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Snute's Click Game (SC2 Precision trainer) - Page 5

Forum Index > SC2 General
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w3c.TruE
Profile Joined November 2013
Czech Republic1055 Posts
Last Edited: 2013-12-19 21:52:00
December 19 2013 21:37 GMT
#81
I clicked 53 times right out of 53!

Really cool game. It was my 3rd try. I had lots of mistakes on first try.

EDIT: New record! I clicked 58 times right out of 58! I'm soo happy LOL.
Dream, Dark, herO, PartinG, RorO, Bbyong, Rain, soO, PtitDrogo <3. Goodbye RorO, MC you were awesome! You will be remembered!
TarLaPaN
Profile Joined June 2012
United States113 Posts
Last Edited: 2013-12-19 22:06:43
December 19 2013 22:04 GMT
#82
I clicked 56 times right out of 56!
after a few tries. I use 900 dpi on my deathadder. Another cool precision type game is aimbooster.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2013-12-19 22:47:55
December 19 2013 22:44 GMT
#83
57/57 and 64/69, played like 7 times. u feel SO SLOW doing this :D

would acutally prefer a version with 15x15 squares i think



€: MX518 ftw
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
THEPPLsELBOW
Profile Joined November 2010
United States190 Posts
December 19 2013 23:03 GMT
#84
No offense to Snute or anyone who designed this... but if you want to get better at clicking.. Play terran practice games and only make units that require target-fire stutter stepping (reaper harassing workers, marines without stim shooting slow banes, banshees attacking workers going into geysers without wasting shots...). It's really effective and it also makes you feel cool.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
December 19 2013 23:09 GMT
#85
Oh my goodness. I used to make games using games factory! And playing their example games too. Cool programme you made, Snute.
veoVeo
Profile Joined October 2009
New Zealand8 Posts
December 19 2013 23:11 GMT
#86
This is brilliant! Seeing improvements happening right before my eyes.

Is it possible to add in other click types? like maybe green dots for double clicking, yellow for right clicking and if you double click on a red dot everything explodes (as occasionally happens when trying to select a single worker in the mineral line).
Adobe Flash has crashed
Candino
Profile Joined August 2011
Russian Federation26 Posts
Last Edited: 2013-12-19 23:47:44
December 19 2013 23:46 GMT
#87
[image loading]
Honestly i tried a lot. Managed to get 59 but this last number was hard to achieve for a long time. BTW Snute thank you.
I use Razer Imperator with 400 dpi
More GG, more skill!!!
dangthatsright
Profile Joined July 2011
1160 Posts
December 19 2013 23:53 GMT
#88
this looks like it could be dangerously fun :b

will try it out :D
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
December 20 2013 00:33 GMT
#89
On December 20 2013 08:03 THEPPLsELBOW wrote:
No offense to Snute or anyone who designed this... but if you want to get better at clicking.. Play terran practice games and only make units that require target-fire stutter stepping (reaper harassing workers, marines without stim shooting slow banes, banshees attacking workers going into geysers without wasting shots...). It's really effective and it also makes you feel cool.


Those are situations you need to set up, then you do it once, and have to set it up again.

This game you can just fire up at any time and practice your precision. I think its a really nice concept that I would probably have used a lot if I still played sc2.

64 of 66 after a couple of tries. Think Ill get 70 by tomorrow
effecto
Profile Joined February 2011
France142 Posts
Last Edited: 2013-12-20 00:35:18
December 20 2013 00:34 GMT
#90
[image loading]

Really nice software

http://www.missionred.com/ is a pretty good website for mouse accuracy training, especially the first game.

Edit: Hope some koreans will show up their skills ^^
Design - eddytritten.com
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
December 20 2013 00:54 GMT
#91
Always thought mouse precision were one of my weaker traits. Thanks for this =)
"Right on" - Morrow
Azamato
Profile Joined June 2011
Belgium22 Posts
Last Edited: 2013-12-20 02:01:17
December 20 2013 01:55 GMT
#92
[image loading]

Can I be in the ranking now?
www.twitter.com/eternityazamato | www.twitch.com/azamato
negativedge
Profile Joined December 2011
4279 Posts
December 20 2013 01:59 GMT
#93
well, at least now I have definitive proof of how terrible my mouse dexterity is
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
December 20 2013 02:22 GMT
#94
Thanks for the feedback everyone.

Interesting points:
On December 20 2013 00:49 Cyro wrote:
Even with low DPI it's impossible to hit 10x10 on muscle memory (need to move, check position, move again, maybe check position and move again etc) which is what you try to avoid in the first place by having a good mouse sens and skill IMO

Cool ~ you seem to know this a lot better than me, but -- do you think it's impossible to hit a 10x10 on muscle memory, or is it just a matter of practice? Is the skill of sightread/check/correct a thing that should be avoided, or should it be a well-practiced thing regardless?

In its current state, my precision trainer forces you to double-check in case of a miss, if you are determined to hit 100% not confident in muscle memory. With top-notch precision, would it still be possible to hit a 10x10-square from afar regardless of dpi, or is that just not humanly common?

---

Lower DPI better for SC2 as well?
On December 19 2013 23:40 sirdodgy wrote:
Show nested quote +
On December 19 2013 22:25 Eiki wrote:
On December 19 2013 22:08 sirdodgy wrote:
Second try was 71/72, could probably get to 90 with some practice maybe.
http://i.imgur.com/MmH1kr8.png

I would be far more playable if the rounds were like 10 seconds or less, but then I guess a lot would come down to spawn location luck.

I play way too much marine split challenge lol..


Wow, what dpi/mouse do you use?


G400 at 400dpi no ingame% change. Use low sense because I heard marineking used really low sens and low sens is good in quake so it made sense.


---

On December 20 2013 03:04 aluhadora wrote:
Both chrome and windows 8 seem to think that this is malware :S. I'm scared to run it on my work computer.

Yup it did that for me too, it's probably because it's a zipped .exe and .dll file which doesn't look good on paper. If I had a friend asking if the file was dangerous and I didn't know what it was i would say yes too.

It is relatively easy for me to add right-click squares, changeable sizes and such, but tbh it would be better if anyone else would want to take over, if there's interest, since i can't make it for different resolutions in a proper way.
Team Liquid
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
December 20 2013 02:35 GMT
#95
On December 20 2013 11:22 Liquid`Snute wrote:
Lower DPI better for SC2 as well?
Show nested quote +
On December 19 2013 23:40 sirdodgy wrote:
On December 19 2013 22:25 Eiki wrote:
On December 19 2013 22:08 sirdodgy wrote:
Second try was 71/72, could probably get to 90 with some practice maybe.
http://i.imgur.com/MmH1kr8.png

I would be far more playable if the rounds were like 10 seconds or less, but then I guess a lot would come down to spawn location luck.

I play way too much marine split challenge lol..


Wow, what dpi/mouse do you use?


G400 at 400dpi no ingame% change. Use low sense because I heard marineking used really low sens and low sens is good in quake so it made sense.



Well I can hardly argue if he hit 71/72 which is really good. But the reason quake, at its time, was better played at low dpi is actually because mouses back then used wheels and not laser/optical. What players could do, and did, was to lift the mouse up after moving it to the end of the mousepad, and the wheel would keep going for a while. This made it really fast despite the slow dpi, and then you would have a really nice slow precision aiming otherwise.

A lot of FPS players still stick with this even though they can't use this technique anymore. I've seen some weird solutions, like having mousepads bigger than your average sized bed, and just wave your entire arm around like its a workout. If it works, I see no reason to change it, but its hardly optimal.

I have no clue about korean players, but most western players in sc2 seems to play at a range of 1200 to 3500 dpi.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
December 20 2013 03:00 GMT
#96
Holy crap, a new game in Games Factory. That thing is like 20 years old.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
Last Edited: 2013-12-20 04:47:50
December 20 2013 04:42 GMT
#97
Nice game, but would prefer if the squares were actually circles and about 2 pixels wider. Coming from a terran player
Master league EU Terran
jerudd
Profile Joined December 2013
11 Posts
Last Edited: 2013-12-20 07:21:59
December 20 2013 07:21 GMT
#98
I would like to emphasize the difference between a low and high sensitivity player.

In FPS it was more about the low sensitivity players, although there were many very good players, who could play using very high apm.

I wont say, that you are not accurate when you use a very high DPI. It is all about percision and practice, you can surely be very good with 3500dpi. The difference is, that if you use a very high DPI the movement is mostly in the wrist. The wrist has a range of movement and is a mix from left to right and up and down.

With most of the professional shooting games the sensitivity was low for a reason. Most of the movement of the mouse came from the elbow, sometimes maybe the arm, but mostly the elbow was in a fixed position. The wrist also moved ofcorse to give a little bit more percision and help finalize the movement.

So what is the difference between the two? For high sensitivity players, aiming can be more shaky. Its on and off. On a good day you might be very percise, but you can also have days, where you dont hit for shit. Thats because you have to really carefully control your wrist along the x-axis and y-axis at the same time.

A lower fps shooter has a much better overall / stable accuracy and hit percentage. That comes from the fact, that different joints control different areas of movement. So if we talk about moving from left to right, it is mostly done from the elbow and not from the wrist.

You can try moving steadily from left to right with 2500dpi with your wrist and then with 800 dpi with your elbow. One is very steady, the other needs you to focus very hard.


To summarize:

In FPS low sensitivity was belived to be a more stable way to play. Your aim did not require so much consentration.
I am not saying that it applies to FPS, because the motions are different, there is alot more movement between up and down, and that surely requires a faster movement speed.


I am currently playing SC2 with Razer Deathadder 900dpi.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2013-12-20 07:43:16
December 20 2013 07:37 GMT
#99
On December 20 2013 11:22 Liquid`Snute wrote:
Thanks for the feedback everyone.

Interesting points:
Show nested quote +
On December 20 2013 00:49 Cyro wrote:
Even with low DPI it's impossible to hit 10x10 on muscle memory (need to move, check position, move again, maybe check position and move again etc) which is what you try to avoid in the first place by having a good mouse sens and skill IMO

Cool ~ you seem to know this a lot better than me, but -- do you think it's impossible to hit a 10x10 on muscle memory, or is it just a matter of practice? Is the skill of sightread/check/correct a thing that should be avoided, or should it be a well-practiced thing regardless?

In its current state, my precision trainer forces you to double-check in case of a miss, if you are determined to hit 100% not confident in muscle memory. With top-notch precision, would it still be possible to hit a 10x10-square from afar regardless of dpi, or is that just not humanly common?

---

Lower DPI better for SC2 as well?
Show nested quote +
On December 19 2013 23:40 sirdodgy wrote:
On December 19 2013 22:25 Eiki wrote:
On December 19 2013 22:08 sirdodgy wrote:
Second try was 71/72, could probably get to 90 with some practice maybe.
http://i.imgur.com/MmH1kr8.png

I would be far more playable if the rounds were like 10 seconds or less, but then I guess a lot would come down to spawn location luck.

I play way too much marine split challenge lol..


Wow, what dpi/mouse do you use?


G400 at 400dpi no ingame% change. Use low sense because I heard marineking used really low sens and low sens is good in quake so it made sense.


---

Show nested quote +
On December 20 2013 03:04 aluhadora wrote:
Both chrome and windows 8 seem to think that this is malware :S. I'm scared to run it on my work computer.

Yup it did that for me too, it's probably because it's a zipped .exe and .dll file which doesn't look good on paper. If I had a friend asking if the file was dangerous and I didn't know what it was i would say yes too.

It is relatively easy for me to add right-click squares, changeable sizes and such, but tbh it would be better if anyone else would want to take over, if there's interest, since i can't make it for different resolutions in a proper way.


10x10 is just too small, it's impossible to reasonably hit ever without re-checking mouse position* so lower(reasonable) DPI users don't get the advantage that they should (in being able to select smaller targets easily on muscle memory) because the target is too small for both 800 and 2000dpi. If you made it bigger, skill levels and DPI's would diverge more i think, but it'd also just be much more useful for practicing being able to hit stuff on muscle memory, which should be the overall goal IMO**

The marine pic i showed has a body taking up ~1000 pixels, the squares are 100, 25x25 would be 625

*10 pixels wide.. >if< you have a perfect mouse sensor (most are not really capable of this even with perfect movement) then you have a 1% margin for error if you move half of the screen, and that's just too small. I think 3-5% is more reasonable (30-50 pixels wide), but it's really hard to say without trying it. 30x30 target would be smaller than rolling baneling a little, if it was circular. You'd probably not be able to hit that from cross-screen, but it's reasonable if the mouse is somewhat close

**Right now the goal isn't to actually hit the target. It's to move the mouse close to it so that you can check the mouse position and move it again, and that's not ideal


And yea, i think 800dpi 100% for sc2. Maybe 1000. My best worker splits ever were at 360dpi, but because drag scroll etc scales with DPI i find it difficult to use less than ~630 quickly, but by 800-1000 you're not really in "low dpi" territory any more
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
December 20 2013 08:12 GMT
#100
Oh wow there are still people in this world who use The Game Factory :O
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