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Starbow - Page 281

Forum Index > SC2 General
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HeyImFinn
Profile Joined September 2011
United States250 Posts
April 03 2014 09:50 GMT
#5601
I've done some more testing with the scan change. It's not that big of a deal, but still feels like kind of a pointless change.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 03 2014 10:34 GMT
#5602
On April 03 2014 18:25 404AlphaSquad wrote:
Show nested quote +
On April 03 2014 18:05 -Archangel- wrote:
On April 03 2014 17:30 404AlphaSquad wrote:
On April 03 2014 05:51 Daumen wrote:
On April 01 2014 19:48 Xiphias wrote:
Ah, forgot to add:

We are also currently looking at giving the reaper bombs HP and a shorter detonation time.



why? :<


we want the reaper to be viable in all the stages of the game. current reaper bombs take forever to explode. so we will buff it. at the same time we want to add countermicro to it so that the opponent can target the bombs.

Hmm, will people be able to abuse bombs to get tanks to do friendly fire?


I am not sure on what you mean but I give you a short description on what we imagine: Reaper bombs have a very short deronation time 3/4 seconds. The opposing player can now get out of the radius or choose to targetfire the bombs. Before we had like 10 detonation time and the opponent simply moved out of the radius. and when the bombs panded on buildings, sou couldnt do anything against the explosion.
EDIT: we want the bombs to have to be targetted. They are not auto-attackable.

If they are not autoattackable then it is OK.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
April 03 2014 12:47 GMT
#5603
--- Nuked ---
Capresis
Profile Joined September 2008
United States518 Posts
April 03 2014 12:55 GMT
#5604
On April 02 2014 21:51 Xiphias wrote:
Nice! Re-posting it since it got lost on last page

Sign up for third ladder cup is up:

http://goo.gl/cN8RyZ

Changes: No seeds for this tournament. Hopefully all rounds will be Bo3, unless a horde of people sign up.


I just realized. Does this mean, for Starbow Cup 3, the top 16 will get points, as opposed to the top 12?
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
April 03 2014 12:59 GMT
#5605
--- Nuked ---
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
April 03 2014 13:10 GMT
#5606
On April 03 2014 21:59 Laertes wrote:
I don't understand the nature of hype btw. Do people just forget? Or do they not want to talk about it after the hype is died down? How does the momentum of hype work? I just don't understand how we go from starbow having shit happening every day to waiting on something to happen. It's not that I'm not used to it, shit didn't happen every day when we were in alpha, but it's like everyone just stopped caring for some fucking reason and I have enough experience in small communities to know that it generally means the momentum won't be regained. I am generally not this pessimistic, but I know people well enough to know that they won't stick around unless things snowball. Shit stinks. Let's start discussing the elephant in the room. What the fuck happened?

People saw gameplay and liked it (more action etc). They started playing and cause 90% of the people are worse than diamond/master their games are still "get one deathball and attack". It just doesn't feel different enough from normal sc2 if you are bad at the game, you still die to random shit, you still don't have action all over the map (cause you are not good enough), etc.
What doesn't help either is that new players have7had to play vs "good ones" all the time too, you just get destroyed and people don't really like that^^
At least that are the main reasons my friends stopped playing it.
Tbh the game would have a better chance if it wasn't "just a mod in sc2" ...
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-04-03 13:18:54
April 03 2014 13:18 GMT
#5607
@ Hype dead.

For Starbow to be sustainable it needs backing from blizzard / several big companies. No pro gamers will switch unless they know it will be the new big thing. The only hope for Starbow to be anything else than a small mod community is for Korea to pick up the ball. Which could happen. I am not being pessimistic, just realistic. If Korea get's on the ball then perhaps it could back up Eu and NA as well. Also what Red_Viper said is improtant.

@Caprice, yeah, I guess there will be top 16 gains points in this one. Unless so few sign up that we start from Ro16.
aka KanBan85. Working on Starbow.
Capresis
Profile Joined September 2008
United States518 Posts
April 03 2014 13:33 GMT
#5608
Every day in Eros chat I see new people who are bronze-gold searching for people their level to practice with. If anyone is looking to get into it but is afraid of the perceived high skill requirements, please don't hesitate to try anyway!
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
April 03 2014 13:33 GMT
#5609
--- Nuked ---
RampancyTW
Profile Joined August 2010
United States577 Posts
April 03 2014 14:37 GMT
#5610
On April 03 2014 21:59 Laertes wrote:
I don't understand the nature of hype btw. Do people just forget? Or do they not want to talk about it after the hype is died down? How does the momentum of hype work? I just don't understand how we go from starbow having shit happening every day to waiting on something to happen. It's not that I'm not used to it, shit didn't happen every day when we were in alpha, but it's like everyone just stopped caring for some fucking reason and I have enough experience in small communities to know that it generally means the momentum won't be regained. I am generally not this pessimistic, but I know people well enough to know that they won't stick around unless things snowball. Shit stinks. Let's start discussing the elephant in the room. What the fuck happened?
Time for some blunt honestly-- please understand I'm not saying this to be rude.

This mod was never as good as the hype said it was. It's a very good mod, and it's clear a lot of time and heart and effort has gone into it, but it was never the game-changing magical solution that it was hyped up to be. After people play it for a bit and realize it has its own issues with regards to design and balance (same as with regular SC2, everyone has their own opinion about the way things "should" be), many of them are going to decide it isn't worth re-learning 3 years' worth of habits just to play an ultimately extremely similar game.

So people see new shiny rock, and after a few weeks realize it's not all that different than the old rock they have that was shiny when they first got it, and go back to what they know.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2014-04-03 14:47:55
April 03 2014 14:41 GMT
#5611
--- Nuked ---
RampancyTW
Profile Joined August 2010
United States577 Posts
April 03 2014 14:47 GMT
#5612
On April 03 2014 23:41 Laertes wrote:
Well ya, of course no game is ever going to be worth the hype. That's why hype is bad.
I don't think hype is inherently bad-- you have far more interest in Starbow than you would have had without it, I imagine. It's on the radar, and most people viewed it as a positive experience even if they didn't stick with it. The hype just wasn't sustainable is all.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2014-04-03 14:51:32
April 03 2014 14:50 GMT
#5613
--- Nuked ---
Capresis
Profile Joined September 2008
United States518 Posts
April 03 2014 15:10 GMT
#5614
What's wrong with what we have now? 660 ranked games played the last 7 days, and probably hundreds more unranked that aren't recorded. This is an average of one ranked game played every fifteen minutes. Sure okay, most of these games are played during primetime of about 10:00-19:00 GMT, but anyone who wants to play and is willing to wait for 5m can find games.
404AlphaSquad
Profile Joined October 2011
839 Posts
April 03 2014 15:26 GMT
#5615
On April 04 2014 00:10 Capricis wrote:
What's wrong with what we have now? 660 ranked games played the last 7 days, and probably hundreds more unranked that aren't recorded. This is an average of one ranked game played every fifteen minutes. Sure okay, most of these games are played during primetime of about 10:00-19:00 GMT, but anyone who wants to play and is willing to wait for 5m can find games.

I think starbow is so good that we are already like in sc2 on the "dead game" train^^
aka Kalevi
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
April 03 2014 15:51 GMT
#5616
On April 04 2014 00:10 Capricis wrote:
What's wrong with what we have now? 660 ranked games played the last 7 days, and probably hundreds more unranked that aren't recorded. This is an average of one ranked game played every fifteen minutes. Sure okay, most of these games are played during primetime of about 10:00-19:00 GMT, but anyone who wants to play and is willing to wait for 5m can find games.


yes! Without the initial hype we would probably not have this at all. As long as enough people are playing (by enough, I mean so I can find a decent game, even if I have to play vs the same people a lot), I'm happy. Would be nice to see a Korean explosion in the future though
aka KanBan85. Working on Starbow.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 03 2014 16:16 GMT
#5617
Is it just me or is the new pathing completely bugged out for air units? When trying to do reaver drops, my warp prism spins around randomly. Wtf is up with that.
When they see MC Probe, all the ladies disrobe.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-04-03 16:42:25
April 03 2014 16:41 GMT
#5618
On April 04 2014 00:51 Xiphias wrote:
Show nested quote +
On April 04 2014 00:10 Capricis wrote:
What's wrong with what we have now? 660 ranked games played the last 7 days, and probably hundreds more unranked that aren't recorded. This is an average of one ranked game played every fifteen minutes. Sure okay, most of these games are played during primetime of about 10:00-19:00 GMT, but anyone who wants to play and is willing to wait for 5m can find games.


yes! Without the initial hype we would probably not have this at all. As long as enough people are playing (by enough, I mean so I can find a decent game, even if I have to play vs the same people a lot), I'm happy. Would be nice to see a Korean explosion in the future though

As I said before, initial hype was produced by a high player quality tournament that had a cool video. If someone organizes something similar again, there will be more hype. Sc2 didn't become big by itself. Lots of people put in a lot of time, effort and a lot of money. Starbow will not become big if at least two of those things don't happen.

I see so many tournaments for sc2 and most of them have money to pay the contestants. Some of these sponsors should be able to sponsor Starbow as well, especially since Beta Invitational did WELL in viewer numbers, especially for an amateur tournament.
There just needs to be people with enough will (and possibly knowhow but that can be substituted with passion to a point) to approach as many different sponsors as possible (these people need to have authority from the devs) and ask them to be a part of this project.
Dota didn't become big overnight, and neither did other community projects, but they all had passionate people that didn't say no and pushed on until it all worked out.
NukeD
Profile Joined October 2010
Croatia1612 Posts
Last Edited: 2014-04-03 16:58:17
April 03 2014 16:57 GMT
#5619
Thing that put me off is the shitty SC2 engine. The graphics, pathing, generally how the units feel to use, generally how everything "feels". I remember first time I played SC2. I bought the game and was super excited then when I started up the game everything felt like a simulator of a game and not a game. I cant really describe it but thats the literally the first thing that popped on my mind.

Then years after, I tried playing Starbow and once again everything felt wrong. So for me, the biggest downfall that will forever plague Starbow is the shitty SC2 engine that I just cant stand. You can polish a turd only so much.
sorry for dem one liners
Kaos_StarCraft
Profile Joined November 2011
Australia92 Posts
Last Edited: 2014-04-03 17:17:14
April 03 2014 17:16 GMT
#5620
On April 03 2014 23:37 RampancyTW wrote:
Show nested quote +
On April 03 2014 21:59 Laertes wrote:
I don't understand the nature of hype btw. Do people just forget? Or do they not want to talk about it after the hype is died down? How does the momentum of hype work? I just don't understand how we go from starbow having shit happening every day to waiting on something to happen. It's not that I'm not used to it, shit didn't happen every day when we were in alpha, but it's like everyone just stopped caring for some fucking reason and I have enough experience in small communities to know that it generally means the momentum won't be regained. I am generally not this pessimistic, but I know people well enough to know that they won't stick around unless things snowball. Shit stinks. Let's start discussing the elephant in the room. What the fuck happened?
Time for some blunt honestly-- please understand I'm not saying this to be rude.

This mod was never as good as the hype said it was. It's a very good mod, and it's clear a lot of time and heart and effort has gone into it, but it was never the game-changing magical solution that it was hyped up to be. After people play it for a bit and realize it has its own issues with regards to design and balance (same as with regular SC2, everyone has their own opinion about the way things "should" be), many of them are going to decide it isn't worth re-learning 3 years' worth of habits just to play an ultimately extremely similar game.

So people see new shiny rock, and after a few weeks realize it's not all that different than the old rock they have that was shiny when they first got it, and go back to what they know.


Starbow not only lives up to the hype but surpasses it. Nothing you said regarding the supposed "balance" of the game even exists with the main reason being there aren't enough super high-level players to draw data from.
I do however agree with the shiny new rock phenomena but these aren't the players who matter, especially not the ones who decide to drop Starbow completely due to perceived flaws (only to return to sc2? looool).
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