It was something like my 5th try, maybe a bit more.
Snute's Click Game (SC2 Precision trainer) - Page 6
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Lazzi
Switzerland1923 Posts
It was something like my 5th try, maybe a bit more. | ||
sirdodgy
United Kingdom20 Posts
G400, 400DPI There is a lot of misinformation about sensitivity and mice with RTS players as the effects of a poor mouse or sensitivity aren't as glaring as they are in competitive shooters. It doesn't really matter that much at a casual level but it has always baffled me when pro players would use bad mice or strange configs for seemingly no reason. While these things can not matter when you practice 12 hours a day for years, but I really believe starting off with a good foundation via a good mouse and low sensitivity allows players to improve their accuracy at a much faster pace. How good a mouse is boils down to basically two things: 1. Does it have a flawless (or near) sensor free from angle snapping, inbuilt acceleration prediction etc etc? 2. What is its malfunction speed? IE, how fast can it be dragged before an error occurs in its tracking, most mice will lock up if you drag them extremely fast. This is the reason quake pro for the longest time would have to use positive acceleration if they wanted to use at all low sensitivity. Here is a list of mice that are thought to have near perfect sensors. However the malfunction speed between these mice will differ greatly. If you aren't looking to have a particularly low sensitivity (lower than 800dpi in SC2 or higher than 25cm360 in fps games), most of the mice on that list will be fine (very nice mouse snute, Iv heard its quite heavy though). Mice containing the ADNS-3090 sensor or variants of it such as the G400, Zowie AM, and In regards to sensitivity, most will say its simply personal preference but I truly believe that a lower sensitivity allows players to improve significantly faster than with a higher sensitivity and even will allow a greater ceiling of accuracy. I have seen this when introducing numerous players to a competitive game, those who followed my advice of a low sensitivity and a solid mouse always improved drastically faster than those who would keep a high sensitivity. In quake the players with lower sensitivity tended to be the ones with the best aim. Strenx has over 50cm/360 and is regarded to have the best LG in quake live. MarineKing significantly the best marine splitter and micro player of his reign was said to have much lower sensitivity vs most other players, I really believe a low sens is the way to go, at least starting off. SC2 is my first competitive RTS, I have a little over 2k games and attribute a lot of my mouse accuracy to the fact that I did my research on mice, started with a low sensitivity, a large mousematt and a G400. I can split marines pretty good too and have never had any problems due to my low sensitivity, only positive effects. I also suspect that due to lower sensitivity making you rely more on your arm for mouse movement, it might reduce your risk of wrist injury. TLDR: Storm op. | ||
Nekovivie
United Kingdom2599 Posts
I don't play SC2 tho ^^; | ||
hewo
Norway119 Posts
On December 20 2013 19:58 sirdodgy wrote: I tried it a couple more times 76/77 http://imgur.com/wGAi490 G400, 400DPI There is a lot of misinformation about sensitivity and mice with RTS players as the effects of a poor mouse or sensitivity aren't as glaring as they are in competitive shooters. It doesn't really matter that much at a casual level but it has always baffled me when pro players would use bad mice or strange configs for seemingly no reason. While these things can not matter when you practice 12 hours a day for years, but I really believe starting off with a good foundation via a good mouse and low sensitivity allows players to improve their accuracy at a much faster pace. [...] In regards to sensitivity, most will say its simply personal preference but I truly believe that a lower sensitivity allows players to improve significantly faster than with a higher sensitivity and even will allow a greater ceiling of accuracy. I have seen this when introducing numerous players to a competitive game, those who followed my advice of a low sensitivity and a solid mouse always improved drastically faster than those who would keep a high sensitivity. In quake the players with lower sensitivity tended to be the ones with the best aim. Rapha has over 50cm/360 and is regarded to have the best LG in quake live. MarineKing significantly the best marine splitter and micro player of his reign was said to have much lower sensitivity vs most other players, I really believe a low sens is the way to go, at least starting off. SC2 is my first competitive RTS, I have a little over 2k games and attribute a lot of my mouse accuracy to the fact that I did my research on mice, started with a low sensitivity, a large mousematt and a G400. I can split marines pretty good too and have never had any problems due to my low sensitivity, only positive effects. I also suspect that due to lower sensitivity making you rely more on your arm for mouse movement, it might reduce your risk of wrist injury. TLDR: Too many people think the DPI limit of a mouse is anything but a marketing gimmick. You sir, I dont see any reason for what you said to be wrong. I'll definately stick to my comfy 800 after this. Thanks for the list of mice aswell, it's listed that my G9x has "positive acceleration", does that mean it actually moves my mice longer the faster I move it? or whats the deal? Also, do you think a player like Snute here who uses 1900 DPI will notice an increase in skill after a relatively short amount of time after lowering his sensitivity? Or do you think that him haivng used 1900 all his career and beeing as used to it as he is makes it a useless effort? Seeing as he hit 61/61 and you get 70+ I gues that question answers itself, or is this human differences? | ||
Cyro
United Kingdom20263 Posts
it's listed that my G9x has "positive acceleration", does that mean it actually moves my mice longer the faster I move it? or whats the deal? The sensor used is rather inconsistent, depending on the speed you move the mouse, if you move a distance that is supposed to move cursor 1000 pixels it might move ~970 pixels, or 1050, at extremes. It averages out to moving like 4% faster than it's supposed to, and is more pronounced if you are using a sensitivity that has a range of movement speeds (using like 2000dpi for example you'll never move the mouse anything but a very slow fingertip/wrist-controlled movement) Also, do you think a player like Snute here who uses 1900 DPI will notice an increase in skill after a relatively short amount of time after lowering his sensitivity? Or do you think that him haivng used 1900 all his career and beeing as used to it as he is makes it a useless effort? I think he would 100%. Maybe not on this test though - it'd help a little, but if the targets were for example 50x50 then it would be much more pronounced On December 20 2013 19:58 sirdodgy wrote: I tried it a couple more times 76/77 http://imgur.com/wGAi490 G400, 400DPI There is a lot of misinformation about sensitivity and mice with RTS players as the effects of a poor mouse or sensitivity aren't as glaring as they are in competitive shooters. It doesn't really matter that much at a casual level but it has always baffled me when pro players would use bad mice or strange configs for seemingly no reason. While these things can not matter when you practice 12 hours a day for years, but I really believe starting off with a good foundation via a good mouse and low sensitivity allows players to improve their accuracy at a much faster pace. How good a mouse is boils down to basically two things: 1. Does it have a flawless (or near) sensor free from angle snapping, inbuilt acceleration prediction etc etc? 2. What is its malfunction speed? IE, how fast can it be dragged before an error occurs in its tracking, most mice will lock up if you drag them extremely fast. This is the reason quake pro for the longest time would have to use positive acceleration if they wanted to use at all low sensitivity. Here is a list of mice that are thought to have near perfect sensors. However the malfunction speed between these mice will differ greatly. If you aren't looking to have a particularly low sensitivity (lower than 800dpi in SC2 or higher than 25cm360 in fps games), most of the mice on that list will be fine (very nice mouse snute, Iv heard its quite heavy though). Mice containing the ADNS-3090 sensor or variants of it such as the G400, Zowie AM, and CMStorm Spawn have the highest malfunction speed and are in my opinion the best mice available on the market right now. If you are looking to pick up a new mouse I would recommend getting one with that sensor. In regards to sensitivity, most will say its simply personal preference but I truly believe that a lower sensitivity allows players to improve significantly faster than with a higher sensitivity and even will allow a greater ceiling of accuracy. I have seen this when introducing numerous players to a competitive game, those who followed my advice of a low sensitivity and a solid mouse always improved drastically faster than those who would keep a high sensitivity. In quake the players with lower sensitivity tended to be the ones with the best aim. Rapha has over 50cm/360 and is regarded to have the best LG in quake live. MarineKing significantly the best marine splitter and micro player of his reign was said to have much lower sensitivity vs most other players, I really believe a low sens is the way to go, at least starting off. SC2 is my first competitive RTS, I have a little over 2k games and attribute a lot of my mouse accuracy to the fact that I did my research on mice, started with a low sensitivity, a large mousematt and a G400. I can split marines pretty good too and have never had any problems due to my low sensitivity, only positive effects. I also suspect that due to lower sensitivity making you rely more on your arm for mouse movement, it might reduce your risk of wrist injury. TLDR: Too many people think the DPI limit of a mouse is anything but a marketing gimmick. Thanks for awesome post :D | ||
burningPurple
Norway76 Posts
So strange with optimal settings... But I can see the benefits | ||
TheoMikkelsen
Denmark196 Posts
Here is my result after several attempts: http://gyazo.com/6872c8d3975bd8daec394ae344ecb221 | ||
sirdodgy
United Kingdom20 Posts
On December 20 2013 21:13 hewo wrote: You sir, I dont see any reason for what you said to be wrong. I'll definately stick to my comfy 800 after this. Thanks for the list of mice aswell, it's listed that my G9x has "positive acceleration", does that mean it actually moves my mice longer the faster I move it? or whats the deal? Also, do you think a player like Snute here who uses 1900 DPI will notice an increase in skill after a relatively short amount of time after lowering his sensitivity? Or do you think that him haivng used 1900 all his career and beeing as used to it as he is makes it a useless effort? Seeing as he hit 61/61 and you get 70+ I gues that question answers itself, or is this human differences? I'm some retard diamond scrub on the internet trying too hard at forum replies so who am I to give advice to any pro-gamer but I do think 1900 dpi seems pretty damn high. Going from something as high as 1900 to something like 800 would be extremely jarring and take a very long time to get used to as it means going from using your wrist solely to using a mix of arm and wrist. I think in the long run it would result in positive effects on his accuracy, just whether its worth sacrificing in the short term is up to him. | ||
Liquid`Snute
Norway839 Posts
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Eiki
Norway22 Posts
On December 20 2013 22:12 Liquid`Snute wrote: Yeah I'm not sure how to feel about this. I'm obviously using an insanely high DPI but I can still do decent in both this game and in SC2, the only thing I know is that going from 1900 to 800 would be a huge change. I recently switched from 1900 to 800 dpi, and my general accuracy improved a lot almost immediately. The only negative thing was that I couldn't forcefield as fast. I think that has a lot to do with muscle memory tho, so I think I can train it to be as good or even better. One thing you should keep in mind is that while it's relatively easy to go from high to low sensitivity, it's much harder to go the other way, at least in my experience. | ||
Ctone23
United States1839 Posts
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stickyhands
187 Posts
How to make sense of this game, SC2 and optimal settings for your games 1. Uncheck 'Enable Mouse Sensitivity' in StarCraft 2. If you have been using the % slider function until now, you might want to stop. Disabling this option will make your pointer move the same way both in and out of game. Even when browsing the internet, clicking links, opening folders, you're still aiming and pointing and developing your precision. 2. Go to Control Panel, Mouse Properties, Pointer Options, make sure your mouse pointer speed is at 6/11. There are some pretty detailed topics here on TL explaining all of this so I'm not gonna go more into it. Disable "enhance pointer precision", also known as mouse acceleration. 3. If the speed is not comfortable with you, adjust the DPI on the mouse. Not all mice support this but if you have the option I'd recommend using that in combination with the settings in step 1 and 2. As an example, I use the Razer Deathadder 2013 with 1900 dpi (default is 1800) and 6/11 in Windows at 1920x1080. Mouse sensitivity in SC2 is unchecked, so that my sense in SC2 and in Windows is the same. I dont know if it has been discussed previously in the thread but, the step 2 is kinda wrongish, you need a proper fix to disable the windows accel. If you guys are interested: http://donewmouseaccel.blogspot.fr/2010/03/markc-windows-7-mouse-acceleration-fix.html the topic as been discussed deeply on overclock net mice subforum or esreality. Also, 1900dpi looks lightning fast, like when you on stress and you muscles contract too much, if you're used to control by little twitch movements, It will become harder to be precise. Also, Its harder to build muscle memory from too smalls movements | ||
Liquid`Snute
Norway839 Posts
On December 21 2013 03:20 stickyhands wrote: I dont know if it has been discussed previously in the thread but, the step 2 is kinda wrongish, you need a proper fix to disable the windows accel. If you guys are interested: http://donewmouseaccel.blogspot.fr/2010/03/markc-windows-7-mouse-acceleration-fix.html the topic as been discussed deeply on overclock net mice subforum or esreality. Also, 1900dpi looks lightning fast, like when you on stress and you muscles contract too much, if you're used to control by little twitch movements, It will become harder to be precise. Also, Its harder to build muscle memory from too smalls movements Thanks for the wisdom, I've heard about the registry fixes before but I don't know if it's a legit thing to do at tournaments and it seems like additional stress to set up at multiple pcs :/ 1900dpi is fast yes but somehow I'm used to it. Considering whether to re-learn from scratch or keep going. | ||
Seifa
Italy9 Posts
I won't embarass myself by posting my scores on both games but i think if i keep training on this new sensitivity i will improve my overall accuracy. I just love when these kind of topics come on TL. | ||
Tortooga
Canada4 Posts
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CutTheEnemy
Canada373 Posts
I tried it a couple more times 76/77 http://imgur.com/wGAi490 G400, 400DPI There is a lot of misinformation about sensitivity and mice with RTS players as the effects of a poor mouse or sensitivity aren't as glaring as they are in competitive shooters. It doesn't really matter that much at a casual level but it has always baffled me when pro players would use bad mice or strange configs for seemingly no reason. While these things can not matter when you practice 12 hours a day for years, but I really believe starting off with a good foundation via a good mouse and low sensitivity allows players to improve their accuracy at a much faster pace. How good a mouse is boils down to basically two things: 1. Does it have a flawless (or near) sensor free from angle snapping, inbuilt acceleration prediction etc etc? 2. What is its malfunction speed? IE, how fast can it be dragged before an error occurs in its tracking, most mice will lock up if you drag them extremely fast. This is the reason quake pro for the longest time would have to use positive acceleration if they wanted to use at all low sensitivity. Here is a list of mice that are thought to have near perfect sensors. However the malfunction speed between these mice will differ greatly. If you aren't looking to have a particularly low sensitivity (lower than 800dpi in SC2 or higher than 25cm360 in fps games), most of the mice on that list will be fine (very nice mouse snute, Iv heard its quite heavy though). Mice containing the ADNS-3090 sensor or variants of it such as the G400, Zowie AM, and CMStorm Spawn (Edit: apparently the CMStorm has lots of firmware issues which still havent been fixed) have the highest malfunction speed and are in my opinion the best mice available on the market right now. If you are looking to pick up a new mouse I would recommend getting one with that sensor. In regards to sensitivity, most will say its simply personal preference but I truly believe that a lower sensitivity allows players to improve significantly faster than with a higher sensitivity and even will allow a greater ceiling of accuracy. I have seen this when introducing numerous players to a competitive game, those who followed my advice of a low sensitivity and a solid mouse always improved drastically faster than those who would keep a high sensitivity. In quake the players with lower sensitivity tended to be the ones with the best aim. Strenx has over 50cm/360 and is regarded to have the best LG in quake live. MarineKing significantly the best marine splitter and micro player of his reign was said to have much lower sensitivity vs most other players, I really believe a low sens is the way to go, at least starting off. SC2 is my first competitive RTS, I have a little over 2k games and attribute a lot of my mouse accuracy to the fact that I did my research on mice, started with a low sensitivity, a large mousematt and a G400. I can split marines pretty good too and have never had any problems due to my low sensitivity, only positive effects. I also suspect that due to lower sensitivity making you rely more on your arm for mouse movement, it might reduce your risk of wrist injury. TLDR: Storm op. This is why I sought out ex Quake players to help me choose my mouse settings ty for the post! nice marine splits btw. | ||
CutTheEnemy
Canada373 Posts
Also, I'm some retard diamond scrub on the internet trying too hard at forum replies so who am I to give advice to any pro-gamer but I do think 1900 dpi seems pretty damn high. Going from something as high as 1900 to something like 800 would be extremely jarring and take a very long time to get used to as it means going from using your wrist solely to using a mix of arm and wrist. I think in the long run it would result in positive effects on his accuracy, just whether its worth sacrificing in the short term is up to him. Regarding high vs low dpi, I played with 800dpi as terran for a long time and I'm pretty fast and accurate (55/60 in the game). However, when I switched to zerg I found that things like queen injects and some macro functions were difficult because I had to swipe my hand so fast and so often, and after switching to 1600dpi my macro improved significantly. My micro went downhill, but its zerg, right? Accuracy or not, I'm 2 leagues higher as zerg than my main, terran... I'm going to experiment with 400dpi like the gentleman I quoted, see what its like! I think it'll be hard on my elbow and shoulder though. | ||
G_G
Canada178 Posts
There's one of every unit for every race in the top left, and an area beside them where you move the unit you want to practice clicking on. If there's a unit in that area, it spawns a group of units of that type (10-15 can't remember) in a random other part of the map, which you navigate to with the mini-map to practice clicking down there. There's a 50/50 chance that the group is ordered to move to a random other place on the map to practice clicking both stationary and moving units. Four of those units were a different color than the rest, and when you click them they die. Clicking any of the other ones causes that whole group to die and counts as a failure. A new group spawns. If you click (kill) the four different colored ones without clicking on any other ones, the rest die and it counts as a success. A new group spawns. There was no time limit, just counters for successes and failures. It was really good practice with Zerglings. This program is good but nothing beats practicing using a map in game. | ||
DIMAGA
Ukraine38 Posts
after one hour of practice and its feel so hard to do more :D Thx its really nice game for precision I will try more ^___^ Edit:after 1 more hour I clicked 64 times right out of 64! and its feels very very tuff to get more ^__^ ok a bit better I clicked 66 times right out of 66! ok my record now is I clicked 67 times right out of 67! Update: My wife clicked 52 times right out of 61! from first time :D | ||
Nimix
France1809 Posts
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