 01 2014 03:58 GMT
#5561
On April 01 2014 12:08 HeyImFinn wrote: I'd like to know what was the thought process behind the scan change. ^ | ||
Xiphias
Norway2223 Posts
April 01 2014 05:38 GMT
#5562
Scan comes much earlier into the game in Starbow compared to BroodWar. This makes early lurker / dt play much worse in Starbow compared to BroodWar. I know we should not copy BroodWar 100% but we really saw no reason to have scan so early for terran. This is not something we just thought of ourselves as there were several players who mentioned this fact. Disruption Web We still think it will be sort of 'niche', but a tad more useful. We shall see though. We are ready look at it again it if it becomes to strong. Please test out all changes and bring us feedback. Let's make tonight a great ladder night! | ||
HeyImFinn
United States250 Posts
April 01 2014 06:21 GMT
#5563
On April 01 2014 14:38 Xiphias wrote: Scan change Scan comes much earlier into the game in Starbow compared to BroodWar. This makes early lurker / dt play much worse in Starbow compared to BroodWar. I know we should not copy BroodWar 100% but we really saw no reason to have scan so early for terran. This is not something we just thought of ourselves as there were several players who mentioned this fact. I get what you're trying to say. But I'd have to disagree about it affecting Lurker play since bio Terrans in Brood War got their academies really early (obviously). Also, mines attacked DT's in Brood War. Realistically, all this change does is hurt TvT. Banshee rushes are brutal, unless you sprint for a blind Ebay. Likewise, with the amount of openings that are possible in TvT, a simple wall-off will deny any semblance of scouting that the opponent could possibly do. Again, unless they go for a blind Ebay. | ||
Xiphias
Norway2223 Posts
April 01 2014 07:31 GMT
#5564
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-Archangel-
Croatia7457 Posts
April 01 2014 07:59 GMT
#5565
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Xiphias
Norway2223 Posts
April 01 2014 08:45 GMT
#5566
On April 01 2014 16:59 -Archangel- wrote: I am disappointed in last patch. I tried really hard but I could not find any changes to the bunker... Forgot to add: - Bunker build time: No changes. - Colossus: Not added to the game. | ||
Xiphias
Norway2223 Posts
April 01 2014 10:48 GMT
#5567
We are also currently looking at giving the reaper bombs HP and a shorter detonation time. | ||
HeyImFinn
United States250 Posts
April 01 2014 11:09 GMT
#5568
On April 01 2014 16:31 Xiphias wrote: That might be a potential problem. Test it and let us know. Changes can be reverted if needed. I have tested it, against all three races. TvZ was unaffected, because a fast Ebay is an inevitability. I can't say much about TvP, since the only TvP I played, they went for fast arbiters off of three bases, which I scouted immediately, so I got the Ebay that I would have gotten anyway. I haven't been DT rushed yet, so I don't really know what would happen. TvT, on the other hand, was a nightmare. If the opponent just walls off, there's almost no way to get any information early on unless you go for a blind Ebay, which can leave you weak against some early timings. Overall, the change does nothing in TvZ, very little in TvP, and ruins early game TvT. | ||
-Archangel-
Croatia7457 Posts
April 01 2014 11:17 GMT
#5569
On April 01 2014 20:09 HeyImFinn wrote: Show nested quote + On April 01 2014 16:31 Xiphias wrote: That might be a potential problem. Test it and let us know. Changes can be reverted if needed. I have tested it, against all three races. TvZ was unaffected, because a fast Ebay is an inevitability. I can't say much about TvP, since the only TvP I played, they went for fast arbiters off of three bases, which I scouted immediately, so I got the Ebay that I would have gotten anyway. I haven't been DT rushed yet, so I don't really know what would happen. TvT, on the other hand, was a nightmare. If the opponent just walls off, there's almost no way to get any information early on unless you go for a blind Ebay, which can leave you weak against some early timings. Overall, the change does nothing in TvZ, very little in TvP, and ruins early game TvT. How about racks scouting? Build it somewhere close to their base and send it flying in. | ||
Capresis
United States518 Posts
April 01 2014 12:40 GMT
#5570
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Deleted User 97295
1137 Posts
April 01 2014 12:42 GMT
#5571
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SolidSMD
Belgium408 Posts
April 01 2014 19:50 GMT
#5572
On April 01 2014 20:09 HeyImFinn wrote: Show nested quote + On April 01 2014 16:31 Xiphias wrote: That might be a potential problem. Test it and let us know. Changes can be reverted if needed. I have tested it, against all three races. TvZ was unaffected, because a fast Ebay is an inevitability. I can't say much about TvP, since the only TvP I played, they went for fast arbiters off of three bases, which I scouted immediately, so I got the Ebay that I would have gotten anyway. I haven't been DT rushed yet, so I don't really know what would happen. TvT, on the other hand, was a nightmare. If the opponent just walls off, there's almost no way to get any information early on unless you go for a blind Ebay, which can leave you weak against some early timings. Overall, the change does nothing in TvZ, very little in TvP, and ruins early game TvT. Banshee cloak only lasts 6 seconds, even when you're caught off guard it will not be game-ending. And like others said, reaperscout/raxscout or making a viking puts banshee harass on a clock, time enough to get up your ebay meanwhile. | ||
JohnnyZerg
Italy378 Posts
April 01 2014 20:54 GMT
#5573
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HeyImFinn
United States250 Posts
April 01 2014 22:36 GMT
#5574
On April 01 2014 21:40 Capricis wrote: Or a single reaper. Us T's have it pretty easy even with this change I think. We'll just have to get used to it. I guess, but it just seems like a pointless change. | ||
itsMAHVELbaybee
292 Posts
April 01 2014 22:54 GMT
#5575
So what, there's a wall? What units is he building? Do those units use gas? Is it scouting SCV delayed? Is he not concerned with moving down to take his natural? Does the rax have an add-on? You could be up against a multitude of things: like goliath drop, 2port banshee, vulture drop, 2factory rush with quick mines and vulture speed; or bio based play with aggressive stim. Does your build even account for any of this or are you only concerned with banshees? If he's not taking his natural, you can easily lay mines and do a simple contain with a few tanks. If you go 1fact FE or 1rax FE and his drop or banshee play fails or barely does any damage, he's in a lot of trouble. I fail to see how this is a huge problem in TvT. | ||
WarpTV
205 Posts
April 02 2014 09:01 GMT
#5576
Early Bio timing are very strong in all match ups. Also mechanically there is a larger pay off for the apm spent overcharging a reactor'ed building vs the pay off from a single crono / inject. | ||
Xiphias
Norway2223 Posts
April 02 2014 09:17 GMT
#5577
On April 01 2014 05:28 Xiphias wrote: Things we are looking into:
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KUNGJAH
Sweden53 Posts
April 02 2014 11:11 GMT
#5578
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-Archangel-
Croatia7457 Posts
April 02 2014 11:26 GMT
#5579
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Xiphias
Norway2223 Posts
April 02 2014 11:53 GMT
#5580
http://goo.gl/cN8RyZ Changes: No seeds for this tournament. Hopefully all rounds will be Bo3, unless a horde of people sign up. | ||
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